- Release Year: 2024
- Platforms: Windows Apps, Windows
- Publisher: Hooded Horse Inc.
- Developer: Digital Sun Games
- Genre: Simulation, Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Base building, City building, Combat, construction simulation, Day, Exploration, Map editor, night cycle, Procedural generation, Real-time strategy, Resource Management
- Setting: Post-apocalyptic
- Average Score: 88/100

Description
Cataclismo is a fortress-building strategy game set in a post-apocalyptic world where players lead the last human survivors against relentless waves of creatures called the Horrors. Players must construct and customize fortifications brick by brick, manage resources, and strategically deploy units to defend settlements during nightly attacks. The game features a modular building system, a single-player campaign, skirmish and challenge modes, and a map editor for creating and sharing custom content.
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Cataclismo Reviews & Reception
pcgamer.com : Exceptional building mechanics support a game that sometimes feels like a chore.
metacritic.com (82/100): A game that puts your creativity through the ultimate test – against a rampaging horde of otherworldly horrors.
gamesradar.com : Cataclismo needs a little more time in the oven to really polish up its systems, but it has great bones and Early Access will probably do it a ton of favors.
game8.co (94/100): Cataclismo may be labeled as early-access, but in terms of quality, it already stands tall above many fully-released titles.
thisweekinvideogames.com : This is a remarkably well-designed game that, as cheesy as it sounds, took me back to my childhood.
Cataclismo Cheats & Codes
PC (Cheat Happens Trainer)
Press F1 at main menu to activate the trainer. Listen for ‘Trainer Activated’. Press desired hotkey.
| Code | Effect |
|---|---|
| NumPad1 | Unlimited Health |
| NumPad2 | Unlimited Resources |
| NumPad3 | Developer Cheats Unlimited Resources |
| NumPad4 | Super Move Speed |
| NumPad5 | Weak Enemies |
| NumPad6 | Slow Motion Enemies |
| NumPad7 | Game Speed |
PC (PLITCH)
Download and install PLITCH. Start Cataclismo and use the PLITCH cheats.
| Code | Effect |
|---|---|
| Take x100 Damage | Player takes 100x damage |
| Deal x0.25 Damage | Player deals 0.25x damage |
| Godmode | Invincibility |
| Unlimited Resources | Infinite resources |
PC (WeMod)
Download WeMod, open Cataclismo in WeMod, and toggle mods.
| Code | Effect |
|---|---|
| [Iris] Infinite Health | Iris has infinite health |
| [Units] Infinite Health | All units have infinite health |
| [Buildings] Infinite Health | All buildings have infinite health |
| Fast Attack Speed | Increases attack speed |
| One-Hit Kills | Enemies die in one hit |
| Set Damage Multiplier | Adjusts damage output |
| Set Oxygen | Sets oxygen level |
| Set Wood | Sets wood amount |
| Set Stone | Sets stone amount |
| Set Minerals | Sets minerals amount |
| Add Mistfuel | Adds mistfuel |
| Add Citizen | Adds citizens |
| Add Military | Adds military units |
| Instant Buildings | Buildings are constructed instantly |
| Unlimited Resources | Infinite resources |
| Set Knowledge | Sets knowledge points |
PC (FearLess Cheat Engine)
Use Cheat Engine with the provided table for Cataclismo.
| Code | Effect |
|---|---|
| Unlimited Unit Health | Units have infinite health |
| Unlimited Structure Health | Structures have infinite health |
| One Hit Kill | Enemies die in one hit |
| Unlimited Inventory | Infinite inventory items |
| Instant Construction | Buildings are constructed instantly |
| Instant Research | Research is completed instantly |
| Ignore Resource Requirements | No resources needed for actions |
| Increase Game Speed | Increases game speed |
| Decrease Game Speed | Decreases game speed |
| Reset Game Speed | Resets game speed to default |
| Game Speed Multiplier | Adjusts game speed multiplier |
Cataclismo: A Monumental Fusion of Strategy, Survival, and Storytelling
Introduction
In the crowded landscape of real-time strategy (RTS) and tower defense games, Cataclismo emerges as a breathtaking anomaly—a game that defies genre conventions while paying homage to the classics. Developed by Digital Sun, the studio behind Moonlighter and The Mageseeker: A League of Legends Story, and published by Hooded Horse, Cataclismo is a fortress-building survival game that blends the tactile joy of LEGO-like construction with the desperate tension of defending humanity’s last bastion against an unrelenting horde. Released in early access on July 22, 2024, and fully launched on March 20, 2025, the game has already carved out a niche for itself, earning critical acclaim and a devoted fanbase.
