Cities in Motion

Cities in Motion Logo

Description

Cities in Motion is a transportation simulation game where players design and manage public transit networks in four European cities: Vienna, Helsinki, Berlin, and Amsterdam. Set across different historical periods, the game challenges players to balance efficiency and profitability by deploying a variety of vehicles—from buses and trams to helicopters and water buses—while catering to the diverse needs of seven social groups. With real-time gameplay, optional missions, and dynamic challenges like traffic jams and vehicle breakdowns, players must strategically plan routes and infrastructure without directly altering the city layout.

Gameplay Videos

Where to Buy Cities in Motion

Cities in Motion Free Download

Cities in Motion Cracks & Fixes

Cities in Motion Patches & Updates

Cities in Motion Mods

Cities in Motion Guides & Walkthroughs

Cities in Motion Reviews & Reception

metacritic.com (86/100): A positive surprise, a remarkable “public transport tycoon” game from a brand new dev team that clears all the basic hurdles of the genre and manages to be entertaining.

gamepressure.com (77/100): Engaging Gameplay: Players find the game addictive and enjoyable, particularly appreciating the challenge of managing a public transport network.

steambase.io (77/100): Cities in Motion has achieved a Steambase Player Score of 77 / 100.

pcgamer.com (67/100): A transitory pleasure that polishes up nice. But it lacks variety and competition, and is just a little bit too difficult.

Cities in Motion Cheats & Codes

PC

Edit the ‘config.script’ file in ‘../My Documents/Cities in Motion/’ to enable debug mode by changing ‘$debug = false;’ to ‘$debug = true;’ and adding ‘$disableDebug = false;’ at the end of the file.

Code Effect
F1 Skip Day
F2 Force Objectives Completion
F3 Add 10,000 Money
F4 Skip Passengers (in Objectives)
F12 Open Console

Cities in Motion: A Deep Dive into the Transport Tycoon Revival

Introduction

In the pantheon of simulation games, few subgenres are as niche yet as beloved as the transport management simulator. Cities in Motion, developed by Colossal Order and published by Paradox Interactive in 2011, is a standout title that revitalized this genre, offering players the chance to design, manage, and optimize public transportation networks across some of Europe’s most iconic cities. This review explores the game’s development, mechanics, reception, and lasting impact, arguing that Cities in Motion is a flawed but ambitious title that laid the groundwork for future city-building and management simulations.


Development History & Context

The Studio and Vision

Colossal Order, a Finnish studio founded in 2009, embarked on Cities in Motion as its debut project. The team, led by creative director Mikko Tyni and technical director Antti Lehto, sought to create a spiritual successor to classic transport management games like Transport Tycoon and Traffic Giant. Their vision was to blend deep simulation mechanics with accessible gameplay, focusing on the intricacies of public transportation rather than broader city management.

The game was developed during a period when the simulation genre was experiencing a renaissance, thanks in part to the success of titles like SimCity and Cities XL. However, Cities in Motion carved its own niche by zeroing in on the often-overlooked aspect of urban planning: public transit. This focus allowed the game to stand out in a crowded market, appealing to both hardcore simulation enthusiasts and casual players intrigued by the challenge of managing a city’s lifeblood.

Technological Constraints and Innovations

Released in 2011, Cities in Motion was constrained by the technological limitations of its time. The game’s engine, while capable of rendering detailed 3D cities, struggled with large-scale simulations, leading to occasional performance issues, particularly with complex metro systems. Despite these limitations, the developers implemented several innovative features:

  • Dynamic City Simulation: The game’s cities evolve over time, with changing demographics and economic conditions that directly impact transportation needs.
  • Social Group Mechanics: The introduction of seven distinct social groups (e.g., blue-collar workers, tourists, pensioners) added depth to the simulation, as each group had unique preferences and behaviors.
  • Historical Progression: Players could experience the evolution of public transportation from the 1920s to the 2020s, with era-specific vehicles and challenges.

These innovations set Cities in Motion apart from its predecessors, offering a more nuanced and realistic simulation experience.


Narrative & Thematic Deep Dive

Plot and Characters

Unlike traditional narrative-driven games, Cities in Motion does not feature a conventional plot or characters. Instead, the game’s “story” unfolds through its campaign mode, which presents players with a series of scenarios set in different cities and time periods. Each scenario is framed as a challenge issued by the city’s mayor or its residents, with objectives ranging from reducing traffic congestion to increasing profitability.

The absence of a traditional narrative is not a detriment but rather a deliberate design choice. The game’s focus is on the player’s role as a transportation magnate, and the “characters” are the city’s inhabitants, whose needs and behaviors drive the gameplay. The social group mechanics, in particular, add a layer of narrative depth, as players must adapt their strategies to cater to the diverse and evolving demands of the population.

Themes

Cities in Motion explores several themes that resonate with both urban planners and gamers:

  1. Efficiency vs. Profitability: The game forces players to balance the need for efficient public transportation with the financial realities of running a business. This tension is central to the gameplay, as players must decide whether to prioritize passenger satisfaction or profit margins.
  2. Urban Growth and Change: The game’s cities are not static; they grow and change over time, reflecting the dynamic nature of urban development. Players must adapt their strategies to keep pace with these changes, adding a layer of strategic depth.
  3. Social Equity: The inclusion of different social groups highlights the importance of equitable transportation access. Players must ensure that their networks serve all segments of the population, not just the most profitable ones.

