- Release Year: 2018
- Platforms: Windows
- Genre: Bus, Simulation, Vehicle simulation, Vehicular
- Game Mode: Single-player
- Setting: Contemporary
- Average Score: 14/100
Description
City Bus Simulator 2018 is a contemporary vehicular simulation game where players take on the role of a city bus driver. The core gameplay involves navigating a modern urban environment, transporting passengers to various destinations across the city, and earning in-game currency for completed routes. The game features a fleet of four different buses to drive, offering a realistic bus driving experience focused on passenger delivery and economic management within a city setting.
Gameplay Videos
Where to Buy City Bus Simulator 2018
PC
Crack, Patches & Mods
Guides & Walkthroughs
Reviews & Reception
steambase.io (15/100): City Bus Simulator 2018 has earned a Player Score of 15 / 100.
store.steampowered.com (14/100): All Reviews: Negative (42) – 14% of the 42 user reviews for this game are positive.
City Bus Simulator 2018: A Journey Into the Depths of Simulation Obscurity
Introduction
In the vast and often unforgiving landscape of video game simulation, where titles aspire to replicate the minutiae of reality with painstaking accuracy, there exists a stratum of games that serve not as benchmarks of quality, but as fascinating case studies in ambition, execution, and the stark realities of indie development. City Bus Simulator 2018 is not a game that topped charts or defined a generation; it is a digital artifact, a poignant testament to a solitary developer’s vision colliding with the immense technical and creative challenges of building a living city. This is not merely a review of a bus driving game. It is an archaeological dig into a title that has become, perhaps unintentionally, one of Steam’s most critically panned curiosities—a game that promised an “impressive wide city” but delivered a journey into the surreal heart of simulation mediocrity. Its legacy is not one of influence, but of caution; a stark lesson in the gap between concept and reality in the demanding genre of vehicular simulation.
Development History & Context
City Bus Simulator 2018 emerged not from a seasoned studio with a history in transportation software, but from the solo efforts of Özgün Bursalıoğlu, a developer whose portfolio on platforms like Steam and MobyGames includes a eclectic mix of indie titles such as PilotXross, Shadowless, and curiously, Doge Simulator. Released on April 18, 2018, the game was built using the Unity engine, a tool beloved by indie developers for its accessibility but notorious for the optimization challenges it can present in large-scale projects.
The gaming landscape of 2018 was a fascinating one for simulation enthusiasts. The genre was experiencing a renaissance, with titles like Euro Truck Simulator 2 demonstrating that a dedicated audience craved methodical, immersive vocational experiences. The bus simulator niche itself was becoming increasingly crowded, with established franchises like Bus Simulator and a host of other indie contenders vying for players’ attention. Into this competitive fray stepped Bursalıoğlu’s project, distinguished primarily by its incredibly modest price point of $3.99 and its sweeping promises.
The technological constraints were evidently significant for a solo developer. The recommended system requirements—an Intel i7-4770 processor, 16GB of RAM, and a GeForce GTX 960—suggested ambitions for a detailed world, yet the final product’s installation size of a mere 3 GB hinted at the compromises that would inevitably have to be made. This dichotomy between the hardware suggested and the content delivered is the first clue to understanding the game’s troubled development. It was a vision of a bustling metropolis, complete with over 1000 bus stops and a “realistic traffic system,” conceived and executed by a single person, a Herculean task that would test the limits of any developer.
Narrative & Thematic Deep Dive
To approach City Bus Simulator 2018 expecting a traditional narrative would be to misunderstand its fundamental purpose. There is no plot, no cast of characters with intertwining stories, and no scripted dialogue. The narrative here is an emergent one, generated by the player’s own experience within the game’s systems. It is a story of silent, anonymous commuters and the solitary driver who ferries them.
The protagonist is you, the bus operator—a faceless, voiceless entity whose sole purpose is to navigate the urban sprawl. The “characters” are the pedestrians and passengers, AI entities with simple routines: they appear at stops, board the bus, and request destinations. There is no conversation, no feedback, no life to them beyond their function as payload. The dialogue is purely transactional, reduced to UI text and the perpetual goal of earning more in-game currency.
Thematically, the game inadvertently becomes a stark meditation on isolation and repetition. The core theme is not one of community service or the hustle and bustle of city life, as the store page blurb might suggest. Instead, it is a Sisyphean cycle of drive, stop, collect, and repeat. The player is alone in a large, underpopulated world, a solitary figure performing a monotonous task for a reward that feels increasingly insignificant. The promised “night time routes” do not introduce a new narrative tension or change the mood; they merely filter the already sparse world through a darker lens, amplifying the sense of loneliness. The underlying theme is one of grinding persistence in the face of overwhelming mundanity, a digital echo of a thankless job where the only narrative progression is the slow accumulation of virtual money to unlock more of the same.
Gameplay Mechanics & Systems
The core gameplay loop of City Bus Simulator 2018 is deceptively simple on paper: choose a bus, select a route, pick up passengers, follow traffic rules, deliver them to their stops, and earn money to unlock new, longer routes and bus upgrades. In execution, however, every pillar of this loop is fraught with issues that transform a meditative simulation into a frustrating chore.
