- Release Year: 2017
- Platforms: Windows
- Publisher: Blender Games
- Developer: Blender Games
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform
- Average Score: 49/100

Description
In ‘Bitcoin Collector: Spinners Attack’, players take on the role of a determined protagonist mining bitcoins across 50 challenging levels. Set in a retro-style side-scrolling platformer environment, the game tasks players with avoiding traps, dodging aggressive spinners, and disabling lasers while collecting digital currency. Developed by Blender Games and released in 2017, the game features time-based challenges, gravity-altering mechanics, achievements, and a dynamic soundtrack to enhance its fast-paced action.
Gameplay Videos
Where to Buy Bitcoin Collector: Spinners Attack
PC
Bitcoin Collector: Spinners Attack Guides & Walkthroughs
Bitcoin Collector: Spinners Attack Reviews & Reception
steambase.io (49/100): A colorful game in which you must avoid traps, evade spinners and collect bitcoin’s, changing gravity and teleporting at your own discretion.
Bitcoin Collector: Spinners Attack: A Relic of Crypto-Mania – A Post-Mortem of a Niche Platformer
Introduction
In the anarchic landscape of 2017—a year defined by both PlayerUnknown’s Battlegrounds and the surreal peak of Bitcoin mania—Bitcoin Collector: Spinners Attack emerged as a curious footnote. Developed by the enigmatic Blender Games, this low-budget side-scroller fused retro platforming with crypto-themed ephemera, offering 50 levels of gravity-flipping, teleporting, and spinner-dodging action. While positioned as a tribute to blockchain’s speculative fervor, the game became less a celebration of decentralized finance and more an unintentional allegory for precarious volatility. This review dissects its legacy as a microcosm of indie game experimentalism, examining how ambition clashed with technical limitations to forge a polarizing, if fascinating, artifact of its era.
Development History & Context
The Studio & Vision
Blender Games—a name evocative of open-source software, but bearing no confirmed ties to it—operated in obscurity. Between 2017 and 2018, the studio flooded Steam with 16+ titles, including aMAZE Gears, Cowboy’s Adventure, and multiple Bitcoin spin-offs (Bitcoin Farm, Bitcoin Mining Tycoon). Their output followed a template: hyper-focused mechanics, bargain pricing ($0.19–$1.99), and asset-flip aesthetics. Spinners Attack was no exception, launching October 10, 2017, amid Bitcoin’s meteoric rise to $20,000—a zeitgeist the game clumsily courted.
Technological Constraints & Design Philosophy
Built with rudimentary tools (exact engine unknown), the game prioritized accessibility over polish, demanding only 200MB storage, 2GB RAM, and DirectX 9.0. Its fixed-screen, flip-screen design evoked early ’90s platformers like Smash TV, but without the fluidity. Controls (W/A/D for movement, SPACE for gravity shifts) were functional yet imprecise—a concession to rapid development. Blender Games’ strategy was clear: capitalize on trending keywords (“Bitcoin,” “spinners”) while leveraging Steam’s achievement system to entice completionists.
The 2017 Gaming Landscape
Spinners Attack debuted in a year dominated by Breath of the Wild and PUBG, yet found kinship with other “weird Steam” curios like Bitcoin Clicker and MonteCrypto: The Bitcoin Enigma. Its minimalism stood in stark contrast to AAA polish, embodying Steam Direct’s $100 submission fee era—a floodgate for experimental, often half-baked projects.
Narrative & Thematic Deep Dive
The Paper-Thin Premise
The game’s narrative framework is a tongue-in-cheek manifesto on cryptocurrency’s resilience. Per its Steam description: “Bitcoin may not match gold’s revenue… but our hero mines undeterred by trends… like spinners!” Protagonist and antagonist alike are abstracted: The “hero” is a faceless entity navigating trap-laden grids; “spinners” (2017’s fidget toys turned meme) serve as circular hazards. Lasers and teleport pads add chaos, but thematic coherence is nonexistent.
