- Release Year: 2017
- Platforms: Android, iPad, iPhone, Nintendo Switch, Windows
- Publisher: Plug In Digital SAS
- Developer: The Pixel Hunt
- Genre: Adventure
- Perspective: Text-based / Spreadsheet
- Game Mode: Single-player
- Gameplay: Interactive fiction, Text adventure
- Setting: Contemporary, Middle East
- Average Score: 78/100

Description
Bury me, my Love is a text-based adventure game that immerses players in the journey of a Syrian woman fleeing her homeland as a refugee to Europe, presented through simulated text message exchanges. Set in the contemporary Middle East and Europe, the narrative is inspired by true events and focuses on themes of hope, migration, and human connection, offering an empathetic and interactive storytelling experience.
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Where to Buy Bury me, my Love
PC
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Bury me, my Love Reviews & Reception
metacritic.com (100/100): Bury Me, My Love is a remarkable exercise in building empathy. It’s a simple game, but so much more razor focused and successful at creating authenticity than most games that have budgets of a hundred million. Most importantly, however, is that no game is telling a story of greater importance to the world at the moment than Bury Me, My Love. The games industry and those who play games keep arguing that there’s the potential for video games to have the emotional power and potential to be the next great art form. Here’s your proof.
metacritic.com (80/100): Bury me, my Love is a beautiful, touching story about one Syrian refugee’s journey. Its messaging app interface makes it easy to connect with and become emotionally invested in, making the storytelling all the more impactful.
metacritic.com (80/100): Bury me, my Love‘s very real, genuine sense of storytelling…feels contemporary and in tune with the events shaping our times.
metacritic.com (80/100): That the story it tells is so engaging and believable, with wonderfully well-rounded characters, only elevates its exploration of the realities of war, and it manages to successfully elicit a genuine human connection.
metacritic.com (70/100): Bury Me, My Love isn’t always an easy trek, perhaps reflecting its subject matter, and it’s still better suited to mobile phones. But it’s so emotionally engaging that, despite multiple, doomed playthroughs, you won’t leave Nour’s side until you’ve guided her to safety.
metacritic.com (90/100): Probably not what most would call a “game”. Think “visual novel” and you’re in the right neighborhood. If you enjoy an earnestly told story, you’ll probably enjoy this. If you’re not into visual novels or are sensitive to the subject matter, you’d best avoid this one.
metacritic.com (90/100): Bury Me My Love presents really nice art and a good, touching story. It’s not a long game but definitely a long enough to fell in love with characters and enjoy the time spent on this title.
bossrush.net : Bury me, my Love is challenging in a way that’s different from the typical skill challenges games present.
opencritic.com : A devastating story unfolds across text messages in this unforgettable piece of interactive fiction.
opencritic.com (83/100): This excellent story is equal parts heartbreaking and captivating, by giving insight into the arduous journey Syrians take to escape their war-torn home
opencritic.com (80/100): Bury Me, My Love tells a heartbreaking tale of Syrian refugees via the familiar confines of a messaging app that’s both harrowing and deeply affecting.
opencritic.com (70/100): Nour’s journey can be an extremely tough one to undertake, but Bury Me, My Love should be experienced as a lesson in both empathy and wonderful text-based storytelling. Remembering that the emotional story has its basis in true events will make you consider the struggles of those less fortunate.
opencritic.com (60/100): Bury Me, My Love is an ambitious game with a great premise. I just wish it didn’t feel so disingenuous so much of the time.
opencritic.com (80/100): A very successful attempt to address real world news events in a video game that always feels realistic but never manipulative.
opencritic.com (60/100): This Switch version is a correct port of the original mobile game, but we strongly recommend you play it on its original platform.
opencritic.com : Bury me, my Love is a beautiful, touching story about one Syrian refugee’s journey. Its messaging app interface makes it easy to connect with and become emotionally invested in, making the storytelling all the more impactful. Still, without the option of going back and reviewing difficult choices, it may become repetitive upon subsequent playthroughs, despite boasting 19 different endings.
