- Release Year: 1998
- Platforms: PlayStation, Windows
- Publisher: Sold Out Sales & Marketing Ltd., The Codemasters Software Company Limited
- Developer: The Codemasters Software Company Limited
- Genre: Action, Sports
- Perspective: 1st-person
- Game Mode: Co-op, Single-player
- Gameplay: Licensed, Sports simulation, Tournament Play
- Setting: Cricket, Sports
- Average Score: 75/100

Description
Brian Lara Cricket is a classic cricket simulation game endorsed by Brian Lara, offering players an immersive 3D sports experience. Set in fully modeled stadiums with dynamic camera angles, including a unique helmet-cam perspective, the game features motion-captured player animations for authentic batting, bowling, and fielding actions. Players can engage in diverse match formats like World Cup tournaments, Test series, and historical ‘classic’ recreations, supported by realistic commentary from Geoff Boycott and Jonathan Agnew. The game emphasizes strategic depth through adaptive AI opponents, variable pitch/weather conditions affecting gameplay, day-night matches, and authentic player statistics, capturing the tactical nuances of international cricket.
Gameplay Videos
Where to Buy Brian Lara Cricket
PC
Brian Lara Cricket Free Download
PlayStation
Brian Lara Cricket Cracks & Fixes
Brian Lara Cricket Patches & Updates
Brian Lara Cricket Mods
Brian Lara Cricket Reviews & Reception
mobygames.com (70/100): A cricket game that plays well but a little unrealistically.
cricketgames.com (80/100): The best cricket video game ever, and a whole load of fun for everyone.
Brian Lara Cricket Cheats & Codes
PC
Enter these passwords in the Classic Match screen.
| Code | Effect |
|---|---|
| CMBRLARA | Super batsmen |
| SUPERMAN | Super batsmen |
| NONOTOUT | Unbreakable wickets |
| TIMEWARP | Fast match |
| SAUSAGES | Fast match |
| MEDICINE | Large cricket ball |
| SUNSHINE | Beach around the pitch |
| SUNSET | Beach around the pitch |
| PENSIONS | World XI team |
| OLDTIMER | World XI team |
| CATSDOGS | Rain during test match |
| NITEOWLS | Classic matches 1 through 9 |
| ICECREAM | Classic matches 1 through 9 |
| FINISHED | Unlock all classic matches |
| SILLYBOY | Some classic matches |
| COPYCATS | Some classic matches and old stadiums |
| SLIPPERY | More dropped catches |
| DROPBALLS | More dropped catches |
| SETMOUSE | Press [Left Ctrl] and [Left Alt] to change view |
PlayStation
Enter these passwords in the Classic Match screen.
| Code | Effect |
|---|---|
| GETBRIBE | Always win game |
| SUNSHINE | Beach mode |
| BIGHANDS | Big hands |
| BIGHEADS | Big heads |
| BUTTERFINGERS | CPU fielders always drop ball |
| NOWAYEAS | Classic games |
| OVERTIME | Classic match mode level 2 |
| SAUSAGES | Classic match mode level 3 |
| DILLBERT | Classic match mode level 4 |
| BATKINGS | Classic match mode level 5 |
| PANCAKES | Classic match mode level 6 |
| FRIEDEGG | Classic match mode level 7 |
| PLACEBO1 | Classic match mode level 8 |
| CLUELESS | Classic match mode level 9 |
| PORRIDGE | Classic match mode level 10 |
| CHRISREA | Helmet view |
| BIGBALLS | Play with a beach ball |
| DROPBALL | Slippery ball |
| SUPERMAN | Super batsman in classic match mode |
| SOLIDOAK | Unbreakable stumps |
| PENSIONS | World eleven |
Brian Lara Cricket 99 (PC)
Enter one of the following classic match passwords.
| Code | Effect |
|---|---|
| CMBRLARA | Super batsmen |
| SUPERMAN | Super batsmen |
| NONOTOUT | Wickets do not break |
| TIMEWARP | Fast match |
| SAUSAGES | Fast match |
| MEDICINE | Large ball |
| SUNSHINE | Beach around the pitch |
| SUNSET | Beach around the pitch |
| PENSIONS | World XI team |
| OLDTIMER | World XI team |
| CATSDOGS | Rain during test match |
| NITEOWLS | Classic matches 1 through 9 |
| ICECREAM | Classic matches 1 through 9 |
| FINISHED | Unlock all classic matches |
| SILLYBOY | Some classic matches |
| COPYCATS | Some classic matches and old stadiums |
| SLIPPERY | More dropped catches |
| DROPBALLS | More dropped catches |
| SETMOUSE | Press [Left Ctrl] and [Left Alt] to change view |
Brian Lara’s Cricket (PlayStation)
Enter these passwords in the Classic Match screen.
