- Release Year: 2023
- Platforms: Windows
- Publisher: NekoNyan Ltd.
- Developer: Cascade of Leaves
- Genre: Adventure
- Perspective: First-person
- Game Mode: Single-player
- Setting: Post-apocalyptic
- Average Score: 54/100

Description
Cerulean Days is a post-apocalyptic visual novel adventure set on the seemingly idyllic Inre Island in the middle of the Atlantic Ocean. In 2018, a lethal biological attack claims many lives, leading to a controlling governmental plan that shuts down the Internet. The game explores the lives of those unable to adapt to this new reality, blending elements of romance, mystery, and sci-fi within a futuristic, anime-inspired setting. Players navigate this atmospheric story through a first-person perspective, making choices that lead to multiple endings.
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Where to Buy Cerulean Days
PC
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Reviews & Reception
store.steampowered.com (54/100): Mixed (54% of 11 user reviews for this game are positive)
Cerulean Days: A Somber Ode to Connection Lost in a Digital Void
In the vast, often escapist landscape of visual novels, few dare to hold a mirror to the fragile, hyper-connected reality of modern life. Cerulean Days, the third offering from developer Cascade of Leaves and a landmark publication for NekoNyan Ltd. as their first non-Japanese title, is one such brave anomaly. It is a poignant, melancholic exploration of loss, adaptation, and the human connections that persist when the digital threads that bind our identities are abruptly severed. This is not a tale of fantastical adventure, but a grounded, emotional dissection of a society thrust into an intimate apocalypse.
Development History & Context
Cerulean Days emerged not from a major studio’s focus group, but from the passionate vision of a European developer operating under the name Cascade of Leaves (or LeafCascade, as referenced in some sources). Its journey to market is a testament to the modern indie development landscape, having been successfully funded through a Kickstarter campaign back in 2019. This crowd-funded origin is crucial to understanding its nature; it is a game built for a specific audience, one that values narrative depth and thematic ambition over AAA production values.
The game was constructed using the Ren’Py engine, a workhorse of the visual novel genre known for its accessibility and efficiency. This choice immediately signals the developer’s priorities: resources were allocated toward writing, character art, and atmospheric world-building rather than cutting-edge 3D graphics or complex gameplay systems. Released on September 12, 2023, for Windows PC, it entered a gaming ecosystem still dominated by live-service titles and high-octane action. Its quiet, contemplative presence was a deliberate counterpoint, a piece of narrative art asking players to slow down and feel the weight of its world.
Its publication by NekoNyan Ltd., a publisher renowned for localizing high-quality Japanese visual novels and eroge, marks a significant shift. Their decision to back a Western-developed title suggests a growing recognition of the global potential and creative maturity of the non-Japanese visual novel scene. Cerulean Days thus stands as a cultural bridge, applying the familiar format and aesthetic of anime-styled VNs to a distinctly modern, Western-conceived socio-political narrative.
Narrative & Thematic Deep Dive
The narrative of Cerulean Days is its undeniable core, a meticulously crafted tragedy set against the backdrop of the fictional, idyllic Inre Island in the middle of the Atlantic Ocean. The story is structured across a devastating timeline:
- 2016: Inre is introduced as a prosperous, harmonious, and isolated paradise, a “miracle” whose citizens live a life of tranquil privilege, albeit under a “rigorous regime.”
- 2018: A six-month-long, lethal biological attack ravages the population. In the shadow of this tragedy, the government seizes the opportunity to implement a radical, controlling plan under the guise of prevention.
- 2020: The plan’s most visceral blow is struck: the complete and permanent shutdown of the global internet on the island. After a period of bleak uncertainty, a new, restricted, and undoubtedly monitored system is introduced, fundamentally altering the fabric of daily life.
The game proper begins in this new, fractured 2020. We follow two central protagonists: the mellow, grieving Michael and the competent, frustrated pastry chef Séverine. They are “outliers of society,” each uniquely crippled by the new world order.
The narrative excels in its intimate character studies. Séverine is a brilliantly written portrait of a modern professional whose intellect and ambition are rendered impotent. Her past loneliness was mitigated by online communities; now, that coping mechanism is gone, and her high standards clash violently with a society that has lowered its own. Michael’s grief is more personal, tied to a “tragic personal crisis” that led him to be taken in by his former homeroom teacher, Grace. Their relationship forms an “uncommon family,” a beacon of solace built on shared sorrow.
The supporting cast is equally emblematic of the game’s themes. Grace represents nurturing stability in a crumbling world. The most tragic figure, however, is Rose, a former full-time streamer. Her entire identity, livelihood, and community were online; with the internet gone, she is a ghost, “lost and knows not how to get out of the pit she has been put in.” She embodies the game’s central question: what is a person when their digital self is erased?
