- Release Year: 2004
- Platforms: Windows
- Publisher: Zeta Multimedia S.A.
- Developer: Ediciones Cátaro, S.L.
- Genre: Puzzle
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Tile matching puzzle
- Setting: Underwater
- Average Score: 28/100

Description
Bubbles is a puzzle game set in an underwater environment where the player controls a scuba diver tasked with clearing the screen of colored bubbles. By shooting bubbles to create groups of at least three of the same color, the player can eliminate them and advance to more challenging levels. The game features a high score table and follows the classic Bust-A-Move / Puzzle Bobble mechanics, offering a simple yet engaging arcade-style experience.
Where to Buy Bubbles
PC
Bubbles Reviews & Reception
forums.arcade-museum.com : I just broke the 31 year old world record on Bubbles!!
mobygames.com (28/100): Average score: 1.4 out of 5
Bubbles Cheats & Codes
NES
Enter codes at the main menu or password screen.
| Code | Effect |
|---|---|
| DDFFI | Level select (press A or B to choose level) |
| HCICD | Super Bubble Bobble Graphics |
| BACCF | Start with 99 lives |
| BBDAD | Expert Mode (harder enemies) |
| PAUKEZLA | Both players start with 1 life |
| TAUKEZLA | Both players start with 6 lives |
| PAUKEZLE | Both players start with 9 lives |
| ZAUGEZPE | Start game on level 10 |
| PPUGEZPE | Start game on level 25 |
| ZLUGEZPA | Start game on level 50 |
| LGUGEZPE | Start game on level 75 |
| ZAOGOLGA | Skip only 2 levels |
| ZAOGOLGE | Skip 10 levels |
| AAUILSPP | Lots of bubble power |
| ZANEAGPA + NNEEAKVN | Monsters move faster |
| LANEAGPA + NNEEAKSN | Monsters move super fast |
| LANEIGZA + SNEEIKVN | Angry monsters move faster |
| AANSIGTA + AESIPGTA | Always wear turbo shoes |
| PAUKSX | Auto puts player 2 in game |
| AAEKAN | Autoplay bonus round (no item collection) |
| OAEGGN | Warps to the last boss |
| LUNAAA | Skip 2 stages after killing last enemy |
| EPTVOE | Never says ‘Hurry Up’ |
| NNNSUE | Nice 1-Up message and advance to next stage |
| NNNSKE | Brings up password screen while playing |
| AAUSZT | Reappear by being dropped in after death |
| AAUSPT | Die once to have infinite lives |
| AANITT | Die once to become player 2 |
| AAXGYY | More time to collect items after killing last enemy |
| PAISII | Infinite life |
| AAIIGI | Walkthrough mode |
| AAUKGA | Gain a ton of points fast |
| SAIGSE | Enemies paused longer after unpausing |
| LYINIZ | Shows player 1 and 2 have all letters collected |
| AAUITT | Shoot bubbles farther on non-first lives |
| SAIKSE | Bring in player 2 with 9 lives in one-player game |
| PAUSXX | Always shoot lightning bubbles |
Arcade
Enter codes at the title screen.
| Code | Effect |
|---|---|
| Fire, Jump, Fire, Jump, Fire, Jump, Right, 1P | Unlock all magic doors |
| Shoot, Jump, Shoot, Jump, Shoot, Jump, Right, 1P | Original Bubble Bobble mode |
| Left, Jump, Left, Start, Left, Fire, Left, Up, Start | Unlimited run and rapid fire |
| Shoot, Jump, Shoot, Jump, Shoot, Jump, Right, 2P | Super Bubble Bobble mode |
PlayStation
Enter codes at the title screen or high score screen.
