- Release Year: 2024
- Platforms: Windows
- Publisher: Think Ten Media Group, LLC
- Developer: Think Ten Media Group, LLC
- Genre: Adventure, Simulation
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Puzzle elements
- Average Score: 80/100

Description
Case Files: Behind Closed Doors is a full-motion video (FMV) detective adventure game where players investigate the murder of an abusive boyfriend by interrogating four suspects and examining evidence like interviews, home security footage, and crime scene photos. In this first-person simulation, players spot contradictions, advise on questioning strategies, and make critical decisions to discern truth from lies and identify the true culprit, delivering an engaging police interrogation mystery experience.
Gameplay Videos
Where to Buy Case Files: Behind Closed Doors
PC
Case Files: Behind Closed Doors Guides & Walkthroughs
Case Files: Behind Closed Doors Reviews & Reception
terminalgamer.com : Developer Think Ten Media Group did a great job… Case Files: Behind Closed Doors fit right into it.
setthetape.com : this remains another solid little slice of FMV-goodness for fans… well worth your time
steamcommunity.com (80/100): Engaging and thought-provoking with interactive elements.
bigbossbattle.com : Case Files: Behind Closed Doors might be a stronger game than that, but it’s not without its drawbacks.
Case Files: Behind Closed Doors: Review
Introduction
Imagine sitting at a cluttered detective’s desk, sifting through grainy security footage, bloodied crime scene photos, and tense suspect interviews, your only weapon a keen eye for contradictions and a partner on the other end of an intercom—welcome to the gritty underbelly of modern FMV detective simulations. Case Files: Behind Closed Doors, released in April 2024 by indie studio Think Ten Media Group, builds on the foundation of its predecessor, Case Files: The Death of Paulette Williams (2022), to deliver a more ambitious “interrogation simulation” that transforms passive video-watching into an active puzzle of truth and deception. As a pivotal entry in the resurgent wave of full-motion video (FMV) games—echoing classics like Night Trap or modern hits like Her Story—this title cements its legacy as a refined blueprint for realistic police procedural gaming. My thesis: Behind Closed Doors elevates the FMV mystery genre through enhanced interactivity and thematic depth, proving that subtlety in acting and evidence-gathering can outshine flashy mechanics, though it occasionally stumbles in misdirection and technical polish, securing its place as an essential 4-5 hour dispatch for true crime enthusiasts.
Development History & Context
Think Ten Media Group, LLC, a small indie outfit founded by multi-award-winning filmmaker Ramon Hamilton, entered the gaming space with The Death of Paulette Williams, a VR-optional FMV experiment that laid the groundwork for their Case Files series. Hamilton, who directs, stars as Detective Martin Ruiz, and handles much of the production, drew from his background in film—projects featured on NBC, ABC, Vice News, and over 50 festivals—to infuse games with cinematic authenticity. Behind Closed Doors represents a deliberate evolution: feedback from the first game’s beta testers and players prompted “significant improvements,” including doubled suspects (from two to four), manual contradiction-spotting, and deeper evidence integration, shifting from a 1-hour interactive movie to a 4-5 hour critical-thinking sim.
Released on April 11, 2024, for Windows via Steam ($9.99), it leveraged Unity’s engine for seamless FMV playback, free-camera 1st-person navigation, and lightweight specs (4GB RAM minimum). The 2024 indie landscape was ripe for this: FMV saw a renaissance amid post-pandemic true crime obsession (Dahmer Netflix series, podcasts like Serial), with titles like Immortality and The Quarry blending live-action with choice-driven narratives. Technological constraints were minimal—affordable digital filming enabled high-quality video without blockbuster budgets—but era-specific challenges included Steam Deck incompatibility (videos unskippable, requiring PC play) and ultrawide monitor UI glitches, patched iteratively post-launch (e.g., May 2024 resolution fix, October 2024 skip feature). A demo built hype during Steam Next Fest, delisted pre-launch, while a PlayStation port arrived June 6, 2024. This context positions Behind Closed Doors as a nimble response to player demands, bridging film realism with gaming interactivity in an oversaturated adventure market.
Narrative & Thematic Deep Dive
At its core, Case Files: Behind Closed Doors unravels the homicide of 49-year-old financial planner Daniel Murphy, staged as suicide but ruled murder via autopsy (gunshot inconsistencies, no powder burns). Players partner with the steadfast Detective Ruiz to probe four suspects: fiancée Emma Richardson (Camilla Susser), a victim of Murphy’s recent domestic abuse; ex-husband Charlie Humphries (Donald L. Novak), soft-spoken but harboring resentment; daughter Rebecca (Lauren Rice), protective and evasive; and neighbor Janice Burkes (Lacy E. Bingham, in a standout posthumous performance), a probationary ex-con who served nine years for killing her own abusive spouse.
