- Release Year: 2022
- Platforms: Nintendo Switch, Windows
- Publisher: Mojo Bones Ltd.
- Developer: Mojo Bones Ltd.
- Genre: Action, Strategy, Tactics
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Gameplay: Cards, Tiles
- Setting: Cyberpunk, dark sci-fi, Fantasy
- Average Score: 80/100
Description
In the cyberpunk dystopia of City Wars: Tokyo Reign, ruthless factions have seized control of the world’s major cities. Players must pick a side and engage in a tactical journey of survival on the streets of Tokyo. The game blends strategy and action through a unique track-based battlefield system that combines turn-based card battling with tactile mechanics. Players can customize their combat case from over 140 cards across 5 categories, 20 guns with stat modifiers, and 25 charms with battle-altering perks. The game features a deep roguelike single-player mode across procedurally generated districts, with competitive online multiplayer coming soon.
Where to Buy City Wars: Tokyo Reign
PC
Guides & Walkthroughs
Reviews & Reception
opencritic.com (80/100): Though it has some flaws, City Wars proves itself to be an impressive and immensely enjoyable roguelike deckbuilder that stands out well from the pack.
eurogamer.net : There’s a wonderful depth of tactics in this cyberpunk charmer.
nintendolife.com (80/100): It overall manages to provide an addictive and engrossing experience fans of card games won’t want to miss.
City Wars: Tokyo Reign: A Cyberpunk Deckbuilder Forged in the Neon-Glitched Alleyways
Introduction
In the saturated arena of digital card games and roguelike deckbuilders, where titans like Slay the Spire and Monster Train cast long shadows, a new contender emerges from the cyberpunk gloom not with a roar, but with the precise, calculated click of a card being slotted into a tactical grid. City Wars: Tokyo Reign, developed by the modest UK studio Mojo Bones Ltd., is a game that dares to rewire the fundamental circuitry of the genre. It is a title that is at once brutally punishing and profoundly rewarding, a game whose initial impenetrability gives way to one of the most strategically rich and satisfying systems in recent memory. This review posits that City Wars: Tokyo Reign is a flawed gem—a game whose lack of polish in certain areas is overwhelmingly eclipsed by its sheer inventive genius and tactical depth, securing its place as a cult classic for connoisseurs of complex card battlers.
Development History & Context
Mojo Bones Ltd. is not a studio known for blockbuster releases. Their pedigree, including the well-regarded 3DS title Siesta Fiesta, points towards a developer comfortable with creating clever, compact experiences. City Wars: Tokyo Reign began its life under a different name, Chrono Faction, and was successfully Kickstarted in August 2021 with a promise of a premium, tactical CCG experience devoid of free-to-play mechanics and microtransactions—a notable stance in the modern gaming landscape.
The game was built using the Unity engine and released on August 31, 2022, for Windows and Nintendo Switch. Its development occurred against a backdrop of genre saturation; the deckbuilding roguelike had become a staple of the indie scene. Mojo Bones’s vision, therefore, was not to simply add another entry to the list, but to fundamentally deconstruct and reassemble the genre’s core mechanics. They aimed to create a game where strategy was not just about the cards you held, but about their precise placement in time and space, a concept that required players to think in multiple dimensions simultaneously. The technological constraints were likely those of a small team: a focus on systemic depth over graphical fidelity, and a procedural narrative over a hand-crafted one.
Narrative & Thematic Deep Dive
The narrative of City Wars: Tokyo Reign is a classic cyberpunk framework, serving primarily as a vessel for its gameplay. In a dystopian future, Tokyo has been carved up by ruthless factions vying for control. The player is an anonymous upstart, choosing a faction and embarking on a “District Run”—a perilous journey through the city’s five procedurally generated districts, culminating in the elusive Shadow District.
While the story is light on specific characters and plot twists, its thematic strength lies in its atmosphere. It is a game about survival in a hostile, indifferent metropolis. Every decision carries weight: which path to take, which risk to accept, which card to play. The dialogue is sparse, found mostly in brief encounters with hackers, officials, and vendors who can be bribed or negotiated with, affecting the city’s economy and your own luck. The world feels less like a story being told to you and more like a environment you are desperately trying to survive and understand. It is a theme of agency and consequence, perfectly married to the high-stakes, unforgiving nature of the gameplay.
Gameplay Mechanics & Systems
This is the heart of City Wars: Tokyo Reign, and where it truly distinguishes itself. The game is built around a revolutionary “Battle Track” system, a dual-phase combat loop that feels more like a hybrid of a card game and a puzzle game.