Thematically, the game is rich and unsettlingly relevant. It explores:
* The Illusion of Utopia: Inre’s paradise is revealed to be a gilded cage, its harmony maintained by control and isolation.
* Grief and Adaptation: The story is less about the biological attack itself and more about the long-tail grief it creates and the societal trauma of the internet’s loss.
* Government Control & Conspiracy: The narrative slowly unravels the true motives behind the government’s plan, moving from personal tragedy to unsettling conspiracy.
* Digital versus Physical Identity: The game asks what remains of us when our digital avatars, communities, and careers are wiped away. It posits that human connection—like that between Michael, Séverine, and Grace—is the only true constant.
Gameplay Mechanics & Systems
As a visual novel, Cerulean Days operates on a relatively simple mechanical framework, but one that is effectively deployed in service of its narrative.
The core gameplay loop is quintessential to the genre: players read extensive text narration and dialogue, accompanied by character sprites and background art. Key decisions appear at narrative branches, directing the plot toward different character routes and ultimately determining which of the game’s multiple endings are achieved. The promise that “choices matter” is central to the experience, encouraging replayability to uncover every facet of the story and the truth behind the island’s mysteries.
The user interface is built on standard Ren’Py menu structures, presumably featuring a log to review past text, an auto-read function, and save/load capabilities. The game is presented from a first-person perspective (through the eyes of protagonist Michael), enhancing player immersion in the world.
While not innovative from a systemic standpoint, the mechanics are a well-honed vehicle for the story. The lack of complex minigames or convoluted systems ensures the player’s focus remains squarely on the emotional weight of the characters’ experiences and the chilling implications of the plot. The gameplay is the reading, the contemplating, and the deciding. In this sense, its mechanics are flawless for its intended purpose, though they may feel sparse to players seeking interactivity beyond narrative choice.
World-Building, Art & Sound
The atmosphere of Cerulean Days is its most powerful asset, a masterclass in tone set through its world-building and aesthetic.
The art direction is described as Anime/Manga, a style that effectively conveys the characters’ emotions through exaggerated expressions while grounding them in a recognizable reality. The contrast between the bright, “colorful” and “cute” memories of Inre’s past and the “damp, dark, and horrifying” present is likely a key visual motif. The fixed, flip-screen visual perspective focuses the player’s attention on carefully composed scenes, making every background and character placement intentional.
World-building is achieved through evocative descriptions of Inre Island—a “seemingly idyllic” modern oasis with a tranquil breeze and a mild climate. This established normalcy makes its descent into a controlled, post-digital state all the more effective. The setting is post-apocalyptic, but not in the traditional sense of ruins and mutants; it is a societal and spiritual apocalypse, making the familiar streets and malls feel eerily alien.
While the source material provides no direct links to the soundtrack, the tags “Atmospheric” and “Emotional” suggest a sound design that heavily relies on its score to cultivate mood. One can imagine poignant piano melodies underscoring moments of loss and solitude, and perhaps more tense, minimalist electronic tracks hinting at the underlying conspiracy. The success of its audio likely hinges on its ability to make the silence of a disconnected world feel deafening.
Reception & Legacy
At launch, Cerulean Days garnered a niche but noticeable reception. With only 11 user reviews on Steam at the time of this writing, it achieved a “Mixed” rating (54% positive). This divisiveness is unsurprising for a narrative-driven game with such a specific, somber tone. It is not a title designed for mass appeal but for a particular player seeking a thoughtful, emotional, and thematically heavy experience.
Critic reviews from major outlets were absent at launch, a common fate for smaller indie visual novels that must rely on word-of-mouth within their community. However, its successful Kickstarter campaign proves a dedicated audience was anticipating its release.
Its legacy is still being written, but it is poised to be significant within its niche. As NekoNyan’s first foray into publishing Western talent, it could pave the way for more cross-cultural collaborations. Thematically, it is a prescient piece of fiction. In an era increasingly anxious about internet dependency, platform fragility, and digital authoritarianism, Cerulean Days serves as a powerful thought experiment. It will be remembered not for its mechanics but for its bravery in using the visual novel medium to ask difficult, contemporary questions about our relationship with technology and each other.
Conclusion
Cerulean Days is a meticulously crafted, emotionally resonant experience that uses the visual novel format to its fullest potential. It is a game that demands patience and emotional investment, rewarding players with a narrative that is haunting, thoughtful, and profoundly relevant. While its simple mechanics and niche appeal may limit its broader reach, its artistic vision is undeniable.
It stands as a somber, beautiful ode to what remains when the noise of the digital world fades away: our grief, our love, and our unwavering need for human connection. For students of the genre and players seeking a narrative that truly lingers, Cerulean Days is a quiet miracle well worth discovering. It is a definitive proof that the most compelling apocalypses are not those that destroy our world, but those that irrevocably change our place within it.