These themes are woven into the gameplay mechanics, making Cities in Motion not just a game about managing buses and trains but a reflection on the complexities of urban life.


Gameplay Mechanics & Systems

Core Gameplay Loops

At its heart, Cities in Motion is about designing and managing transportation networks. The core gameplay loop involves:

  1. Planning Routes: Players must design routes for buses, trams, metros, water buses, and helicopters, taking into account factors like passenger demand, traffic patterns, and geographical constraints.
  2. Managing Finances: Players must set fares, regulate employee wages, and manage budgets to ensure profitability. Loans can be taken out, but they come with interest rates that must be carefully managed.
  3. Monitoring Performance: The game provides a wealth of data, from passenger satisfaction to vehicle maintenance costs. Players must use this information to optimize their networks and address issues like traffic jams or vehicle breakdowns.

Combat and Character Progression

While Cities in Motion does not feature traditional combat, it does include a form of “economic combat” where players must compete against the city’s evolving challenges. Character progression is tied to the player’s ability to expand their transportation empire, unlocking new vehicles and technologies as they advance through the game’s eras.

UI and Innovative Systems

The game’s user interface is a mixed bag. On one hand, it is intuitive and well-organized, with clear menus for managing routes, finances, and statistics. On the other hand, the UI can become overwhelming as the complexity of the transportation network grows, particularly in later stages of the game.

One of the game’s most innovative systems is its dynamic traffic simulation. Unlike many city-building games, Cities in Motion features a real-time traffic system where vehicles and pedestrians move according to realistic patterns. This adds a layer of realism but also introduces challenges, as players must account for traffic congestion and other real-world factors.

Flawed Systems

Despite its strengths, Cities in Motion is not without its flaws. The metro system, in particular, is notoriously difficult to manage, with arbitrary rules governing track connections and station placements. Additionally, the game’s lack of direct feedback on passenger dissatisfaction can make it difficult to diagnose and fix problems in the transportation network.


World-Building, Art & Sound

Setting and Atmosphere

Cities in Motion features four meticulously crafted cities: Vienna, Helsinki, Berlin, and Amsterdam. Each city is rendered in rich detail, with era-specific architecture and landmarks that reflect its unique character. The game’s cities are not just backdrops but living, breathing entities that evolve over time, adding to the immersion.

The atmosphere is further enhanced by the game’s sound design. The soundtrack, composed by Tuomas M. Mäkelä, Ilpo Kärkkäinen, and Oleksi Onttonen, blends Euro jazz and techno influences, creating a mood that is both relaxing and engaging. The ambient sounds of the city—traffic, construction, and the hum of daily life—add to the realism, making the player feel like a true urban planner.

Visual Direction

The game’s visual style is a blend of realism and stylization. Buildings and vehicles are detailed and accurate, but the overall aesthetic has a slightly cartoonish quality that makes the game accessible and inviting. The color palette is vibrant, with each city having its own distinct look and feel.

Sound Design

The sound design in Cities in Motion is understated but effective. The ambient sounds of the city create a sense of place, while the vehicle sounds—engines, horns, and the rumble of trains—add to the immersion. The soundtrack, while not groundbreaking, is well-suited to the game’s relaxed pace, providing a pleasant backdrop to the strategic decision-making.


Reception & Legacy

Critical and Commercial Reception

Cities in Motion received generally favorable reviews upon its release, with critics praising its depth, realism, and innovative mechanics. The game holds a Metacritic score of 72/100, indicating “mixed or average” reviews, but many critics highlighted its addictive gameplay and challenging scenarios.

However, the game was not without its detractors. Some critics found the gameplay too repetitive, while others criticized the lack of variety in the base game’s cities and scenarios. Despite these criticisms, Cities in Motion developed a dedicated fanbase, particularly among players who enjoyed the game’s deep simulation mechanics.

Evolution of Reputation

Over time, Cities in Motion has come to be seen as a cult classic in the simulation genre. Its reputation has been bolstered by the success of its sequel, Cities in Motion 2, and the later release of Cities: Skylines, both of which built on the foundations laid by the original game. Today, Cities in Motion is remembered as a pioneering title that helped revitalize the transport management genre.

Influence on Subsequent Games

The influence of Cities in Motion can be seen in several subsequent games, most notably Cities: Skylines, which expanded on the original game’s mechanics to create a full-fledged city-building simulation. The social group mechanics, dynamic traffic simulation, and focus on public transportation all became staples of the genre, thanks in large part to Cities in Motion.


Conclusion

Cities in Motion is a flawed but ambitious game that successfully revitalized the transport management genre. Its deep simulation mechanics, innovative systems, and meticulously crafted cities make it a standout title, despite its occasional frustrations. While it may not have achieved the same level of commercial success as some of its contemporaries, its influence on the genre is undeniable.

For fans of simulation games, Cities in Motion is a must-play. Its challenges are rewarding, its mechanics are engaging, and its cities are a joy to explore. While it may not be perfect, it is a testament to the power of niche games to captivate and inspire. In the annals of video game history, Cities in Motion deserves a place as a pioneering title that helped shape the future of city-building and management simulations.

Final Verdict: 8/10 – A flawed but brilliant revival of the transport management genre.

Scroll to Top