| Code | Effect |
|---|---|
| GETBRIBE | Always win game |
| SUNSHINE | Beach mode |
| BIGHANDS | Big hands |
| BIGHEADS | Big heads |
| BUTTERFINGERS | CPU fielders always drop ball |
| NOWAYEAS | Classic games |
| OVERTIME | Classic match mode level 2 |
| SAUSAGES | Classic match mode level 3 |
| DILLBERT | Classic match mode level 4 |
| BATKINGS | Classic match mode level 5 |
| PANCAKES | Classic match mode level 6 |
| FRIEDEGG | Classic match mode level 7 |
| PLACEBO1 | Classic match mode level 8 |
| CLUELESS | Classic match mode level 9 |
| PORRIDGE | Classic match mode level 10 |
| CHRISREA | Helmet view |
| BIGBALLS | Play with a beach ball |
| DROPBALL | Slippery ball |
| SUPERMAN | Super batsman in classic match mode |
| SOLIDOAK | Unbreakable stumps |
| PENSIONS | World eleven |
Brian Lara Cricket: Review
In the pantheon of sports video games, few titles have managed to capture the essence of their real-world counterparts as effectively as Brian Lara Cricket. Released in 1998 for the PlayStation and PC, this game stands as a testament to the potential of sports simulations to immerse players in the intricacies and excitement of their favorite sports. This review will delve into the development history, narrative and thematic elements, gameplay mechanics, world-building, art and sound design, reception, and legacy of Brian Lara Cricket, providing a comprehensive analysis of its place in video game history.
Introduction
Brian Lara Cricket is more than just a game; it is a cultural artifact that encapsulates the spirit of cricket in the late 1990s. Endorsed by the legendary West Indian cricketer Brian Lara, the game was developed by Codemasters, a studio known for its commitment to realism and depth in sports simulations. At a time when sports video games were often criticized for their lack of authenticity, Brian Lara Cricket set a new standard, offering players an unparalleled level of detail and immersion. This review will argue that Brian Lara Cricket is not just a great sports game but a landmark title that influenced the development of sports simulations for years to come.
Development History & Context
The Studio
Codemasters, founded in 1986, had already established a reputation for high-quality sports simulations by the time Brian Lara Cricket was released. The studio’s commitment to realism and attention to detail were evident in their previous titles, such as the Colin McRae Rally series and TOCA Touring Cars. This dedication to authenticity would be a hallmark of Brian Lara Cricket, setting it apart from other sports games of the era.
The Creators’ Vision
The vision for Brian Lara Cricket was to create a game that would appeal to both casual and hardcore cricket fans. The developers aimed to capture the nuances of the sport, from the physics of the ball to the strategies involved in batting and bowling. This vision was realized through the use of motion capture technology, which allowed for realistic player movements, and a detailed commentary system that provided insights into the game’s tactics and strategies.
Technological Constraints of the Era
The late 1990s were a time of rapid technological advancement in the gaming industry. The PlayStation, released in 1994, had revolutionized the market with its 3D capabilities, but developers were still learning how to fully utilize this new technology. Brian Lara Cricket pushed the boundaries of what was possible on the PlayStation, using 3D environments and motion capture to create a game that felt authentic and immersive.
The Gaming Landscape
In the late 1990s, sports games were a growing genre, but they were often criticized for their lack of depth and realism. Titles like FIFA International Soccer and NBA Jam were popular, but they were more arcade-style games than simulations. Brian Lara Cricket aimed to change this, offering a game that was true to the sport of cricket in every detail.
Narrative & Thematic Deep Dive
Plot
Brian Lara Cricket does not have a traditional narrative structure. Instead, it offers a variety of game modes that allow players to experience different aspects of the sport. These modes include quick matches, friendlies, World Cup tournaments, test series, and classic matches. Each mode provides a unique challenge and allows players to test their skills in different scenarios.
Characters
The game features real-life cricket players, with Brian Lara serving as the primary endorser. Players can choose from a variety of teams, including Australia, England, India, and the West Indies. Each team is composed of real players, complete with their actual statistics and abilities. This attention to detail adds a layer of authenticity to the game, making it feel like a true representation of the sport.
Dialogue
The commentary in Brian Lara Cricket is provided by Geoffrey Boycott and Jonathan Agnew, two of the most respected voices in cricket. Their insights and analysis add depth to the game, providing players with a better understanding of the strategies and tactics involved in cricket. The commentary is dynamic, changing based on the actions in the game, and adds a layer of immersion that is often lacking in sports simulations.
