- Release Year: 2019
- Platforms: Android, iPad, iPhone, Linux, Macintosh, Nintendo Switch, PlayStation 4, PlayStation 5, tvOS, Windows Apps, Windows, Xbox One
- Publisher: Crazysoft Limited
- Developer: Crazysoft Limited
- Genre: Action
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Arcade
- Setting: Fantasy
- Average Score: 50/100

Description
Classic Snake Adventures is a modern remake of the iconic Snake game, blending nostalgic gameplay with updated visuals and mechanics. Set across five distinct fantasy-themed worlds, players navigate a 3D snake through top-down levels, collecting fruit while avoiding obstacles and enemies. The game introduces new elements like power-ups (e.g., speed boosts, extra lives, and time extensions), boss battles at the end of each world, and bonus items that add strategic depth. With hand-drawn 2D art and a mix of classic and fresh challenges, it offers a nostalgic yet refreshed experience for fans of the original.
Gameplay Videos
Where to Buy Classic Snake Adventures
PC
Classic Snake Adventures Guides & Walkthroughs
Classic Snake Adventures Reviews & Reception
metacritic.com (30/100): Guaranteed to entertain you for no longer than 5 minutes, Classic Snake Adventures forgoes the simplicity that made the original an actual, honest-to-goodness classic.
lifeisxbox.eu (70/100): Classic Snake Adventures is a very simple and basic game but the gameplay works. Just as the mobile games from years ago it is something addictive.
Classic Snake Adventures Cheats & Codes
PC
Enter codes at the level selection screen.
| Code | Effect |
|---|---|
| NEBULU | Unlocks Level 2 |
| ZWARIG | Unlocks Level 3 |
| EGIPET | Unlocks Level 4 |
| TASTER | Unlocks Level 5 |
| ZAPPER | Unlocks Level 6 |
| BUNGALO | Unlocks Level 7 |
| SANDAL | Unlocks Level 8 |
| ONIZIS | Unlocks Level 9 |
| ZANASIS | Unlocks Level 10 |
| XENOLR | Unlocks Level 11 |
| ALIEST | Unlocks Level 12 |
| XFINDER | Unlocks Level 13 |
| TERGINUS | Unlocks Level 14 |
| BAPEDU | Unlocks Level 15 |
| DUNDUL | Unlocks Level 16 |
| GONZOOO | Unlocks Level 17 |
| KINESTET | Unlocks Level 18 |
| ARGON | Unlocks Level 19 |
| NOLOGICK | Unlocks Level 20 |
| UNNEREAL | Unlocks Level 21 |
| OPENWIND | Unlocks Level 22 |
| SKELETAR | Unlocks Level 23 |
| INFERNALIS | Unlocks Level 25 |
| DASTUL | Unlocks Level 26 |
| ANABIOSIS | Unlocks Level 27 |
| BANGALOR | Unlocks Level 28 |
| ISTENRIX | Unlocks Level 29 |
| BLEZUS | Unlocks Level 30 |
| KUINSI | Unlocks Level 31 |
| DARUTA | Unlocks Level 32 |
| UNIONIS | Unlocks Level 33 |
| DESTRIST | Unlocks Level 34 |
| WERTIKS | Unlocks Level 35 |
| LANDER | Unlocks Level 36 |
| GASETER | Unlocks Level 37 |
| DUQSTUN | Unlocks Level 38 |
| BABURIS | Unlocks Level 39 |
| GLAASER | Unlocks Level 40 |
| GILBOBLAST | Unlocks Level 41 |
| BALLASTER | Unlocks Level 42 |
| CENTRUN | Unlocks Level 43 |
| NIKOLIS | Unlocks Level 44 |
| ZERKONIY | Unlocks Level 45 |
| SANDRAGORIS | Unlocks Level 46 |
| SIGERUS | Unlocks Level 47 |
| SLUTONIS | Unlocks Level 48 |
| LEOPARDER | Unlocks Level 49 |
| FINALTICS | Unlocks Level 50 |
Classic Snake Adventures: A Nostalgic Misstep or a Modern Reinvention?
