- Release Year: 2024
- Platforms: Windows
- Publisher: Frozen Way S.A.
- Developer: Live Motion Games Sp. z o. o.
- Genre: Simulation
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Direct control, Real-time
- Setting: 1980s, Chernobyl Exclusion Zone, Europe, Historical events
- Average Score: 78/100

Description
Chornobyl Liquidators is a first-person simulation game set in the aftermath of the 1986 Chernobyl disaster, where players assume the role of a liquidator tasked with containing the nuclear fallout. The game blends real-time exploration, environmental hazards, and narrative-driven missions within the irradiated Exclusion Zone, emphasizing the historical bravery of those involved. Critics praise its immersive setting and emotional storytelling but note inconsistencies in gameplay mechanics and technical execution.
Gameplay Videos
Where to Buy Chornobyl Liquidators
PC
Chornobyl Liquidators Free Download
Chornobyl Liquidators Cracks & Fixes
Chornobyl Liquidators Guides & Walkthroughs
Chornobyl Liquidators Reviews & Reception
metacritic.com (80/100): Chornobyl Liquidators offers a poignant and intimate story, presenting a real playful structure. It entertains and engages for the entire five hours it takes to get to the end credits, also reinforced by brilliant writing and memorable dialogues capable of transporting you to another brutal reality.
gamingboulevard.com : Chornobyl Liquidators wants to be a serious, emotional journey. It ends up being a rough draft of a much more powerful game.
opencritic.com (80/100): Chornobyl Liquidators offers a poignant and intimate story, presenting a real playful structure. It entertains and engages for the entire five hours it takes to get to the end credits, also reinforced by brilliant writing and memorable dialogues capable of transporting you to another brutal reality.
game8.co (76/100): Chornobyl Liquidators is a nice and gritty game that emulates the herculean efforts of disaster management crews in nuclear disasters. It also mixes in a very realistic depiction of political intrigue that comes with such major accidents. While it’s severely impeded with numerous bugs and frankly terrible voice acting, it’s still worth trying out.
Chornobyl Liquidators Cheats & Codes
PC (PLITCH)
Enter codes at the main menu.
| Code | Effect |
|---|---|
| Infinite stamina | Infinite stamina |
| Infinite health | Infinite health |
| No radiation | No radiation |
| No stress | No stress |
PC (Cheat Evolution)
Use the trainer options in the Cheat Evolution app.
| Code | Effect |
|---|---|
| Infinite Health | Infinite Health |
| Infinite Stamina | Infinite Stamina |
| No Stress | No Stress |
| No Radiation | No Radiation |
| Infinite Item | Infinite Item |
| Move Speed Multiplier | Move Speed Multiplier |
| Increase Game Speed | Increase Game Speed |
| Decrease Game Speed | Decrease Game Speed |
| Reset Game Speed | Reset Game Speed |
| Game Speed Multiplier | Game Speed Multiplier |
PC (Cheat Happens)
Use trainer hotkeys as specified.
| Code | Effect |
|---|---|
| Unlimited Health | Unlimited Health |
| No Burning Effects | No Burning Effects |
| Unlimited Stamina | Unlimited Stamina |
| No Stress | No Stress |
| No Radiation | No Radiation |
| Super Speed | Super Speed |
| Unlimited Use Items | Unlimited Use Items |
| Game Speed | Game Speed |
Chornobyl Liquidators: A Radioactive Requiem Caught Between Ambition and Execution
Introduction
In the shadow of reactor No. 4, where history’s worst nuclear catastrophe unfolded, Chornobyl Liquidators (2024) arrives as a paradoxical artifact—a game with the solemnity of a memorial and the clunkiness of a rushed excavation. Developed by Polish studios Live Motion Games and Frozen Way, this first-person simulation seeks to immortalize the unsung heroes of Chernobyl through unflinching realism, abandoning the mutant-infested mythos of S.T.A.L.K.E.R. or Chernobylite for a grimly educational dive into Soviet disaster response. Yet, amid its noble intentions lies a fractured experience, one that honors the past while stumbling over its own mechanical rubble. This review argues that Chornobyl Liquidators is a vital but flawed historical document—a game that resonates emotionally but crumbles under the weight of its technical and design limitations.
