- Release Year: 2023
- Platforms: Nintendo Switch, PlayStation 5, Windows, Xbox Series
- Publisher: Plug In Digital SAS
- Developer: WildArts Studio Inc.
- Genre: RPG
- Perspective: Third-person
- Game Mode: Single-player
- Gameplay: Turn-based combat
- Setting: Fantasy
- Average Score: 70/100

Description
Born of Bread is a turn-based role-playing game (RPG) set in a whimsical fantasy world with a comedic narrative, featuring 3rd-person perspective, direct control, and menu-based interfaces. Players guide a party through engaging missions and battles, with visuals strongly inspired by Paper Mario, recruiting new members along the way in this charming adventure developed by WildArts Studio.
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Born of Bread Reviews & Reception
metacritic.com (69/100): Born of Bread is a lighthearted and easy-to-pick-up game that doesn’t overstay its welcome.
thereviewgeek.com : A fun RPG that came out half-baked.
opencritic.com (71/100): Born of Bread is a fine spiritual successor to the Paper Mario games of old.
ladiesgamers.com : a wholesome and feel-good [game]… that will make you smile whilst not making you stressed.
Born of Bread: Review
Introduction
Imagine a world where your hero isn’t a plumber or a spiky-haired youth, but a squishy, sentient loaf of bread named Loaf, armed with nothing but a ladle and unyielding optimism. Born of Bread (2023), the debut RPG from Quebec’s WildArts Studio, kneads this absurd premise into a heartfelt homage to Nintendo’s Paper Mario: The Thousand-Year Door—a game whose whimsical turn-based combat, paper-thin aesthetics, and pun-drenched comedy defined a subgenre. Released amid a resurgence of indie RPGs craving that N64/GameCube nostalgia, Born of Bread arrives as a cozy, family-friendly alternative to sprawling epics like Baldur’s Gate 3. Yet, while it rises delightfully with charm, humor, and exploration, it ultimately sags under repetitive mechanics, technical glitches, and unrisen ambitions. This review argues that Born of Bread is a tasty treat for Paper Mario faithful—a 7.5/10 loaf that’s half-baked but brimming with heart—proving indies can evoke classics without fully surpassing them.
Development History & Context
WildArts Studio Inc., a four-person French-Canadian indie team led by designer Nicolas Lamarche (creative direction, game design, programming), birthed Born of Bread as their sophomore effort after the 2017 action title Helltown. Publisher Plug In Digital (known for indies like Naheulbeuk’s Dungeon Master) handled global distribution, while an Epic MegaGrant fueled development on Unreal Engine 4’s Blueprints system—ideal for rapid prototyping the game’s 2.5D hybrid visuals. Lamarche openly cited Paper Mario: The Thousand-Year Door as the blueprint, innovating on its partner system by giving allies deeper narrative arcs and overworld utility, while expanding to a more open-world structure for exploration.
Launched December 5, 2023, across PC (Steam/GOG), Nintendo Switch, PS5, and Xbox Series X|S, the game hit during a crowded indie RPG landscape: Sea of Stars and Chained Echoes had revived retro JRPGs, while Paper Mario: The Thousand-Year Door remake loomed on the horizon. Technological constraints shaped its scope—a small team meant streamlined progression (no voice acting, manual saves via “Savers”) and reflex-based QTE combat to mimic Paper Mario‘s timing without complex AI. A Steam Next Fest demo in June 2023 refined combat depth (adding ailments, boons) based on feedback, boosting visibility. Credits list 131 contributors (mostly WildArts’ core: art director Gabriel B. Dufour, level designer Samuel B. Roberge), with FMOD audio and Fat Bard SFX. Vision: accessible “Paper RPG” for all ages, blending comedy, strategy, and punny world-building—timely as players hungered for lighthearted escapism post-pandemic.
Narrative & Thematic Deep Dive
Born of Bread‘s plot unfolds as a classic MacGuffin quest laced with doughy whimsy: Papa Baker’s experimental recipe (from a cursed tome) animates Loaf, coinciding with Jester—a flame-skulled princeling from the fallen Ember Empire—reviving his ancestors via five Sunstone shards. Loaf, heroic mime (with rare punny outbursts), rallies a ragtag party to thwart apocalypse, exploring biomes from Root Forest to Frosty Flats and a biomechanical whale.