| Code | Effect |
|---|---|
| Down, Up, Down, Up, Right, Down, Left, Down, Up, Down | Debug mode |
| Right, Left, Up, Down, Up, Down, Up | Original version (access diamond rooms) |
| SEX | Pitch fork / Flying cakes / Enemies become diamonds |
| TAK | Octopus / Bubbles become Xs at end of level |
| STR | Flamingo / Turns bubbles into poos at end of level |
| KTT | Beer / Bubbles become pizzas at end of level |
| MTJ | Soda / Flying sunflowers across the screen / Enemies become diamonds |
| YSH | Soda / Flying sunflowers across the screen / Enemies become diamonds |
| KIM | Soda / Flying sunflowers across the screen / Enemies become diamonds |
| NSO | Soda / Flying sunflowers across the screen / Enemies become diamonds |
| I.F | Soda / Flying sunflowers across the screen / Enemies become diamonds |
Bubble Bobble Nostalgie v1.6 (PC)
Enter codes during gameplay.
| Code | Effect |
|---|---|
| faster | Boots to run faster |
| farbubbles | Bubbles fly farther |
| powerspit | Bubbles fly faster |
| blowmachine | Blow bubbles faster |
| equipment | Three previous cheats together |
| countdown | All enemies turn into crystals |
| champions | All 3 rings |
| zeus | Add lightning to bubbles |
| travel | Pass 3 levels |
| hidden | Invisibility |
| dangerous | Fire breath |
Bubbles: A Comprehensive Retrospective on a Forgotten Arcade Gem
Introduction
In the vast ocean of arcade history, where titans like Pac-Man and Donkey Kong cast long shadows, Bubbles (1983) emerges as a curious, often overlooked bubble—a game that dared to be different in an era of rapid innovation. Developed by Williams Electronics and designed by John Kotlarik and Python Anghelo, Bubbles is a non-violent, whimsical action game that tasks players with cleaning a kitchen sink as a soap bubble, absorbing dirt while dodging enemies like sponges, brushes, and razor blades. Its premise is as bizarre as it is charming, a testament to the experimental spirit of the golden age of arcade games.
This review aims to dive deep into Bubbles, exploring its development history, gameplay mechanics, artistic design, and legacy. While it may not have achieved the commercial success of its contemporaries, Bubbles remains a fascinating artifact of gaming history—a game that, despite its flaws, offers a unique and engaging experience.
Development History & Context
The Birth of a Non-Violent Concept
Bubbles was conceived in the early 1980s, a period when arcade games were dominated by high-score chases and violent themes. John Kotlarik, inspired by Pac-Man‘s success, sought to create a game that was non-violent yet equally compelling. His vision was simple: a free-form playfield where players controlled a soap bubble navigating a kitchen sink, absorbing dirt and avoiding obstacles. This concept was a departure from the maze-based gameplay of Pac-Man, offering an open-ended, fluid experience.
Python Anghelo, known for his work on Joust and Defender, joined Kotlarik to bring the game to life. Anghelo’s artistic contributions were pivotal, from the game’s whimsical visuals to the innovative cabinet designs. Together, they crafted a game that was as much about aesthetics as it was about gameplay.
Technological Constraints and Innovations
Bubbles ran on Williams’ proprietary hardware, similar to that used in Defender and Robotron: 2084. The game featured:
– A Motorola 6809E microprocessor as the main CPU, running at 1MHz.
– 48KB ROM for game code and graphics.
– Monaural sound and raster graphics displayed on a 19-inch CRT monitor.
One of the game’s most notable innovations was its control scheme. Kotlarik programmed the bubble to move with a fluid, analog-like motion, despite the digital joystick input. This “damping of the velocity profile” allowed the bubble to accelerate and decelerate smoothly, mimicking the sensation of gliding on a slick surface.
Cabinet Design: A Plastic Revolution
Anghelo and mechanical engineer Gary Berge introduced the “Duramold” cabinet, a cylindrical, all-plastic design that was nearly indestructible. This cabinet was a bold experiment in durability, with the ability to spring back into shape even when crushed. While the plastic cabinets were prone to shrinking over time, they remain highly sought-after by collectors today.