Introduction: The Snake That Couldn’t Shed Its Skin
Few games in history have achieved the cultural ubiquity of Snake. Born in 1976 and immortalized on Nokia phones in the late ’90s, it was a masterclass in minimalist design—simple, addictive, and endlessly replayable. Classic Snake Adventures (2019), developed by Crazysoft Limited, attempts to revive this legacy with a modern twist: hand-drawn 2D art, a 3D snake, and expanded mechanics. But does it succeed in honoring its predecessor, or does it stumble under the weight of its own ambitions?
This review dissects Classic Snake Adventures across its development, narrative (or lack thereof), gameplay innovations, aesthetic choices, and critical reception. The thesis is clear: while the game captures the essence of nostalgia, its execution falters in key areas, leaving it as a curious artifact—neither a true successor nor a bold reinvention.
Development History & Context: A Labor of Love or a Cash Grab?
The Studio Behind the Snake
Crazysoft Limited, a relatively obscure developer, took on the daunting task of modernizing Snake. Led by George Sarris (project management, design, and programming), the team was small—just five people, including Badr Douah (programming and 3D snake modeling) and Eugene Liamov (2D graphics). The game was built in Unity, a versatile engine that allowed for cross-platform releases (iOS, Android, PC, consoles, and even tvOS).
The Vision: Nostalgia Meets Modernization
The official Steam description markets Classic Snake Adventures as a “4K@120FPS/60FPS reboot” of the 1997 mobile classic, emphasizing:
– Hand-drawn 2D art rendered in 4K.
– A 3D snake that bends and dynamically changes size/speed.
– 100 rounds across 5 worlds, each with 20 bosses.
– Bonus mechanics (letters spelling “BONUS,” power-ups like turbo boosters, hearts, and shrinking soda).
The goal was to retain the retro charm while introducing modern polish. However, the execution reveals a tension between these two ideals.
The Gaming Landscape in 2019
By 2019, the mobile gaming market was dominated by hyper-casual and free-to-play titles (Candy Crush, Angry Birds). Classic Snake Adventures arrived as a premium ($8.99) single-player experience—a risky proposition. Meanwhile, indie developers were reviving retro genres with titles like Nidhogg 2 and Celeste, proving that simplicity could still thrive if executed well.
Crazysoft’s challenge was clear: Could a paid, modernized Snake compete in an era where nostalgia alone wasn’t enough?
Narrative & Thematic Deep Dive: The Snake That Forgot Its Story
The Absence of Plot
Classic Snake Adventures is, at its core, an arcade game—meaning narrative is secondary. There is no story, no characters, and no dialogue. The “adventure” in the title is misleading; this is Snake with procedural level design and boss fights, not a grand quest.
Themes: Growth, Survival, and Futility
While not explicitly stated, the game’s mechanics subtly reinforce themes of:
– Consumption & Consequence: Eating fruit makes the snake grow, increasing difficulty—a metaphor for greed.
– Survival Under Pressure: The timer, obstacles, and bosses create a high-stakes environment.
– Futility of Progress: Despite completing 100 levels, there’s no ending, just a leaderboard. The snake’s journey is Sisyphean.
Missed Opportunities
Given the fantasy setting (as per MobyGames), Crazysoft could have:
– Introduced a light narrative (e.g., a cursed snake seeking redemption).
– Added environmental storytelling (e.g., ruins hinting at a lost civilization).
– Included character cameos (e.g., a wise old turtle offering advice).
Instead, the game relies entirely on gameplay—a double-edged sword.
Gameplay Mechanics & Systems: Innovation or Overcomplication?
Core Gameplay Loop
The foundation remains intact:
1. Move the snake (via direct control).
2. Eat fruit to grow.
3. Avoid obstacles (walls, yourself, enemies).
However, Classic Snake Adventures layers on new mechanics:
1. The 3D Snake: A Gimmick or a Game-Changer?
- The snake bends dynamically, unlike the rigid segments of classic Snake.
- Size changes based on food:
- Meat = grow longer.
- Soda = shrink.
- Turbo booster = temporary speed burst.
- Problem: The 3D model sometimes clips through obstacles, leading to unfair deaths.
2. Level Design: A Mixed Bag
- 100 levels across 5 worlds (Nature, Ice, Lava, etc.).
- Boss fights at the end of each world.
- Criticism: Bosses are underwhelming—most just throw obstacles.
- Bonus Letters: Collect B, O, N, U, S for extra lives and points.
- Issue: Forces players to deviate from optimal paths, disrupting flow.
