Call of Duty: Advanced Warfare (Day Zero Edition)

Description

Call of Duty: Advanced Warfare (Day Zero Edition) is a first-person shooter game set in a futuristic world where exoskeletons and advanced weaponry have become the norm. Players take on the role of Jack Mitchell, a soldier who, after losing his arm in combat, is outfitted with an advanced exoskeleton. The game features a gripping single-player campaign and intense multiplayer action, with the Day Zero Edition offering exclusive access to the Advanced Arsenal, including unique weapons and customization options, as well as early access to the game and double XP for a full day.

Gameplay Videos

Call of Duty: Advanced Warfare (Day Zero Edition) Cracks & Fixes

Call of Duty: Advanced Warfare (Day Zero Edition) Mods

Call of Duty: Advanced Warfare (Day Zero Edition) Reviews & Reception

melaniedowney.com : The graphics and gameplay had me hooked from the first mission.

gamespot.com (40/100): Some cool new things but same ‘ol BS in Multiplayer.

Call of Duty: Advanced Warfare (Day Zero Edition) Cheats & Codes

PC

Enable cheats by starting the game with the command line parameter: ‘+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0’. During gameplay, open the console with the ~ key and enter a code.

Code Effect
God God mode
/toggle cg_thirdperson Third-Person mode
give all Gives all weapons, items, and ammo
notarget Enemies don’t target you
r_fog 0/1 Turns off/on fog
jumptonode Teleports you to a specific node on the map
kill Suicide
noclip No clipping mode
/weapon 32 All Weapon Full-Auto In Multi-Player
ufo Fly mode
give ammo Max out ammo

Call of Duty: Advanced Warfare (Day Zero Edition): Review

Introduction

Call of Duty: Advanced Warfare (2014) marked a turning point for the franchise, catapulting players into a near-future battleground where private military corporations (PMCs) and advanced exoskeleton technology redefine warfare. Developed by Sledgehammer Games—their first solo entry after co-developing Modern Warfare 3—the game introduced a bold futurist vision while grappling with the series’ legacy of cinematic storytelling and fast-paced combat. The Day Zero Edition, released on November 3, 2014, rewarded pre-order players with 24-hour early access, double XP, and exclusive weaponry, cementing its status as a premium launch experience. This review argues that Advanced Warfare revitalized the franchise with innovative mechanics and narrative ambition, even as it struggled with tonal inconsistencies and formulaic design.


Development History & Context

Sledgehammer Games’ journey to Advanced Warfare began with an abandoned project: Call of Duty: Fog of War, a Vietnam War-era action-adventure game. After assisting Infinity Ward on Modern Warfare 3, the studio pivoted to a futuristic setting, leveraging Activision’s newly extended development cycle to rebuild the series’ engine from scratch for the first time since Call of Duty 2 (2005).

  • Technological Ambition: The studio implemented motion-capture techniques used in James Cameron’s Avatar, enabling photorealistic character models, particularly for Kevin Spacey’s portrayal of Atlas CEO Jonathan Irons. The engine also introduced physics-based audio and destructible environments, pushing the boundaries of the aging IW framework.
  • Platform Challenges: High Moon Studios handled last-gen (PS3/Xbox 360) ports, while Raven Software developed the divisive Exo Zombies mode. The decision to skip Nintendo platforms (Wii U) underscored Activision’s focus on next-gen consoles and PC.
  • Marketing: The Day Zero Edition exemplified Activision’s embrace of pre-order culture, offering the Advanced Arsenal Pack (Crossbow-B2, AK-12G, EM1 Quantum) and early access—a tactic later criticized for fragmenting the player base.

Released in a crowded 2014 market (Destiny, Titanfall), Advanced Warfare faced pressure to innovate while satisfying Call of Duty’s core audience.


Narrative & Thematic Deep Dive

Set between 2054–2061, Advanced Warfare follows Jack Mitchell (Troy Baker), a Marine-turned-Atlas-operative grappling with loss and corporate militarism. The story deconstructs PMCs’ rise to power through Jonathan Irons (Kevin Spacey), whose charisma masks megalomania.

