- Release Year: 2024
- Platforms: Windows
- Publisher: Anegar Games
- Developer: Anegar Games
- Genre: Action
- Perspective: Third-person
- Gameplay: Platform
- Setting: Fantasy
- Average Score: 73/100

Description
Chained Together is a fantasy action-platformer designed for two players, offering a challenging experience from a behind-view perspective. Trapped in what appears to be a hellish realm, players are bound together as they navigate treacherous heights and obstacles. An eerie, sinister voice, speculated to be a malevolent deity or the Devil, oversees their struggles, hinting at a narrative where players are perhaps created for this torment, making their cooperative escape a literal ascent out of divine amusement.
Gameplay Videos
Where to Get Chained Together
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Patches & Mods
Guides & Walkthroughs
Reviews & Reception
metacritic.com (61/100): Basicamente es un Only Up encadenado con tu amigo una idea increible y no tan bien ejecutada a mi parecer.
steambase.io (90/100): Chained Together has earned a Player Score of 90 / 100, giving it a rating of Very Positive.
expertgamereviews.com : Chained Together is a super fun co-op adventure game.
tldrmoviereviews.com (70/100): A game that is as frustrating as it is fun. Just be sure it doesn’t end a relationship in the process.
Chained Together: A Riveting Ascent Through Shared Tribulation
1. Introduction
In the ever-evolving landscape of video games, certain titles emerge not just as entertainment, but as cultural phenomena, especially within the vibrant world of online streaming. Chained Together, an indie 3D platformer, has masterfully carved its niche in the burgeoning “rage game” genre, following in the footsteps of notoriously challenging predecessors like Getting Over It! with Bennett Foddy and Only Up!. However, what sets Anegar Games’ creation apart is its ingenious, yet devilish, core mechanic: the literal chaining of players together. This single design choice transforms an already punishing solo experience into an unpredictable, often hilarious, and sometimes friendship-testing cooperative odyssey. As a game journalist and historian, I find Chained Together to be a compelling case study in emergent gameplay, player psychology, and the raw power of shared struggle. This review will delve into its origins, mechanics, narrative undertones, and lasting legacy, ultimately asserting that Chained Together is more than just another frustrating climb; it’s a profound, albeit painful, exploration of human interdependence.
2. Development History & Context
Chained Together was developed and published by Anegar Games, with some sources also listing Forceight as a co-publisher or developer, highlighting the collaborative nature often found in indie game creation. The game officially launched on Windows, primarily via Steam, on June 19, 2024 (some sources indicate June 1, 2024, likely an early access or soft launch date). Key creative roles mentioned include John Szoke for Game Direction and Joe G. & Bodhi F. for Voice Acting.
The creators’ vision for Chained Together was clear: to craft a “pain inducing game” that served as a “twist on the only-up style of game where you’re bound by a chain to your playing companion.” This wasn’t merely about replicating existing formulas but iterating upon them with a core mechanic that forced unprecedented levels of cooperation and, often, comedic chaos. Technologically, the game was built using Unreal Engine 4, a robust and widely accessible engine that allowed Anegar Games to create diverse, if sometimes “cobbled together” (as noted by TL;DR Movie Reviews), environments. While the game’s “backend is a bit of a mess” and controls initially “take a bit to get used to,” these technical quirks are often characteristic of ambitious indie projects that prioritize unique gameplay over polished AAA presentation.
At the time of its release, the gaming landscape was ripe for such a title. The “rage game” genre, characterized by deliberately finicky controls and unforgiving setbacks, had already proven its viral potential among content creators and their audiences. Chained Together shrewdly capitalized on this, designing an experience that inherently generated “streamer yelling on Twitch” moments. Its low price point ($4.99 on Steam) and immediate virality — gaining 80,000 players within its first week — cemented its place as a significant indie release of 2024, quickly earning accolades like “Most Creative” at the IndieDB Editor’s Choice awards.
3. Narrative & Thematic Deep Dive
Despite its minimalist narrative framework, Chained Together employs potent allegorical themes that resonate deeply with players.