3. Power-Ups: Risk vs. Reward
| Power-Up | Effect | Strategic Use |
|---|---|---|
| Heart | Extra life | Essential for survival |
| Turbo | Temporary speed boost | Useful for tight spaces |
| Clock | Extra time | Mostly unnecessary |
| Meat | Grow longer | Increases difficulty |
| Soda | Shrink | Useful in cramped areas |
Problem: The clock is rarely needed, making it a wasted mechanic.
4. The Border Controversy
- Unclear hitboxes on level edges.
- Switch Player’s review highlights this as a major flaw:
> “The borders are so unclear… I’ve had consecutive items appear on the same line, yet I’ve been unable to stay on said line due to the smallest of pixel differences.”
This single design choice ruins immersion and fairness.
UI & Progression
- Minimalist UI: Clean but uninspired.
- Leaderboards: Global competition adds replayability.
- Achievements: 14 Steam achievements (e.g., “Collect 100 fruits”).
- No difficulty options: A missed opportunity for accessibility.
Verdict on Gameplay
✅ Addictive core loop (true to Snake).
✅ Power-ups add depth.
❌ Unclear borders frustrate players.
❌ Boss fights feel tacked on.
❌ No difficulty settings limit appeal.
World-Building, Art & Sound: A Feast for the Eyes, a Nightmare for the Ears
Visual Design: A 4K Retro Dream
- Hand-drawn 2D art (by Eugene Liamov) is vibrant and charming.
- 5 distinct worlds:
- Nature: Lush greens, flowing rivers.
- Ice: Cool blues, slippery aesthetics.
- Lava: Fiery reds, volcanic textures.
- Fantasy & Sci-Fi: More abstract, less memorable.
- 3D snake stands out but clashes with 2D backgrounds at times.
Problem: The fixed/flip-screen perspective (top-down) limits immersion.
Sound Design: Repetitive and Grating
- Music: Varied but annoying (per LifeisXbox):
> “The music often got on my nerves… This did get in the way of the game being fun sometimes.” - Sound effects:
- Eating fruit: Satisfying.
- Death: Overly dramatic.
- Turbo boost: Feels out of place.
Verdict: Mute the music, keep the SFX.
Reception & Legacy: A Game That Divided Critics
Critical Reception: Mixed at Best
| Source | Score | Key Takeaways |
|---|---|---|
| Switch Player | 1.5/5 | “Guaranteed to entertain you for no longer than 5 minutes.” |
| LifeisXbox | 75% | “Addictive but flawed… unclear borders ruin the experience.” |
| Short Review (LifeisXbox) | 70% | “Basic but fun… frustrating border issues.” |
| Metacritic | N/A | No aggregated score (too few reviews). |
| Steam User Reviews | Mixed | 7 reviews, mostly positive but cautious. |
Player Feedback: The Border Debacle
- Reddit & Steam forums highlight hitbox inconsistencies.
- Some players love the nostalgia but criticize lack of innovation.
- Leaderboard competition keeps a small but dedicated fanbase engaged.
Legacy: A Footnote in Snake’s History
- Did not spawn imitators (unlike Nidhogg or Slither.io).
- No sequels or major updates post-launch.
- Forgotten in the indie shuffle—overshadowed by Tetris Effect and Katamari Damacy Reroll.
Conclusion: A Snake That Bit Off More Than It Could Chew
Classic Snake Adventures is a flawed but fascinating experiment. It captures the addictive core of Snake while attempting to modernize it with 3D mechanics, power-ups, and boss fights. However, unclear borders, repetitive music, and underwhelming bosses hold it back from greatness.
Final Verdict: 6.5/10 – “A Nostalgic Curio”
- For: Fans of retro arcade games, leaderboard chasers, those seeking a quick, addictive experience.
- Against: Players expecting deep innovation, fair hitboxes, or meaningful progression.
Where It Stands in Gaming History
Classic Snake Adventures is not a classic—it’s a reminder of how difficult it is to modernize simplicity. It joins the ranks of forgotten retro revivals (Pac-Man 256, Frogger: Hyper Arcade Edition)—games that mean well but fail to evolve meaningfully.
Final Thought: If Crazysoft had polished the borders, refined the bosses, and added difficulty options, this could have been a modern masterpiece. Instead, it’s a missed opportunity—a snake that couldn’t quite shed its old skin.
Would I recommend it? Only to die-hard Snake fans—and even then, wait for a sale.