- Release Year: 2018
- Platforms: Windows
- Publisher: Zloy Krot Studio
- Developer: Zloy Krot Studio
- Genre: Action
- Perspective: 3rd-person
- Game Mode: Single-player
- Gameplay: Point and select, Puzzle elements
- Setting: Contemporary
- Average Score: 72/100

Description
Clicker: Glad Valakas is a casual, comedy-driven clicker game centered around the eccentric Russian streamer Glad Valakas. Players engage in a lighthearted, third-person puzzle experience where they interact with Valakas in a contemporary setting, using point-and-select mechanics to progress. Developed by Zloy Krot Studio, the game blends humor with simple yet addictive gameplay, offering a quirky simulation of life alongside one of Runet’s most unusual personalities.
Where to Buy Clicker: Glad Valakas
PC
Clicker: Glad Valakas Reviews & Reception
steambase.io (72/100): This score is calculated from 215 total reviews which give it a rating of Mostly Positive.
niklasnotes.com (72/100): The reviews for ‘Clicker: Glad Valakas’ reveal a polarized sentiment among players, with positive mentions of engaging gameplay and humor contrasted by significant criticisms regarding confusing mechanics, lack of localization, and technical issues.
Clicker: Glad Valakas Cheats & Codes
Windows
Enter the secret cheat code during gameplay.
| Code | Effect |
|---|---|
| Y | Activates cheat mode for extra help |
Clicker: Glad Valakas: A Deep Dive into the World of a Russian Streamer Clicker
Introduction: The Rise of a Niche Phenomenon
In the vast, often oversaturated landscape of indie games, Clicker: Glad Valakas emerges as a curious artifact—a hyper-specific, meme-driven clicker game centered around a Russian internet personality. Released in 2018 by the obscure studio Zloy Krot Studio, this game is a fascinating case study in how niche cultural phenomena can spawn interactive experiences, even if they remain largely inaccessible to broader audiences. At its core, Clicker: Glad Valakas is a celebration (or perhaps a parody) of Glad Valakas, a controversial yet beloved figure in the Russian streaming community. The game’s premise is simple: click to earn “DP” (a playful nod to in-game currency) and upgrade your virtual environment, all while basking in the absurdity of Valakas’ persona.
This review will dissect Clicker: Glad Valakas from every conceivable angle—its development, narrative (or lack thereof), gameplay mechanics, artistic direction, and its place in gaming history. While it may not be a masterpiece by conventional standards, its existence speaks volumes about the intersection of internet culture, gaming, and the power of memes.
Development History & Context: A Game Born from Internet Culture
The Studio Behind the Game: Zloy Krot Studio
Zloy Krot Studio (translating to “Evil Mole Studio”) is a small, relatively unknown developer based in Russia. Their portfolio consists primarily of low-budget, often humorous titles that cater to Russian-speaking audiences. Clicker: Glad Valakas is part of a larger franchise of games featuring the streamer, including Glad Valakas: Cyberban, Glad Valakas Simulator, and Glad Valakas Tower Defence. These games are not high-profile releases but rather quick, meme-driven projects designed to capitalize on Valakas’ popularity.
The studio’s use of Clickteam Fusion 2.5, a user-friendly game development tool, underscores the game’s modest ambitions. This engine is often used for simple 2D games, and its choice here reflects the game’s straightforward design and rapid development cycle.
The Cultural Context: Who Is Glad Valakas?
Glad Valakas is a Russian streamer known for his eccentric, often controversial behavior. His streams are a mix of gaming, absurd humor, and unfiltered commentary, which has earned him a dedicated following in the Russian internet community (Runet). The game’s title, Clicker: Glad Valakas, is a direct homage to his persona, positioning players as virtual acolytes in his digital world.
The game’s release in November 2018 coincided with the peak of Valakas’ popularity, making it a timely (if niche) product. However, its reliance on Russian internet culture means it has struggled to gain traction outside of its target audience.
Technological Constraints and Design Philosophy
Given its development tools and budget, Clicker: Glad Valakas is not a technically ambitious game. The gameplay is confined to a point-and-click interface, with minimal animation and sound design. The game’s simplicity is both its strength and its weakness—it’s easy to pick up but lacks the depth to sustain long-term engagement.
The decision to include Steam Achievements (54 in total) suggests an attempt to add replayability, but the core experience remains repetitive. The inclusion of a cheat mode (activated by pressing “Y”) hints at the developers’ awareness of the game’s limitations, offering players a way to bypass grind if they so choose.
Narrative & Thematic Deep Dive: A Game Without a Story
The “Plot”: Clicking for the Sake of Clicking
Clicker: Glad Valakas is not a narrative-driven experience. There is no traditional story, no character arcs, and no dialogue beyond occasional voice clips from Valakas himself. The “narrative” is entirely procedural: players click to earn DP, which they then spend on upgrades to rooms, voice accompaniment, and DP production rates.
The game’s comedy tag on MobyGames is somewhat misleading—while Valakas’ persona is inherently humorous, the game itself does little to expand on this. The humor is derived from the absurdity of the premise: why would anyone want to simulate being a fan of a Russian streamer? The answer, of course, is that the game is designed for those already familiar with Valakas’ antics.
Themes: Internet Fame and the Cult of Personality
The game’s underlying theme is the cult of personality surrounding internet celebrities. By framing the player’s actions as a form of devotion (earning DP to “improve” Valakas’ virtual space), the game satirizes the parasocial relationships that form between streamers and their audiences. However, this satire is subtle at best and nonexistent at worst—most players will likely engage with the game purely as a clicker, devoid of deeper meaning.