Bubbles was released in four cabinet variants:
1. Standard Upright: A dark blue wooden cabinet with painted side art.
2. Duramold Plastic: A cylindrical blue plastic cabinet with a curved marquee.
3. Cabaret (Mini): A smaller, tabletop version.
4. Cocktail: A dual-player tabletop model.
The rarity of these cabinets varies, with the cocktail and cabaret versions being the most elusive.
The Arcade Landscape of 1983
Bubbles debuted in March 1983, a time when arcades were flooded with games like Dragon’s Lair, Spy Hunter, and Pole Position. Its non-violent theme and quirky premise set it apart, but it also made it a niche title. The game did not receive a home console port at the time, and it was not until the 1990s that it resurfaced in arcade compilations like Williams Arcade’s Greatest Hits.
Narrative & Thematic Deep Dive
A Simple Premise with Hidden Depth
Bubbles lacks a traditional narrative, but its premise is rich with thematic potential. Players assume the role of a soap bubble tasked with cleaning a kitchen sink—a mundane chore transformed into a high-stakes arcade challenge. The game’s enemies—sponges, brushes, razor blades, and roaches—are everyday household items reimagined as obstacles, lending the game a surreal, almost absurdist quality.
The Bubble’s Evolution: A Metaphor for Growth
The bubble’s growth mechanic is central to the game’s theme. As it absorbs dirt (crumbs, ants, and grease), it evolves:
1. Featureless Bubble: Small and vulnerable.
2. Eyes Appear: Gains limited resilience.
3. Smiling Mouth: Fully grown and capable of knocking away enemies.
This progression mirrors the player’s journey from inexperience to mastery, a subtle but effective narrative device.
The Cleaning Lady and the Broom: A Fleeting Ally
The occasional appearance of the Cleaning Lady adds a layer of strategy. Collecting her broom allows the bubble to defeat roaches, turning a deadly enemy into a manageable threat. This temporary power-up introduces a risk-reward dynamic, as players must decide whether to chase the Cleaning Lady or focus on absorbing dirt.
The Sink as a Battleground
The kitchen sink setting is both familiar and alien. The drain, which flashes green when the bubble is fully grown, serves as a gateway to the next level—a tantalizing escape from the chaos. However, entering the drain prematurely results in a lost life, reinforcing the game’s punishing difficulty.
Gameplay Mechanics & Systems
Core Gameplay Loop: Clean or Perish
Bubbles is an action game with puzzle-like elements. The core loop involves:
1. Absorbing Dirt: Players must maneuver the bubble over crumbs, ants, and grease to grow in size.
2. Avoiding Enemies: Sponges, brushes, and razor blades threaten to pop the bubble. Roaches actively chase the player.
3. Level Progression: The level ends when all dirt is absorbed or lost down the drain. If the bubble has a full face (eyes and mouth), the player advances; otherwise, they lose a life.
Enemy Behaviors and Strategies
- Sponges and Brushes: Move slowly and can be knocked away when the bubble is fully grown.
- Razor Blades: Stationary and always fatal.
- Roaches: Aggressively pursue the bubble but can be defeated with the broom.
- Cleaning Lady: A rare ally who provides the broom.
Risk and Reward: The Drain Mechanic
The drain is both a friend and a foe:
– Green Drain: Allows the player to skip a level if the bubble is fully grown.
– Red Drain: Indicates an impending roach attack.
– Premature Entry: Entering the drain too early costs a life.
Difficulty and Frustration
Bubbles is notoriously difficult, with later levels overwhelming the player with enemies and limited dirt. The game’s punishing mechanics—losing a life for not growing the bubble sufficiently—can feel unfair, especially given the tight time constraints.
Scoring and High Scores
Points are awarded for:
– Crumbs: 100 points.
– Ants: 150 points.
– Greasies: 200 points.
