- Release Year: 2007
- Platforms: Windows
- Publisher: Xing Interactive, Inc.
- Developer: GameFun4u
- Genre: Simulation, Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: City building, construction simulation
- Setting: Prehistoric

Description
Caveman Survival is a city-building simulation game set in the prehistoric era, released in October 2007 for Windows. Players must manage resources, construct buildings, and keep their cavemen safe and healthy while advancing through stages of primitive technology. The game features a free camera perspective and real-time gameplay, allowing players to assign roles and tasks to cavemen using a point-and-select interface.
Caveman Survival Reviews & Reception
reddit.com : I find this game to be really underrated. it is a fund caveman survival game with an interesting and mysterious story.
Caveman Survival Cheats & Codes
Caveman HD (Mobile)
Enter the numerical code to unlock/skip to the corresponding level.
| Code | Effect |
|---|---|
| 35801 | TRAINER: DIG! |
| 55256 | TRAINER: FLOAT OR SPLAT! |
| 53930 | TRAINER: GUIDE THEM HOME |
| 41622 | TRAINER: MINE AND CLIMB |
| 61867 | TRAINER: BASH THROUGH |
| 47508 | TRAINER: BLOCK AND BLOW |
| 55763 | TRAINER: BUILD OVER THE STEP |
| 43225 | NOW YOU ARE ON YOUR OWN |
| 43698 | YOU BETTER BE QUICK FOR THIS |
| 49327 | TOO HIGH UP? SOFTEN THE FALL |
| 37078 | YOUR FIRST REAL CHALLENGE |
| 62352 | BE PATIENT ON THIS ONE |
| 53213 | WE ALL FALL DOWN |
| 56457 | RECTANGULAR MADNESS |
| 37589 | THE LONG WAY HOME |
| 48637 | DON’T DO ANYTHING TOO HASTY |
| 38067 | FOLLOW THE LEADER |
| 49333 | MIND THE GAP |
| 47320 | GOOD NIGHT – NEANDERTHAL |
| 64438 | YOU CAN DO IT |
| 39839 | WORKING AT THE FOUNDRY |
| 36744 | RAINBOW ISLAND |
| 62708 | FIND YOUR WAY HOME |
| 47575 | WATCH OUT FOR THAT LEDGE |
| 51147 | STICKY ICKY BEES WAX |
| 43482 | TALE OF BUILDERS |
| 61914 | PIECE OF CAKE |
| 60039 | IF ONLY THEY COULD FLY |
| 60155 | UP UP AND AWAY |
| 34787 | INTESTINAL HIP-HOP |
| 48364 | THIS SHOULD BE A NO-BRAINER |
| 42644 | WE ALL FALL DOWN II |
| 57320 | A LADDER WOULD BE HANDY |
| 53158 | YOU’LL FIGURE IT OUT |
| 48609 | ESCAPE THE BEE HIVE |
| 54203 | ACROSS THE ABYSS |
| 40410 | MAYAN TRIBUTE |
| 58864 | CAVEMAN SANCTUARY IN SIGHT |
| 49841 | NOTHING LIKE A FULL MOON |
| 54233 | HOME IS UP THERE |
| 43745 | HIDDEN IN THE ATTIC |
| 45276 | PIT OF DEATH |
| 35005 | RISE AND FALL |
| 50055 | WANDERING IS FOR NOMADS |
| 34447 | DIG – THE SUICIDAL WAY |
| 52974 | NOT SO SIMPLE THIS TIME |
| 52355 | TIMING IS CRITICAL HERE |
| 57841 | THERE IS ONLY ONE WAY HOME |
| 43463 | RETURN TO SENDER |
| 54753 | UP AND OVER |
| 52940 | KAMIKAZE’S IN ACTION |
| 55287 | TURN AROUND – THAT WAY! |
| 46569 | OVER THE OTHER SIDE |
| 39656 | WALK THE TIGHTROPE |
| 48560 | SYNCHRONIZED CAVEMEN |
| 43746 | DO YOU HAVE A PLAN? |
| 42995 | DEVILS CHAMBERS |
| 50823 | THERE’S A PENGUIN OUT THERE |
| 36003 | ITSY BITSY SPIDER |
| 40076 | THE CRANKSHAFT |
| 61416 | TREK OF A LIFETIME |
| 51924 | GRAND CANYON |
| 62198 | TO THE DUNGEON HIDEOUT |
| 63213 | TREE STAIRCASE |
| 48358 | BEHIND BARS |
| 40445 | EASY WHEN YOU KNOW HOW |
| 56017 | BOULDER BASH |
| 38637 | THE WONDERS OF THE WEB |