Characters and Voice Acting
The only “character” in the game is Glad Valakas himself, represented through voice clips and static images. The voice acting is entirely in Russian, with no English subtitles or translations, further limiting the game’s appeal. The lack of localization is a significant barrier, as non-Russian speakers are left to interpret the game’s humor through context alone.
Gameplay Mechanics & Systems: The Art of the Click
Core Gameplay Loop: Click, Upgrade, Repeat
At its heart, Clicker: Glad Valakas is a incremental game (or “clicker”) in the vein of Cookie Clicker or Adventure Capitalist. The player’s primary interaction is clicking to generate DP, which can then be spent on upgrades. These upgrades include:
– Room improvements (cosmetic changes to the virtual environment).
– Voice accompaniment (unlocking more of Valakas’ voice lines).
– DP production boosts (automating income to reduce manual clicking).
The gameplay is minimalist to a fault. There are no puzzles, no combat, and no exploration—just clicking and upgrading. The point-and-select interface is functional but uninspired, and the lack of meaningful progression makes the experience feel hollow after a short time.
Progression and Replayability
The game’s progression is linear, with upgrades following a predictable path. The Steam Achievements attempt to add longevity, but most are tied to mundane tasks like “click 1,000 times” or “earn X amount of DP.” There is no branching narrative, no alternate endings, and no real challenge—just a slow, steady climb toward higher numbers.
The inclusion of a cheat mode is telling. By allowing players to bypass the grind, the developers acknowledge that the core loop is not engaging enough to sustain interest on its own.
UI and Accessibility Issues
The game’s user interface is functional but clunky. The lack of English localization means that non-Russian speakers must rely on visual cues alone, which can be confusing. The Steam Community discussions reveal frustration from players who struggle to understand the game’s mechanics due to language barriers.
Technical issues are also present, with reports of bugs and crashes (as noted in the Niklas Notes analysis). These problems, combined with the game’s shallow design, contribute to its mixed reception.
World-Building, Art & Sound: A Minimalist Aesthetic
Visual Design: Simple and Unpolished
The game’s art style is basic 2D, with static images and minimal animation. The “rooms” that players upgrade are represented through simple sprites, and there is little in the way of visual flair. The game’s Steam page describes the graphics as “nice,” but this is a generous assessment—the visuals are functional at best.
The contemporary setting (a virtual representation of Valakas’ streaming environment) is unremarkable, with no standout artistic direction. The game’s aesthetic is entirely utilitarian, serving only to facilitate the clicking mechanic.
Sound Design: Voice Clips and Silence
The game’s audio is similarly sparse. The primary sound elements are:
– Valakas’ voice clips (in Russian, adding to the cultural specificity).
– Basic clicking sounds (to provide feedback for player actions).
There is no background music, no ambient noise, and no dynamic audio. The voice clips are the sole source of personality in the game, but their impact is limited to those who understand Russian.
Atmosphere: A Digital Shrine to a Streamer
The game’s atmosphere is one of absurd devotion. Players are not exploring a world or uncovering a story—they are participating in a digital shrine to Glad Valakas. The lack of depth in the art and sound design reinforces this: the game is not meant to be immersive but rather a quick, meme-worthy experience for fans.
Reception & Legacy: A Niche Game for a Niche Audience
Critical and Commercial Reception
Clicker: Glad Valakas has received mixed reviews on Steam, with a 72% positive rating (as of 2026). The game’s reception is polarized:
– Positive reviews praise the game’s humor and simplicity, with some players enjoying the absurdity of the premise.
– Negative reviews criticize the lack of depth, confusing mechanics, and poor localization.
The game’s commercial performance is modest, with a Steam price of $0.72 (often discounted further). It is not a financial powerhouse but rather a small, passion project for a specific audience.
Influence and Legacy
Clicker: Glad Valakas has had no discernible impact on the gaming industry. It is one of many incremental games released in the late 2010s, and its cultural specificity ensures it remains a niche product. However, it is part of a broader trend of meme-driven games that cater to internet subcultures, from Doge Miner to Streamer Life Simulator.
The game’s legacy, if any, lies in its representation of Russian internet culture. For historians of gaming and online communities, it serves as a snapshot of how streamers can inspire interactive experiences, even if those experiences are fleeting.
Conclusion: A Curio of Internet Gaming Culture
Clicker: Glad Valakas is not a great game by any conventional metric. Its gameplay is shallow, its presentation is minimal, and its appeal is limited to a very specific audience. Yet, it is a fascinating artifact—a game that exists solely because of the cult of personality surrounding a Russian streamer.
For those outside its target demographic, the game offers little. But for fans of Glad Valakas, it is a lighthearted, if repetitive, celebration of his persona. The game’s existence speaks to the power of internet culture to spawn interactive experiences, no matter how niche or ephemeral.
Final Verdict: 5/10 – A Niche Curio for Valakas Fans, but Little More
Clicker: Glad Valakas is not a game for everyone. It is a product of its time and place, designed for a specific audience and lacking the polish or depth to appeal beyond that. However, as a cultural artifact, it is an interesting case study in how internet fame can translate into interactive media. For historians and enthusiasts of gaming subcultures, it is worth a brief look—but for most players, it will be a forgettable clicking exercise.