- Release Year: 2016
- Platforms: Windows
- Publisher: SimplexGameStudio
- Developer: SimplexGameStudio
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Point and select
- Average Score: 43/100

Description
Click Space Miner is a fast-paced, first-person action game where players take on the role of a space mining company owner. The goal is to click rapidly to mine resources, earn money, and expand operations by purchasing better tools, drones, and mines. However, players must also manage expenses and renew mining licenses to avoid losing everything in this competitive, clicker-style game set in a bustling space market.
Where to Buy Click Space Miner
PC
Click Space Miner Patches & Updates
Click Space Miner Guides & Walkthroughs
Click Space Miner Reviews & Reception
steambase.io (43/100): A Mixed rating with a Player Score of 43 / 100.
Click Space Miner: A Deep Dive into the Clicker Genre’s Cosmic Oddity
Introduction: The Allure of the Click
In the vast, often repetitive cosmos of incremental games, Click Space Miner (2016) emerges as a curious artifact—a game that embraces the genre’s most basic mechanic (the click) while wrapping it in the trappings of interstellar capitalism. Developed by the obscure SimplexGameStudio, this title is a study in minimalism, both in design and ambition. It is not a game that redefines its genre, nor does it aspire to. Instead, it exists as a pure, unadulterated distillation of the clicker experience, stripped of narrative depth, visual grandeur, or mechanical innovation. Yet, within its simplicity lies a peculiar charm, a testament to the addictive power of progression systems, no matter how rudimentary.
This review will dissect Click Space Miner with the precision of a mining drill, examining its development context, its barebones narrative and thematic underpinnings, its gameplay mechanics, and its place in the broader history of incremental games. We will explore why, despite its mixed reception and lack of critical acclaim, it remains a fascinating case study in game design’s most fundamental principle: the compulsion loop.
Development History & Context: The Rise of the Clicker
The Studio: SimplexGameStudio’s Obscure Legacy
Click Space Miner was developed and published by SimplexGameStudio, a small, relatively unknown indie studio with a portfolio dominated by incremental and casual games. The studio’s other titles—such as Space Click Miner: Expansion Pack (2016), Clicker Planet (2016), and Click Space Miner 2 (2022)—suggest a focus on rapid, low-budget development, leveraging the GameMaker engine to produce games that prioritize accessibility and addictive gameplay over polish or innovation.
SimplexGameStudio’s output reflects the broader trends of the mid-2010s indie scene, where tools like GameMaker and Unity democratized game development, allowing small teams (or even solo developers) to release titles with minimal financial risk. Click Space Miner is a product of this era, a time when Steam’s Greenlight and later Steam Direct programs flooded the market with experimental, niche, and often forgettable games.
The Clicker Genre: A Brief History
To understand Click Space Miner, one must first grasp the evolution of the clicker (or incremental) genre. The genre’s roots can be traced back to early browser-based experiments like Progress Quest (2002), but it was Cookie Clicker (2013), created by French programmer Julien “Orteil” Thiennot, that catapulted the genre into mainstream consciousness. Cookie Clicker’s brilliance lay in its simplicity: click a cookie to earn cookies, then spend those cookies on upgrades that automate the process, creating a feedback loop of exponential growth.
The success of Cookie Clicker spawned countless imitators, each attempting to iterate on the formula by adding themes, narratives, or additional mechanics. Games like Adventure Capitalist (2014) and Clicker Heroes (2014) introduced progression systems, prestige mechanics, and idle gameplay, allowing players to accumulate resources even when offline.
Click Space Miner arrived in August 2016, at a time when the clicker genre was already saturated. Its premise—mining resources in space to earn money—was not novel, but its execution was stripped down to the genre’s core essence. Unlike more ambitious titles, it made no pretense of depth, instead offering a raw, unfiltered clicker experience.
Technological Constraints and Design Philosophy
Built in GameMaker, Click Space Miner is a technically modest game. Its system requirements (a Pentium 4 processor, 200 MB of RAM, and a DirectX 9.0c-compatible graphics card) reflect its simplicity, making it accessible to virtually any PC user. The game’s fixed/flip-screen perspective and point-and-select interface are reminiscent of early 2000s casual games, evoking a sense of nostalgia for an era when games were often designed to be played in short bursts.