  • Character Arcs: Mitchell’s journey—from losing his arm in Seoul to betraying Irons—mirrors the game’s critique of privatization. Spacey’s performance elevates Irons into a Shakespearean antagonist, though his motives (avenging his son’s death) feel underdeveloped.
  • Themes: The narrative explores technological hubris (exosuits, bio-weapons) and ethical erosion, as Atlas manipulates global crises for profit. However, subtlety is often sacrificed for spectacle, such as the infamous “Press F to Pay Respects” moment, which reduces emotional weight to a quick-time event.
  • Exo Zombies: This campy spin-off mode, starring John Malkovich and Rose McGowan, leans into B-movie horror but lacks the depth of Treyarch’s Zombies.

While the campaign’s globe-trotting set pieces dazzle, its pacing falters, rushing through geopolitical complexity in favor of firefights.


Gameplay Mechanics & Systems

Advanced Warfare’s exoskeleton (“Exo”) mechanics redefined Call of Duty’s movement and strategy:

  • Exo Abilities: Boost jumps, lateral dashes, and cloaking enabled vertical combat, reshaping maps like Bio Lab and Terrace. The Pick 13 system (an evolution of Black Ops II’s Pick 10) allowed deeper loadout customization, though weapon variants in Supply Drops flirted with pay-to-win mechanics.
  • Campaign Innovations: Missions like Aftermath (Seoul) and Collapse (San Francisco) mixed traditional shooting with vehicle segments (hoverbikes, mech suits). Upgrade points rewarded exploration, but objectives rarely deviated from the series’ linear design.
  • Multiplayer: Modes like Uplink (a soccer-inspired objective game) highlighted Exo mobility’s potential, while Exo Survival (wave-based co-op) felt derivative of MW3’s Survival.

Despite its freshness, the Exo movement polarized fans—many later titles (Black Ops III, Infinite Warfare) iterated on it before the franchise returned to botg (boots-on-the-ground) combat.


World-Building, Art & Sound

Sledgehammer crafted a plausible 2054 dystopia, blending sleek tech with decaying urban sprawl:

  • Visual Design: Atlas’ white-and-gold aesthetic contrasted with the KVA’s grimy guerrilla warfare. Settings like the frozen Antarctic crash site and a flooded Detroit showcased the engine’s dynamic lighting and particle effects.
  • Soundscape: Audiomachine’s score merged orchestral gravitas with electronic beats, while Harry Gregson-Williams’ main theme echoed Modern Warfare’s iconic tension. Weapon sounds—particularly the EM1’s sizzling energy bursts—added tactile feedback.
  • Performance Capture: Spacey and Baker’s mo-cap performances set a new bar for the series, though facial animations occasionally veered into uncanny valley territory.

Reception & Legacy

Advanced Warfare earned 83/100 on Metacritic (PS4), praised for its visuals and ambition but critiqued for a predictable plot:

  • Accolades: Won “Best Graphics – Technology” (IGN) and NAVGTR awards for Spacey’s performance and score. The Visual Effects Society recognized its real-time visuals.
  • Commercial Impact: Despite selling 27% less than Ghosts at launch, it topped 2014’s U.S. charts. The Day Zero Edition’s exclusives fueled both hype and backlash over fragmented content.
  • Cultural Footprint: The “Press F” meme became a shorthand for perfunctory grief in games. Exo movement influenced later titles, though its removal in WWII (2017) underscored community divisiveness.

Conclusion

Call of Duty: Advanced Warfare (Day Zero Edition) remains a watershed entry—a flawed but daring pivot that embraced futurism without abandoning the series’ core identity. Sledgehammer’s emphasis on vertical combat and narrative star power pushed technical boundaries, even as the campaign’s thematic ambitions faltered. While later titles dialed back its innovations, Advanced Warfare proved the franchise could evolve beyond contemporary mil-sim. For better or worse, it redefined what a Call of Duty game could be—a legacy that still resonates in the exosuit-free battlefields of today.

Final Verdict: A bold, if uneven, leap forward that deserves its place in the pantheon of groundbreaking military shooters.

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