- Release Year: 2019
- Platforms: Macintosh, Windows
- Publisher: Stegersaurus Software Inc.
- Developer: Stegersaurus Software Inc.
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Platform
- Average Score: 93/100

Description
Bound Up & Squirming! is a physics-based 3D platformer where players control a worm-like creature navigating surreal, dreamlike obstacle courses. With expressive movement mechanics—rolling for precision, tucking to leap, and catching edges with toes—players traverse 50+ dynamic levels, unlock fashionable hospital gowns, and compete on leaderboards while avoiding obstacles and giant creatures in this whimsical, physics-driven adventure.
Gameplay Videos
Where to Buy Bound Up & Squirming!
PC
Bound Up & Squirming! Guides & Walkthroughs
Bound Up & Squirming! Reviews & Reception
steambase.io (94/100): A triumphant return to form for the series.
store.steampowered.com (93/100): A silly 3D physics based parkour platformer.
Bound Up & Squirming!: A Surreal, Physics-Driven Platformer That Defies Convention
Introduction: The Absurdity of Movement
Bound Up & Squirming! (2019) is a game that thrives on contradiction. It is a platformer where the protagonist—a bound, hospital-gown-clad figure—moves with an uncanny, worm-like fluidity. Developed by Stegersaurus Software Inc., the same studio behind the infamously chaotic Mount Your Friends series, this title embraces intentional awkwardness as its core design philosophy. At first glance, it appears to be a whimsical, almost nonsensical experiment in physics-based movement. Yet, beneath its absurd premise lies a meticulously crafted challenge that tests precision, adaptability, and the player’s willingness to embrace discomfort.
This review will dissect Bound Up & Squirming! in its entirety, exploring its development context, narrative ambiguity, innovative (and intentionally frustrating) mechanics, surreal aesthetic, and its reception as a cult favorite among fans of unconventional platformers. By the end, we will determine whether this game is a brilliant subversion of genre norms or a niche oddity that only appeals to the most masochistic of players.
Development History & Context: The Legacy of Stegersaurus Software
The Studio’s Pedigree of Chaos
Stegersaurus Software Inc. has built a reputation for games that prioritize absurdity and emergent gameplay over polished, mainstream appeal. Their breakout title, Mount Your Friends (2014), was a multiplayer climbing game where players scaled a writhing, physics-driven human tower, leading to unpredictable and often hilarious collisions. This ethos of controlled chaos carries over into Bound Up & Squirming!, though with a shift toward single-player precision platforming.
The studio’s design philosophy can be summarized as follows:
– Embrace the Uncanny: Characters and movement are deliberately awkward, creating a sense of unease that becomes part of the challenge.
– Physics as a Core Mechanic: Rather than treating physics as a secondary system, Stegersaurus builds entire games around it, often at the expense of traditional control schemes.
– Humor Through Discomfort: The absurdity of the premise (e.g., being bound in a hospital gown) is not just for laughs—it’s a mechanical constraint that defines the gameplay.
Technological Constraints and the Unity Engine
Bound Up & Squirming! was developed using the Unity engine, a choice that allowed for rapid prototyping of its physics-driven mechanics. The game’s minimalist aesthetic and relatively low system requirements (Windows 7, 2.4 GHz processor, 2 GB RAM) suggest a focus on accessibility, though its controls are anything but.
The Unity engine’s physics system is both the game’s greatest strength and its most divisive feature. The protagonist’s movement is governed by:
– Ragdoll-like inertia: The character’s bound state means that momentum carries over in unpredictable ways, requiring players to adapt mid-air.
– Edge-catching mechanics: The ability to grab ledges with one’s toes is a testament to the precision of the physics modeling, though it often feels unintuitive.
– Camera-relative movement: The behind-view perspective means that movement is tied to the camera’s orientation, which can disorient players unused to such controls.
The Gaming Landscape in 2019
Bound Up & Squirming! released on April 25, 2019, into a platformer market dominated by two trends:
1. Precision Platformers: Games like Celeste (2018) and Super Meat Boy (2010) had set a high bar for tight, responsive controls and punishing difficulty.
2. 3D Platformer Revivals: Titles such as A Hat in Time (2017) and Yooka-Laylee (2017) sought to recapture the magic of late ’90s collectathons.