The decision to eschew complex mechanics or narrative depth was likely a deliberate one. SimplexGameStudio’s goal was not to innovate but to refine the clicker loop to its most addictive form. The game’s Steam description succinctly captures this philosophy:
“Click fast to get rich. Mine resources with your mouse fast and buy new tools and machines to do the work for you. Earn more and more money and get rich.”
This is the clicker genre in its purest form: a game about accumulation, automation, and escalation.
Narrative & Thematic Deep Dive: The Illusion of Story
Plot: A Thin Veneer of Capitalist Space Fantasy
Click Space Miner’s narrative is almost nonexistent, reduced to a single sentence in its Steam description:
“In Click Space Miner you take control over a mining company in space. There is a big market, a lot of customers, but therefore also a lot of competitors so you have to mine fast.”
This is not a game concerned with storytelling. There are no characters, no dialogue, no lore, and no overarching plot. The “story” is implied through its mechanics: you are a space capitalist, competing in a cutthroat market where the only metric of success is wealth accumulation.
The game’s setting—a futuristic mining operation—serves as little more than a thematic backdrop. The absence of world-building is striking, especially when compared to other clickers like Adventure Capitalist, which at least attempts to contextualize its mechanics with humorous corporate satire. Click Space Miner offers no such frills. It is a game about numbers going up, and any narrative or thematic depth is incidental.
Themes: Capitalism, Automation, and the Futility of Labor
Despite its lack of explicit storytelling, Click Space Miner inadvertently taps into several thematic undercurrents that resonate with the clicker genre as a whole:
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The Illusion of Progress
- The game’s core loop—clicking to mine resources, earning money, buying upgrades, repeating—mirrors the capitalist grind. The player is trapped in a cycle of labor and consumption, where the only reward is the ability to labor more efficiently. There is no endgame, no ultimate victory; the goal is simply to keep going.
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Automation as Liberation (or Enslavement?)
- A defining feature of clickers is the shift from active play (clicking) to passive play (automation). In Click Space Miner, this is achieved by purchasing drones and mines that work for you. On one hand, this represents freedom—the player is no longer required to click endlessly. On the other, it underscores the alienation of labor; the player’s role is reduced to that of a manager, overseeing machines that do the actual work.
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The Fear of Loss
- The game introduces a mining license mechanic, where players must periodically renew their licenses or risk losing everything. This adds a layer of tension to the otherwise mindless progression, reinforcing the precarity of capitalism. Even in a game where the stakes are purely digital, the threat of losing your progress is a powerful motivator.
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The Cosmic Indifference of the Market
- The game’s setting—space—is ironic. Despite the vastness of the cosmos, the player’s actions are confined to a tiny, repetitive loop. The “big market” and “lot of competitors” mentioned in the description are never seen or interacted with; they exist only as abstract forces pushing the player to mine faster, earn more, automate better. The universe of Click Space Miner is one of economic determinism, where the only law is the accumulation of capital.
The Absence of Dialogue and Character
Click Space Miner features no dialogue, no characters, and no voice acting. The player’s interaction with the game is purely mechanical. This absence is notable because it strips away any pretense of human connection or emotional engagement. The game is not about who you are or why you are mining; it is about what you are doing: clicking, earning, upgrading.
In this sense, Click Space Miner is a post-narrative game. It does not need story or characters because its mechanics are the story. The player’s journey is one of self-imposed compulsion, a testament to the power of progression systems to hijack the brain’s reward pathways.
Gameplay Mechanics & Systems: The Art of the Click
Core Gameplay Loop: Click, Earn, Upgrade, Repeat
Click Space Miner’s gameplay is brutally simple:
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Click to Mine
- The player starts with a basic mining drill. Clicking on the screen extracts resources (ore, gems, etc.), which are converted into money.
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Buy Upgrades
- Money is spent on better drills, drones, and mines, which increase the rate of resource extraction. Early upgrades are manual (e.g., faster drills), while later ones introduce automation (e.g., drones that mine for you).