Bury Me, My Love: A Heartbeat in Your Pocket – The Definitive Historical Review
Introduction: The Text Message That Changed Everything
In the landscape of video games, where spectacle often trumps substance, Bury me, my Love arrives not with a cinematic explosion, but with the quiet, insistent ping of a text message. Released in October 2017 by French studio The Pixel Hunt, in co-production with ARTE France and design studio Figs, this “Instant Messaging Adventure” did not merely tell a story; it established a profound, pulsating connection between player and protagonist, forever altering the conversation around what games could—and should—be about. At its core, the game is a masterclass in constrained design achieving maximum emotional impact, using the banal familiarity of a chat interface to bridge the chasm between the comfortable player and the perilous reality of a Syrian refugee. My thesis is this: Bury me, my Love is a landmark of “newsgame” design and empathetic storytelling, a minimalist masterpiece whose historical significance lies in its ruthless focus and its successful, harrowing translation of contemporary humanitarian crisis into an intimate, interactive personal drama. It proved that a game’s power need not come from its polygons or processing power, but from the space between two text bubbles and the weight of a choice made in good faith.
Development History & Context: Forging Empathy in the Mobile Era
The Studio & The Vision: The Pixel Hunt, founded by producer/game designer Florent Maurin, was no stranger to ambitious, narrative-driven projects. Their previous work, Californium, explored themes of addiction and reality, but Bury me, my Love represented a deliberate pivot towards a more immediate, journalistic form of interactivity. The vision was coalesced from a real-world spark: an article by Le Monde journalist Lucie Soullier, which was later confirmed as the direct inspiration for the character of Dana. This grounding in factual reporting was paramount. Maurin and writer Pierre Corbinais, alongside editorial advisors including Soullier herself and Dana S. (the real-life refugee), embarked on a process of “documented fiction.” They interviewed refugees, aid workers, and migrants to construct Nour’s journey, ensuring that each hardship—from exploitative taxi drivers to treacherous border crossings—was rooted in documented reality. The goal was not to create a simulator, but an empathy engine.
Technological Constraints & Innovation: The game was built using MonoGame (a flexible .NET framework) and ink, Inkle’s powerful interactive narrative scripting language. This tech stack was a perfect fit: ink excels at branching dialogue and non-linear storytelling, while MonoGame allowed for a lightweight, cross-platform (iOS/Android first) build that could replicate the look and feel of a native messaging app. The “constraint” of the mobile interface was not a limitation but the central design pillar. The team consciously avoided 3D graphics or complex animations, opting instead for simple, sepia-toned illustrations by Matthieu Godet that appear as photos within the text thread. This aesthetic choice served a dual purpose: it provided visual anchors for Nour and the locations she traversed, and its washed-out, hand-drawn quality reinforced the documentary, “found footage” sensibility, keeping the focus relentlessly on the words.
The 2017 Gaming Landscape: The game’s release in late 2017 was culturally resonant. The European refugee crisis, peaking in 2015-2016, was a dominant, polarizing geopolitical issue. Games were still often dismissed as unserious or apolitical. Bury me, my Love arrived as a direct challenge to that notion, joining a nascent but growing wave of “serious games” and “newsgames” (like Papers, Please or That Dragon, Cancer) that used interactivity to explore difficult real-world topics. Its mobile-first launch was also strategic, placing it directly in the pocket of the consumer, leveraging the intimate, always-with-you nature of smartphones to mirror the constant, anxious communication at the heart of the story.
Narrative & Thematic Deep Dive: The Arithmetic of Survival
Plot & Structure: The narrative is a lean, relentless chronicle. It begins on March 4, 2016. Nour, a young Syrian woman from Homs, has just lost her sister to a bombing. Convinced she cannot stay, she resolves to journey to Europe, ideally to Germany, to forge a new life. Her husband, Majd, a teacher, stays behind to care for his aging parents, who could not survive the trip. Their entire relationship for the next indeterminate period—weeks or months—is conducted through a single smartphone Nour carries. The player is Majd, responding to her updates, making suggestions, and offering emotional support.