The Core Loop: The act of driving itself is the central mechanic. The player must manage acceleration, braking, and steering while navigating city streets. The game implements a penalty system for traffic infractions; crashing into poles, traffic lights, or other vehicles incurs fines, deducting from your earnings. This is a standard sim mechanic, but its implementation lacks nuance. Collisions often feel arbitrary, and the AI traffic, described as behaving “naturally and unpredictably,” more frequently behaves erratically and illogically, causing unavoidable accidents that punish the player unfairly.
Vehicle Management & Progression: The game features a fleet of four buses, each with different engines, handling, and passenger capacities. The progression system is based on earning money from fares to purchase upgrades for these vehicles, such as improved engines, better handling, and cosmetic changes. However, the economy is deeply flawed. Fares are described as “insignificant amounts,” making the grind to afford anything substantial a painfully slow process that fails to provide a satisfying sense of reward or progression.
UI & Systems: The user interface is functional but barebones, providing the necessary information—speed, current funds, route details—without any polish or intuitive design. The promised “more than 1000 bus stops” sounds impressive on a feature list, but in practice, it contributes to a world that feels like a checklist of points rather than a living route. The act of stopping is not a engaging interaction with the city but a repetitive trigger of a simple animation and a currency tick. The lack of any deeper systems—no scheduling, no passenger happiness metrics beyond mere delivery, no management elements—leaves the gameplay feeling hollow and incomplete.
The most innovative thing about City Bus Simulator 2018‘s mechanics is how they collectively function as a masterclass in how not to incentivize player engagement. Every system works against the player’s enjoyment, making its core premise a test of patience rather than a satisfying simulation.
World-Building, Art & Sound
The setting of City Bus Simulator 2018 is a generic “metropolis, somewhat reminiscent of New York.” It is a city of high-rise buildings, a river dividing two zones, and a conspicuous “small amount of vegetation.” This is a world built not with a distinct artistic vision, but with generic Unity asset store buildings and textures. The visual direction is one of stark, flat realism—or an attempt at it—that fails to cohere into a believable environment.
The atmosphere is not one of a bustling contemporary city but of an uncanny, underpopulated ghost town. The pedestrians and traffic are sparse, their animations rudimentary. The sound design is perhaps the most barren aspect of all. There is no soundtrack to speak of, only the generic hum of the bus engine and the faint, repetitive sounds of the city. The absence of a compelling audio landscape—no dynamic radio, no ambient city chatter, no meaningful passenger interactions—further deepens the feeling of isolation and emptiness.
The art and sound do not contribute to an immersive experience; instead, they constantly remind the player of the game’s limitations. The world feels less like a place to be explored and more like a large, empty box in which to perform the repetitive gameplay loop. The day-night cycle and the inclusion of different weather conditions (if present) do little to alleviate this, as they are merely visual filters applied to the same barren landscape. The “impressive wide city” promised in the marketing materials feels, in practice, impressively wide and empty.
Reception & Legacy
Upon its release, City Bus Simulator 2018 was met with almost universal derision. On Steam, it holds an “Overwhelmingly Negative” rating, with only 14% of its 42 user reviews being positive. The Steam charts tell a story of instant and total abandonment; after a fleeting all-time peak of just 2 concurrent players, the game’s player count rapidly flatlined to zero for years on end. It is a title that was purchased by a handful of curious sim enthusiasts or unsuspecting shoppers lured by its low price, and then almost immediately rejected.
There were no major critic reviews from established outlets; the game existed entirely in the realm of user critique. The conversation around it was not about its qualities but its failures: broken AI, boring gameplay, empty world, and a profound lack of polish. Its reputation has not evolved over time; it remains cemented as a textbook example of a failed Steam indie asset flip, a cautionary tale referenced in discussions about the lower tiers of simulation games.
Its legacy is one of obscurity and infamy. It did not influence subsequent games in any positive way. Instead, it serves as a benchmark for the absolute minimum a simulation game can provide. It influenced the industry only by demonstrating what players would not accept: a vast, empty world does not equal depth; a long list of features on a store page is meaningless without competent execution; and a low price point is not a substitute for quality. In the years since its release, more competent bus simulators have continued to thrive, while City Bus Simulator 2018 remains a forgotten relic, a footnote that highlights the immense gulf between a developer’s ambition and their ability to realize it.
Conclusion
City Bus Simulator 2018 is not a good game. It is a compelling artifact. As a piece of interactive software designed for entertainment, it fails on nearly every level: its mechanics are frustrating, its world is barren, its progression is unsatisfying, and its technical execution is poor. It is a simulation that simulates nothing more than the feeling of profound emptiness and wasted potential.
Yet, as a subject of study, it is fascinating. It represents the extreme end of the indie development spectrum, where a grand vision is hamstrung by a lack of resources, scope control, and perhaps experience. It is a stark reminder that the simulation genre, perhaps more than any other, lives and dies on the details—the feel of the vehicle, the rhythm of the traffic, the pulse of the city. City Bus Simulator 2018 has none of these details.
Its place in video game history is secure, not as a classic, but as a quintessential example of a game that promised the world and delivered a hollow shell. For the vast majority of players, it is an experience to be actively avoided. For historians and analysts, it is a perfect case study of ambition overshadowing execution, a lonely bus driving forever through a silent, empty city that never was.