- Release Year: 2021
- Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series
- Publisher: Neowiz Games Corporation, PM Studios, Inc.
- Developer: TeamSuneat
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform, Roguelike
- Setting: Futuristic, Sci-fi
- Average Score: 62/100

Description
Blade Assault is a fast-paced, 2D side-scrolling action-platformer with roguelike elements, set in a sci-fi/futuristic universe. Players engage in high-speed combat, navigating through procedurally generated levels filled with enemies and challenges, blending retro-inspired gameplay with modern mechanics. The game emphasizes fluid, skill-based combat and offers a variety of weapons and upgrades to enhance the experience.
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Blade Assault Reviews & Reception
metacritic.com (65/100): Blade Assault is kind of like its protagonists at the beginning of the game in that they’re both unwelcoming and it’s a bit of a chore to find the good stuff buried within.
opencritic.com (59/100): It feels like Blade Assault could be a good game with a few more years of focused, iterative development, but what we have today doesn’t quite cut it.
Blade Assault: A Flawed but Fierce Roguelite Slash Through a Dystopian Future
Introduction: A Blade in the Dark
Blade Assault (2021) is a game that arrives with the weight of expectation—a 2D action roguelite platformer set in a cyberpunk dystopia, where pixel art meets breakneck combat. Developed by South Korean indie studio TeamSuneat and published by Neowiz Games, it positions itself as a love letter to classic action-platformers while embracing modern roguelite mechanics. Yet, despite its ambitions, Blade Assault struggles to carve out a distinct identity in an oversaturated genre.
This review dissects the game’s strengths and shortcomings, from its fast-paced combat and charming pixel-art aesthetic to its repetitive structure and underdeveloped narrative. Is it a hidden gem, or does it fall short of its potential? Let’s find out.
Development History & Context: Forging a Blade in the Indie Scene
The Studio Behind the Slash
TeamSuneat, a small South Korean indie team, developed Blade Assault with a clear vision: a retro-inspired action game with modern roguelite depth. The studio’s previous work is relatively obscure, making Blade Assault their most prominent release to date. The game entered Steam Early Access in 2021 before a full launch, allowing for iterative feedback—a common strategy for indie roguelites.
Technological & Design Constraints
Built in Unity, Blade Assault leverages the engine’s flexibility for 2D platforming but suffers from some technical rough edges, particularly in hitbox precision and performance optimization (notably on Nintendo Switch). The game’s pixel-art style is a deliberate homage to 16-bit classics, but its limited animation frames and repetitive enemy designs betray its indie budget.
The Roguelite Renaissance & Market Saturation
Blade Assault entered a crowded marketplace dominated by titans like Dead Cells, Hades, and Risk of Rain 2. While it borrows elements from these games—procedural level generation, permadeath, and meta-progression—it lacks the polish, narrative depth, or mechanical innovation to stand shoulder-to-shoulder with them.
Narrative & Thematic Deep Dive: A World Divided by Class and Corruption
The Setting: A Cyberpunk Dystopia in Three Layers
The game’s world is divided into three zones after the Red Stone War, a cataclysmic event that reshaped society:
1. Esperanza – A floating sky city where the elite rule with an iron fist.
2. The Undercity – A slum where the resistance fights for survival.
3. The Wasteland – A mutant-infested no-man’s-land.
This vertical class divide is a familiar cyberpunk trope, evoking Blade Runner and Deus Ex, but Blade Assault fails to explore it meaningfully. The story is minimalist, delivered through brief NPC interactions and environmental storytelling, leaving much of the lore underdeveloped.
Characters: Charming but Shallow
The playable cast includes:
– Kai – A dual-wielding swordsman with high mobility.
– Darcy – A heavy-hitting bruiser with slow but powerful attacks.
– Lena – A ranged specialist with energy-based weapons.
Each character has unique weapons and playstyles, but their personalities are barely explored. The game’s lack of voice acting and limited dialogue makes it hard to connect with them emotionally.
Themes: Resistance, Oppression, and the Cost of Power
Blade Assault touches on themes of revolution, survival, and corruption, but its narrative delivery is weak. The resistance’s fight against Esperanza’s military is more backdrop than driving force, and the game never forces players to grapple with moral choices.
Gameplay Mechanics & Systems: A Double-Edged Sword
Core Combat: Fast, Fluid, but Flawed
The game’s biggest strength is its combat system, which emphasizes:
– Transformable weapons (switching between melee and ranged forms).
– Dodge-dashing (essential for survival).
– Elemental “Cores” (modifying attacks with fire, lightning, etc.).
At its best, combat feels responsive and satisfying, rewarding aggressive play. However, hitbox inconsistencies and enemy spam can make battles frustrating rather than fair.
Roguelite Structure: Repetition Without Reward
Each run follows a linear path through procedurally generated stages, culminating in a boss fight. While the meta-progression system (unlocking new weapons, upgrades, and characters) provides long-term incentives, the lack of meaningful variety in level design and enemy types leads to monotony.
Progression & Customization: A Mixed Bag
- Weapons & Cores – Each character has unique loadouts, but upgrades feel random rather than strategic.
- Currency System – Multiple currencies (credits, scrap, etc.) are poorly explained, leading to confusion.
- NPC Upgrades – Some permanent buffs can be purchased, but the grind feels unnecessary.
UI & Accessibility: Clunky and Confusing
The inventory management and upgrade menus are overly complex, and the game lacks proper tutorials for its deeper mechanics. New players may struggle to understand how systems interact.
World-Building, Art & Sound: A Cyberpunk Aesthetic with Rough Edges
Visual Design: Pixel Art with Personality
The game’s pixel-art style is visually striking, with detailed character sprites and moody, dystopian environments. However, repetitive backgrounds and limited enemy variety make the world feel smaller than it should.
Soundtrack & Audio: A Missed Opportunity
The chiptune-inspired soundtrack fits the retro aesthetic but lacks memorability. Sound effects are functional but unremarkable, and the absence of voice acting makes the world feel less immersive.
Reception & Legacy: A Game That Couldn’t Cut Through the Noise
Critical Reception: Mixed but Mostly Positive
- Gaming Outsider (85%) – Praised its “breakneck action” but noted its lack of emotional depth.
- MKAU Gaming (80%) – Called it “great for retro side-scroller fans” but criticized its repetition.
- Nintendo Life (50%) – Harshly criticized its “uninspired visuals and chaotic combat”.
Commercial Performance & Post-Launch Support
The game struggled to gain traction in a saturated market, with no major updates or DLC since launch. Its multiplatform release (2023) helped visibility, but it remains a niche title.
Influence & Legacy: A Footnote in the Roguelite Boom
Blade Assault didn’t redefine the genre, but it proved that indie teams could blend retro action with modern mechanics. Its biggest flaw was not standing out enough—a fate shared by many mid-tier roguelites.
Conclusion: A Game Worth a Slash, But Not a Masterpiece
Blade Assault is a competent but unremarkable roguelite—fun in short bursts but lacking the depth to sustain long-term engagement. Its combat is solid, its art style is charming, but its repetitive structure, weak narrative, and technical rough edges hold it back.
Final Verdict: 6.5/10 – “A Sharp Blade, But Needs More Polish”
- Play it if you love fast-paced action roguelites and don’t mind repetition.
- Skip it if you’re looking for deep storytelling, innovation, or long-term replayability.
Blade Assault is a game that could have been great with more development time and a stronger identity. As it stands, it’s a decent but forgettable entry in the roguelite genre—worth a playthrough, but not a classic.
Would you wield this blade, or leave it in the Undercity’s shadows? Let us know in the comments!