Dialogue & Satirical Intent
With zero spoken or written dialogue outside menus, Spinners Attack relies on environmental storytelling—crudely rendered Bitcoin logos (₿) as collectibles—to convey its satire. The contrast between gold’s traditional value and Bitcoin’s speculative promise is gestured at, yet never explored beyond surface-level irony.
Gameplay Mechanics & Systems
Core Loop: Precision as Punishment
Players navigate 50 single-screen levels, collecting Bitcoins while dodging hazards:
– Spinners: Rotating blades requiring split-second timing.
– Lasers: Triggered beams demanding memorization.
– Teleporters: Warp points that reset momentum (often disastrously).
– Gravity Shifts: SPACE bar inverts controls mid-jump, a chaotic flourish.
Progression is linear—no branching paths—but difficulty escalates abruptly. Level 32, infamous for a game-breaking bug where doors won’t open, epitomizes the lack of QA.
Character Progression & UI
No skill trees or upgrades exist. “Progression” is binary: beat a level or retry ad infinitum. The UI is austere: a timer, Bitcoin counter, and stark menus. Achievements (158 total) reward completionism but feel perfunctory—e.g., “Complete Level 41” (achieved by 42.86% of players).
Innovation vs. Flawed Execution
The gravity mechanic had potential (akin to VVVVVV), but floaty physics and input lag sabotage precision. Teleporters, while novel, often strand players in hazards. Combined with erratic hitboxes, these systems frustrate more than challenge.
World-Building, Art & Sound
Visual Direction: Functional Minimalism
Spinners Attack embraces a garish, primary-color palette. Levels resemble graph paper grids overlaid with neon obstacles—aesthetic coherence sacrificed for clarity. Characters and enemies are geometric placeholders: circles (spinners), rectangles (lasers), and squares (the protagonist). No visual motifs tie into Bitcoin beyond collectible icons.
Sound Design: Repetition as Hypnosis
The “cool soundtrack” touted in blurbs comprises a lone, upbeat chiptune loop—catchy initially, grating by Level 10. Sound effects (laser zaps, spinner whirs) lack dynamism, fading into white noise.
Atmosphere: Loneliness & Absurdity
The absence of narrative context creates an eerie, clinical ambiance. Players exist in voidlike rooms—a fitting metaphor for crypto’s speculative detachment from tangible value.
Reception & Legacy
Critical & Commercial Reception
At launch, Spinners Attack garnered Mixed Steam reviews (46% positive). Praise centered on:
– Low price point ($0.55 during sales).
– Achievement abundance for completionists.
Brickbats targeted:
– “Obnoxious” level design (e.g., Level 32’s softlock).
– “Clunky” controls and inconsistent physics.
– Invasive EULA: Alleged data collection spooked privacy-conscious players.
It sold modestly (VGChartz lists 5 owners; SteamSpy estimates <20,000 units), buoyed by bundles like the Hardcore Blender Pack ($14.34 for 16 games).
Evolution of Reputation
By 2025, the game languished in obscurity—a cult oddity discussed in “worst Steam games” Reddit threads. Its legacy is twofold:
1. A Time Capsule of 2017: A relic of spinners, Bitcoin mania, and asset-flip indies.
2. A Cautionary Tale: Highlighting pitfalls of trend-chasing design without iterative polish.
No direct sequels followed, though Blender Games recycled mechanics in Bitcoin Farm (2018).
Conclusion
Bitcoin Collector: Spinners Attack is neither triumph nor disaster—it is a curiosity. Its attempt to marry crypto-hype with retro platforming is admirably absurd, yet undone by janky execution and tonal apathy. For achievement hunters or masochists, its 50 levels offer fleeting diversion, but most players will flee its opaque challenges. Historically, it epitomizes Steam’s “chaotic marketplace” era, where ambition outpaced aptitude. Blender Games’ vision—like Bitcoin itself—proved volatile: sporadically intriguing, often frustrating, and ultimately ephemeral. 5/10 – A fascinating fossil, best studied, not played.
Final Verdict: Spinners Attack belongs not in pantheons, but museums—a digital exhibit on 2017’s cultural psychosis. Play it ironically, if at all.