- Release Year: 2015
- Platforms: Windows, Linux
- Publisher: Raving Bots
- Developer: Raving Bots
- Genre: Action
- Perspective: Third-person
- Gameplay: Side-scrolling Action

Description
Carrotting Brain is a 2D side-scrolling action game that plunges players into a bizarre world where rabbits reign supreme, and carrots are the most coveted, addictive treasure. A terrible disease, ‘carrotting brain,’ triggered by excessive carrot consumption, transforms these once-innocent bunnies into ruthlessly evil and violent creatures. Driven by insatiable greed, these clumsy yet weapon-proficient rabbits embark on a destructive rampage, even ‘bunnihilating’ planets in their absurd, intergalactic quest for more carrots, embodying the ultimate destroyers of worlds.
Where to Get Carrotting Brain
PC
Guides & Walkthroughs
Reviews & Reception
metacritic.com : Carrotting Brain is a bunny-propelled indie game, inspired by old-school 2D classics with addictive gameplay, uncompromising brutality, and ludicrous humour.
steamcommunity.com : This topic provides frequently asked questions regarding game controls, item interactions, and various game modes.
steamcommunity.com : The v0.81a release introduces bug fixes, performance improvements, new content like the Residential map and Extinguisher weapon, and significant input system tweaks.
metacritic.com : User reviews are not available for Carrotting Brain PC yet.
steamcommunity.com : The v0.82a release notes announce the initial Linux build, revamped aiming, and experimental modding support through a basic parameter override loader.
Carrotting Brain: A Deliciously Rotten Slice of Untapped Potential
In the ever-expanding digital cosmos of video games, some titles burst onto the scene with a blinding flash, leaving an indelible crater on the industry landscape. Others, however, shimmer briefly, hinting at a hidden brilliance before fading into the vast nebula of history, their full potential forever shrouded in mystery. ‘Carrotting Brain,’ the bunny-propelled indie shooter from Raving Bots, unequivocally belongs to the latter category. Released into Steam Early Access on October 23, 2015, this peculiar 2D arena combatant promised an intoxicating blend of old-school brutality, ludicrous humor, and cutting-edge physics. It was a game designed for chaotic local multiplayer sessions on a big screen, a spiritual successor to classics like Liero and Worms, yet powered by modern sensibilities and original ideas. While its core mechanics were undeniably innovative and its thematic premise deliciously absurd, ‘Carrotting Brain’ ultimately stands as a compelling, if bittersweet, testament to an ambitious vision that, like its titular bunnies, never quite finished its ravenous hunt, its development largely ceasing before reaching its planned zenith.
Development History & Context
The Genesis of Raving Bots and a Malfunctioning Mind
‘Carrotting Brain’ sprang from the creative crucible of Raving Bots, an indie developer whose origin story is as quirky as the game itself. The project, as described by the developers, “originated as a spontaneous and deviated idea in a malfunctioning mind, whose sanity is questionable.” For several months, it was a solo endeavor, developed “single-handed without a budget and purely for fun,” before “talented people, who were willing to invest their time in the project, have joined.” This humble, passion-driven genesis speaks volumes about the game’s unique identity.
Navigating the Early Access Landscape of 2015
Launched in 2015, ‘Carrotting Brain’ entered a burgeoning, yet often precarious, Early Access ecosystem. The developers were explicit about their strategy: to “incorporate your vision of the game” and value community feedback and financial support. Their optimistic plan projected a full release around January 2017, emphasizing that “quality is our top priority, and some of the critical tasks should not be rushed.” This iterative approach saw numerous alpha updates (from v0.80a to v0.88a), each adding features, fixing bugs, and refining mechanics. Milestones included new maps, weapons, improved aiming, Linux and macOS support (achieved by March 2017), UI tweaks, performance boosts, and even a “sneak peek preview” of modding capabilities. The game was also made available through other platforms like CDP.pl, Indie Gala, and Bundle Stars, alongside Steam, with a demo version offering limited content.
The gaming landscape of the mid-2010s was ripe for titles like ‘Carrotting Brain.’ The indie scene was thriving, and there was a renewed appreciation for local multiplayer experiences, exemplified by the success of games like Duck Game, which a Steam user pointed to as a potential peer. ‘Carrotting Brain’ aimed to fill a niche for those craving nostalgic 2D combat with a modern twist.