Bound Up & Squirming! defies both categories. It is not a precision platformer in the traditional sense—its controls are deliberately imprecise—and it lacks the collectathon structure of 3D platformers. Instead, it carves out its own niche: a physics-based obstacle course where mastery comes from understanding the game’s quirks rather than raw reflexes.
Narrative & Thematic Deep Dive: The Surreal Journey of the Bound Protagonist
Plot: Minimalism as a Narrative Device
Bound Up & Squirming! offers no traditional narrative. There are no cutscenes, no dialogue, and no explicit goals beyond reaching the end of each level. The game’s Steam description hints at a surreal, almost nightmarish premise:
“Explore surreal and dreamlike obstacle courses overlooked by great and mighty creatures, parkouring your way through a wide variety of dynamic levels to reach your ultimate end.”
This vagueness is intentional. The protagonist—a faceless, bound figure in a hospital gown—is a blank slate, allowing players to project their own interpretations onto the experience. Are they escaping a medical facility? Are they a prisoner in some eldritch dimension? The game refuses to answer, instead relying on environmental storytelling.
Themes: Confinement, Absurdity, and the Struggle for Control
The game’s themes are embedded in its mechanics and aesthetics:
1. Confinement and Liberation: The protagonist is literally bound, yet their movement is fluid and acrobatic. This contradiction mirrors the player’s experience—restricted by the game’s physics but free to experiment within those constraints.
2. The Absurdity of Struggle: The hospital gown, the jelly-like platforms, and the giant worm creatures all contribute to a tone of surreal humor. The game does not take itself seriously, yet it demands serious engagement from the player.
3. Mastery Through Discomfort: The intentionally awkward controls force players to adapt, turning frustration into a form of catharsis. This aligns with the studio’s broader design philosophy: discomfort is not a flaw but a feature.
Characters and World-Building: The Silent Observers
The game’s levels are populated by giant worm-like creatures that loom in the background, watching the protagonist’s struggles. These creatures serve no mechanical purpose—they are purely atmospheric, reinforcing the dreamlike quality of the world. Their presence suggests a larger narrative that the game refuses to explain, leaving players to speculate.
The hospital gowns (which can be unlocked as cosmetic items) further the game’s absurdist tone. They are not just a visual gag but a mechanical constraint—the gown’s physics affect the protagonist’s movement, adding another layer of unpredictability.
Gameplay Mechanics & Systems: The Art of Controlled Chaos
Core Gameplay Loop: Parkour as a Puzzle
At its heart, Bound Up & Squirming! is a physics-based 3D platformer where the goal is to navigate obstacle courses as quickly as possible. The game’s 50 campaign levels (plus 50+ bonus levels) are divided into sets, each with its own leaderboard. Players must complete these sets in sequence, with no option to replay individual levels—a design choice that has frustrated some players (as seen in Steam discussions).
The core mechanics are as follows:
– Rolling: The primary means of movement. The protagonist rolls like a wheel, with momentum carrying them forward. The speed and direction of the roll are influenced by the camera angle, requiring constant adjustment.
– Jumping: By tucking in their legs, the protagonist can leap across gaps. The height and distance of the jump depend on the timing of the tuck and the current momentum.
– Edge-Catching: The protagonist can grab ledges with their toes, allowing for last-second recoveries. This mechanic is essential for speedrunning but can feel inconsistent.
– Obstacle Avoidance: Levels are filled with hazards that can knock the protagonist out, forcing a restart. These include swinging pendulums, moving platforms, and bottomless pits.
The Intentional Awkwardness of Controls
The game’s controls are deliberately counterintuitive, a design choice that Stegersaurus Software has defended as part of the experience. Key aspects include:
– Camera-Relative Movement: The protagonist moves relative to the camera’s perspective, not the world. This means that turning the camera can drastically alter the direction of movement, leading to disorientation.
– Momentum-Based Physics: The protagonist’s bound state means that stopping or changing direction requires careful management of inertia. Players must often “ride out” their momentum rather than fight it.
– No Traditional Platformer Reflexes: Unlike Celeste or Super Meat Boy, where muscle memory is key, Bound Up & Squirming! demands constant recalibration. What works in one level may not work in the next.
Progression and Replayability
Progression is tied to completing level sets, with bonuses unlocked for beating challenge times. The game’s replayability comes from:
– Leaderboards: Players can compete for the best times on each set, adding a competitive edge.