This review will dissect Cataclismo in exhaustive detail, exploring its development history, narrative depth, gameplay mechanics, artistic vision, and lasting impact on the strategy genre. By the end, it will be clear why Cataclismo is not just another RTS—it is a masterclass in emergent gameplay, atmospheric storytelling, and player-driven creativity.
Development History & Context
The Studio Behind the Vision
Digital Sun, a Spanish indie studio founded in 2015, has built a reputation for crafting games that blend accessibility with depth. Their debut title, Moonlighter (2018), was a charming action-RPG with shopkeeping mechanics, while The Mageseeker: A League of Legends Story (2023) showcased their ability to weave narrative into action gameplay. Cataclismo, however, represents their most ambitious project to date—a departure from their previous works in both scope and genre.
The game’s creative direction was helmed by Vicent Ramírez Luzón, who also served as the narrative and design director, ensuring a cohesive vision across all aspects of the game. Art direction fell to David Aguado Aparicio, whose work on Moonlighter had already demonstrated a knack for blending whimsy with melancholy. The team’s collective passion for RTS classics like Age of Empires II, Warcraft III: Reign of Chaos, and They Are Billions is evident in Cataclismo’s DNA, but the game’s true innovation lies in its building mechanics, inspired by the tactile joy of LEGO.
The LEGO Inspiration and Early Access Journey
The idea for Cataclismo germinated from a simple question: What if you could build a fortress brick by brick in an RTS? The team at Digital Sun wanted to capture the creativity and satisfaction of constructing something tangible, where every block placed had both aesthetic and strategic consequences. This led to a modular building system where players could mix and match over 100 different pieces, each with its own rules for stability, material properties, and structural integrity.
The game entered Steam Early Access on July 22, 2024, following a successful Kickstarter campaign in October 2023 that met its funding goal in just one week. Early Access was a crucial phase for Cataclismo, allowing the developers to refine the game’s mechanics based on player feedback. Key improvements during this period included:
– Blueprint System: Players could save and share custom fortress designs via Steam Workshop.
– Rebuild Tool: A godsend for repairing damaged structures without manually replacing every block.
– Time Anchor Mechanic: A lore-friendly save system that allowed players to rewind time to a previous state, mitigating frustration from failed defenses.
– Quality-of-Life Updates: Such as drag-and-drop recycling of blocks and improved UI navigation.
The full release on March 20, 2025, introduced a complete single-player campaign, additional game modes (Skirmish, Endless, and Sandbox), and a fully fleshed-out narrative. The transition from Early Access to 1.0 was seamless, with the final product feeling like a natural evolution rather than a rushed completion.
The Gaming Landscape at Launch
Cataclismo arrived at a time when the RTS genre was experiencing a renaissance, thanks in part to games like Manor Lords and Against the Storm, both published by Hooded Horse. However, Cataclismo stood out by focusing on defense rather than expansion, offering a more intimate and desperate experience. Its post-apocalyptic setting, inspired by Dark Souls and the works of Caspar David Friedrich, also set it apart from the medieval or fantasy tropes common in the genre.
The game’s unique blend of genres—RTS, tower defense, city builder, and survival—made it difficult to categorize but easy to appreciate. It appealed not only to strategy veterans but also to players who enjoyed creative building games like Minecraft or Fortnite Creative. This broad appeal, combined with its polished presentation, helped Cataclismo find an audience in a competitive market.
Narrative & Thematic Deep Dive
The World of Cataclismo: A Tale of Hubris and Survival
Cataclismo is set in a world ravaged by a magical catastrophe known as the Cataclismo, an event that shattered civilization and blanketed the land in a toxic mist. This mist, known simply as the Mist, transforms living beings into grotesque creatures called the Horrors—twisted amalgamations of human, animal, and something far more sinister. The last remnants of humanity have taken refuge in Ciudad Hogar (Home City), a fortress perched atop a mountain, where they cling to survival under the leadership of a mystical sect centered around the Perlas, heavenly orbs that once granted humanity prosperity.
The protagonist, Iris, is a young woman born with a Perla embedded in her chest, marking her as both a savior and an outcast. As the game’s overseer, Iris is tasked with leading expeditions into the mist-shrouded ruins of the old world, seeking answers to the Cataclismo’s origins and a way to reverse its effects. Her journey is one of discovery, not just of the world’s lost history but of her own identity.
Themes: Desperation, Creativity, and the Weight of History
Cataclismo is a game about survival, but it is also a meditation on the cyclical nature of civilization. The Horrors are not mindless monsters; they are the remnants of a once-great people, their humanity warped by the same forces that once granted them power. This duality is reflected in the game’s mechanics, where players must use the ruins of the old world—crumbling walls, broken towers—to build their defenses. The past is both a resource and a burden, a reminder of what was lost and what must be reclaimed.