Technological Ambition and Constraints
Despite its indie roots, ‘Carrotting Brain’ demonstrated remarkable technological ambition. Raving Bots developed a “new and powerful terrain engine” exclusively for the game, one that operated on “vector shapes instead of pixels.” This allowed for seamless integration with Unity’s native physics engine, enabling dynamic and robust destruction of environments. The game boasted “exceptionally realistic physics and ballistics,” with bullets capable of ricocheting and penetrating terrain based on caliber. This technical prowess was a cornerstone of the developers’ vision, aiming to elevate the familiar 2D arena shooter into a new dimension of interactive, destructible environments.
However, the Early Access model also highlighted its limitations. Key planned features like “proper single-player,” robust “network multiplayer,” and a full “level editor” remained works in progress. The last public updates for the game appeared around March 2017, meaning that the ambitious roadmap for features like modding, a juicy campaign, and advanced AI never fully materialized. The “last update made by the developers was over 8 years ago” (from the present), indicating that the project, like many Early Access titles, eventually ceased active development, leaving its grand vision largely unfulfilled.
Narrative & Thematic Deep Dive
The World of Rabbits: A Carrotted Apocalypse
While ‘Carrotting Brain’ is fundamentally an arena shooter, it is underpinned by a surprisingly detailed and darkly humorous lore, outlining “The World of Rabbits.” In this bizarre universe, carrots are not merely a dietary staple but “the most valued treasure,” surpassing even gold in desirability. The game posits a horrifying scenario where these innocent-looking vegetables are not only “tasty” but also “addictive and worth killing for.”
The Disease of Greed: Carrotting Brains and Moral Decay
The central thematic pillar of ‘Carrotting Brain’ is the literal and metaphorical corruption wrought by unbridled greed. The official description explains, “The more they gobble, the more they corrupt. The overdose of carrots is the reason their little brains are rotting… carrotting!” This “terrible disease” transforms “cute and innocent bunnies into ruthlessly evil creatures,” whose “violence is second to none.” It’s a tale of moral decay driven by insatiable hunger, a dark satire on the corrupting influence of desire.
The bunnies, despite their newfound malevolence, retain a degree of “clumsy” endearing quality, juxtaposed with their “sophisticated weapons and science.” Their greed escalates to cosmic proportions, pushing them to “raid space and bunnihilate planets just to hunt down more and more carrots.” This existential, intergalactic carrot hunt serves as the game’s overarching narrative justification for its chaotic gameplay.
Absurdity and Uncompromising Brutality
The narrative’s tone is a masterful blend of the ridiculous and the brutal. The idea of bunnies destroying planets for carrots because their brains are rotting is inherently “ludicrous humour,” as the developers describe it. Yet, this absurdity masks an “uncompromising brutality.” The game’s violence, born from a malfunctioning reason, becomes a central theme, highlighting the destructive nature of irrational impulses. Players are invited to “Become a bunny, become the destroyer of worlds in the chase for carrots!” This tagline perfectly encapsulates the game’s thematic core: embrace the grotesque transformation, revel in the absurdity, and unleash chaotic destruction fueled by a primordial, carrot-induced madness. There are no named characters or complex dialogue trees; the narrative is woven into the very fabric of the world and the actions players perform within it.
Gameplay Mechanics & Systems
The Arena of Annihilation: Core Loop
‘Carrotting Brain’ defines itself as a “cartoon-style arena shooter with rabbits destroying planets.” Its core gameplay loop revolves around competitive multiplayer chaos: players, controlling weapon-wielding bunnies, engage in frantic skirmishes across destructible environments, utilizing a vast arsenal to eliminate rivals. The emphasis is squarely on local multiplayer, supporting “1-6 Players” on the “Same/Split-Screen” with both gamepads and keyboards.
A Physics Sandbox of Destruction
The game’s most distinguishing feature is its sophisticated implementation of “realistic physics and ballistics.” The bespoke terrain engine, operating on vector shapes, allows for dynamic and non-trivial destruction. Explosions carve meaningful craters, creating new tactical opportunities and hazards. Bunnies can literally “dig tunnels” through planets using their mining picks, and whole environments can be reshaped during a match. This level of environmental interactivity is a direct homage to its inspirations like Worms and Soldat.
Ballistics are equally refined. Firearms boast “pretty realistic ballistics,” where bullet trajectory, ricochets, and even penetration of terrain are factored in. This adds a layer of depth often missing in 2D shooters, turning every shot into a calculated decision rather than a simple point-and-shoot affair. The physics engine also extends to character interaction and environmental hazards; a bunny can be accidentally “killed by a falling rock or a fast-moving medkit,” adding an element of environmental danger and slapstick comedy.