Development History & Context
The Studio and Vision
Live Motion Games, known for niche simulators like Train Station Renovation and Bakery Simulator, partnered with Frozen Way (House Flipper) to craft what they termed a “playable commemoration” of Chernobyl’s liquidators. Their vision was clear: reject sensationalism in favor of forensic accuracy. Drawing from archival blueprints, survivor testimonies, and museum artifacts, the team recreated Pripyat’s ruins, firefighter gear, and even KGB documents verbatim. As producer Mateusz Stoch noted, “We wanted players to feel the weight of a dosimeter, not a plasma rifle.” This dedication positioned the game as a rebuttal to Chernobyl’s pop-culture commodification, closer in spirit to HBO’s Chernobyl than any game before it.
Technological Constraints
Built in Unity, Chornobyl Liquidators faced inherent engine limitations in rendering large-scale destruction and radiation effects. The decision to prioritize environmental fidelity over polish led to notorious bugs: clipping through debris, AI pathfinding failures, and progression-halting glitches (as critiqued by GamingBoulevard). Budgetary constraints further exacerbated issues, with truncated voice acting and recycled animations undermining immersion. The lack of AAA resources was palpable—a stark contrast to contemporaries like S.T.A.L.K.E.R. 2’s photogrammetry-driven hellscapes.
Gaming Landscape
Released June 6, 2024, the game entered a market saturated with Chernobyl narratives but starved for authenticity. Chernobylite (2021) had blended sci-fi with survival horror, while Atomic Heart (2023) weaponized Soviet aesthetics into camp. Liquidators’ niche appeal—marketed as “history, not fantasy”—struggled to compete, reflected in its muted commercial reception (SteamDB reports ≈7K units sold at launch). Yet, its educational thrust found allies in academic circles, with historians praising its documentary rigor.
Narrative & Thematic Deep Dive
Plot Structure and Characters
The game’s narrative pivots between two perspectives: an anonymous liquidator clearing reactor debris in lethal five-minute shifts, and Sergeant Siergiei Buriatov, a fictional composite navigating moral quagmires. Buriatov’s arc spans April–September 1986, interweaving factual events (e.g., helicopter crashes, animal culls) with fictional conspiracies. Missions oscillate between bureaucratic drudgery (falsifying radiation reports for the KGB) and visceral tragedy (evacuating villages at gunpoint). The plot’s emotional zenith comes in Chapter 1, where players embody real firefighters like Vasily Ignatenko—their names, ranks, and death dates rendered with chilling precision.
Dialogue and Themes
Voice acting proves uneven—praised for Russian/Ukrainian authenticity but lambasted for stilted delivery (e.g., CD-Action’s “script-reading” critique). Yet, the writing itself shines in archival fragments: handwritten suicide notes, intercepted phone calls, and propaganda bulletins. Themes of institutional betrayal and sacrificial duty permeate every choice. Do you spare a irradiated family, risking contamination spread, or enforce Moscow’s draconian orders? These dilemmas, while mechanically undercooked (ending variations are minimal), evoke the era’s existential dread.
Subtextual Critique
Liquidators weaponizes its setting to indict Soviet incompetence: shoddy reactor designs, bureaucratic delays, and the silencing of dissent. One mission tasks players with burying contaminated topsoil—only for rain to undo their work, mirroring real-life futility. It’s a damning portrait of systemic failure, though some critics (Press Play Media) felt its anti-USSR stance bordered on reductivism, neglecting individual heroism.
Gameplay Mechanics & Systems
Core Loop
Mission design fractures into three pillars:
– Firefighting: Dynamically extinguishing blazes with hose pressure mechanics, requiring hydrant management.
