- Release Year: 2015
- Platforms: Nintendo Switch, PlayStation 4, Windows, Xbox One
- Publisher: IV Productions, Merge Games Ltd.
- Developer: Raven Travel Studios
- Genre: Action, Platform
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Boss battles, Difficulty levels, Elemental spells, Platform
- Setting: Fantasy
- Average Score: 54/100

Description
Cast of the Seven Godsends is a challenging 2D platform game inspired by classics like Ghosts ‘N Goblins. Players take on the role of King Kandar, who must battle through treacherous levels to rescue his kidnapped infant from the evil emperor Zaraaima. Armed with a variety of weapons, armor, and elemental spells that modify his attacks (such as turning hammers into ice balls), Kandar faces mid- and end-level bosses across multiple difficulty settings. The game blends tight gameplay mechanics with retro-inspired design, offering a punishing yet rewarding experience for fans of old-school platformers.
Gameplay Videos
Where to Buy Cast of the Seven Godsends
PC
Cast of the Seven Godsends Guides & Walkthroughs
Cast of the Seven Godsends Reviews & Reception
opencritic.com (52/100): Cast of the Seven Godsends Redux could only be more old school if it actually was made in 1991.
chalgyr.com : Cast of the Seven Godsends is a solid throwback to classic platforming action games.
switchscores.com (57.2/100): This game has a video.
Cast of the Seven Godsends: A Retro Homage That Stumbles on Its Own Ambition
Introduction
In the pantheon of retro-inspired platformers, Cast of the Seven Godsends (2015) stands as a curious artifact—a game that wears its influences on its sleeve while struggling to carve out its own identity. Developed by Raven Travel Studios, a small Italian team of passionate creators, this 2D action-platformer is an unabashed love letter to the punishing difficulty and quirky charm of arcade classics like Ghosts ‘n Goblins and Ghouls ‘n Ghosts. Yet, despite its earnest homage, Cast of the Seven Godsends finds itself trapped in the shadow of its inspirations, offering a mixed bag of nostalgic delight and frustrating design choices.
At its core, the game follows King Kandar, a blue-haired warrior resurrected by seven deities to rescue his kidnapped infant son from the clutches of the evil emperor Zaraaima. The premise is thin, serving primarily as a vehicle for the game’s true star: its combat system, which revolves around seven elemental armors that grant Kandar a variety of magical spells and abilities. With five basic weapons and 35 possible spell combinations, the game promises depth and variety. However, as critics and players alike have noted, the execution often falls short of the ambition, resulting in a title that feels more like a labor of love than a polished experience.
This review will dissect Cast of the Seven Godsends in exhaustive detail, exploring its development history, narrative and thematic underpinnings, gameplay mechanics, artistic direction, and its reception and legacy. By the end, we’ll determine whether this retro revival is a hidden gem or a well-intentioned misfire.
Development History & Context
The Birth of Raven Travel Studios
Raven Travel Studios was founded in 2011 by a trio of Italian developers—a programmer, an artist, and a music composer—united by their shared love for classic 8- and 16-bit action platformers and anime. Their debut title, Cast of the Seven Godsends, was conceived as a homage to the games that defined their youth, particularly Ghosts ‘n Goblins, Rygar, and Magician Lord. The team’s goal was simple: recreate the punishing difficulty, tight controls, and quirky charm of arcade-era platformers while infusing the experience with modern sensibilities.
The game’s development was a labor of love, with the small team handling nearly every aspect of production. A demo was released on Steam in 2014, generating enough interest to secure a full release in July 2015. The game was published by Merge Games Ltd. and IV Productions, with additional support from Silver Lining Interactive. The Redux version, released alongside the original, introduced visual enhancements and bug fixes, though it failed to address some of the game’s more fundamental issues.
Technological Constraints and Design Philosophy
Cast of the Seven Godsends was built using the Unity engine, a choice that allowed the small team to iterate quickly but also imposed certain limitations. The game’s hand-drawn, 16-bit-inspired visuals were a deliberate throwback to the SNES era, but the engine’s performance issues occasionally marred the experience, particularly in the game’s early PC release, where frame rate drops were a common complaint.
The developers’ design philosophy was rooted in nostalgia, but this often came at the expense of modern accessibility. The game’s difficulty curve is steep, with enemies spawning unpredictably and checkpoints placed in frustrating locations. The randomness of weapon drops and the inconsistency of armor appearances further exacerbated the game’s punishing nature, making it feel less like a fair challenge and more like an exercise in memorization and luck.