– Cleaning Lady: 500 points (increases as she collects items).
– Roaches: 1,000 points (with the broom).
– Dive Ahead Bonus: Multiplier based on bubble size.
The high score table, a staple of arcade games, adds replayability, though the game’s difficulty makes achieving top scores a Herculean task.
World-Building, Art & Sound
Visual Design: A Whimsical Sink
Bubbles features a top-down perspective with a constant blue background, representing the sink’s interior. The visuals are simple but effective:
– Bubble: A light blue sphere that grows eyes and a mouth.
– Enemies: Cartoonish sponges, brushes, and roaches.
– Dirt: Crumbs, ants, and grease spots that slide toward the drain.
The game’s art style is playful, with Anghelo’s designs lending it a distinctive charm. However, the monotonous blue background was criticized for being dull.
Sound Design: Bubbly and Minimal
The game’s audio is minimal, with:
– Bubbly sound effects for absorbing dirt.
– Simple tunes that play during gameplay.
Critics noted the lack of decent sound effects, which contributed to the game’s mixed reception.
Atmosphere: A Chaotic Kitchen
The sink setting creates a claustrophobic yet dynamic atmosphere. The constant movement of dirt and enemies, combined with the bubble’s fluid motion, makes for a tense, engaging experience. The game’s difficulty amplifies this tension, turning each level into a desperate struggle for survival.
Reception & Legacy
Critical Reception: A Mixed Bag
Bubbles received mixed reviews upon release:
– Positive: Critics praised its addictive gameplay and unique premise. Greg Burke of Shacknews called it “underrated” and “fun to play in modern times.”
– Negative: Others criticized its dull visuals and lack of longevity. Clare Edgeley of Computer and Video Games found the constant blue background monotonous.
Commercial Performance and Rarity
Bubbles was not a commercial success, and its arcade cabinets are now rare. The Duramold plastic cabinets are particularly valuable among collectors, with the cocktail and cabaret versions being the most elusive.
Legacy: A Cult Classic
Despite its obscurity, Bubbles has developed a cult following. It has been included in several arcade compilations:
– Williams Arcade’s Greatest Hits (1996).
– Midway Arcade Treasures (2003).
– Midway Arcade Origins (2012).
– Midway Legacy Edition Arcade1Up (2022).
The game’s inclusion in these collections has introduced it to new audiences, though it remains overshadowed by more famous titles.
World Record and Competitive Play
In 2015, Greg Elizondo broke the 31-year-old world record with a score of 1,615,980, surpassing the previous record of 1,566,960 set in 1984. His achievement highlights the game’s enduring appeal among competitive players.
Conclusion: A Forgotten Gem Worth Rediscovering
Bubbles is a game of contradictions—a simple premise with deep mechanics, a whimsical setting with punishing difficulty, and a forgotten title with a dedicated fanbase. While it may not have achieved the fame of Pac-Man or Donkey Kong, its unique charm and innovative design make it a standout entry in arcade history.
Final Verdict: Bubbles is a flawed but fascinating game that rewards patience and skill. Its difficulty and repetitive visuals may deter casual players, but for those willing to dive in, it offers a challenging and rewarding experience. As a historical artifact, it serves as a reminder of the experimental spirit of the golden age of arcade games—a time when developers were unafraid to take risks and defy conventions.
Rating: 7.5/10 – A cult classic that deserves more recognition.
Additional Notes
- Where to Play: Bubbles is available in Midway Arcade Origins (PS3, Xbox 360) and Midway Legacy Edition Arcade1Up.
- Emulation: The game can be played via MAME or online at archive.org.
- Collectibility: Original arcade cabinets, especially the Duramold plastic version, are highly sought-after by collectors.
Bubbles may not be a household name, but its legacy as an offbeat experiment in arcade gaming ensures its place in history. For those seeking a challenge beyond the usual fare, it remains a hidden gem worth exploring.