- Release Year: 2008
- Platforms: Windows
- Publisher: Focus Home Interactive SAS
- Genre: Compilation
- Game Mode: Single-player

Description
Coffret Sherlock Holmes is a 2008 Windows compilation from Focus Home Interactive featuring three Frogwares adventure games: Sherlock Holmes: Nemesis (2007), Sherlock Holmes: Secret of the Silver Earring (2004), and Sherlock Holmes: The Awakened – Remastered Edition (2008). Players embody the iconic detective Sherlock Holmes and Dr. Watson, solving intricate mysteries through clue hunting, puzzle-solving, and deductive reasoning in atmospheric Victorian-era settings, including London and exotic locales inspired by Arthur Conan Doyle’s stories.
Coffret Sherlock Holmes: Review
Introduction
Imagine stepping into the fog-shrouded streets of Victorian London, pipe in hand, magnifying glass at the ready, as the world’s greatest detective unravels mysteries blending Conan Doyle’s canon with audacious original twists—like cosmic horrors from Lovecraft or duels with gentleman thieves. Coffret Sherlock Holmes, released on October 30, 2008, for Windows by Focus Home Interactive, is no mere bundle; it’s a curated “coffret” (French for gift box) compiling three pivotal entries from Frogwares’ burgeoning Sherlock Holmes adventure series: Sherlock Holmes: Secret of the Silver Earring (2004), Sherlock Holmes: Nemesis (2007, aka Versus Arsène Lupin), and the Sherlock Holmes: The Awakened – Remastered Edition (2008 update of the 2007 original). This DVD-ROM collection, rated PEGI 16 and designed for solo play, captures a transitional era in adventure gaming, where point-and-click puzzles met emerging 3D tech amid the mid-2000s PC landscape dominated by shooters and MMOs. As a historian of the genre, I argue this compilation stands as an essential artifact: a snapshot of Frogwares’ ambitious evolution from pre-rendered static scenes to real-time 3D immersion, delivering intellectually rigorous detective work that prioritizes deduction over action, cementing Holmes’ digital legacy despite technical hurdles of its time.
Development History & Context
Frogwares, a Ukrainian studio founded in 2000, entered the Sherlock Holmes arena with The Mystery of the Mummy (2002), but Coffret spotlights their rapid maturation. By 2004’s Silver Earring, they shifted to third-person point-and-click, responding to fan demands for more dynamic camera control amid an industry pivoting toward consoles. Nemesis (2007) and The Awakened (2007) marked a bold leap: real-time 3D environments, informed by Xbox feedback craving higher production values. The 2008 remaster of Awakened added third-person views, smoothing first-person jank and aligning with console ports like the Xbox 360 edition of Versus Jack the Ripper (2009).
Technological constraints defined the era—pre-rendered backgrounds in Silver Earring hid clues in 2D/3D hybrids, masking low-poly limits, while Awakened and Nemesis pushed real-time engines without the polish of contemporaries like BioShock (2007). Frogwares drew visual inspiration from Jeremy Brett’s ITV portrayal, emphasizing Holmes’ angular intensity and Watson’s steadfastness. Publishers like Focus Home Interactive (handling European releases) navigated a niche market; adventure games were fading post-LucasArts heyday, overshadowed by World of Warcraft. Yet, amid 2008’s economic crunch, this €20-30 compilation offered value, bundling 40+ hours of content. Frogwares’ vision—abductive reasoning via labs, microscopes, and chemistry sets—honored Doyle while innovating, foreshadowing Unity-powered later hits like Crimes & Punishments (2014).
Narrative & Thematic Deep Dive
Coffret‘s triad weaves interconnected yet standalone tales, exploring Holmes’ psyche against escalating foes, blending Doyle-esque realism with speculative fiction.
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Secret of the Silver Earring (2004): Set October 14-18, 1897, Holmes and Watson probe Sir Melvyn Bromsby’s murder at Sherringford Hall amid a gala. Suspects swirl—daughter Lavinia, burglar Hermann Grimble (nodding future Nemesis)—unveiling inheritance intrigue and police incompetence. Themes probe class divides and deduction’s triumph over bias, with dialogue crackling in era-appropriate British stiffness. Retroactively, Grimble’s burglary ties to Lupin, enriching series continuity.
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The Awakened – Remastered (2007/2008): Spanning September-December 1894 across London, Switzerland, New Orleans, and Scotland’s Ardnamurchan Lighthouse, this Cthulhu-infused fever dream follows disappearances linked to cultists. Holmes’ rationality frays against Lovecraftian insanity; Watson’s nightmares echo prior horrors. Moriarty cameo (brain-damaged, amnesiac) seeds Testament (2012), while Poirot’s boyish sighting delights. Remaster enhances plot flow, dual perspectives amplifying Holmes’ unraveling—rationality vs. the abyss.