The game’s narrative is delivered through a combination of 2D cinematic vignettes, environmental storytelling, and in-game dialogue. The art style of these vignettes, inspired by Romantic paintings and the works of Mike Mignola (Hellboy), evokes a sense of melancholic beauty. The voice acting, though minimal, is effective, with Iris’s soft-spoken determination serving as a counterpoint to the game’s grim setting.
Characters and Dialogue: A Story of Quiet Resolve
Iris is the emotional core of Cataclismo. Unlike the brash heroes of many RTS games, she is introspective and methodical, a scholar turned leader by necessity. Her dialogue reflects this, often pondering the ethical implications of her actions or the weight of the past. The supporting cast, including the leaders of Ciudad Hogar and the survivors she encounters on her expeditions, are similarly well-written, each with their own motivations and regrets.
The Horrors, while not capable of speech, are hauntingly expressive. Their moans and shrieks, combined with their grotesque designs, make them more than mere obstacles—they are tragic figures, victims of the same catastrophe that Iris seeks to undo. This thematic depth elevates Cataclismo beyond a simple survival game, imbuing every battle with a sense of poignant desperation.
Gameplay Mechanics & Systems
Core Gameplay Loop: Build, Defend, Repeat
Cataclismo’s gameplay is divided into two distinct phases: daytime and nighttime.
- Daytime: Players explore the map, gather resources (wood, stone, minerals), construct buildings, and train units. This phase is a blend of city-building and resource management, with a strong emphasis on preparation. The modular building system allows for near-infinite creativity, but players must also consider structural integrity—walls that are too tall or poorly supported will collapse under their own weight.
- Nighttime: The Horrors emerge from the mist, attacking in waves that grow increasingly ferocious. Players must defend their citadel using a combination of static defenses (walls, traps, cannons) and active units (archers, bomb throwers, melee troops). The physics-based destruction system means that walls can crumble spectacularly, burying friend and foe alike.
This cycle of preparation and survival creates a tense, rhythmic gameplay experience. The daytime is a time of hope and creativity, while the nighttime is a test of endurance and adaptability.
Building Mechanics: The Joy of Brick-by-Brick Construction
The heart of Cataclismo is its building system, which is both intuitive and deeply complex. Players can construct walls, towers, and other structures using individual blocks, each with its own properties:
– Stone: Sturdy and durable, ideal for tall walls but heavy and slow to build.
– Wood: Lightweight and flexible, perfect for scaffolding and temporary structures but vulnerable to fire and Horrors.
– Decorations: Banners, merlons, and other embellishments that not only enhance aesthetics but also provide gameplay buffs (e.g., increased range for archers, improved durability for walls).
The game’s physics engine ensures that every block matters. Walls must be properly supported, or they will collapse. Stairs and platforms are necessary to allow units to reach higher elevations, adding a layer of logistical challenge. The ability to pause time during construction is a godsend, allowing players to experiment without the pressure of an impending attack.
Combat and Unit Management: Strategy in the Face of Chaos
Combat in Cataclismo is a mix of automated and manual control. Units will attack nearby enemies automatically, but players can issue orders to focus fire, retreat, or reposition. Iris herself is a powerful “hero” unit, capable of casting spells that can turn the tide of battle. Her abilities, unlocked via a skill tree, include:
– Time Anchor: Rewind time to a previous state, allowing players to undo mistakes (a lore-friendly save system).
– Defensive Spells: Shields, healing, and crowd control to protect units.
– Offensive Spells: Area-of-effect attacks to thin out Horrors.
The Horrors come in a variety of types, each with unique behaviors and weaknesses:
– Basic Horrors: Fast but weak, easily dispatched by archers.
– Armored Horrors: Slow but resilient, requiring bomb throwers or cannons to take down.
– Flying Horrors: Bypass walls, forcing players to use anti-air units or traps.
– Boss Horrors: Massive, screen-filling beasts that require coordinated attacks to defeat.
The variety of enemies ensures that no two nights are the same, forcing players to adapt their strategies constantly.
Progression and Technology: Unlocking the Tools of Survival
Cataclismo features a deep tech tree that allows players to unlock new units, buildings, and abilities. Research is conducted during the daytime, using resources gathered from the map. Key technologies include:
– Advanced Walls: Reinforced stone, fire-resistant wood, and other upgrades.
– Traps: Spikes, poison cauldrons, and other defensive measures.
– Units: New troop types, such as cannoneers and elite archers.
– Iris’s Abilities: Spells and passive buffs that enhance her effectiveness in battle.
The tech tree is well-balanced, offering multiple paths to victory. Players can focus on defensive structures, offensive units, or a mix of both, depending on their playstyle.
Game Modes: Campaign, Skirmish, Endless, and Sandbox
Cataclismo offers several game modes to cater to different playstyles:
– Campaign: A narrative-driven experience following Iris’s journey, featuring handcrafted maps and story missions.
