- Release Year: 2022
- Platforms: Nintendo Switch, PlayStation 4, Windows, Xbox One, Xbox Series
- Publisher: Capcom Co., Ltd.
- Developer: Capcom Co., Ltd.
- Genre: Compilation
- Perspective: Side view
- Game Mode: Online PVP, Single-player
- Gameplay: Fighting
- Average Score: 79/100

Description
Capcom Fighting Bundle is a definitive compilation pack that combines Capcom Fighting Collection and Street Fighter: 30th Anniversary Collection, delivering 22 classic arcade fighting games from Capcom’s storied franchises, including the complete Darkstalkers series, Street Fighter titles, Puzzle Fighter, Red Earth, and more, with modern features like online play, rollback netcode, training modes, and bonus content for an authentic retro brawling experience across supernatural warriors, street fighters, and mechanical combatants.
Capcom Fighting Bundle Cracks & Fixes
Capcom Fighting Bundle Guides & Walkthroughs
Capcom Fighting Bundle Reviews & Reception
metacritic.com (79/100): an excellent product.
nintendolife.com : an excellent purist package for fighting game fans.
Capcom Fighting Bundle Cheats & Codes
Capcom Fighting Collection – Cyberbots
After selecting your VA, before the VS screen appears, tap out the following button combinations to unlock Hidden Robots.
| Code | Effect |
|---|---|
| P-10033 GAITS | Unlocks P-10033 GAITS robot |
| S-008 SUPER-8 | Unlocks S-008 SUPER-8 robot |
| U, U, D, D, L, R, Boost, Weapon | Unlocks UVA-02 HELION robot |
| L, Attack1, U, Attack2, R, Boost, D, Weapon | Unlocks X-0 WARLOCK robot |
Capcom Fighting Collection – Night Warriors: Darkstalkers’ Revenge
There’s a code option in the Options menu here. Enter these codes for some fun bonuses.
| Code | Effect |
|---|---|
| Highlight Screen Size, then press A, C, Y, Y, Up | Alternate Pause |
| Highlight Configuration, then press B, X, Down, A, Y | Appendix Menu |
| Highlight Turbo, then press X, X, Right, A, Z | Extra Turbo |
| Highlight Config, then press B, X, D, A, Y | Get Darkstalkers option menu |
Capcom Fighting Collection – Super Gem Fighter Minimix
Bonus characters that can be easily accessed.
| Code | Effect |
|---|---|
| Highlight Ryu on the select screen, press Left | Play as Akuma |
| Highlight Ken on the select screen, press Right | Play as Dan |
Capcom Fighting Collection – Red Earth
Each character has a password to access the level 32 version of that character.
| Code | Effect |
|---|---|
| 6314124524 | Kenji level 32 |
| 4141664444 | Leo level 32 |
| 1312644354 | Mei Ling level 32 |
| 4631123244 | Tessa level 32 |
Capcom Fighting Collection – Super Puzzle Fighter II Turbo
Extra characters.
| Code | Effect |
|---|---|
| Highlight Ryu and hold Start. Input down, left, down, left, down, left, down, left. Hold the last left and tap any action button. | Play as Akuma |
| Highlight Morrigan as player one, or Felicia as player two. Hold Start, input down 13 times, followed by any action button. | Play as Dan |
| Highlight Morrigan as player one, or Felicia as player two. Hold Start, input down 13 times, then press any action button as the timer hits 10 seconds. | Play as Devilot |
Capcom Fighting Collection – Vampire Savior 2: The Lord of Vampire
Character select screen codes.
| Code | Effect |
|---|---|
| Highlight the ? random option, press Start five times then press an attack button | Play as the character you defeat |
| Highlight the ? random option, press Start seven times then press an attack button | Play as the character you fight |
Capcom Fighting Collection – Vampire Savior: The Lord of Vampire
Character select screen code.
| Code | Effect |
|---|---|
| Highlight Jon Talbain and press Start and all three punch buttons at the same time | Alt Jon Talbain |
Capcom Fighting Bundle: Review
Introduction
In the pantheon of video game genres, few have shaped modern gaming culture like the 2D fighting game—and no studio looms larger over that legacy than Capcom. From the groundbreaking Street Fighter (1987) that codified the one-on-one duel format, to the pixel-perfect masterpieces of the CPS-II era that defined arcade culture in the 1990s, Capcom didn’t just invent the wheel; they turbocharged it with chain combos, aerial raves, and rollback netcode decades ahead of its time. Enter Capcom Fighting Bundle (aka Fighting Legends Pack), a digital doubleheader bundling the 2022 Capcom Fighting Collection with the 2018 Street Fighter: 30th Anniversary Collection. Released across Windows, PlayStation 4, Xbox One/Series, and Nintendo Switch starting April 10, 2022, this $59.99 package delivers 22 arcade-perfect fighters spanning four decades, revitalized with online multiplayer, training modes, museums, and more. It’s not just a compilation; it’s a time capsule for the Fighting Game Community (FGC), proving Capcom’s classics aren’t relics—they’re eternally replayable. Thesis: In an era of fleeting live-service fighters, Capcom Fighting Bundle stands as the definitive archival triumph, blending historical preservation with modern accessibility to cement Capcom’s throne in gaming history.
