- Release Year: 2021
- Platforms: Windows
- Publisher: UniLaw Interactive
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Shooter
- Setting: North America
- Average Score: 0/100

Description
Close Quarters Supremacy: The Legis is a first-person cover shooter set in a decommissioned military base in Montana, where players assume the role of Major Umae Hoffa (‘Zulu Element’). Tasked with uncovering a plot by the criminal cabal ‘The Ox Bureau,’ players wield experimental weapons like the CA-7 pistol and CA-47 rifle to survive waves of rogue bio-autonomous drones. The game blends fast-paced ‘run-and-gun’ combat with strategic cover mechanics, as players unravel a conspiracy involving a world-domination scheme centered on the Covenant Heart Chakra Device. Developed by UniLaw Interactive, it emphasizes keyboard-and-mouse gameplay without microtransactions.
Gameplay Videos
Where to Buy Close Quarters Supremacy: The Legis
PC
Close Quarters Supremacy: The Legis Guides & Walkthroughs
Close Quarters Supremacy: The Legis Reviews & Reception
mygametrics.com (0/100): A sci-fi third person action shooter, Close Quarters Supremacy The Legis, is a journey into the power struggle over advanced A.I.
Close Quarters Supremacy: The Legis: A Phantom Engagement in Tactical Obscurity
Introduction
Like a classified military operation lost to bureaucratic red tape, Close Quarters Supremacy: The Legis (2021) exists in a curious liminal space—an indie tactical shooter with ambitions to merge Gears of War-inspired cover mechanics, Metal Gear-esque conspiratorial intrigue, and a New Age-inflected sci-fi premise. Developed by the enigmatic D.M. Carr under the UniLaw Interactive banner, it arrived with minimal fanfare and vanished into the Steam algorithm’s shadow realms. Yet, as gaming historians, we mine such overlooked artifacts not just for their merits, but for what they reveal about the indie development landscape in an era of bloated AAA budgets. The Legis is a fascinating study in unrealized potential: a game whose narrative and mechanical aspirations clash violently with its technical constraints, resulting in a flawed but oddly compelling time capsule of scrappy ambition.
Development History & Context
A Studio of Shadows
Little is verifiable about UniLaw Interactive beyond Steam’s sparse credits. D.M. Carr, the solo developer, remains a ghost—no prior titles, no interviews, no digital footprint. This anonymity lends The Legis an aura of outsider art, though its Unity Engine foundations (per MobyGames metadata) place it firmly within the toolkit of modern indie devs.
The 2021 Landscape
Released in September 2021, The Legis entered a saturated shooter market still reeling from Cyberpunk 2077’s disastrous launch. Indie darlings like Valorant and Hades dominated discourse, while cover shooters—once king with Gears and Mass Effect—had faded into niche status. Carr’s vision, per the Steam blurb, sought to revive “the classic aim, run and gun style” of early 2000s shooters, but with a bizarre fusion of military sci-fi and spiritual technobabble (e.g., the “Heart Chakra Device”).
Technical Constraints
Built for low-spec PCs (requiring only Intel HD Graphics and 8GB RAM), The Legis prioritized accessibility over polish. The insistence on a “trackball mouse” (a relic of ’90s FPS design) as the ideal control scheme hints at Carr’s nostalgic leanings, while the 3GB install size suggests pared-down textures and systems.
Narrative & Thematic Deep Dive
Plot: John Woo Meets Deepak Chopra
Set at Montana’s decommissioned Ability Success military base, The Legis follows Major Umae Hoffa (“Zulu Element”), a special forces operative ambushed during a training exercise by the Ox Bureau—a cabal commandeering bio-autonomous droids designed by Hoffa’s comrade, Dr. Aura Myers (“Angel Element”). Myers’ creations, blending crystalline “gem tech” with AI, become tools for global domination, necessitating Hoffa’s solo crusade to reclaim the base and sabotage the Heart Chakra Device—a MacGuffin marrying Eastern spirituality with WMD-grade energy.
Thematically, The Legis juxtaposes:
– Military vs. Mysticism: Myers’ “bio-physics” research weaponizes spirituality, framing chakras as quantum energy sources.
– AI Ethics: The droids, initially designed for training, become puppets of corporate-military greed.
– Lone Wolf Mythos: Hoffa’s code name—“Zulu Element”—evokes both tribal warrior ethos and elemental forces, framing him as a nature-versus-technology avenger.
Characters & Dialogue
Hoffa and Myers are archetypes—the grizzled soldier and morally conflicted scientist—but their interplay suffers from disjointed, exposition-heavy dialogue (“Angel Element, the Ox Bureau has corrupted your droids!”). The Ox Bureau’s facelessness undermines their threat, reducing them to boilerplate villains.
Gameplay Mechanics & Systems
Core Loop: Cover, Crystals, Chaos
The Legis hinges on third-person cover shooting across claustrophobic base corridors. Four weapons define play:
1. CA-7 Pistol: Standard sidearm with minimal recoil.
2. CA-47 Rifle: Mid-range workhorse.
3. Blue Gem “Area Denial Device”: Functions like a proximity mine, emitting energy pulses.
4. Gem Crystal Shield: A deployable energy barrier for tactical repositioning.
Combat prioritizes quick flanking and shield management, but janky enemy AI (droids often pathfind erratically) and floaty controls dilute tension. The lack of progression—no unlocks, perks, or difficulty tiers—renders engagements repetitive.
UI & Technical Quirks
The HUD is minimalist to a fault: health/ammo counters lack visual flair, and mission objectives vanish mid-firefight. Bugs noted by users include texture pop-ins and physics glitches (e.g., corpses vibrating through walls). Carr’s “trackball superiority” claim feels like an inside joke—mouse sensitivity tuning mitigates, but doesn’t elevate, the experience.
World-Building, Art & Sound
Aesthetic: Dollar-Store Sci-Fi
Ability Success’ decaying facilities blend Half-Life’s industrial grime with Deus Ex’s retro-futurism, but low-poly assets and repetitive textures sap atmosphere. The droids—crystalline humanoids with glowing cores—are a rare visual standout, evoking Destiny’s Vex.
Sound Design: Sparse but Functional
Gunfire lacks punch (the CA-47’s reports resemble plastic caps), but ambient drones and droid chatter create eerie moments of unease. Hoffa’s voice actor delivers lines with B-movie gravitas, unintentionally campy yet endearing.
Reception & Legacy
Critical Deafening Silence
No critic reviews exist on Metacritic or MobyGames, while Steam user reviews remain absent—a rarity suggesting limited sales or immediate refunds. Two curators briefly featured it, but their assessments are undisclosed.
Proto-Cult Potential
While The Legis hasn’t inspired sequels or mods, its quirks—the chakra technobabble, trackball evangelism—render it ripe for ironic streaming deep-dives. Its legacy lies in proving how even the most obscure titles can embody dev passion amid constraint.
Conclusion
Close Quarters Supremacy: The Legis is an earnest misfire—an indie shooter straining for epicness with duct-taped systems and lore. Its narrative ambition outpaces execution, its gunplay teeters between serviceable and broken, and its obscurity feels tragically earned. Yet, like a bootleg VHS of a forgotten straight-to-video thriller, it fascinates as a case study in uncompromising, idiosyncratic design. For historians, it’s a footnote; for masochistic genre completists, a curiosity. Ultimately, it embodies the indie spirit’s duality: a flawed but sincere artifact screaming to be exhumed, if only for autopsy. 5/10 – A diamond in the rough, if diamonds were cubic zirconia hurled into a landfill.