The Two-Phase Combat Loop:
1. Placement Phase: Players and AI take turns placing cards on a horizontal timeline track, divided into two rows (player and enemy). Each card has a Duration value (1-4), meaning it occupies that many slots on the track. The core genius lies in the Shatter mechanic. Every card has an Accuracy stat. If two cards are placed opposite each other, the one with the higher Accuracy shatters the opponent’s card, nullifying it completely. This transforms combat from simply dealing damage into a spatial puzzle of blocking, predicting, and outmaneuvering your opponent’s moves.
2. Execution Phase: A cursor sweeps along the track from left to right, resolving the effects of each card in sequence. Basic Attack cards trigger a reflex-based mini-game; success builds a shield meter that can be activated to nullify damage from the next five enemy cards. This adds a layer of tactile skill to the cerebral strategy, offering a last-ditch chance to save a run.
The “Combat Case” (Deckbuilding):
Your arsenal is a “Combat Case” composed of:
* 140+ Cards: Spanning five categories. Basic Attacks are straightforward. Silver Cards have conditional bonuses (e.g., gaining power for every shattered card). Gold Cards introduce elemental effects like Freeze or Poison. Utility Cards provide consumable effects. Critical Cards create persistent effects on the track.
* 20 Guns: These act as stat modifiers, altering base health, luck, or providing starting perks.
* 25+ Charms: Battle-altering perks that provide persistent advantages.
The Roguelike “District Run”:
The primary single-player mode is a ruthless roguelike climb through five districts. Your starting deck is randomly drawn from your unlocked pool for your chosen faction, forcing adaptability. The map presents branching paths filled with battles, shops, safehouses (where you can finally edit your deck), and events like hacking mini-games or a clever dice game. Death is frequent, but permanent progression is achieved by earning “Cells” from battles, which can be spent on global upgrades like increased starting health.
Flaws and Innovations:
The innovation is undeniable, but flaws exist. Critics and players noted a lack of enemy variety, leading to repetition. The AI can be inconsistent, sometimes making bafflingly poor placements that lessen the challenge. The inability to edit your deck freely outside of safehouses can feel restrictive. Yet, these are outweighed by the system’s sheer depth. As Eurogamer’s review noted, even after countless hours, new strategic layers and synergies continue to reveal themselves.
World-Building, Art & Sound
City Wars: Tokyo Reign presents a mixed bag in its presentation. Visually, it is functional rather than spectacular. The 3D character models are stiff, and battles almost exclusively take place in the same neon-drenched back alley, which quickly becomes repetitive. The UI is clean and serviceable, putting the cards and the track front and center.
However, the card art itself is excellently crafted, bursting with cyberpunk style and personality. This is crucial, as it’s what players spend most of their time looking at. The true masterpiece of the presentation is the soundtrack by synthwave artist Mitch Murder. The moody, atmospheric, and intense synthwave compositions are perfectly tailored to the game’s cyberpunk aesthetic. The music elevates every encounter, making each card placement feel significant and each execution phase pulse with tension. It is a stellar example of how audio can complete a game’s identity.
Reception & Legacy
Upon release, City Wars: Tokyo Reign garnered a mixed-to-positive reception. On Steam, it holds a “Mixed” rating (65% positive from 23 reviews at the time of writing), with players praising its depth but critiquing its bugs and rough edges. Critically, it found stronger favor. Nintendo Life awarded it an 8/10, praising its unique mechanics and strategic depth while acknowledging its visual shortcomings and AI issues. Eurogamer gave it a coveted “Recommended” label, with Christian Donlan calling it “my new favourite card battler” and highlighting its “wonderful depth of tactics.”
Its legacy is still being written. It was not a commercial blockbuster, but for a certain segment of strategy gamers, it has become a revered cult title. Its innovative “Battle Track” system is its greatest contribution to the genre—a bold, new mechanical language for card games that has yet to be widely adopted but stands as a towering achievement in design. The promised “District War” PvP mode could have cemented its status, but its “Coming Soon” tag remains, leaving a sense of unfulfilled potential. Its influence may be subtle, inspiring future designers to think more spatially about card placement and combat resolution.
Conclusion
City Wars: Tokyo Reign is a game of stark contrasts. It is a title with evident budgetary constraints, seen in its recycled environments and limited enemy roster. Yet, it is also a game of breathtaking ambition and intellectual creativity, offering a tactical depth that few games in any genre can match. It demands patience and punishes failure mercilessly, but rewards investment with a system of unparalleled strategic satisfaction.
It is not a game for everyone. Its difficulty and initial complexity are formidable barriers. But for those who persevere, who learn to think in terms of duration, accuracy, and spatial control, it offers an experience that is uniquely thrilling and endlessly engaging. City Wars: Tokyo Reign is a brilliant, flawed, and ultimately essential piece of work from Mojo Bones. It may not have conquered the city, but it has certainly carved out its own defiant, neon-lit district in the annals of video game history.