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Renew Licenses
- Periodically, the player must spend money to renew their mining license. Failure to do so results in losing all progress, a mechanic that adds urgency to the otherwise relaxed pace.
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Scale Up
- As the player earns more money, they can purchase more advanced tools, leading to exponential growth. The endgame (if one can call it that) is to maximize automation, turning the player into a passive observer of their own economic empire.
Combat? No. Challenge? Minimal.
Unlike other clickers that introduce boss fights (Clicker Heroes) or prestige systems (Adventure Capitalist), Click Space Miner has no combat, no enemies, and no real challenges. The only “obstacle” is the time investment required to progress. The game’s difficulty curve is flat; the only way to “lose” is to forget to renew your license.
This lack of challenge is both the game’s greatest strength and weakness. On one hand, it makes the game accessible to anyone; on the other, it renders the experience repetitive and shallow for players seeking depth.
Character Progression: The Illusion of Growth
Progression in Click Space Miner is purely numerical. There are no skills to unlock, no abilities to master, and no character customization. The player’s “growth” is measured solely by:
– Money earned
– Upgrades purchased
– Automation efficiency
This is a game where stats are the story. The thrill comes not from overcoming adversity but from watching numbers increase.
UI and UX: Functional, Not Beautiful
The game’s user interface is minimalist and functional. The main screen displays:
– A mining area (where the player clicks)
– A resource counter (showing current money)
– A shop menu (for purchasing upgrades)
– A license timer (counting down to renewal)
The UI is not visually impressive, but it is effective. There is no clutter, no unnecessary animations, and no distractions. Every element serves a purely utilitarian purpose, reinforcing the game’s focus on efficiency over aesthetics.
Innovative or Flawed Systems?
Click Space Miner does not innovate, but it refines the clicker formula to its most addictive essence. Its mechanics are not flawed in the traditional sense (e.g., bugs, poor balancing) but are deliberately shallow. The game’s greatest “flaw” is its lack of ambition—it does not attempt to be more than what it is.
That said, the license renewal mechanic is a clever twist on the genre. By introducing the risk of loss, it adds a layer of tension that most clickers lack. However, this mechanic is underutilized; the game does not explore its narrative or thematic potential (e.g., corporate sabotage, rival miners, market crashes).
World-Building, Art & Sound: The Aesthetics of Minimalism
Setting: Space as a Backdrop
Click Space Miner’s setting is space, but it might as well be a spreadsheet. The game’s visuals are abstract and functional, with no attempt to create a lived-in universe. The mining operation takes place on a generic asteroid, and the “space” setting is reduced to a static background image.
There is no lore, no history, and no culture to speak of. The game’s world is purely mechanical, existing only to facilitate the player’s accumulation of wealth.
Art Direction: Retro and Utilitarian
The game’s art style is retro and pixelated, evoking the aesthetic of early 2000s flash games. The visuals are not ugly, but they are not impressive either. The color palette is muted, with a focus on blues, grays, and oranges, reinforcing the industrial, corporate theme.
The mining drill, drones, and asteroid are all rendered in simple, blocky sprites, with minimal animation. The game’s visuals are functional, designed to convey information quickly rather than to immerse the player.
Sound Design: The Silence of Space (and Capitalism)
Click Space Miner’s sound design is equally minimalist. The game features:
– A soft, looping background track (reminiscent of elevator music)
– Basic sound effects (clicking, drilling, cash registers)
– No voice acting
The soundtrack is unobtrusive, designed to fade into the background rather than to enhance the experience. The sound effects are functional, providing auditory feedback for the player’s actions.
The absence of sound in certain moments (e.g., when idling) reinforces the game’s isolating, mechanical nature. There is no ambient noise, no chatter, no signs of life—just the hum of machines and the clinking of coins.
Atmosphere: The Cold Efficiency of Capital
Click Space Miner’s atmosphere is one of sterile efficiency. There is no warmth, no humanity, and no emotion. The game’s world is cold, calculating, and impersonal, much like the capitalist systems it emulates.