The Gaming Landscape in 2015
2015 was a pivotal year for indie games, with titles like Undertale, Her Story, and Ori and the Blind Forest redefining what small teams could achieve. However, Cast of the Seven Godsends arrived in a crowded market, competing not only with modern indie darlings but also with a resurgence of retro-inspired platformers like Shovel Knight and Axiom Verge. These games managed to balance nostalgia with innovation, offering tight controls, fair difficulty curves, and unique mechanics that set them apart.
In contrast, Cast of the Seven Godsends felt like a relic of a bygone era, unapologetically embracing the flaws of its inspirations. While this approach resonated with a niche audience of hardcore retro enthusiasts, it alienated casual players and even some veterans of the genre who expected more from a modern title.
Narrative & Thematic Deep Dive
Plot: A Thin Veil for Gameplay
Cast of the Seven Godsends makes no pretenses about its narrative ambitions. The story is deliberately minimalistic, serving as little more than a framework for the gameplay. The evil emperor Zaraaima kidnaps King Kandar’s infant son, prompting the seven gods of the realm to resurrect Kandar and imbue him with their elemental powers. Kandar’s quest takes him through six disparate worlds—each with its own distinct aesthetic and challenges—culminating in a showdown with Zaraaima.
The plot is paper-thin, with little character development or emotional depth. Kandar himself is a silent protagonist, a blank slate onto which players can project their own motivations. The seven gods, while visually distinct, are little more than conduits for Kandar’s abilities, offering no meaningful interaction or backstory. The game’s dialogue is sparse and often poorly translated, adding to the sense that the narrative is an afterthought.
Themes: Perseverance and Nostalgia
Despite its lackluster storytelling, Cast of the Seven Godsends does explore a few themes, albeit subtly. The most prominent is perseverance. The game’s brutal difficulty and punishing mechanics are designed to test the player’s patience and determination, evoking the arcade-era mentality where victory was earned through sheer willpower and repetition. This theme is reinforced by the game’s multiple endings, which reward players who push through the hardest difficulties.
Another key theme is nostalgia, not just for the games of the past but for the era in which they were played. The game’s 16-bit aesthetic, chiptune-inspired soundtrack, and arcade-like structure are all love letters to a time when games were simpler in design but often more demanding in execution. However, this nostalgia is a double-edged sword. While it resonates with older players, it can feel alienating to those who didn’t grow up with these titles.
Characters and World-Building
The characters in Cast of the Seven Godsends are archetypal, drawing heavily from fantasy tropes. Kandar is the stoic warrior, Zaraaima the malevolent overlord, and the seven gods a pantheon of elemental deities. The game’s enemies are equally generic, ranging from skeletons and beast-men to trenchcoat-clad hitmen and wind-up toys. While the enemy designs are varied, they lack originality, often feeling like pastiches of creatures from Ghosts ‘n Goblins and other classic titles.
The world-building is similarly underdeveloped. The six worlds Kandar traverses—dark woods, slimy swamps, infernal volcanoes, misty towns, snowy cliffs, and golden cities—are visually distinct but lack depth. There’s little lore to explain the setting or the conflict, leaving players to fill in the gaps with their imagination. This minimalist approach to world-building is in keeping with the game’s arcade roots, but it does little to immerse players in the experience.
Gameplay Mechanics & Systems
Core Gameplay Loop
At its heart, Cast of the Seven Godsends is a run-and-gun platformer with a heavy emphasis on combat. Players guide Kandar through a series of side-scrolling levels, battling waves of enemies, navigating environmental hazards, and facing off against mid-level and end-level bosses. The game’s structure is linear, with each level culminating in a boss fight that must be overcome to progress.
The core gameplay loop is straightforward:
1. Traverse the level, avoiding traps and environmental hazards.
2. Defeat enemies, collecting power-ups and weapons.
3. Find and equip armor, which grants access to elemental spells.
4. Defeat the boss, unlocking the next level.
This loop is repetitive but satisfying when the game’s mechanics click. However, the lack of variety in level design and the randomness of power-up spawns can make the experience feel tedious, especially on higher difficulties.
Combat and Weapon Systems
Combat is the cornerstone of Cast of the Seven Godsends, and it’s here that the game shines—and stumbles. Kandar has access to five basic weapons:
– Hammer: A slow but powerful melee weapon.
– Sword: A balanced melee weapon with moderate speed and damage.
– Axe: A fast melee weapon with lower damage.
– Bow: A ranged weapon with limited ammo.
– Staff: A magical weapon that enhances spellcasting.
Each weapon can be modified by equipping one of the seven elemental armors, which transform Kandar’s attacks into elemental spells. For example, the Ice Armor turns hammers into giant ice balls, while the Fire Armor allows the staff to shoot fireballs. These combinations result in 35 unique spells, each with its own strengths and weaknesses.
