Bone Appetit

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Description

In the fantastical world of Bone Appetit, players take control of a skeleton slave tasked with stealing food back from the tyrannical King Fatass, who has declared all food his own. This Metroidvania-style game features side-scrolling action, fixed/flip-screen visuals, and direct control mechanics. Players can explore an open-ended world, upgrade abilities, and sequence-break to their heart’s content. With two game modes—Vanilla and Old School—and a variety of weapons and enemies, Bone Appetit offers a rich and engaging experience.

Where to Buy Bone Appetit

PC

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Bone Appetit Reviews & Reception

steambase.io (84/100): Bone Appetit has achieved a Steambase Player Score of 84 / 100

metacritic.com (80/100): An exciting 2D pixel retro game. High entertainment value and not that easy.

Bone Appetit: A Skeleton’s Rebellion in the Pantheon of Metroidvanias

Introduction

In a genre oversaturated with sprawling maps and ability-gated progression, Bone Appetit (2020) carves out a niche with its irreverent humor and minimalist charm. Developed by solo creator David Fillion under the banner of DXF Games, this pixel-art Metroidvania asks a deceptively simple question: What if a skeleton slave revolted against a gluttonous king to reclaim stolen food? Beneath its absurd premise lies a tightly designed adventure that celebrates the joy of exploration and sequence-breaking. This review posits that Bone Appetit is a flawed but essential indie gem—a love letter to retro gaming that thrives on player curiosity and systemic experimentation.


Development History & Context

A Solo Developer’s Labor of Love

Bone Appetit emerged from the mind of David Fillion, a veteran indie developer known for Hasslevania and Equin: The Lantern. Fillion spent three years crafting the game, leveraging his experience with retro-inspired mechanics and darkly comedic storytelling. Released in May 2020, the game arrived during a boom period for indie Metroidvanias, competing with titles like Hollow Knight and Blasphemous. However, its modest scope and $7.99 price point positioned it as a niche contender for players seeking bite-sized, nostalgia-driven experiences.

Technological Constraints as Creative Fuel

Built with a DIY ethos, Bone Appetit embraces the limitations of its pixel-art aesthetic. The fixed 16-bit color palette and chunky sprites evoke the Amiga era, while its minimalist UI—criticized for an “almost useless” map—forces players to rely on environmental cues. Fillion’s decision to avoid modern quality-of-life conventions (e.g., customizable controls) was polarizing but intentional, aiming to replicate the trial-and-error ethos of ’90s platformers.


Narrative & Thematic Deep Dive

A Tale of Gluttony and Rebellion

Players control Smitty, a reanimated skeleton enslaved by cultists to steal food from King Fatass, a monarch who has hoarded all sustenance. The narrative unfolds through environmental storytelling: crumbling temples, starving villages, and sardonic item descriptions (“Butterflies??”) paint a world teetering on collapse. While the plot is thin, its themes of greed and resistance resonate. Smitty’s autonomy grows as players choose whether to return food to their cultist overlords or keep it for personal upgrades—a subtle commentary on systemic exploitation.

Characters and Dialogue: Dark Comedy as Worldbuilding

King Fatass and his minions (including wizards who throw literal “baby insects”) are caricatures of excess, while Smitty’s mute defiance lends him an underdog appeal. The game’s humor is its standout narrative feature, with absurdist touches like owls that “poop on unsuspecting skeletons” and a teddy bear rescue side quest. This irreverence elevates the experience, ensuring the world feels lived-in despite its minimalist presentation.


Gameplay Mechanics & Systems

Core Loop: Exploration and Empowerment

Bone Appetit follows the Metroidvania blueprint: unlock abilities, backtrack for secrets, and conquer bosses. Two modes cater to different audiences:
Vanilla Mode: A streamlined experience with frequent save points.
Old School Mode: A brutal challenge requiring players to defeat all five bosses before facing the king.

The combat system shines with its 21 weapons, each offering unique utilities. The barbell grants critical-hit buffs, while the cursed Izo’s Razor risks healing enemies—a high-risk, high-reward dynamic. Magic wands, like the cactus rod, double as defensive tools, encouraging creative play.

Flaws and Innovations

While the weapon variety is praised, players criticized the stiff jump physics and sparse save points. Yet Bone Appetit’s sequence-breaking potential is its crowning achievement. Early patches removed obstructive rocks, allowing veterans to bypass intended routes—a nod to the speedrunning community.


World-Building, Art & Sound

Pixel Art with Personality

The game’s visuals are a masterclass in retro minimalism. Each biome—from frostbitten tundras to fungal caves—uses distinct color schemes to aid navigation. Enemy designs, like the palette-swapped “baby bats” in Hugo’s boss fight, are charmingly crude.

Soundtrack: A Gritty Homage

Fillion’s guitar-driven OST blends chiptune melodies with grunge-inspired riffs. The “game over” tune, composed in an hour during a late-night session, underscores the game’s scrappy appeal. Sound effects, like the squelch of defeating a slime, add tactile satisfaction.


Reception & Legacy

Critical and Commercial Impact

At launch, Bone Appetit earned a “Very Positive” Steam rating (83% of 71 reviews), praised for its humor and challenge. Critics like The Metroidvania Review awarded it 4/5, highlighting its “open-ended progression.” However, its limited marketing confined it to cult status.

Post-Launch Evolution

Fillion’s 2022 update added weapons (e.g., the boss-slaying Del Duious sword) and quality-of-life tweaks, cementing its longevity. Speedrunners embraced the game, with community guides optimizing routes—proof of its enduring appeal.


Conclusion

Bone Appetit is a testament to the creative potential of constraints. While its outdated UI and punitive save system may deter newcomers, its weapon diversity, dark humor, and sequence-breaking freedom make it a standout in the indie Metroidvania canon. For players willing to forgive its rough edges, it offers a feast of retro-inspired delights—and a reminder that even skeletons can defy tyranny, one stolen apple at a time.

Final Verdict: A lovable B-tier classic, best enjoyed by retro enthusiasts and fans of offbeat storytelling.

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