3.1. The Premise: From Hell to Heaven
The game’s official description establishes a stark, symbolic setting: “Begin your journey chained together with your companions in the depths of Hell. Your mission is to escape hell by climbing as high as possible.” This journey isn’t just a physical ascent; it’s a metaphorical passage from a chaotic, challenging “Hell” to a desired “Heaven,” which represents “perfect synchronization and unity among the players.” The very act of climbing, fraught with danger and constant threat of falling back into suffering, reinforces this overarching theme of redemption and escape.
3.2. The Sinister Narrator and Ambiguous Divinity
A pivotal narrative element is the “eerie voice of God,” or potentially the Devil, that addresses players throughout their ascent. This “deep rumbling voice,” often associated with divine pronouncements, quickly takes on an “evil and sinister” intonation. Dialogue snippets, such as a demon addressing this entity as “My lord” or the voice expressing doubt (“I’m not sure if you will make it”), suggest a deviation from traditional biblical concepts of an all-loving God. Instead, Chained Together leans into the “God is evil in reality” trope, reminiscent of themes explored in works like “The Preacher” or “Supernatural.” This ambiguity adds a layer of psychological tension, as players are not just climbing to escape a physical hell, but perhaps to escape the very entity overseeing their torment, questioning the benevolence of their creator.
3.3. Themes of Interdependence, Perseverance, and Frustration
The game’s narrative is inextricably linked to its central mechanic: the chain. This physical bond serves as a powerful metaphor for:
- Interdependence: The chain forces players into a state of absolute reliance on one another. “If one of you fall both of you fall,” creating a visceral understanding that individual mistakes have collective consequences. Success is impossible without mutual support and coordination, making the journey a true test of shared destiny.
- Perseverance Against Adversity: Designed as a “rage game,” Chained Together revels in its capacity to induce “pain” and “grief.” Players are constantly challenged, losing progress with “crushing fall[s] back to Earth.” The act of continuing to climb, strategizing after numerous failures, embodies the theme of perseverance.
- The Crucible of Friendship: The game explicitly tests player relationships. “You might very well test the bonds of friendship,” states one reviewer, noting that the shared frustration, while agonizing, can also lead to “laughing deep into your soul.” The journey becomes a crucible for communication, patience, and ultimately, the strengthening (or shattering) of interpersonal bonds. This “celebration of teamwork and perseverance” is not easily earned but forged through repeated shared hardship.
Chained Together‘s sparse dialogue and symbolic setting allow these themes to emerge organically from the gameplay itself, making the players’ struggle and cooperation the true heart of its narrative.
4. Gameplay Mechanics & Systems
At its core, Chained Together is a 3D platformer that transforms the solitary “only-up” challenge into a dynamic cooperative experience.
4.1. Core Gameplay Loop and Movement
The fundamental objective is simple: climb as high as possible to escape hell. Players must navigate a series of intricate platforms, obstacles, and environmental hazards that demand precise movement and spatial awareness. The perspective is behind view, offering a clear sightline of the player character and their chained companions. While controls are described as “direct,” they are also “finicky,” requiring a learning curve to master the delicate jumps and maneuvers. An advanced movement technique, bunnyhopping, exists, allowing skilled players to maintain momentum through zigzags, often seen in speedrun attempts, adding a layer of depth for dedicated players.
4.2. The Defining Chain Mechanic
The most innovative and impactful system is the titular chain. Up to four players (though a “single-player mode is available” for those wishing to inflict self-punishment) are physically linked. This seemingly simple addition profoundly alters the gameplay:
* Cooperation over Individualism: The chain makes “cooperative play more important than individual play.” Every jump, every move, every decision must be coordinated.
* Shared Fate: The brutal truth is “if one of you fall both of you fall.” A misstep by one player can drag everyone down, leading to agonizing losses of progress.
* Assistance and Hindrance: The chain can be both a “bonus or a great burden.” Teammates can “pull you up” if you stumble, preventing a fall. Conversely, an impulsive jump or an accidental snag can “yeet” everyone off the map. This dynamic tension is the heart of the game’s challenge and its emergent humor. Voice communication (e.g., Discord) is “highly recommended” to manage this complex interplay.