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Nemesis (2007): July 14-19, 1895, at 221B Baker Street, Arsène Lupin (Maurice Leblanc’s rogue) taunts with thefts of England’s treasures: Crown Jewels, Magna Carta proxies. A cat-and-mouse across landmarks, it culminates in intellectual showdowns. Themes exalt wits over brawn; Lupin’s champagne “gift” (as Raoul d’Andresy) winks at Jack the Ripper (1888). Watson’s Cthulhu-haunted dreams bridge Awakened.
Collectively, narratives evolve from contained manor mysteries to globe-trotting epics, thematizing Holmes’ isolation, Moriarty’s shadow, and reason’s limits. Dialogue, voiced sparingly early on, matures; themes critique imperialism (Awakened‘s exotic cults) while fan-service nods (D&D, Batman) add levity. No overarching arc, but loose chronology (1888 Ripper prequel aside) builds a “Frogwares canon.”
Gameplay Mechanics & Systems
Core loop: explore sandbox locales, gather clues (magnifying glass for fingerprints/bodies), analyze in 221B’s lab (microscope, solvents), interrogate/disguise, deduce. No combat—pure intellect.
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Silver Earring: Mouse-driven third-person point-and-click. Navigate static scenes, pixel-hunt clues (police-missed), combine inventory. Lab mini-games dissect evidence; progression linear but branching dialogues. UI clunky—fixed camera frustrates—but innovative clue-linking mimics abductive reasoning.
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Awakened Remastered: First/third-person real-time 3D pioneer. Open locations teem with interactables; inventory holds docs/objects for combos. Icons guide actions (talk/pick up); Watson errands add variety. Puzzles blend logic (codes) with esoterica (cult rituals). Remaster fixes wonky controls, but pathfinding bugs persist.
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Nemesis: Hybrid views, timed challenges (race Lupin). Disguises infiltrate; riddle-solving races clock. Progression map-based, reducing backtracking. UI evolves—radial menus—but early 3D jank (clipping) tests patience.
Flaws: Pixel-hunting, obtuse puzzles (no hints), era-specific bugs (Windows compatibility). Innovations: Moral choices foreshadow Crimes (2014); progression trees reward observation. 1-player focus shines in solo deduction, loops addictive for puzzle aficionados.
World-Building, Art & Sound
Victorian grit pulses: foggy alleys, gaslit manors, bayou swamps. Silver Earring‘s pre-rendered opulence (Egyptian motifs) evokes Doyle illustrations; Awakened/Nemesis 3D—dimly-lit London, Swiss asylums—immerses via dynamic shadows, weather. Remaster polishes textures, motion-captured animations (Holmes’ hawkish gaze).
Art direction: Moody palettes (greens/greys for horror, golds for society). Awakened‘s Lovecraftia—tentacled idols, foggy New Orleans—contrasts Holmes’ Baker Street haven. Sound: Sparse VO (Rick Simmonds’ Holmes gravelly, authoritative); ambient creaks, orchestral swells build tension. No bombast—subtle pipes, footsteps enhance solitude. Contributions: Worlds reward scrutiny, atmospheres fuel immersion, elevating puzzles beyond tedium.
Reception & Legacy
Launch reception sparse—no MobyGames critic/player reviews for Coffret, reflecting niche appeal. Individual scores: Silver Earring (68-70%), Awakened (71-72%, GameSpot 8.3/10, “brilliant Cthulhu-Victoriana”; Best Use of License), Nemesis (71-73%). Commercial: Series hit 3-4M sales by 2012, Coffret a budget hit in France/Europe.
Legacy profound: Pioneered detective adventures, influencing LA Noire, Her Story. Frogwares iterated—Testament (2012) motion-capture leap, Crimes moral systems, Chapter One (2021) open-world origins. Awakened remade 2023 (76% Metacritic); series endures amid Ukraine’s turmoil. Coffret preserves “classic” era, bridging 2D/3D, inspiring indie sleuths.
Conclusion
Coffret Sherlock Holmes is a time capsule of adventure gaming’s resilient underbelly—a thoughtful anthology distilling Frogwares’ alchemy of Doyle fidelity and bold reinvention. From Silver Earring‘s elegant whodunit to Nemesis‘s sly rivalry and Awakened‘s eldritch dread, it delivers 40+ hours of cerebral thrills, flawed yet formative. Technical relics (jank, bugs) pale against deductive highs; modern ports mitigate. Verdict: Essential for genre historians (9/10), a cornerstone in Holmes’ 300K+ game pantheon, proving the detective’s digital immortality. Play for the mind palace, stay for the fog.