Arsenal of Annihilation and Dynamic Items
The ‘Carrotting Brain’ arsenal is impressively diverse, designed to offer “a wide variety of ways to devastate your enemy.” It spans:
* Melee: Blunts, Blades (e.g., knife, baseball bat, hammer, punching gloves added in updates).
* Firearms: Pistols, SMGs, Shotguns, Rifles, Machine Guns, Sniper Rifles.
* Explosives & Heavy Weapons: Grenades, Rockets, Rocket and Grenade Launchers, Gravity Gun, Flamethrowers, Portal Gun, Turrets, Artillery.
Crucially, many weapons feature alternate fire modes: the grenade launcher can switch between impact and timed explosions, the rocket launcher can be laser-guided (though rockets have limited fuel), and the mining pick’s alternate fire is for digging.
The game also features dynamic item drops:
* Small rectangular crates with aim symbol: Contain a random weapon.
* Large rectangular crates with ammo symbol: Replenish ammo for the current weapon. These explode when hit, generating “deadly shrapnel.”
* Square white crates with first aid symbol: Replenish health.
* Square green crates with three stars: Dropped by dying players, containing all their weapons. These also explode, with intensity proportional to the contained weapons.
Game Modes and Progression
While the full single-player campaign was never completed, the game features a variety of modes designed for competitive and cooperative multiplayer, playable with AI bots:
* Free for All Bunnies
* Gun Game: Progression through weapons by scoring kills; resets on death.
* Get the Carrots!
* Hold the Holy Grail!
* Bunny Herd Deathmatch
* Bunny Tournament
* John Rabid
* Capture the Carrot
* Competitive Suicide
* Planetary Bunnihilation
* The Rabbity Conquest of Space
* Carrotted Bunnies Defense
* Bunnies and the Last Crusade
This extensive list, though some might have been aspirational for the full release, indicates a clear intent to offer varied gameplay experiences beyond simple deathmatch.
User Interface and Input
‘Carrotting Brain’ supported both gamepads and keyboards for up to 6 players, an impressive feat for an indie title. Development updates frequently addressed input, refining aiming and movement mechanics. For instance, an early update (v0.81a) completely “overhauled” input internals, resetting existing bindings. A known issue during Early Access was the lack of a proper UI for unsupported controllers and incomplete mouse support in menus. The HUD provided essential information, including a scrolling weapon list on change, colored weapon icons, and a health display.
Modding and Customization Aspirations
A significant long-term goal for Raving Bots was extensive modding support. Even in Early Access, a “basic parameter override loader” was introduced, allowing curious players to tweak weapon parameters and probability tables via JSON files. The developers envisioned a future with a full “level editor,” custom bunnies, weapon parameter modification, and a robust “mod architecture,” demonstrating a commitment to community-driven content that, sadly, outlasted the project’s active development.
World-Building, Art & Sound
The Cosmic Carrot Patch Aesthetic
‘Carrotting Brain’ paints a world that is at once charmingly cartoonish and darkly absurd. The setting is fundamentally defined by “planets with gravity” and the notion of “space” as a battleground for carrot-crazed bunnies. The initial description of “cartoon-style arena shooter” establishes the visual tone, allowing the inherent violence and brutality to be presented through a lens of slapstick humor rather than grim realism.
Atmosphere and Visual Direction
The atmosphere is one of relentless, chaotic energy, infused with “ludicrous humour.” The visual direction, leveraging a “2D scrolling, side view” perspective, recalls the classic arcade and PC titles that inspired it. The updates mention various changes to art assets, such as improved “crate graphics” and the replacement of “free ugly detonator FX with our own animated cartoon explosion,” indicating a continuous effort to refine the game’s distinct visual identity. Screenshots hint at a vibrant, albeit destructive, palette where the cute bunny characters contrast sharply with the explosive devastation they wreak. Levels like “Moon” and “Egg levels” were designed to incorporate dynamic gravitational pulls, adding visual and gameplay variety. Maps like “Ice Floe” and “Residential” further illustrate the diverse settings the developers aimed for.
Sound Design
While specific details on the overall sound design are scarce, one notable bug report mentions “audio looped” during a game freeze. However, the update regarding “our own animated cartoon explosion” FX suggests an intentional approach to sound that aligns with the game’s exaggerated, humorous, and brutal tone. One could infer that the sounds would be equally impactful and comical, underscoring the destructive capabilities of the bunnies and their weapons. The constant explosions, weapon fire, and terrain destruction would form a raucous soundscape, integral to the game’s chaotic appeal.