4.3. Difficulty Modes and Progression
Chained Together offers multiple difficulty settings to cater to different player tolerances for frustration:
* Beginner/Easy Mode: Provides frequent checkpoints, allowing players to “resume from the highest point they previously reached,” offering a more forgiving experience. This mode is ideal for casual play or those prone to easy frustration.
* Normal Mode: A more traditional “rage game” experience, offering “no safety net,” meaning failing results in “starting over from the beginning of the level” or a significantly earlier checkpoint.
* Lava Mode: The most challenging variant, where “lava constantly rises,” adding a time constraint to the ascent. Failure here means not only losing progress but also facing the immediate threat of being consumed by the rising lava. This mode is aimed at speedrunners and masochistic cooperators.
Progression involves traversing “multiple worlds, each offering unique challenges,” culminating in a final ascent to “Heaven” across “ten worlds.” Players can also find ten “Wings” power-ups scattered throughout the game, which provide an opportunity to “recover from falling,” offering a crucial, albeit limited, safety net.
4.4. UI and System Presentation
While the game’s overall visual consistency is noted, the “backend is a bit of a mess” implies potential issues with setting up games, lobbies, or other user interface elements that might hinder a smooth onboarding experience. However, the core gameplay loop and the chain mechanic itself are intuitive enough once players overcome initial setup hurdles.
Ultimately, Chained Together‘s mechanics are simple in concept but profound in execution. The chain elevates it beyond a mere platformer, transforming it into a compelling test of coordination, trust, and resilience within a shared digital space.
5. World-Building, Art & Sound
Chained Together crafts a distinctive, if abstract, sensory experience that significantly contributes to its challenging and thematic journey.
5.1. World-Building and Setting
The game’s narrative anchors its world-building: a journey from the “depths of hell” to the conceptual “Heaven.” This foundational contrast allows for a diverse array of environments, referred to as “multiple worlds, each offering unique challenges.” While the game’s visual assets are described as “cobbled together,” there is a “visual consistency” that ties them to the overarching “puzzle you need to parkour your way through.” This implies a world constructed from disparate elements, perhaps reflecting the chaotic and fragmented nature of hell itself, or the arduous, piecemeal path to salvation. The setting provides a stark, existential backdrop against which players’ struggles for coordination and ascent play out.
5.2. Atmosphere and Visual Direction
The atmosphere of Chained Together is decidedly “dark, foreboding,” yet it retains an “old-school” charm. Reviewers note an “odd visual environment” that is nonetheless “beautiful and fun to look at.” This suggests a visual style that prioritizes gameplay readability and functional puzzle design over photorealism, while still maintaining an aesthetically pleasing, albeit grim, quality. The use of Unreal Engine 4 allows for the creation of intricate, vertical levels full of “puzzles that can’t wait to boot you off the map and laugh as you fall precariously back to hell,” enhancing the sense of a hostile, yet visually engaging, world. The “jank” in its visuals, rather than detracting entirely, seems to contribute to its identity as a challenging, somewhat rough-around-the-edges indie gem.
5.3. Sound Design and the Voice of God
The soundscape of Chained Together plays a crucial role in shaping its atmosphere and narrative depth. The music, composed by Eddie Marianukroh, is praised for its use of “many instruments,” which imbues the game with a heightened sense of “real[ism] and fun.” This dynamic score likely accentuates moments of triumph, tension, and inevitable frustration, guiding the players’ emotional journey.
However, the most impactful audio element is undoubtedly the “eerie voice of God” (or the Devil). This deep, rumbling, and “sinister” voice acts as an omnipresent, often mocking, narrator. Its intonations and pronouncements, which can range from addressing unseen demons as “My lord” to expressing doubt about the players’ success, actively contribute to the game’s overarching themes of divine malevolence or indifference. This sonic presence transforms the sterile act of platforming into a psychological drama, reminding players of the unseen forces that seemingly revel in their suffering, making their ascent not just a physical challenge, but a defiance of a cruel higher power. The sound design, particularly this voice, is fundamental to the game’s unique and memorable identity.
6. Reception & Legacy
Chained Together‘s reception has been a fascinating duality, reflecting its nature as a niche, high-challenge title designed for specific player experiences.