Development History & Context
Capcom’s fighting game dynasty began in Osaka’s arcades, where technological wizardry met competitive fervor. The original Street Fighter (1987) ran on custom hardware, but the CPS (Capcom Play System) boards—CPS-1 (1991’s Street Fighter II), CPS-2 (1993’s Super Street Fighter II Turbo), and CPS-3 (1996’s Red Earth)—ushered in sprite-scaling, layered parallax backgrounds, and fluid 16-bit animations that crushed competitors like SNK’s Neo Geo. These boards were engineering marvels: CPS-2’s security chips thwarted bootlegs, while CPS-3’s encryption made emulation a nightmare until the 2010s.
Street Fighter: 30th Anniversary Collection (2018) marked the franchise’s milestone, curated by producer Shuhei Matsumoto to honor 1987-1999 evolutions. It compiled Street Fighter I, four Street Fighter II variants (World Warrior, Champion Edition, Hyper Fighting, Super Turbo), three Street Fighter Alpha titles, and three Street Fighter III entries—12 games total, faithful to arcade ROMs with high-score challenges and pixel-perfect ports via MAME-derived emulation.
The 2022 Capcom Fighting Collection expanded this ethos for Street Fighter‘s 35th anniversary, announced alongside Street Fighter 6 at Capcom Pro Tour 2021’s finale. Again led by Matsumoto using the MT Framework engine, it resurrected 10 obscurities (1994-2003): all five Darkstalkers arcade games (The Night Warriors, Night Warriors: Darkstalkers’ Revenge, Vampire Savior, Vampire Hunter 2, Vampire Savior 2), Red Earth (CPS-3 debut outside arcades), Cyberbots: Fullmetal Madness, Hyper Street Fighter II: The Anniversary Edition (2003’s “ultimate” SFII with 65 character variants), Super Puzzle Fighter II Turbo, and Super Gem Fighter Mini Mix (Pocket Fighter). Development emphasized rollback netcode—a staple in modern fighters like Guilty Gear Strive—to revive arcade lobbies, plus QoL like save states and training modes. A September 2022 patch fixed bugs, added leaderboards, and robustified features.
The Bundle itself, launched digitally April 10, 2022 (physical Fighting Legends Pack in Japan), responded to fan demand for value amid Capcom Arcade Stadium overlaps. Priced at MSRP $59.99, it undercut separate purchases until May 2025, when it swapped for a Fighting Collection 1+2 bundle. Amid post-pandemic arcade nostalgia and FGC growth via streaming, this was Capcom confronting emulation’s rise (e.g., Fightcade) with legal, enhanced ports—technological constraints of yesteryear (quarter-munching AI, no online) flipped into virtues via modern hardware.
Narrative & Thematic Deep Dive
Traditional narratives in fighters are sparse—arcade plots unfold via endings unlocked after boss rushes—but Capcom wove rich lore into character select screens, win quotes, and epilogues, fostering fan theories and crossovers. Street Fighter: 30th Anniversary Collection chronicles the World Warrior saga: Ryu’s quest for strength pits him against Shadaloo dictator M. Bison, with SFII‘s geopolitical intrigue (dictators, Interpol agents like Chun-Li) evolving into Alpha‘s prequel psycho-power conspiracies and SFIII‘s post-apocalyptic Rumble Fish mysticism (Gill’s cult, Q’s enigma). Themes of rivalry, honor, and power’s corruption recur, with 48+ characters embodying global archetypes: Brazilian capoeira (Blanka), Indian yoga (Dhalsim), Soviet grapplers (Zangief).