Characters shine as the yeast: Loaf embodies childlike wonder, foil to Jester’s tragic devotion (abusive dad, sacrificial revival spell). Party members arc deeply—Lint (nervous raccoon writer) conquers impostor syndrome; Yagi (kung fu llama/goat) matures beyond rivalry; Chloe (snarky snowfling detective) validates her intellect; Dub (clumsy streamer dragon) broadcasts fights to a hilariously accurate chat (spam, emotes). Villains like cyclops Alfie (Heel–Face Turn recruit) humanize via Foil dynamics—Jester’s loyalty mirrors Loaf’s paternal bond, twisted by neglect.
Dialogue crackles with comedy: Puns (“Bake it till you make it,” “crust me”) pepper pop culture nods (Al Gore, podcasts in medieval land). Themes probe family (adoptive dads, abandonment), growth (Lint/Yagi’s arcs), and heroism’s absurdity (tourist-gawked Loaf). Subplots like Lamasery trials (agility/wit/observation) or Coldstock curse add whimsy. Post-credits alien tease promises sequels. Critiques: Linear, predictable twists; Loaf’s mute role sidelines him. Yet, 11-20 hour runtime delivers feel-good catharsis, evoking Paper Mario‘s heart sans revolution.
Gameplay Mechanics & Systems
Core loop: Explore 2.5D hubs/dungeons, battle visible foes, quest for shards/boons. Party abilities (Lint digs, Yagi meditates platforms, Loaf squashes flat/glides) incentivize backtracking; sidequests (fetch, puzzles) yield XP, lizards for ally skills.
Combat deconstructs elegantly yet repetitively: Turn-based tag-teams (Loaf +1 ally) before “fake audience” chat. QTE attacks (mash, time holds, cursor zones) boost damage; elements (Blaze/Snow/Leaf etc.) exploit weaknesses/resistances. Shared WP/Resolve for specials; audience requests restore via Dub’s stream. Inventory puzzle: Tetris-block weapons (ladle to halberds) fit backpacks, expandable via levels. Progression: 100 Might levels stats/boons; shrines unlock ally perks. Innovative: Chat spam/emotes, non-violent accessibility.
Flaws kneecap highs: QTEs grate (repetitive mashing); no mid-battle swaps lock suboptimal allies; tiny damage (1-3) drags grinds. UI clunky (menu navigation, inscrutable maps); no autosave risks progress loss. Bosses lack phases; platforming finicky (fixed cameras hide foreground secrets). Switch glitches (loads, performance) worsen. 10-12 hours main, 15-20 full—solid, but lacks depth vs. Bug Fables.
World-Building, Art & Sound
Fantasy realm blends medieval whimsy (podcasts, tour buses) with biomes: Root Forest (Lost Woods maze), Lamasery (Shangri-La monks), Frosty Flats (icy Snowflings), whale womb (biomechanical). Atmosphere: Joyful, immersive—NPCs (potty-mouth badger, gay couple) flesh lore; guild drones script quests meta-humorously.
Visuals master 2.5D: Paper-craft sprites pop on detailed 3D backdrops (cartoony meadows to realistic indoors). Vibrant saturation, fluid animations (Loaf’s waddles) evoke Paper Mario. Camera aids navigation, shadows/physics enable precision.
Sound delights: Robert Kilpatrick’s jaunty OST (Zelda-esque earworms, jazz bosses) pairs Fat Bard SFX (clangs, chirps). No VA fits text-pun focus; balanced layers enhance chaos. Minor mute bugs noted, but elevates cozy vibe.
Reception & Legacy
MobyGames 7.3/10 (#10,431/27K); Metacritic 69-72 (71% OpenCritic recommend). Critics praised charm (PSX Brasil 90%: “surprise of the year”; Siliconera 80%: “family recipe”), humor, visuals; critiqued bugs/repetition (Nintendo Life 70%: “rough edges”; Digitally Downloaded 40%: “flat fan project”). Switch performance irked (long loads); PC stable. Commercial: Modest sales ($6-25, Baker Edition bundle), 9 collectors. Evolved post-patches (stability); player scores 4/5.
Influence: Fills Paper Mario void pre-remake; inspires “Paper RPGs” (Bug Fables kin). Small footprint, but proves indies sustain subgenre—WildArts eyes hard mode/sequels.
Conclusion
Born of Bread proofs a winning formula: Loaf’s odyssey overflows with laughs, beauty, and heart, nailing Paper Mario‘s spirit in 15-20 magical hours. Yet, QTE tedium, glitches, and simplicity prevent masterpiece status—more bakery demo than full feast. In history, it slots as charming 2023 indie footnote: vital for cozy RPG fans awaiting Nintendo’s return, but needing patches to truly rise. Verdict: Recommended (7.5/10)—slice for nostalgia seekers; skip if craving depth. WildArts baked joy; may their next loaf fully prove.