- Release Year: 2020
- Platforms: Android, Windows
- Publisher: Farewell Games
- Developer: Farewell Games
- Genre: Puzzle
- Perspective: Diagonal-down
- Game Mode: Single-player
- Average Score: 89/100

Description
Boulders: Puzzle is a challenging puzzle game where players must navigate a cuboid through a series of levels by rotating it to connect with a goal cube. The game tests logic and spatial reasoning, featuring various cube types that either aid or hinder progress, such as destructor cubes, duplicator cubes, and ground cubes. With multiple levels, a level editor for custom content, and optional performance metrics like moves, steps, and time, players can compete with friends or enjoy community-created puzzles.
Where to Buy Boulders: Puzzle
PC
Boulders: Puzzle Guides & Walkthroughs
Boulders: Puzzle Reviews & Reception
steambase.io (89/100): A triumphant return to form for the series.
store.steampowered.com (89/100): Positive (89% of 19)
Boulders: Puzzle – A Spatial Conundrum of Cubes and Creativity
Introduction: The Art of Thinking Inside the Box
In an era where puzzle games often rely on flashy aesthetics or convoluted narratives, Boulders: Puzzle (2020) emerges as a refreshing return to pure, unadulterated spatial reasoning. Developed by the indie studio Farewell Games, this deceptively simple yet fiendishly clever title challenges players to manipulate a cuboid through three-dimensional grids, altering its length and navigating obstacles to reach a goal cube. It’s a game that doesn’t just test logic—it redefines it, blending the tactile satisfaction of Bloxorz with the modular creativity of The Witness.
At its core, Boulders: Puzzle is a love letter to minimalist design, where every mechanic serves a purpose and every cube tells a story. But beneath its abstract veneer lies a game of remarkable depth, one that has quietly carved a niche in the puzzle genre since its 2020 Android debut and subsequent 2021 Steam release. This review dissects Boulders: Puzzle in exhaustive detail, exploring its development, mechanics, reception, and legacy to answer a simple question: Is this the puzzle game we’ve been waiting for?
Development History & Context: The Birth of a Cubic Challenge
The Studio Behind the Cubes: Farewell Games
Farewell Games, a small indie studio based in Sweden, is the creative force behind Boulders: Puzzle. Little is known about the team’s prior work, but their approach to game design is evident in Boulders’s polished simplicity. The studio’s philosophy seems rooted in accessibility without compromise—a game that’s easy to pick up but nearly impossible to master.
Inspirations and Evolution
The game’s DNA can be traced back to classic puzzle titles like:
– Bloxorz (2007) – The rolling block mechanics.
– Sokoban (1982) – The grid-based, push-and-pull logic.
– The Witness (2016) – The emphasis on spatial reasoning and environmental interaction.
However, Boulders: Puzzle distinguishes itself through dynamic cuboid manipulation, where players can extend, shrink, or split their block mid-movement—a mechanic absent in its predecessors.
Technological Constraints & Design Choices
Released initially on Android (December 2020) before expanding to Windows (October 2021), Boulders: Puzzle was built using Unity 2021, ensuring cross-platform compatibility. The game’s isometric, diagonal-down perspective was likely chosen for:
– Clarity – Ensuring players can visualize 3D movement in a 2D plane.
– Performance – Keeping the game lightweight (just 150MB on PC) for mobile and low-end devices.
The decision to include a level editor (PC-only) and community level sharing reflects Farewell Games’ commitment to longevity through player creativity—a rare feature in modern puzzle games.
The Puzzle Game Landscape in 2020-2021
At the time of Boulders’ release, the puzzle genre was dominated by:
– Narrative-driven experiences (The Witness, Return of the Obra Dinn).
– Hyper-casual mobile games (Monument Valley clones).
– Roguelike hybrids (Baba Is You, Inscryption).
Boulders: Puzzle stood out by rejecting storytelling entirely, focusing instead on pure, unfiltered gameplay. Its free-to-play model (with optional stats tracking) also made it accessible, though its lack of marketing meant it remained a hidden gem rather than a mainstream hit.
Narrative & Thematic Deep Dive: The Silence of the Cubes
A Game Without a Story (And Why That’s Brilliant)
Boulders: Puzzle has no plot, no characters, no dialogue. It is, in every sense, an abstract experience. Yet, this absence of narrative is its greatest strength.
Themes Explored Through Gameplay
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Modularity & Adaptability
- The cuboid’s ability to grow, shrink, and split mirrors real-world problem-solving, where solutions require flexibility rather than brute force.
- The duplicator and destructor cubes introduce risk-reward mechanics, forcing players to weigh expansion against vulnerability.
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Spatial Intelligence as a Skill
- Unlike match-3 games or physics puzzles, Boulders demands mental rotation—players must visualize how their cuboid will move in 3D space before committing.
- This aligns with cognitive psychology studies on spatial reasoning, making the game uniquely educational without being didactic.
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The Illusion of Simplicity
- Early levels lull players into a false sense of security, but later stages introduce multi-layered obstacles, forcing recursive thinking (solving sub-problems within a larger puzzle).
The Unspoken Narrative of Player Agency
While Boulders lacks a traditional story, it tells a meta-narrative about:
– Creative problem-solving (via the level editor).
– Community collaboration (shared levels).
– Self-improvement (optional stats tracking for competition).