Themes
The primary theme of Brian Lara Cricket is authenticity. The game aims to capture the essence of cricket, from the physics of the ball to the strategies involved in batting and bowling. This commitment to realism is evident in every aspect of the game, from the motion-captured player movements to the detailed commentary system. The game also explores themes of competition and strategy, challenging players to think critically and adapt their tactics to different situations.
Gameplay Mechanics & Systems
Core Gameplay Loops
The core gameplay loop of Brian Lara Cricket revolves around the batting and bowling mechanics. Batting involves selecting from a variety of shots and timing them correctly to hit the ball. Bowling involves positioning the ball and controlling its speed and spin to outwit the batsman. These mechanics are complex but intuitive, allowing players to quickly learn the basics while still having room to master the intricacies of the sport.
Combat
In Brian Lara Cricket, combat is represented by the battles between batsman and bowler. The batsman must time their shots correctly to hit the ball, while the bowler must position the ball and control its speed and spin to outwit the batsman. This dynamic creates a tense and exciting gameplay experience, as players must constantly adapt their strategies to counter their opponent’s moves.
Character Progression
The game features a detailed player progression system, with real-life statistics and abilities for each player. As players progress through the game, they can track their performance and improve their skills. This system adds a layer of depth to the game, encouraging players to experiment with different strategies and tactics.
UI
The user interface of Brian Lara Cricket is clean and intuitive, providing players with all the information they need without overwhelming them. The interface includes a variety of displays, such as pitch reports, team assessments, and player statistics, which help players make informed decisions during the game.
Innovative or Flawed Systems
One of the most innovative features of Brian Lara Cricket is its use of motion capture technology. This technology allows for realistic player movements, adding a layer of immersion to the game. However, the game’s bowling mechanics have been criticized for being too simplistic, with some players finding it too easy to score runs. Despite this, the game’s overall design is a testament to the developers’ commitment to realism and depth.
World-Building, Art & Sound
Setting
Brian Lara Cricket is set in the world of international cricket, with players able to choose from a variety of teams and locations. The game features real-life stadiums, complete with their unique characteristics and challenges. This attention to detail adds a layer of authenticity to the game, making it feel like a true representation of the sport.
Atmosphere
The atmosphere of Brian Lara Cricket is immersive, with dynamic weather conditions and crowd reactions that change based on the actions in the game. The game’s use of motion capture technology adds to this immersion, with realistic player movements that bring the game to life.
Visual Direction
The visual direction of Brian Lara Cricket is a blend of realism and stylization. The game features detailed 3D environments and motion-captured player movements, but it also uses a stylized art style that gives it a unique look. This blend of realism and stylization creates a game that is both authentic and visually appealing.
Sound Design
The sound design of Brian Lara Cricket is exceptional, with a vast database of comments provided by Geoffrey Boycott and Jonathan Agnew. The commentary is dynamic, changing based on the actions in the game, and adds a layer of immersion that is often lacking in sports simulations. The game also features a variety of in-game sounds, such as crowd reactions and pitch reports, which enhance the overall atmosphere.
Reception & Legacy
Critical and Commercial Reception
Brian Lara Cricket was a critical and commercial success, receiving high praise from both critics and players. The game’s commitment to realism and depth was widely praised, with critics noting its attention to detail and immersive gameplay experience. The game’s use of motion capture technology and dynamic commentary system were also highlighted as standout features. Commercially, the game was a hit, selling well in cricket-playing nations and establishing Brian Lara Cricket as a landmark title in the sports simulation genre.
Evolution of Reputation
Over the years, Brian Lara Cricket has maintained its reputation as a classic sports simulation. The game’s commitment to realism and depth has ensured its place in the pantheon of great sports games, and it continues to be remembered fondly by fans of the genre. The game’s influence can be seen in subsequent sports simulations, which have adopted many of its innovative features and design principles.
Influence on Subsequent Games and the Industry
Brian Lara Cricket had a significant influence on the development of sports simulations. Its commitment to realism and depth set a new standard for the genre, and many subsequent games have adopted its innovative features and design principles. The game’s use of motion capture technology and dynamic commentary system have become staples of the sports simulation genre, and its attention to detail and immersive gameplay experience have inspired countless developers.
Conclusion
Brian Lara Cricket is a landmark title in the sports simulation genre, offering an unparalleled level of detail and immersion. Its commitment to realism and depth, combined with its innovative features and design principles, have ensured its place in the pantheon of great sports games. The game’s influence can be seen in subsequent sports simulations, which have adopted many of its innovative features and design principles. In conclusion, Brian Lara Cricket is not just a great sports game but a testament to the potential of sports simulations to immerse players in the intricacies and excitement of their favorite sports.