– Cosmetic Unlocks: Hospital gowns can be unlocked, though they serve no mechanical purpose.
– Bonus Levels: Over 50 additional levels provide extra challenges for those who master the core game.
Flaws in the System
While the game’s mechanics are innovative, they are not without issues:
– No Individual Level Replay: Players cannot replay single levels without restarting the entire set, a design choice that has drawn criticism.
– Motion Sickness: The camera-relative movement and rolling mechanics have caused discomfort for some players, as noted in Steam discussions.
– Inconsistent Edge-Catching: The toe-grab mechanic can feel unreliable, leading to frustration during precision jumps.
World-Building, Art & Sound: A Dreamlike Obstacle Course
Visual Design: Surreal Minimalism
The game’s art style is abstract and cartoony, with a focus on bright colors and simple geometries. The levels are filled with:
– Jelly-Like Platforms: These wobble and deform under the protagonist’s weight, adding an extra layer of unpredictability.
– Floating Structures: The obstacle courses defy gravity, reinforcing the dreamlike atmosphere.
– Giant Worm Creatures: These looming figures serve as silent observers, their purpose left ambiguous.
The visual design is functional—it ensures that obstacles are clearly visible—but it also contributes to the game’s surreal tone. The protagonist’s hospital gown, with its flapping physics, is a constant reminder of the game’s absurdist premise.
Sound Design: Minimalist and Effective
The game’s audio is understated but effective:
– Ambient Tracks: The soundtrack consists of soft, atmospheric tunes that enhance the dreamlike quality of the levels.
– Sound Effects: The protagonist’s grunts, the squishing of jelly platforms, and the thuds of failed jumps all contribute to the game’s tactile feedback.
Unlike many platformers, Bound Up & Squirming! does not rely on music to drive momentum. Instead, the sound design reinforces the isolation and surrealism of the experience.
Reception & Legacy: A Cult Classic in the Making
Critical and Commercial Reception
Bound Up & Squirming! has received overwhelmingly positive reviews from players, with a 93% positive rating on Steam (based on 31 reviews). Critics, however, have largely overlooked the game—Metacritic lists no professional reviews, and major gaming outlets have not covered it in depth. This disparity suggests that the game appeals primarily to a niche audience of players who enjoy unconventional mechanics.
Key points from player reviews:
– Praise for Innovation: Many players highlight the game’s unique movement system as a breath of fresh air in the platformer genre.
– Frustration as a Feature: Some reviews acknowledge the game’s awkward controls but argue that mastering them is part of the appeal.
– Motion Sickness Concerns: A recurring complaint is the game’s potential to induce discomfort, particularly for players sensitive to camera-relative movement.
Influence and Legacy
While Bound Up & Squirming! has not spawned direct imitators, its design philosophy aligns with a broader trend in indie games: embracing awkwardness as a mechanic. Games like Getting Over It with Bennett Foddy (2017) and QWOP (2008) share a similar ethos, where the challenge comes from overcoming intentionally clunky controls.
The game’s legacy may lie in its cult following. Its Steam discussions reveal a dedicated community of speedrunners and achievement hunters, suggesting that it has found its audience among players who relish unconventional challenges.
Conclusion: A Masterpiece of Controlled Chaos
Bound Up & Squirming! is not a game for everyone. Its deliberately awkward controls, surreal premise, and punishing difficulty will alienate players who prefer polished, reflex-based platformers. However, for those willing to embrace its quirks, it offers a unique and rewarding experience—one where mastery comes from understanding the game’s physics rather than memorizing level layouts.
Final Verdict: 8.5/10 – A Niche Masterpiece
- Innovation: 10/10 – The physics-driven movement is unlike anything else in the genre.
- Challenge: 9/10 – The game’s difficulty is fair but punishing, rewarding persistence.
- Aesthetic: 8/10 – The surreal, minimalist design effectively reinforces the game’s themes.
- Accessibility: 6/10 – The controls and motion sickness issues limit its appeal.
- Replayability: 8/10 – Leaderboards and bonus levels provide long-term engagement.
Bound Up & Squirming! is a testament to the power of unconventional design. It may not be a mainstream hit, but it is a cult classic in the making—a game that defies expectations and rewards those who dare to squirm.