The plot is not a single story but a narrative algorithm. Nour’s journey is a series of nodes and branches determined by three core, interdependent resources:
1. Money: The literal fuel for taxis, smugglers, and food. Every decision has a fiscal cost.
2. Time: The silent, ever-present pressure. Certain actions (waiting for a smuggler, resting) advance the clock by hours or days. Delays can mean running out of money or being caught in a police raid.
3. Relationship & Morale: Two hidden meters. Harsh or unsympathetic replies from Majd can lower Nour’s morale, making her more likely to make rash decisions or give up. Conversely, supportive messages can strengthen her resolve. The “Relationship” meter reflects the strain of this long-distance, life-or-death partnership.
This creates a taut, combinatorial drama. A choice to pay a smuggler more for a “safer” route drains funds but might preserve morale. Advising Nour to wait for a cheaper, riskier crossing saves money but advances time and tests her patience. The 19 distinct endings are not just good/bad binary, but a spectrum of outcomes: reaching safety in Germany, being stranded in a Turkish camp, being deported back to Syria, or simply disappearing from the grid. Each ending is punctuated by a final, voice-acted audio clip from Nour—a monologue directed at Majd that is devastating in its specificity to that path, making every playthrough feel uniquely consequential.
Characters & Dialogue: The brilliance is in the authenticity of the mundane. Nour and Majd are not saintly victims or flawless heroes. They are a couple. They share dark humor (“If I die, bury me in a nice vineyard”), complain about each other’s texting habits, send memes and selfies, and bicker about trivial things while giants issues hang over them. This normalcy is the game’s most potent weapon. Writer Pierre Corbinais’s dialogue avoids polemic or sentimentality. Nour’s messages are a torrent of raw, immediate experience: “The guy is looking at me weird,” “I’m so tired,” “I found a cat.” Majd’s responses (the player’s choices) are a frustratingly limited palette of three options (often one supportive, one pragmatic, one flippant) or an emoji (❤️, 😂, 😔). This limitation is profound. It forces the player to project meaning, to agonize over the subtext of a single heart emoji versus a frowny face. It mirrors the inadequacy of digital communication to bridge immense physical and emotional distance. Majd often feels powerless, a silent spectator to his wife’s ordeal, and that “spürbare Ohnmacht” (palpable helplessness), as noted by GameStar, is the core emotional texture of the experience.
Themes: The game explores a constellation of interlocking themes:
* The Banality of Crisis: War and migration are not constant action; they are 90% boredom, 10% terror—waiting in lines, finding WiFi, eating bad food, all under a sheath of low-grade anxiety.
* Digital Intimacy vs. Physical Absence: The smartphone is a lifeline and a cage. It connects them but also constantly highlights what Majd cannot do: hold her, shield her, be there.
* The Ethics of Simulation: The game quietly asks: can you truly understand this? Your “Majd” has a safe home, a job to return to. Nour’s journey is not your game. The game’s title, a Syrian farewell meaning “Take care, don’t even think about dying before I do,” reframes the entire relationship as a mutual pact against oblivion.
* Agency and Its Limits: Player agency exists within a tight corridor. You cannot invent new solutions; you guide Nour through a pre-charted (though branching) map of real-world horrors. The illusion of control is perpetually undercut by Nour’s independent decisions—she sometimes ignores your advice, a crucial narrative beat that reinforces her own agency and the randomness of her fate.
Gameplay Mechanics & Systems: The Grammar of Anxiety
Core Loop: The gameplay is the act of reading andresponding to a WhatsApp-like interface. Upon opening the game, you are presented with a chronologically ordered chat thread. Nour’s messages arrive in “real-time” (on mobile; more accelerated on PC/Switch ports). The player reads her updates about her location, her companions, her fears, and her resources. At key junctures, a choice wheel or text input appears. The response is not immediate; Nour may reply instantly, or she may be “typing…” for a simulated period, or she may simply not respond for hours of in-game time, during which the player can only wait and dread.
Systems & Progression: There is no traditional “character progression” for Majd. The progression is the unfolding story. The UI is the system. The player must mentally track:
* The Map: Locations are named (Izmir, Belgrade, Dar es-Salam…). Knowing the geography—which borders are closed, which routes are treacherous—becomes a form of puzzle-solving.
