- Release Year: 2023
- Platforms: Nintendo Switch, PlayStation 4, Windows, Xbox One, Xbox Series
- Publisher: QUByte Interactive Ltda., Rising Moon Games
- Developer: Rising Moon Games
- Genre: Puzzle
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Puzzle
- Average Score: 69/100

Description
Busway Islands: Puzzle is a minimalist puzzle game where players navigate buses through 35 unique islands, solving circuit-style challenges with a free camera perspective. The game offers a relaxing yet strategic experience, though its simplicity and limited level count may not appeal to everyone. Released in 2023 for Windows and later for consoles, it provides a budget-friendly puzzling adventure with a focus on light entertainment.
Busway Islands: Puzzle Guides & Walkthroughs
Busway Islands: Puzzle Reviews & Reception
a-to-jconnections.com : Even though I had far more fun with Busway Islands than I thought I would, there are a few things that keep it from truly being great.
thexboxhub.com (60/100): The game goes too far too early, causing novelty to wear thin and leaving it repetitive.
playstationcountry.com : Busway Islands can feel boring, especially on its larger levels.
Busway Islands: Puzzle: Review
1. Introduction
In the vast ocean of indie puzzle games, Busway Islands: Puzzle emerges as a minimalist yet surprisingly engaging voyage into logistical strategy. Developed by Brazilian studio Rising Moon Games (also known as Moraes Game Studio) and published by QUByte Interactive, this 2023 title tasks players with untangling chaotic road and rail networks across 35 unique islands. Its premise is elegantly simple: design efficient routes for buses to pick up passengers while ensuring trains traverse the archipelago safely. Despite its humble origins and budget price point, Busway Islands carves out a distinct niche as a relaxing, logic-driven experience. This review dissects its development, mechanics, artistic vision, and lasting impact, arguing that while it stumbles in execution, its core puzzle design offers a tranquil cerebral journey worth navigating.
2. Development History & Context
Rising Moon Games (Moraes Game Studio) is a small Brazilian developer known for modest puzzle titles like Railway Islands – Puzzle and Match Village. Their vision for Busway Islands was ambitious in scope yet restrained in execution: create a scalable, accessible puzzle game focused on pure problem-solving. The game debuted on Steam on April 20, 2023, leveraging Unity for cross-platform compatibility. Its initial $2.99 price point reflected its indie ethos, with console releases following in 2024 (PlayStation 4, Xbox One, Nintendo Switch, Xbox Series S/X) priced at $4.99. This timing placed it amid a wave of minimalist puzzle games capitalizing on the “cozy gaming” trend, competing with titles like Mini Metro and Train Valley 2. Technically, the game prioritized accessibility, supporting mouse-and-keyboard controls on PC and gamepads on consoles, though its Unity engine implementation would later reveal rough edges in camera and control schemes. The developers’ goal—to deliver “35 unique islands” with “satisfying and relaxing sound effects”—emphasized quantity and atmosphere over technical grandeur, a pragmatic choice for a small team.
3. Narrative & Thematic Deep Dive
Busway Islands intentionally eschews traditional narrative, instead weaving its story through gameplay and environmental storytelling. The archipelago setting implies a fragmented world where each island operates as an isolated logistical challenge, suggesting themes of resource scarcity and community isolation. Players act as unseen urban planners, restoring order to broken transit systems—a metaphor for rebuilding societal connections. The game’s lack of dialogue or explicit lore invites projection: are these islands post-apocalyptic enclaves, or are they testbeds for sustainable transport? Thematically, it champions efficiency and collaboration. Buses symbolize communal mobility, while trains represent industrial backbone, and their forced coexistence underscores modern transportation’s interdependence. The single-solution-per-level mechanic reinforces rigidity, reflecting how real-world transit systems often have optimal—but inflexible—designs. This absence of narrative flexibility, while criticized, ultimately serves the game’s meditative core, letting the puzzles themselves speak to the tension between order and chaos.
4. Gameplay Mechanics & Systems
The gameplay loop deceptively simple: players swap and rotate road/rail tiles to create a continuous path from stations to exits, ensuring buses pick up all passengers and trains avoid collisions. Core mechanics include:
– Tile Swapping: Select two tiles to exchange their positions, with rotation via shoulder buttons or mouse. This grid-based system is intuitive but prone to accidental inputs on consoles.
– Progressive Complexity: Early islands focus on basic road layouts, introducing trains, level crossings, multiple buses, and slopes as puzzles grow larger. By the halfway mark, mechanics like T-junctions and bridges appear, though their implementation feels uneven.