– Skirmish: Player-created or developer-designed maps with customizable difficulty and objectives.
– Endless: A procedurally generated survival mode where players must hold out against increasingly difficult waves of Horrors.
– Sandbox: A creative mode with unlimited resources, allowing players to build and experiment without pressure.
The inclusion of a map editor and Steam Workshop support ensures that Cataclismo has near-infinite replayability, with players able to share their custom maps and fortress designs with the community.
World-Building, Art & Sound
A World Shrouded in Mist and Mystery
Cataclismo’s setting is a masterclass in atmospheric world-building. The game’s post-apocalyptic landscape is rendered in a stylized, almost painterly fashion, with a color palette dominated by muted blues, grays, and blacks. The Mist, a ever-present threat, swirls ominously around the edges of the map, its tendrils creeping closer as night falls.
The ruins of the old world are scattered throughout the environment, serving as both obstacles and inspiration. Crumbling towers, broken bridges, and abandoned settlements hint at a once-great civilization, now reduced to rubble. The game’s art direction, inspired by Romantic paintings and Studio Ghibli’s whimsical melancholy, creates a sense of haunting beauty—every location feels like a lost masterpiece, waiting to be rediscovered.
Sound Design: The Symphony of Survival
The audio design in Cataclismo is understated but effective. The game’s soundtrack, composed of plucky strings and ambient hums, evokes a sense of quiet desperation. The lack of bombastic orchestral scores is a deliberate choice, reinforcing the game’s themes of isolation and resilience. The sound of blocks clicking into place during construction is oddly satisfying, while the Horrors’ guttural moans and the crunch of collapsing walls add to the tension.
Voice acting is sparse but well-executed, with Iris’s soft-spoken narration serving as a guiding light through the game’s darker moments. The absence of constant chatter from units is a refreshing change from other RTS games, allowing the player to focus on the strategic and emotional weight of each decision.
Reception & Legacy
Critical and Commercial Reception
Cataclismo was met with widespread acclaim upon its full release, earning an 84% average critic score on MobyGames and an 82 Metacritic score. Reviewers praised the game’s innovative building mechanics, atmospheric storytelling, and polished presentation. Key highlights from reviews include:
– GINX (90%): “A game that puts your creativity through the ultimate test—against a rampaging horde of otherworldly horrors.”
– Try Hard Guides (90%): “An excellent tower defense title, providing some classic horde-defense gameplay with an incredibly unique building mechanic as a twist.”
– PC Gamer (79%): “Exceptional building mechanics support a game that sometimes feels like a chore.”
– Game8 (94%): “A wonder to rival any monument… Its gameplay is wildly imaginative, and its story is equally so.”
The game’s Early Access phase was equally well-received, with critics noting its strong foundation and potential for growth. GamesRadar+ called it “a great skeleton that doesn’t quite resolve into the gripping, ‘one more turn’ gameplay that others in its genres are known for, and that’s ok. It’s doing something that no one has really accomplished before.”
Commercially, Cataclismo was a success, selling over 250,000 copies within its first year. Its inclusion in Xbox Game Pass and PC Game Pass further expanded its reach, introducing the game to a broader audience.
Influence and Legacy
Cataclismo’s impact on the RTS genre is already evident. Its modular building system has inspired other developers to experiment with more tactile construction mechanics, while its blend of narrative and gameplay has set a new standard for storytelling in strategy games. The game’s success has also cemented Digital Sun’s reputation as a studio capable of innovating within established genres.
Looking ahead, Cataclismo’s legacy will likely be defined by its community. The Steam Workshop is already filled with custom maps and fortress designs, and the game’s modding potential ensures that it will remain relevant for years to come. Whether through official updates or player-created content, Cataclismo is poised to become a cornerstone of the modern RTS landscape.
Conclusion: A Masterpiece of Strategy and Survival
Cataclismo is more than just a game—it is an experience. It is a testament to the power of creativity in the face of adversity, a celebration of the joy of building something tangible, and a haunting reminder of the fragility of civilization. With its innovative mechanics, atmospheric storytelling, and polished presentation, Cataclismo stands as one of the most compelling strategy games of the decade.
Final Verdict: 9.5/10 – A Monumental Achievement
Cataclismo is not just a great RTS—it is a great game, period. Its blend of genres, its emphasis on player creativity, and its emotional depth make it a standout title that will be remembered for years to come. Whether you are a strategy veteran or a casual builder, Cataclismo offers something truly special: the chance to create, to defend, and to survive in a world that is as beautiful as it is brutal.
For those who dare to take up the challenge, Cataclismo is an unforgettable journey—one brick, one battle, and one breath at a time.