| 38318 | PRESERVERENCE |
| 39562 | WELCOME TO THE DUNGEON |
| 34517 | ASCENDING PILLARS |
| 46767 | BUILDING ON THE EDGE |
| 42158 | HOW DO I GET UP? |
| 50913 | LOST SOMETHING? |
| 51909 | MOONLIGHT SHADOW |
| 51595 | A LONG WAY DOWN |
| 38048 | TAKE ONE FOR THE TEAM |
| 53928 | ALL WORK AND NO PLAY |
| 40356 | AND THEY GO BOOM! |
| 42478 | TAKE A RUNNING JUMP |
| 47539 | THE CLOCK IS TICKING |
| 59846 | STEP THIS WAY |
| 58599 | KING OF THE CASTLE |
| 63223 | FROZEN FOSSILS |
| 37070 | EXPLOSIVE SHENANIGANS |
| 38873 | BOWEL DELEMMA |
| 65021 | WORK YOUR WAY BACK |
| 53919 | THE BEE’S KNEES |
| 49821 | CALL THE BOMB SQUAD |
| 42717 | WE ALL FALL DOWN III |
| 49338 | THE STONE CANYON |
| 57218 | THE LOST CHASM |
| 39097 | IT’S ALL ABOUT TIMING |
| 65253 | HOLD OUT FOR HONEY |
| 56555 | AVOID THE LEDGE |
| 65271 | ONE WAY OR ANOTHER |
| 53654 | POLES APART |
| 57753 | LAST HOME IS A ROTTEN EGG! |
| 48558 | OH NO! HURRY UP! |
| 45701 | PILLARS OF HERCULES |
| 47509 | WE ALL FALL DOWN IV |
| 55483 | THE FAR SIDE |
| 55940 | THE GREAT CAVEMAN CAPER |
| 44013 | STEPPING STONES |
| 57557 | KEEP THEM AT BAY! |
| 63464 | NOT A SECOND TO SPARE! |
| 33523 | OVER THE DITCH |
| 56800 | BETTER WATCH THE CLOCK! |
| 56307 | TIME TO GET UP! |
| 40093 | MISSION IMPOSSIBLE |
| 36523 | WITHOUT A SCRATCH |
| 63712 | DANGLING PLATFORMS |
| 57810 | ARE YOU GOING UP? |
| 57748 | ALL OR NOTHING |
| 50614 | HAVE A NICE DAY! |
| 63954 | REMNANTS OF |
Caveman Games (NES)
Enter the codes using an Action Replay or Game Genie device/emulator.
| Code | Effect |
|---|---|
| 0656:00 | Fake Character Modifier P1 |
| 0566:FF | P1 Floats Forward In Dino Race |
| 0277:34 | Infinite Energy (Clubbing event) |
| 0273:0F | Maximum swing speed in Mate Toss event |
| 02EF:07 | Maximum angle in Mate Toss event |
| 04D9:FF | Maximum running speed in Dino Vault event |
| 049D:09 | Maximum Speed in Dino Race event |
| 04DD:FF | Can’t get knocked silly in Fire Start event |
Caveman Survival: Review
Introduction
In the dense jungle of city-building simulations, Caveman Survival (2007) stands as a forgotten relic—a rough-hewn gem that ambitiously melds prehistoric survival with tribal management. Developed by the obscure Dutch studio GameFun4u and published by Xing Interactive, this Windows-exclusive title arrived during a renaissance of indie experimentation, only to fade into obscurity. Yet, for those who brave its primitive UI and idiosyncratic systems, Caveman Survival offers a compelling thesis: civilization’s earliest struggles—hunger, predators, and technological innovation—are just as gripping as any modern empire-building saga.
Development History & Context
The Studio & Vision
GameFun4u, a small team led by designer Benjamin Aeilkema, aimed to create a “prehistoric Age of Empires,” blending resource management with survival mechanics. Aeilkema’s vision was rooted in authenticity: players would guide a tribe through eras of early human advancement, from basic toolmaking to rudimentary agriculture. The studio’s limited budget necessitated reliance on free assets, including Kevin MacLeod’s royalty-free music, but also fostered creative solutions like repurposed 3D models from The3DZone.