6.1. Critical and Commercial Reception at Launch
Initial critical reception, particularly from traditional outlets, was somewhat limited. MobyGames shows an “average score: 4.0 out of 5 (based on 2 ratings with 0 reviews)” and notes it’s “Unranked (needs more reviews),” while Metacritic, as of this review, lists “Critic reviews are not available yet” with a user score of “Mixed or Average” at 6.1/10 (based on 52 user ratings). This contrasts sharply with its immense player success and community recognition.
Commercially, the game was an immediate breakout hit within its target audience. Released at a budget-friendly price of $4.99, it quickly garnered a massive player base, reaching 80,000 players within its first week. On Steam, the platform where it found its largest audience, Chained Together holds a “Very Positive” rating, with a Player Score of 90/100 derived from over 55,000 reviews (as of September 2025). This discrepancy highlights a growing trend where games designed for social sharing and emergent gameplay might find overwhelming popularity with players and streamers, even if they bypass the traditional critical appraisal pipeline.
Several gaming outlets that did cover it offered praise:
* Polygon compared it favorably to other rage games like QWOP, Getting Over It, and Only Up!, emphasizing how its multiplayer element “built teamwork.”
* GamesRadar highlighted that the unique “chains made the game ‘stand apart’.”
* Rock Paper Shotgun lauded “the challenge of keeping a strong team.”
* TL;DR Movie Reviews rated it 3.5 out of 5, accurately summarizing it as “a game that is as frustrating as it is fun.”
6.2. Awards and Evolving Reputation
Chained Together‘s most significant recognition came from its impact on the streaming and indie gaming communities:
* 2024 Golden Joystick Awards: Awarded the Streamers’ Choice Award, underscoring its immense popularity and entertainment value for live content.
* 2024 The Streamer Awards: Received Stream Game of the Year, further cementing its status as a favorite among creators and their audiences.
* IndieDB’s 2024 Indie of the Year Awards: Honored with the Editor’s Choice for “Most Creative,” a testament to its simple yet profoundly innovative core mechanic.
These accolades demonstrate that Chained Together‘s reputation quickly evolved from a mere indie release to a celebrated phenomenon within the content creation sphere. Its “jank” and deliberate frustration were not seen as flaws but as integral parts of an experience that generated genuine reactions and viral moments.
6.3. Influence and Legacy
Chained Together stands as a significant evolution within the “rage game” or “jar game” subgenre. By integrating mandatory cooperative play, it took the established formula of punishing platforming and added a layer of human dynamics that amplified both the agony and the ecstasy. It proved that a simple mechanical twist could breathe new life into an established genre, creating emergent narratives of teamwork, betrayal, and hilarious failure that are inherently compelling for both players and spectators. Its success has likely inspired other developers to consider how shared experiences can redefine challenge and engagement, ensuring its legacy as a memorable, if occasionally relationship-straining, cooperative landmark of 2024.
7. Conclusion
Chained Together is a brilliant, infuriating, and ultimately rewarding testament to the power of a singular, well-executed gameplay mechanic. Anegar Games took the already potent formula of “rage platformers” and infused it with a cooperative twist that transforms personal frustration into a shared, often uproarious, ordeal. The journey from “hell” to “heaven,” guided by a sinister, ambiguous narrator, becomes a profound metaphor for overcoming adversity through collective effort.
While its visual presentation might possess a characteristic “indie jank” and its backend could be smoother, these minor imperfections fade against the brilliance of its core design. The chain, both a lifeline and a burden, ensures that every success is a shared triumph and every fall a communal descent into despair – fostering bonds that are tested, strained, and often strengthened in the crucible of gameplay. Its “Very Positive” Steam reviews and numerous streamer awards affirm its resounding success with the player base it was designed for.
For those seeking a deeply challenging platformer that demands impeccable coordination and communication, Chained Together delivers in spades. It’s a game best experienced with friends, where the echoes of exasperated shouts and bursts of genuine laughter coalesce into unforgettable memories. Chained Together earns its definitive place in video game history not just as a viral sensation, but as a pioneering “rage co-op” title that pushed the boundaries of shared challenge, proving that even in the depths of digital hell, humanity can, quite literally, rise together.