* Resource Tickers: While explicit “money” or “morale” bars are often absent, their state is communicated through Nour’s messages (“I’m almost out of cash,” “Majd, I can’t do this anymore”).
* The Silence Mechanic: The most powerful gameplay element is the forced wait. When Nour says she’s about to cross a dangerous border or meet a smuggler, the chat goes silent. The player is left with their own anxiety, staring at a blank screen, imagining the worst. This passive, dreaded waiting is the game’s primary emotional challenge, and it is devastatingly effective on mobile where the game can be closed and checked later, replicating real-life phone anxiety.
Innovations & Flaws:
* Innovation: The seamless integration of “real-time” pacing with a narrative branching system was groundbreaking for a narrative game. It made the story feel live. The use of a universally understood interface (texting) removed all friction to immersion. The limitation of choice (often emoji-based) was a brilliant design decision that forced projection and made every selection feel weighty.
* Flaws: The lack of a “review” or “previous days” function on some ports (notably the early Switch version) is a critical flaw. It’s easy to forget a detail from 20 messages ago that would inform a current choice. The automation of text progression—where new messages can push older ones off-screen before you’ve absorbed them—is a frequent point of critique. On PC/Switch, the “real-time” element is often too fast, breaking the tension. The game lacks a chapter select or proper save system, making experimentation tedious, as noted by GameSpot and GamingTrend. You are forced to commit to a path and see it through, which is thematically appropriate but mechanically frustrating for a game with 19 endings.
World-Building, Art & Sound: The Power of Suggestion
Setting & Atmosphere: The world is not rendered in polygons but in proper nouns and sensory details. Nour texts from the back of a truck, a chilly Turkish hostel, a muddy migrant camp. The conflict is ever-present in the background: mentions of bombings in Homs, military checkpoints, anti-refugee sentiment. The setting is contemporary, real, and relentlessly specific. The game’s greatest world-building feat is making the player feel the geography—the distance from Damascus to the Turkish border, the maze of Balkan routes, the cold hostility of European infrastructure. You learn the map not from a tutorial, but from the desperate, confused messages of a woman trying to survive it.
Visual Direction: The aesthetic is minimalist, documentary-styled. The “game” is a clean, blue-and-white messaging UI reminiscent of iOS Messages. The only “art” appears as images Nour sends: hand-drawn, sepia-toned sketches by Matthieu Godet. These are not lavish illustrations; they are rough, evocative, and fleeting. A selfie of Nour smiling tiredly in a hijab, a crude map scrawled on paper, a picture of a sunset from a train window. They serve as emotional punctuation, humanizing Nour and providing a stark contrast to the textual banality of her situation. The lack of constant visual stimulation paradoxically makes these images land with greater force.
Sound Design: Sound is used with surgical precision. The UI sounds (message send/receive dings, keyboard taps) are authentic and comforting, grounding the experience in the familiar. The musical score is extraordinarily sparse. Composed by a small team (credits list specific musicians), music only enters at a handful of pivotal, emotionally raw moments—often during a final monologue or a moment of profound despair or hope. Its absence for 95% of the playthrough is key. The “soundtrack” is the player’s own heartbeat, the imagined noise of the locations Nour describes, and the silent, screaming tension of an unanswered message. When music does swell, it is not manipulative but cathartic, a release of the built-up auditory pressure. The voice clips for the 19 endings are a masterstroke. The raw, unadorned vocal performances (in multiple languages) provide the only “cinematic” element, and their singularity per ending makes each conclusion feel earned and personal.
Reception & Legacy: From Mobile Curiosity to Academic touchstone
Critical Reception at Launch: The game was met with near-universal critical acclaim, particularly in outlets focused on narrative and indie games. Digitally Downloaded awarded a perfect 5/5, calling it “proof” of gaming’s emotional potential. Adventure Gamers (4.5/5) praised its “many” outstanding stories. The praise centered on its authentic writing, emotional power, and groundbreaking format. Rock, Paper, Shotgun highlighted its focus on “deciding what the hell to do next” rather than being a “treaty about refugee-ism.”