– Rigid Solutions: Each puzzle has only one correct layout, eliminating creative freedom in favor of trial-and-error. This contrasts with titles like Mini Metro but streamlines player satisfaction.
– Camera & Controls: A persistent flaw is the diagonal-down camera, which obscures tiles at different elevations. Zoom/pan functions exist, but rotation is poorly documented and finicky. Console controls are often unresponsive, clashing with PC’s mouse precision.
– Save System: A crucial feature allows mid-level saves, mitigating frustration during complex 10-20 minute puzzles. This highlights awareness of the game’s design flaws.
– Difficulty Curve: Inconsistent; larger islands feel like padding, while smaller ones breeze by. Mechanics like traffic lights are underutilized, and level-crossing placements become obvious, reducing challenge.
Despite these issues, the core puzzle loop remains compelling. The “eureka” moments of untangling a mess into a coherent path provide genuine satisfaction, especially as new mechanics layer in.
5. World-Building, Art & Sound
Art Direction: A minimalist, isometric style prioritizes clarity over flair. Islands are colorful but functionally designed, with distinct seasonal changes (spring blossoms, autumn leaves, winter snow) adding visual variety without impacting gameplay. However, the art’s simplicity borders on generic, resembling mobile puzzles. Textures are flat, and elevated tiles often hide behind lower ones, exacerbated by the camera’s limitations. The “diagonal-down” perspective, intended for depth, instead creates visual clutter.
Sound Design: The game’s strongest element. The ambient soundtrack blends chiptune melodies with lo-fi beats, evoking the “cozy” vibe of farming sims. Gentle sound effects—bus horns, train whistles, tile clicks—reinforce the tactile satisfaction of puzzle-solving. This audio polish creates a meditative atmosphere, offsetting visual monotony. Yet, the looping tracks grow repetitive, prompting some players to disable music.
Atmosphere: Despite flaws, the game cultivates tranquility. The absence of pressure timers or penalties for mistakes fosters a relaxed rhythm. Players can ponder solutions at their pace, aided by the save system. This contrasts sharply with tense puzzle games, making Busway Islands ideal for short, stress-free sessions.
6. Reception & Legacy
Launch Reception: Upon release, Busway Islands garnered lukewarm but forgiving reviews. On MobyGames, it holds a 62% critic score (based on 4 reviews). Critics praised its value proposition and core puzzles but criticized its brevity and technical flaws:
– Nindie Spotlight (68%): “Just enough of a fresh take… engaging despite camera issues.”
– PlayStation Country (60%): “Minimalist… OK, but can be boring.”
– Touch Arcade (60%): “Gentle… well enough to not get in the way.”
– TheXboxHub (60%): “Delivers minimum enjoyment… cheap but many budget puzzlers do better.”
User reviews on Steam are more favorable (86% positive), highlighting its low price and relaxing tone. Its 35-45 minute runtime was a common point of contention, with some calling it a “tech demo” due to its length.
Legacy and Influence: Busway Islands hasn’t revolutionized the puzzle genre but exemplifies the “budget indie” trend: low price, modest scope, and focus on a single mechanic. It shares DNA with Railway Islands (from the same developer) but distinguishes itself with its hybrid bus/rail focus. Its flaws—especially camera and controls—serve as cautionary tales for Unity-based puzzle games. However, its success on Steam (86% positive) demonstrates demand for accessible, relaxing puzzlers. It may inspire similar titles but lacks the depth or innovation to leave a lasting mark, instead remaining a competent, if forgettable, entry in the crowded puzzle landscape.
7. Conclusion
Busway Islands: Puzzle is a study in contrasts. Its core concept—organizing transit across fragmented islands—is elegantly compelling, offering moments of genuine intellectual satisfaction. The minimalist art and soothing sound design create a uniquely tranquil atmosphere, while its budget price ensures accessibility. However, these strengths are undermined by significant technical and design shortcomings. The rigid puzzle solutions, erratic difficulty, and persistent camera/control issues turn potential brilliance into frustration. Its 35-level runtime, while brief, feels padded by repetitive mechanics and underutilized elements.
Ultimately, Busway Islands is a flawed yet charming experience. It won’t appeal to those seeking deep narratives or complex systems, but for puzzle enthusiasts seeking a low-stakes, affordable diversion, it’s a worthwhile trip. Its legacy lies in its authenticity—a passion project from a small studio, unapologetically simple but earnestly crafted. While it may not “win awards” visually or mechanically, it delivers exactly what it promises: a relaxing, logic-driven journey across 35 islands. In a gaming world often obsessed with scale and spectacle, Busway Islands is a humble reminder that sometimes, the most satisfying journeys are the simplest ones.