The plot unfolds non-linearly across interrogation rounds, evidence dives (police reports, texts, security cams showing timestamps/movements), and twists revealing interconnected lies—e.g., alibis crumbling under timeline scrutiny, hidden relationships, and moral grays like vigilante justice. Dialogue shines in its naturalism: suspects deflect with believable irritation (Janice’s belligerent probation paranoia), fury (Charlie’s rare outburst), or evasion, avoiding melodrama for procedural grit. Themes probe domestic violence’s ripple effects—abuse cycles, “morality of extremes” in self-defense (Janice’s unrepentant past), familial loyalty versus truth—framed without preachiness, letting evidence (bloodied photos, booze bottles) evoke horror. Multiple endings (up to five, per sources) hinge on accusations: wrong arrests yield alternate clips/closures, true culprit reveals demand precise contradictions, culminating in a poignant justice dilemma. This layered script, penned with player agency in mind, evokes Phoenix Wright subtlety minus anime flair, rewarding rewatches for “gotcha” moments like a single overlooked text exposing perjury.
Gameplay Mechanics & Systems
Behind Closed Doors core loop is a taut interrogation sim: review evidence on your desk (clickable docs/photos/videos), observe live Ruiz-led interviews via monitor, intervene via intercom (yes/no: “Press harder?” “Authentic?”), then rewind/pause/dual-angle replays to hunt contradictions. No combat or progression trees—instead, “character growth” is narrative, unlocking deeper probes via correct calls. Key innovations: contradiction puzzles (mid-game highlight), linking statements to evidence (e.g., timestamp mismatch); note-taking whiteboard (in-game pad for timelines); decision branches altering outcomes (guide Ruiz’s angles, final arrest).
UI is intuitive—direct control/point-and-select in a confined 1st-person office (desk, computer, phone)—but flawed: autosaves lock choices (mitigated by video-skip post-patch), brute-forceable contradictions frustrate (lenient retries help), no searchable transcripts ease spotting (intentional for realism?). Replayability shines: branch skips, achievements (16 Steam), alt-clips. Flaws include repetitive early yes/no (Ruiz auto-calls some), linear path (one “true” ending, easy culprit trail), and unpausable live interviews (realistic but immersion-breaking). At 4-5 hours, it’s puzzle-tight, blending L.A. Noire observation with FMV passivity, evolving the series from passive viewing.
World-Building, Art & Sound
Confined to a dimly lit police office—cluttered desk, flickering monitor, intercom speaker—the “world” is intimate, heightening claustrophobia akin to Papers, Please. Atmosphere builds via FMV realism: security cams capture mundane suburbia (Murphy’s house exterior), crime scenes graphic (homicide blood, gun). Visuals prioritize authenticity—Unity-rendered 1080p videos with free camera pans—over polish; acting sells it (Bingham’s micro-expressions, Hamilton’s Ruiz as empathetic everyman). Minor gripes: static office lacks dynamism, early UI bugs (ultrawide cropping).
Sound design amplifies tension: ambient office hum, Ruiz’s intercom crackle, suspect foot-shuffles/micro-pauses in lies. Dialogue delivery is stellar—grounded accents, no overacting—paired with subtle stings for reveals. No OST dominates; realism reigns, with subtitles aiding rewinds. Collectively, these forge a documentary-like immersion, crime photos evoking revulsion, interviews palpable unease—perfect for thematic weight without bombast.
Reception & Legacy
Launch reception was glowing: Steam 100% positive (18 reviews, 40 total filtered), curators/GameSpew praising sleuthing fun, Terminal Gamer 9/10 for actor believability/length, Game Hoard 71% (5/7) as “big step up” with engaging twists. MobyGames echoes 71% critic average; outlets like Adventure Gamers/Adventure Game Hotspot hailed interactivity gains. Commercially modest (indie pricing, niche FMV), it fueled sequels—Internal Affairs (2025, more suspects/mechanics, demo live). Reputation evolved positively: patches addressed tech woes (Deck warning, skips), podcasts/interviews (Adventure Games Podcast) spotlighted Hamilton’s vision.
Influence? Revives FMV detective niche (Cold Case Files echoes), inspiring interactive true crime (choices-matter amid Telltale decline). Legacy: series benchmark for accessible sims, proving small teams can craft replayable mysteries sans AAA bloat—paving indie FMV’s procedural future.
Conclusion
Case Files: Behind Closed Doors masterfully refines its predecessor’s promise into a compelling FMV interrogation sim, where sharp writing, strong acting, and clever contradictions eclipse minor linearity/UI hiccups. From domestic abuse’s shadows to satisfying “true” verdicts, it delivers thematic punch and mechanical evolution in a lean package. In video game history, it claims a firm spot as 2024’s premier indie procedural—essential for mystery fans, a “GOOD” 8/10 verdict, urging sequels to amplify branches. Justice served; case closed, but series wide open.