Collectively, these elements—the bizarre lore, the cartoon aesthetics, the explosive physics—work in concert to create a distinctive, memorable world. The visual contrast between the “cute and innocent bunnies” and their “ruthlessly evil” actions, set against a backdrop of destructible planets, enhances the game’s unique brand of dark comedy and makes the “uncompromising brutality” feel less grim and more absurdly entertaining.
Reception & Legacy
A Whispering Campaign: Limited Public Reception
The critical and commercial reception of ‘Carrotting Brain’ at launch was, unfortunately, minimal. Major review aggregator sites like MobyGames and Metacritic show “n/a” or “tbd” scores for both critics and users, with explicit calls for players to be “the first to add a critic review.” On Steam, the game garnered “3 user reviews” overall. While one positive review from “Cotton Candy Cyanide” enthusiastically stated, “I can’t stop laughing. It’s so hilarious,” and another user, MrJBeetle, recognized its “lot of potential to be a fun Twitch-popular game like Duck Game,” these isolated sentiments paint a picture of a game that flew largely under the radar. The MobyGames entry listing it as “Collected By 2 players” further underscores its limited commercial reach, even accounting for the incompleteness of MobyGames’ data. Priced at $8.99 in Early Access, it likely struggled to break through the noise of a crowded indie market without a major marketing push or significant critical acclaim.
The Unfinished Symphony: Evolution of Reputation
With active development largely ceasing around 2017, ‘Carrotting Brain’s’ reputation has evolved into that of an intriguing, yet ultimately unfinished, project. It hasn’t garnered a substantial legacy in the mainstream gaming consciousness. Instead, it serves as a case study in the promises and pitfalls of the Early Access model. Its ambitious feature set, particularly the advanced terrain and physics engine, and its quirky theme, suggested a game that could have carved out a unique niche. However, without a full release, a robust single-player experience, or the promised online multiplayer, it remained a fragmented experience, primarily for those willing to engage with its local multiplayer in its incomplete state.
Influence and Footprint
Direct influence on subsequent games is challenging to ascertain due to its limited visibility and lack of completion. While it aimed to build upon the legacy of influential 2D arena shooters like Worms and Liero, it didn’t manage to establish its own, comparable footprint. Its technical innovations, such as the vector-based destructible terrain and realistic ballistics, were noteworthy and could have influenced future titles if the game had achieved broader recognition and a complete development cycle.
In essence, ‘Carrotting Brain’ is a forgotten gem for most, remembered by a small cadre of early adopters and those who followed its brief but exciting development journey. Its legacy lies more in the idea of what it could have been—a brutal, hilarious, and technically impressive 2D arena shooter—rather than its actual impact on the industry. It stands as a testament to the passionate, yet often unsustainable, ambition of indie developers in a highly competitive landscape.
Conclusion
‘Carrotting Brain’ from Raving Bots is a fascinating artifact of a specific era in indie game development: ambitious, technically innovative, and bursting with quirky personality, yet ultimately curtailed by the inherent challenges of the Early Access model. It presented a truly unique vision: a cartoon-style arena shooter where cute bunnies, driven mad by an overdose of carrots, wage war across destructible planets with exceptionally realistic physics and ballistics. Its core gameplay loop of chaotic local multiplayer, combined with a vast arsenal and dynamic environmental destruction, promised hours of “uncompromising brutality and ludicrous humour.”
The game’s strengths were evident in its technical aspirations: the proprietary vector-based terrain engine offered destruction far beyond pixel-art contemporaries, and the intricate physics simulated everything from ricocheting bullets to deadly falling debris. The underlying lore of “carrotting brains” provided a delightful, if disturbing, thematic foundation for its rampant violence.
However, the game’s journey as an Early Access title, which largely concluded around 2017, meant that many of its most promising features—a robust single-player campaign, comprehensive online multiplayer, and extensive modding tools—remained aspirational. Its critical and commercial reception was understandably muted, given its unfinished state and limited visibility.
In its current form, ‘Carrotting Brain’ is a tantalizing glimpse into a game that dared to dream big within the 2D arena shooter genre. It successfully blended nostalgic charm with modern technological ambition, delivering a distinct taste of chaotic fun for those who experienced it. Yet, its ultimate place in video game history is that of an unfulfilled promise. A valiant effort by a passionate team, ‘Carrotting Brain’ remains a curious footnote, a reminder that even the most innovative and entertaining concepts can fall victim to the demanding realities of game development, leaving behind a legacy of brilliant potential that, much like the carrots driving its bunnies to madness, was devoured before it could fully blossom. It is a game whose “carrotting brain” was perhaps too brilliant, too ambitious, for its own good, leaving us to wonder what magnificent destruction could have been if its rampage had been allowed to run its full, ridiculous course.