– Decontamination: Marking hotspots with red flags, scrubbing surfaces with IZS-45 sprayers, and shoveling radioactive graphite.
– Espionage: Stealth segments retrieving documents or bugging offices, marred by rudimentary AI (enemies patrol in laughably rigid loops).
Survival Systems
A four-stat system governs survival:
– Radiation: Accumulates in zones, curable only by iodine tablets.
– Stress: Increases heartbeat UI distortion; mitigated by cigarettes/vodka (historically accurate vices).
– Health/Stamina: Degrades under exhaustion or injury.
While innovative in theory (e.g., stress-induced heart attacks), systems clash. Radiation zones often override stealth tension, reducing missions to hurried dashes. Inventory management feels archaic, with no quick-swap for tools like dosimeters.
UI and Innovation
The UI’s minimalist Geiger counter and stress-meter succeed in immersion, but clunky controls plague interactions (Movies Games and Tech noted “awkward vaulting animations”). The “stress vision” mechanic—blurring screens under panic—was lauded, echoing Amnesia: The Dark Descent. However, bugs like infinite tool duplication (VGTimes) shattered verisimilitude.
World-Building, Art & Sound
Visual Direction
Pripyat’s ruins are meticulously reconstructed: peeling murals in the Azure Swimming Pool, rusted bumper cars at Pripyat Amusement Park. Yet, fidelity varies wildly. Pre-rendered cutscenes showcase photorealistic reactor cores, while in-game textures often resemble upscaled PS2 assets. Lighting—hazy sunbeams through cracked roofs—partially salvages atmosphere, but flickering shadows and pop-in (Gamepressure) break the spell.
Sound Design
Ambient noise is the game’s unsung hero: distant helicopter rotors, Geiger counter clicks, and the suffocating silence of abandoned apartments. Composer Marek Kępczyński’s score merges discordant strings with Soviet anthems, evoking collapse. Voice acting, however, falters. While Chernobyl survivors consulted on dialects, performances range from haunting (Nadia’s farewell monologue) to laughably wooden (KGB interrogations).
Atmosphere
When systems harmonize, Liquidators achieves dread no horror game replicates. Scouring reactor basements with a failing flashlight, players feel the radiation’s menace—a triumph of audiovisual synchronicity. Yet, janky physics (floating debris, T-posing NPCs) frequently yank players from reverie.
Reception & Legacy
Critical Response
Launch reviews were polarized:
– Praise: The Games Machine (80/100) lauded its “poignant intimacy,” while IGN Nordic called it “a haunting tribute.”
– Critique: CD-Action (40/100) decried “unfinished systems,” and GamingBoulevard mocked its “House Flipper-meets-disaster” jank.
Metacritic settled at 56 (Mixed), with Steam reviews averaging “Mixed” (48% positive)—players forgiving bugs for historical reverence.
Cultural Impact
Despite commercial obscurity, Liquidators spurred educational discourse. The Ukrainian Institute of National Memory endorsed it as a teaching tool, while modders patched in survivor testimonies. Its legacy? A proof-of-concept for “documentary games,” influencing titles like This War of Mine’s DLC. Yet, Frozen Way’s abandonment of post-launch support (no major patches by 2025) left its potential half-lived.
Conclusion
Chornobyl Liquidators is a radioactive isotope of a game—unstable, occasionally luminous, but decaying under scrutiny. Its achievements are undeniable: no game has so authentically humanized Chernobyl’s liquidators or so ruthlessly autopsyed Soviet failings. Yet, technical frailty—bugs, dated design, uneven presentation—betrays its noble cause. For historians and patient sim fans, it’s a flawed essential. For mainstream players, it’s a frustrating artifact. In the annals of gaming, it will endure not as a masterpiece, but as a raw, unpolished relic—a haunting reminder of what could have been.
Final Verdict:
A courageous but crumbling memorial—worth experiencing, not celebrating. 6/10.