However, the 2019 ports to Nintendo Switch and Windows were more divisive. Critics universally noting that the mobile version was the intended, optimal experience. Pocket Giver‘s review was headlined “Beautiful game, wrong platform.” The core issue was the loss of the “real-time” pacing and the clunkier interface on a TV/controller setup. eShopper Reviews (67%) and 4Players.de (57%) were harsh, arguing the Switch port broke the immersion and that the rigid choice structure felt more like a “textbook” than a conversation. Metacritic reflects this split: a 80 on PC (from 9 critics) vs. a 73 on Switch (from 18 critics). Player reviews on platforms like Metacritic and Itch.io are even more polarized, with some praising its impact and others criticizing character likability, repetitive structure, and in some cases, the port’s technical instability (noted on the Itch.io page’s comment section with user-made patches).
Commercial Performance: Exact sales figures are private, but its presence on multiple platforms (mobile, PC, Switch), inclusion in charity bundles (like the Ukraine bundle), and continued availability on Steam and Itch.io suggest modest but sustained commercial life as a niche, “evergreen” title for fans of narrative games. Its price point ($4.99) and frequent sales align with a premium but accessible indie title.
Legacy & Influence: Bury me, my Love‘s legacy is secure and multifaceted:
1. The “Newsgame” Benchmark: It stands alongside Papers, Please as a definitive example of using gameplay mechanics to simulate bureaucratic or logistical pressure within a humanitarian crisis. Its focus on mundane communication over action created a new template for simulating diaspora and displacement.
2. Proof of Concept for “Real-Time” Narrative: It demonstrated that pacing could be a narrative variable, not just a design choice. The anxiety of waiting for a text became a core gameplay emotion, influencing later titles that use real-world time or asynchronous communication (e.g., some aspects of Her Story, * Telling Lies).
3. Academic & Curatorial darling: The game is a staple in game studies curricula, cited in hundreds of academic papers on serious games, empathy in games, and migration studies. Its inclusion in festivals like IndieCade and awards (BAFTA nominations for Best Mobile Game & Game Beyond Entertainment, The Game Awards “Games for Impact” nomination, IMGA “Best Meaningful Play” win) cemented its status as a culturally significant work.
4. Influence on the “WhatsApp Game” Genre: It directly inspired and was inspired by the “Lost Phone” series (A Normal Lost Phone, *Another Lost Phone), which also use the found-phone interface to tell personal stories. It proved this format could handle weighty, global subjects with nuance.
5. A Lesson in Format: Its problematic port history serves as a crucial case study. It argues that for certain narrative experiences, format is not a vessel but a constitutive part of the meaning. The Switch port, by removing the physical, personal, asynchronous nature of the smartphone, inadvertently broke the core magic of the work. This is a vital lesson for developers and publishers about respecting the integrity of a game’s original design vision during adaptation.
Conclusion: The Unerasable Text
Bury me, my Love is not a perfect game. Its mechanical limitations can be frustrating, its branching narrative sometimes yields convergent paths that feel less unique than advertised, and its port to living-room consoles fundamentally misunderstands its own ontology. Yet, within its deliberately narrow corridor of interactivity, it achieves something extraordinary and historically significant. It is a humanistische Katharsis—a humanist catharsis—delivered via 110,000 words (as noted on Itch.io) of text messages.
Its place in video game history is not as a technical marvel or a sales phenomenon, but as a moral and aesthetic landmark. It demonstrated that the most powerful tool in a game’s arsenal can be the player’s own capacity for empathy, activated not through combat mastery but through the simple, terrifying act of choosing a supportive emoji for a loved one in a warzone. It moved the conversation about games from “what can they do?” to “what responsibilities do they have?” when depicting real-world suffering.
To play Bury me, my Love is to carry a ghost in your pocket. Nour’s journey, with all its randomness, fear, and flickering hope, lingers long after the final audio clip fades. It is a game that asks you to do nothing more—and nothing less—than bear witness, one text at a time. In doing so, it carved out a permanent, revered space in the canon: the space where the medium grew up, looked at the world’s pain, and chose to listen.
Final Verdict: 9.5/10 – A Foundational Text of Empathetic Game Design. Its flaws are primarily those of its adaptations, not its original vision. As a work of interactive literature and historic document, it is essential.