The combat system is deep on paper, but in practice, it’s often reduced to button-mashing. The game’s difficulty encourages players to spam attacks rather than strategize, and the randomness of weapon drops means that players are often forced to use suboptimal loadouts. The lack of a reliable way to switch between weapons mid-combat further exacerbates this issue, making the game feel less like a tactical challenge and more like a test of endurance.
Armor and Spell Mechanics
The seven armors are the game’s most innovative feature, offering a variety of abilities that can drastically alter gameplay. Each armor is tied to an elemental affinity:
– Fire: Grants fiery attacks and enhanced melee damage.
– Ice: Slows enemies and freezes them in place.
– Lightning: Chains attacks between enemies.
– Earth: Provides defensive buffs and area-of-effect attacks.
– Wind: Increases mobility and allows for aerial combat.
– Light: Heals Kandar and buffs allies.
– Dark: Drains enemy health and debilitate foes.
To unlock an armor’s full potential, players must find an orb hidden within the level. Once obtained, the orb allows Kandar to cycle through the armor’s spells by holding the attack button, similar to the green armor in Super Ghouls ‘n Ghosts. This mechanic adds a layer of depth to the combat, but it’s often overshadowed by the game’s punishing difficulty and inconsistent power-up spawns.
Boss Fights and Difficulty
Boss fights are a highlight of Cast of the Seven Godsends, offering some of the game’s most challenging and rewarding moments. Each of the six worlds features a mid-level and end-level boss, with a total of 12 unique encounters. These bosses are massive, visually impressive, and often require precise timing and strategy to defeat.
However, the game’s difficulty curve is inconsistent. Some bosses are fair but challenging, while others feel cheap, relying on overwhelming damage output or unpredictable attack patterns. The lack of checkpoints before boss fights is particularly frustrating, as dying forces players to replay large sections of the level, often without the benefit of their previously equipped armor.
The game offers four difficulty levels—Easy, Normal, Hard, and Insane—but the jump between Easy and Normal is extreme. Easy mode is almost trivial, while Normal mode is punishing, with enemies dealing massive damage and spawning in overwhelming numbers. This lack of a middle ground makes the game inaccessible to casual players while frustrating even veteran platformer fans.
Progression and Replayability
Cast of the Seven Godsends offers limited progression systems. Players can unlock achievements and collect hidden items, but there’s no meaningful character growth or permanent upgrades. The game’s replayability is tied to its multiple endings and the challenge of mastering each difficulty level, but the lack of substantial unlockables or New Game+ modes limits its long-term appeal.
The game’s art gallery, which unlocks concept art and character designs, is a nice touch for fans of the visual style, but it does little to incentivize multiple playthroughs. Ultimately, Cast of the Seven Godsends is a game best experienced in short bursts, with its appeal fading after the initial challenge is overcome.
World-Building, Art & Sound
Visual Design: A Love Letter to the 16-Bit Era
Cast of the Seven Godsends’ visual design is its strongest asset. The game’s hand-drawn, 16-bit-inspired graphics are a clear homage to the SNES era, with vibrant colors, detailed sprites, and fluid animations. The character designs, while derivative, are visually appealing, with Kandar’s blue hair and armored forms standing out against the game’s varied backdrops.
The six worlds are visually distinct, each with its own color palette and environmental themes. The dark woods are moody and atmospheric, the infernal volcanoes are bathed in fiery hues, and the golden cities gleam with opulence. However, the backgrounds can sometimes be too busy, making it difficult to track projectiles and enemies during chaotic combat sequences.
The game’s art direction is complemented by its animations, which are smooth and expressive. Kandar’s movements are fluid, and the enemy designs, while unoriginal, are animated with care. The boss designs are particularly impressive, with massive, screen-filling sprites that evoke the grandeur of classic arcade bosses.
Sound Design and Music
The soundtrack of Cast of the Seven Godsends is a mixed bag. The game features 15 original symphonic tracks, which blend orchestral and chiptune elements to create a sound that is both nostalgic and modern. Some tracks, like the haunting guitar melody from the frozen area, stand out as memorable, but much of the soundtrack is forgettable, failing to match the grandeur of the game’s visuals.
The sound effects are similarly uneven. The clangs of Kandar’s weapons and the roars of the bosses are satisfying, but the lack of voice acting and the sparse use of ambient sound make the game feel quiet and hollow at times. The absence of a dynamic soundtrack—music that changes based on the player’s actions or the intensity of the combat—further detracts from the immersion.
Atmosphere and Immersion
Cast of the Seven Godsends struggles to create a cohesive atmosphere. The game’s visuals are striking, but the lack of narrative depth and the sparse sound design make it difficult to become fully immersed in the world. The levels, while visually distinct, feel disconnected, with little to tie them together beyond the overarching quest to rescue Kandar’s son.
