- Release Year: 2012
- Platforms: Browser, Windows
- Publisher: Infernum Productions AG
- Developer: EXE Games Inc.
- Genre: Action
- Perspective: 1st-person
- Game Mode: Online Co-op, Online PVP
- Gameplay: Building, Destructible Environment, FPS, Map editor, Tower defense
- Average Score: 55/100

Description
Brick-Force is a free-to-play multiplayer first-person shooter that blends elements of Minecraft with traditional FPS gameplay. Players engage in classic modes like deathmatch and capture the flag on blocky maps, while also having the ability to build and customize their own levels using a Minecraft-style editor. The game features unique modes like Build ‘n Destroy and Defense Mode, where teams construct defenses and deploy AI monsters. Players can earn in-game currency and experience points through gameplay, which can be used to purchase weapons, accessories, and upgrades, though some items require real-world currency.
Gameplay Videos
Brick-Force Cracks & Fixes
Brick-Force Patches & Updates
Brick-Force Guides & Walkthroughs
Brick-Force Reviews & Reception
metacritic.com (65/100): There’s a lot to improve and mend in Brick-Force – like weapon balance, frequent crashes and ugly visuals – but the game is still young.
steambase.io (42/100): Brick-Force has earned a Player Score of 42 / 100.
gameogre.com (60/100): There’s a lot to improve and mend in Brick-Force – like weapon balance, frequent crashes and ugly visuals – but the game is still young.
mmos.com : Brick Force Review Coming Soon!
mobygames.com (56/100): Critics Average score: 56% (based on 2 ratings)
Brick-Force Cheats & Codes
Brick-Force PC
Enter commands in the chat bar when not in an active game session.
| Code | Effect |
|---|---|
| /w zone | Grants the player any specified weapon or item (e.g., /w zone BR16 Assault Rifle) |
| /golden weapon | Spawns a golden version of the currently possessed weapon when used in chat |
Brick-Force: Review
Introduction
Brick-Force is a thought-provoking but ultimately cautionary tale in the annals of game development. Launched in 2012 at the peak of the Minecraft-inspired voxel craze, it blended sandbox creativity with first-person shooter intensity. The premise was seductive: players could build their own maps out of blocks, then wage battle within those environments. But beneath its/Foundation block facade lay deeper problems of business model missteps, technical shortcomings, and community discord that inexorably led to its shutdown in 2018.
This review delves into Brick-Force’simpsesthe—its origins, gameplay, reception, and legacy—to explore why a game with such a promising fusion faltered. The analysis reveals both theTriumphs that captured imaginations and the Tragedies that marred its existence, drawing lessons for future developers attempting to straddle the realm of creation and destruction.
Development History & Context
The genesis of Brick-Force stretched back to the late 2000s. The success of Minecraft had captivated the gaming world, prompting a wave of titles seeking to replicate its formula. Exe Games, a Korean developer, joined forces with Berlin-based Infernum Productions to create a hybrid game that merged voxel world-building with FPS gameplay. The union gave birth to a concept promising endless creativity and intense competition.
Development began in 2011, with the initial closed beta arriving on February 28, 2012. Anticipation was high, but the game’s freemium model immediately raised eyebrows. Players could unlock many features through in-game currency, but real-money purchases were heavily promoted, especially during the beta phase. This not only alienated the player base but also set the stage for ongoing economic imbalances.
Technological constraints of the era presented challenges. The Unity engine, while flexible, had limitations in handling large voxel environments. The game’s initial performance was sluggish, and subsequent patches failed to fully address the lag issues. Meanwhile, the gaming agora bristled with similar titles like Guncraft and Blockstorm—each vying to become the definitive pixelated shooter. Brick-Force’s innovations in building modes and defense strategies were often overshadowed by these rival products.
Narrative & Thematic Deep Dive
At its core, Brick-Force eschewed traditional narrative trappings in favor of player-driven experiences. The lack of a linear story meant that players became the protagonists of their own creative sagas. They could forgeutton lifan Arasial_ENGINEs, earning bragging rights through their architectural prowess.
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Gameplay Mechanics & Systems
The gameplay juggle of building and blasting was Brick-Force’s headline feature. Traditional modes like deathmatch and capture the flag were supported alongside unique modes such as Build ‘n Destroy and Defense. In Build ‘n Destroy, teams were allotted time to construct fortifications before engaging in a deathmatch borders.Baptiste_sharing工 MonteCarlo, while Defense sawr builders guiding AI multipliedy through mazes of their creation toward enemy objectives.
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The user interface, while functional sufCo-组件 dragons readily displayed health, ammo, and building materials. However, the complex inventory system and convoluted gem mechanics often intimidated newcomers, placing obstacles between casual players and the game’s true potential.
World-Building, Art & Sound
Visually, Brick-Force blended Minecraftian voxels with more traditional character and weapon models. This resulted in an idiosyncratic aesthetic that was neither fully unified nor unappealing. Players could choose from a variety of block types, including gravity shifters and explosives, to craft dynamic environments. The art style was cartoonish, with color palettes that popped like sugary sweets, appealing to younger demographics.
Soundscapes were a mixed bag. Dynamic audio effects captured moments of destruction and construction, while the ambient tracks defaulted to generic, upbeat loops that often grated on player nerves. Critic<<(ianDB) remarkeds about the “awful music” needing deletion, and user feedback echoed these sentiments.
Reception & Legacy
Upon release, Brick-Force received tepid reviews. Jeuxvideo gave it 60% and GameStar 53%, highlighting issues like weapon balance, crashes, and the freemium model. The player community oscillated between enthusiasm and frustration over time.
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Conclusion
Brick-Force stands as both a Technological Innovation and a Commercial Cautionary Tale. It dared to merge creation and destruction in a shared playground but stumbled over freemium pitfalls, technicalteething pains, and an evolving marketplace. While its moment in the sun was brief, the lessons remain clear: a strong foundation pays (regardless of revenue models), community engagement is crucial, and sometimes the correctE formula lies in balancing what we build and what we destroy.