This atmosphere is not accidental—it is a deliberate choice, reinforcing the game’s themes of alienation and automation. The player is not a hero, a rebel, or even a person; they are a cog in the machine, a manager of resources, a servant of the grind.
Reception & Legacy: The Mixed Fortune of a Niche Game
Critical Reception: A Game for a Specific Audience
Click Space Miner received mixed reviews on Steam, with 42% of 19 user reviews being positive. The game’s reception can be summarized as follows:
Positive Aspects:
– Addictive gameplay loop (for fans of clickers)
– Simple and accessible (easy to pick up and play)
– Low system requirements (runs on almost any PC)
– License renewal mechanic (adds tension to the genre)
Negative Aspects:
– Repetitive and shallow (lacks depth or innovation)
– No real challenge (no enemies, no goals beyond accumulation)
– Minimalist to a fault (lacks polish, narrative, or visual appeal)
– License renewal can feel punitive (losing progress is frustrating)
The game’s Steambase Player Score of 43/100 reflects its niche appeal. It is a game that clicker enthusiasts may enjoy, but it offers little to anyone outside that demographic.
Commercial Performance: A Budget Title for a Budget Audience
Click Space Miner was released at a price of $0.99 (later discounted to $0.49), positioning it as an impulse buy. Its low cost and simple premise likely contributed to its modest success, though exact sales figures are unavailable.
The game’s PlayTracker estimates suggest ~21,000 players, with an average playtime of 3.3 hours. These numbers indicate that while the game attracted a small audience, it did not retain players for long, likely due to its repetitive nature.
Legacy: A Footnote in Clicker History
Click Space Miner is not a landmark title in the clicker genre. It did not innovate, inspire imitators, or redefine expectations. Instead, it exists as a curiosity, a pure, unfiltered example of the clicker formula.
Its legacy is one of minimalism. It proves that a game can succeed (or at least exist) on mechanics alone, without the need for narrative, art, or depth. In this sense, it is a testament to the power of the compulsion loop—the idea that progression, no matter how shallow, can be inherently rewarding.
The game’s expansion packs (Space Click Miner: Expansion Pack, Ultimate HD Clicker) suggest that SimplexGameStudio saw some potential in the concept, but these follow-ups did little to expand or improve upon the original.
Influence on Subsequent Games
Click Space Miner has had no discernible influence on the broader gaming industry. It is not cited as an inspiration by other developers, nor has it spawned a subgenre. Its existence is largely forgotten, overshadowed by more ambitious clickers like Clicker Heroes or Adventure Capitalist.
However, it serves as a useful case study for game design students and incremental game enthusiasts, demonstrating how stripped-down mechanics can still engage players through pure psychological compulsion.
Conclusion: The Ultimate Clicker, for Better or Worse
Click Space Miner is not a great game, but it is not a bad one either. It is, instead, a pure distillation of the clicker genre—a game that embodies the essence of incremental gameplay without pretension or apology.
Its strengths lie in its simplicity, accessibility, and addictive loop. For players who enjoy mindless progression, it offers a satisfying, if shallow, experience. Its license renewal mechanic is a clever twist, adding a layer of tension to an otherwise relaxed genre.
Its weaknesses are equally apparent: it is repetitive, lacking in depth, and visually uninspiring. It does nothing new, and it does not aspire to. It is a game that exists to be played in short bursts, then forgotten.
Final Verdict: A 6/10 – A Flawed but Fascinating Artifact
Click Space Miner is not essential playing, but it is worth experiencing for anyone interested in game design minimalism or the psychology of compulsion loops. It is a game that does one thing well—deliver a pure, unadulterated clicker experience—and nothing else.
In the grand tapestry of video game history, Click Space Miner is a footnote, a curiosity, a relic of a time when indie games could be raw, unpolished, and unapologetically simple. It is not a masterpiece, but it is not without merit. For the right player, it is a strangely compelling glimpse into the addictive power of numbers going up.
For clicker fans: 7/10 – A solid, if unremarkable, entry in the genre.
For casual gamers: 5/10 – Too repetitive to hold attention for long.
For narrative or visual enthusiasts: 3/10 – There is nothing here for you.
Click Space Miner is the ultimate clicker—for better or worse.