The game’s tone is similarly inconsistent. At times, it embraces the campy, over-the-top aesthetic of classic arcade games, with exaggerated enemy designs and bombastic boss fights. At other times, it attempts to be more serious, with moody environments and a somber storyline. This tonal whiplash makes it difficult to get a sense of the game’s identity, leaving players with a experience that feels disjointed.
Reception & Legacy
Critical Reception: A Divisive Experience
Cast of the Seven Godsends received mixed reviews upon release, with critics praising its visuals and homage to classic platformers while criticizing its punishing difficulty and lack of innovation. The game holds a Moby Score of 6.1 and a Metacritic score of 53%, placing it firmly in the “average” category.
Positive Aspects Highlighted by Critics:
– Visual Design: The hand-drawn, 16-bit-inspired graphics were widely praised for their vibrancy and detail.
– Boss Fights: The game’s boss encounters were noted as challenging and visually impressive.
– Nostalgia Factor: Critics appreciated the game’s earnest homage to classic arcade platformers.
Negative Aspects Highlighted by Critics:
– Difficulty: The game’s punishing difficulty curve and inconsistent enemy spawns were frequently cited as frustrating.
– Lack of Innovation: Many critics felt that the game relied too heavily on its inspirations, offering little in the way of new mechanics or ideas.
– Technical Issues: Frame rate drops and performance issues, particularly in the PC version, were common complaints.
Notable Reviews:
– Nintendo Life (5/10): “Cast of the Seven Godsends is an old-school homage that sadly falls short of delivering a completing experience that lives up to the seven godsends mechanic.”
– TheSixthAxis (4/10): “Cast of the Seven Godsends will find its audience among those wanting that Ghouls n’ Ghosts experience, but in its current state it is largely unplayable thanks to the frame-rate working against you all the time.”
– GamingTrend (70/100): “Cast of the Seven Godsends is a nice homage back to 2D arcade platformers. The story isn’t that interesting, but the simplistic gameplay makes up for that.”
Player Reception: A Niche Appeal
Player reception was similarly mixed, with the game earning a 3.8/5 on MobyGames and a “Mixed” rating on Steam. Players who enjoyed the game praised its challenging gameplay and retro aesthetic, while detractors criticized its frustrating difficulty and lack of polish.
Common Player Praise:
– Retro Charm: Fans of classic platformers appreciated the game’s faithful recreation of arcade-era mechanics.
– Boss Battles: The game’s boss fights were highlighted as standout moments.
– Visuals: The hand-drawn graphics and animations were frequently praised.
Common Player Criticisms:
– Unfair Difficulty: Many players felt that the game’s difficulty was unfair, with cheap enemy spawns and punishing checkpoints.
– Repetitive Gameplay: The lack of variety in level design and enemy types made the game feel tedious.
– Technical Issues: Performance problems, particularly on PC, were a common complaint.
Legacy and Influence
Cast of the Seven Godsends has had a minimal impact on the gaming industry. While it found a small but dedicated fanbase among retro enthusiasts, it failed to make a significant splash in the broader market. The game’s legacy is one of a well-intentioned but flawed homage, a title that captured the spirit of its inspirations but struggled to stand on its own merits.
The game’s influence can be seen in the continued popularity of retro-inspired platformers, but it has not spawned any direct sequels or spiritual successors. Raven Travel Studios has not released any major titles since Cast of the Seven Godsends, though the team’s passion for classic gaming is evident in their work.
Conclusion: A Flawed but Earnest Homage
Cast of the Seven Godsends is a game that wears its heart on its sleeve. It’s a love letter to the arcade platformers of yesteryear, a title that embraces the punishing difficulty and quirky charm of its inspirations. For players who grew up with Ghosts ‘n Goblins and Ghouls ‘n Ghosts, there’s a certain nostalgia in its design, a reminder of a time when games were simpler in structure but often more demanding in execution.
However, Cast of the Seven Godsends is also a victim of its own ambition. Its punishing difficulty, inconsistent enemy spawns, and lack of innovation make it a frustrating experience for all but the most dedicated retro enthusiasts. The game’s visuals and boss fights are standout features, but they’re not enough to overcome the fundamental flaws in its design.
Final Verdict:
Cast of the Seven Godsends is a niche title, one that will appeal to hardcore fans of classic platformers but alienate casual players and even some veterans of the genre. It’s a game that’s easy to admire for its passion and earnestness but difficult to love for its execution. For those willing to endure its frustrations, there’s a rewarding experience to be found, but for most, it will remain a curiosity—a flawed but fascinating artifact of retro gaming’s enduring appeal.
Score: 6/10 – A Flawed Gem for Retro Enthusiasts