Technological Constraints
Built during the twilight of Windows XP, Caveman Survival utilized a stripped-down engine prioritizing accessibility over graphical fidelity. Its isometric perspective and free-roaming camera were modest even for 2007, but functional. The lack of procedural generation meant handcrafted maps, a double-edged sword that limited replayability but allowed deliberate environmental storytelling.
Gaming Landscape
In 2007, the industry was dominated by AAA titles like Bioshock and Mass Effect, while indie games were still niche. Caveman Survival quietly joined a wave of experimental strategy games (Dwarf Fortress, Banished) that emphasized systemic depth over polish. Its prehistoric setting was novel but risked obscurity amid franchises like Far Cry Primal (still years away) and the caveman-themed platformers of the ’90s (Joe & Mac, Bonk’s Adventure).
Narrative & Thematic Deep Dive
Plot & Characters
Caveman Survival eschews conventional narrative for emergent storytelling. Players name their tribe and designate roles (hunters, builders, shamans), but individual cavemen lack personalities, defined instead by their survival needs—hunger, health, and morale. The closest thing to a “story” is the gradual unlocking of technologies (fire, pottery, early metallurgy), mirroring humanity’s ascent from scavengers to innovators.
Themes
The game interrogates the brutal calculus of survival. Resources are scarce; assigning too many tribespeople to hunt might deplete local fauna, while neglecting defense invites predator attacks. A subtle environmentalist thread emerges: overhunting triggers ecosystem collapse, forcing migration. The absence of dialogue or cutscenes emphasizes the silent, grinding progress of early humans—a thematic strength, albeit one that leaves emotional engagement to the player’s imagination.
Gameplay Mechanics & Systems
Core Loop
Players begin with a handful of nomads and a campfire. Tasks are assigned via point-and-click: foraging berries, chopping wood, or constructing huts. A happiness meter tracks morale, affected by food variety, shelter quality, and ritualistic “celebrations” (a costly but morale-boosting diversion). Combat is rudimentary—spear-throwing animations lack weight—but predators like sabertooths and wolves pose legitimate threats.
Progression & Innovation
Technological advancement is the game’s standout feature. Discovering “breakthroughs” (e.g., tanning hides, smelting copper) unlocks new buildings and tools. However, progression is gated by RNG-based exploration: sending scouts to distant caves might yield a new tool recipe or a deadly bear. This risk-reward dynamic injects tension but can frustrate players stuck in stagnation.
Flaws & Quirks
The UI is infamously clunky, with overlapping menus and unclear tooltips. Pathfinding AI often breaks, leaving tribespeople stuck on terrain. The lack of autosave exacerbates these frustrations. Yet, these flaws feel almost charming—a testament to the game’s scrappy indie spirit.
World-Building, Art & Sound
Visual Design
Caveman Survival’s aesthetic is a mixed bag. Low-poly models and muddy textures betray its budget, but the art direction excels in environmental detail: biomes shift from lush forests to arid plains, and day-night cycles cast long shadows over campsites. The character designs—hulking, fur-clad tribespeople—evoke ’80s fantasy paperback covers.
Sound Design
Kevin MacLeod’s score blends tribal drums with ambient flute melodies, creating an atmospheric but repetitive backdrop. Sound effects are sparse but effective: crackling fires, distant howls, and the visceral thunk of a spear finding its mark.
Reception & Legacy
Initial Reception
The game garnered minimal attention at launch. No major critics reviewed it, and its Metacritic page remains empty. Player impressions were polarized: some praised its ambitious systems, while others decried its jankiness.
Long-Term Impact
Caveman Survival never achieved cult status like Dwarf Fortress, but it influenced later survival sims. Its focus on ecological balance predates Frostpunk’s climate mechanics, and its “primitive tech tree” inspired indie titles like Dawn of Man (2019).
Conclusion
Caveman Survival is a fascinating artifact—a game that stumbles in execution but soars in ambition. Its rough edges may deter casual players, but for patient strategists, it offers a raw, unfiltered glimpse into humanity’s first steps toward civilization. While not a masterpiece, it earns its place in gaming history as a bold experiment from an era when indie developers began carving their own niche. If you can endure its quirks, this relic is worth excavating.
Final Verdict: A flawed but ambitious tribute to humanity’s earliest struggles, best suited for patient fans of niche sims.