Capcom Fighting Collection dives weirder. Darkstalkers (all five) is gothic horror-fantasy: succubus Morrigan Aensland, catwoman Felicia, zombie Jedah feud in a “Makai” demon realm bleeding into human world. Plots escalate—Morrigan vs. Pyron’s alien invasion (Night Warriors), soul-devouring gates (Vampire Savior)—with themes of monstrosity vs. humanity (vampire Demitri’s aristocratic fall). Variants Hunter 2/Savior 2 tweak rosters for Japan-only balance. Red Earth‘s RPG twist: knights Leo/Tessa slay elemental bosses (T-rex Hauzer, sphinx Blade) in a cursed fantasy realm, earning XP/passwords for multi-ending campaigns exploring colonialism and heroism. Cyberbots pits mechs (customizable pilots like fighter Viletta) against dystopian threats, echoing Armored Warriors. Hyper SFII remixes SFII lore with cross-era matchups.
Puzzles like Super Puzzle Fighter II Turbo/Super Gem Fighter parody via chibi chaos: gem-matching funds character supers, themes of whimsy amid rivalry (Dan Hibiki’s mockery). Censorship notes: Vampire Hunter 2/Savior 2 endings excise Morrigan-Lilith incest implications; minor dialogue tweaks. Overall, themes exalt diversity—monsters, mechs, martial artists—as metaphors for self-mastery, influencing FGC storytelling in Marvel vs. Capcom.
Gameplay Mechanics & Systems
Core loop: Select fighter, master normals/specials/supers, combo into victory. Bundle‘s genius: arcade authenticity + modern layers. SF 30th offers challenge modes (high scores, 3-minute survival), region-specific AI (US SFII notoriously brutal).
Fighting Collection shines: Rollback online (ranked/casual/lobbies for 9 players) feels lagless; training (dummy, frame data; absent in Puzzle Fighter); spectator mode; save states; EX settings (infinite time, free supers). Darkstalkers innovates SFII base: chain combos, air blocks, forward crawls, evolving supers (ES stocks to Vampire Savior‘s palm trees). Red Earth: Boss rush with mid-fight pickups (orbs, food), leveling unlocks moves. Cyberbots: Mech customization (swap limbs/pilots), destructible parts. Hyper SFII: 65 variants (e.g., Champion Zangief vs. Super Akuma). Puzzle/Gem Fighters: Competitive block-matching (crash gems flood foes), gem orbs trigger supers; Pocket Fighter‘s chibi brawler fuses fighting + pickups.
UI: Snappy menus, 7 filters (CRT-like Type-D best), aspect ratios, wallpapers. Flaws: No crossplay, arcade-hard defaults, untranslated JP text (Vampire Savior), no console bosses (e.g., Cyberbots‘). Still, loops excel—solo arcade, local/VS, online ladders—for endless depth.
World-Building, Art & Sound
Capcom’s worlds pulse via visuals/OST. CPS sprites: Massive (Felicia’s fluid acrobatics), multi-layered stages (Darkstalkers’ haunted mansions, SFIII’s urban ruins). Red Earth‘s CPS-3 opulence—towering bosses, map progression—feels epic. Galleries: 500+ arts/docs (Bengus, Chisato Mita), 400+ BGM tracks (jazz-metal Darkstalkers, techno SF Alpha). Pre-order bonuses: Remixes, Three Wonders.
Sound: Iconic—Yoko Shimomura’s melodies (SFII Guile theme), arcade Q-Sound positional audio. Filters evoke wood-panel cabs; music player loops nostalgia. Atmosphere immerses: Horror chills (Darkstalkers), fantasy awe (Red Earth), chaotic joy (Pocket Fighter).
Reception & Legacy
Launched to “generally favorable” acclaim (Metacritic: PC/PS4 79, Switch 78, Xbox 82), praised for “perfect” ports (IGN 8/10: “rollback perfection”), Red Earth debut, Darkstalkers completeness (Nintendo Life: “polished excellence”). Critiques: Darkstalkers dominance (GameSpot 7/10: “lacks variety”), overlaps (TouchArcade 3.5/5), no crossplay (Shacknews 8/10). MobyGames: 83% (eShopper: padded but “outstanding”).
Sales: Japan week-1 physical—Switch 3,433 (#14), PS4 2,798 (#16). Legacy: Revived FGC interest (tournaments in Vampire Savior 2), influenced Fighting Collection 2 (2025), Marvel vs. Capcom (2024). Preserves obscurities, combats emulation; Hyper SFII’s variants inspire mixers like Smash. Capcom’s blueprint endures—rollback normalized, museums standard.
Conclusion
Capcom Fighting Bundle transcends compilation: It’s a historian’s dream, FGC’s arena, casual’s gateway. Exhaustive (22 games), innovative (rollback/training), faithful—minor gripes (no crossplay, overlaps) pale against perfection. In video game history, it enshrines Capcom’s golden age, proving 30+ year-old code slays modern pretenders. Verdict: Essential 9.5/10. Buy, fight, preserve—Hadoken into eternity.