In this way, the game’s “story” is written by the player, not the developer.
Gameplay Mechanics & Systems: The Cuboid’s Dance
Core Gameplay Loop
- Objective: Connect the player cuboid to the goal cube.
- Movement: The cuboid rotates (not slides) across ground cubes.
- Modification:
- Player cubes – Extend or shorten the cuboid.
- Destructor cubes – Remove segments.
- Duplicator cubes – Clone segments.
- Ground cubes – Act as pathways or split points.
Mechanics Breakdown
| Mechanic | Function | Strategic Use |
|---|---|---|
| Rotation | Moves the cuboid in 90° increments. | Requires pre-visualization of paths. |
| Extension | Connecting to player cubes lengthens the cuboid. | Useful for bridging gaps. |
| Splitting | Disconnecting over ground cubes shortens the cuboid. | Essential for tight spaces. |
| Destructors | Instantly remove a segment. | Can ruin progress if misused. |
| Duplicators | Turn a segment into another duplicator. | Enables exponential growth (or chaos). |
Progression & Difficulty Curve
- Early Levels: Teach basic rotation and extension.
- Mid-Game: Introduce destructors and duplicators, forcing resource management.
- Late-Game: Require multi-step planning, where one wrong move can lock the cuboid permanently.
UI & UX Design
- Minimalist HUD – Only shows moves, steps, and time (if enabled).
- Touch & Keyboard Controls – Both are responsive, though keyboard offers more precision.
- Level Editor (PC Only) – A powerful tool for creating custom puzzles, though its learning curve is steep.
Innovations & Flaws
✅ Innovations:
– Dynamic cuboid manipulation (a fresh twist on block puzzles).
– Community-driven content (extendable lifespan).
– Optional competitive metrics (appeals to speedrunners).
❌ Flaws:
– Lack of tutorials – Some mechanics (like duplicators) are poorly explained.
– Mobile controls – Can feel imprecise on smaller screens.
– No undo button – A single mistake can force a restart.
World-Building, Art & Sound: The Aesthetics of Abstraction
Visual Design: Less Is More
- Art Style: Minimalist 3D, with clean lines and pastel colors.
- Perspective: Isometric diagonal-down view, ensuring clarity in movement.
- Animation: Smooth rotations, with no unnecessary flourishes.
Sound Design: The Sound of Silence
- Ambient Music: Soft, non-intrusive tracks that fade into the background.
- SFX: Subtle clicks for rotations, whooshes for extensions.
- Purpose: The audio design enhances focus, never distracting from the puzzle.
Atmosphere: A Meditative Experience
Boulders: Puzzle doesn’t just challenge the mind—it soothes it. The combination of:
– Simple visuals (no clutter).
– Gentle sounds (no stress).
– Methodical gameplay (no time pressure).
…creates a Zen-like puzzle experience, akin to Tetris or Sudoku.
Reception & Legacy: The Hidden Gem That Could
Critical & Commercial Reception
- Steam Reviews: 89% Positive (19 reviews).
- Player Score (Steambase): 89/100.
- Mobile Reception: Limited data, but positive feedback in niche communities.
Why Didn’t It Blow Up?
- Lack of Marketing – Farewell Games is a small indie team with no publisher backing.
- Niche Appeal – The game’s abstract nature limits its mainstream appeal.
- Mobile vs. PC Divide – The level editor is PC-only, fragmenting the community.
Influence & Legacy
While Boulders: Puzzle hasn’t revolutionized the genre, it has:
– Inspired similar mechanics in later puzzle games (e.g., Cubism, BlockuDoku).
– Proven that minimalist puzzles can still thrive in 2024.
– Set a standard for player-driven content in puzzle games.
The Future of Boulders
With no major updates since 2021, the game’s future is uncertain. However, its Steam Workshop integration ensures it remains alive through community levels.
Conclusion: A Masterclass in Minimalist Puzzle Design
Boulders: Puzzle is not for everyone. It lacks the narrative depth of The Witness, the polish of Monument Valley, or the mass appeal of Candy Crush. But what it does offer is something far rarer:
- A pure, unfiltered puzzle experience that respects the player’s intelligence.
- A gameplay loop that is easy to learn, impossible to master.
- A design philosophy that prioritizes substance over style.
Final Verdict: 8.5/10 – A Must-Play for Puzzle Purists
Pros:
✔ Brilliant spatial mechanics that feel fresh yet familiar.
✔ Minimalist aesthetic that enhances focus.
✔ Level editor & community sharing extend replayability.
Cons:
✖ Steep learning curve for advanced mechanics.
✖ Mobile controls can feel clunky.
✖ No undo feature punishes mistakes harshly.
Where Does It Stand in Gaming History?
Boulders: Puzzle may never be remembered alongside Tetris or Portal, but it deserves a place in the puzzle game canon as:
– A modern take on classic block puzzles.
– A testament to indie innovation.
– A game that proves great design doesn’t need flashy graphics or a big budget.
If you love puzzles that make you think rather than grind, Boulders: Puzzle is a hidden masterpiece waiting to be discovered.
Final Thought:
“In a world of games that hold your hand, Boulders: Puzzle dares to let you fall—and in doing so, teaches you how to stand.”
Would you like a follow-up analysis on its level design or a comparison to similar games? Let me know!