Colin McRae Rally

Description

Colin McRae Rally is a classic rally racing game developed by Codemasters, offering an authentic off-road driving experience. Set across challenging tracks in five countries—Greece, the United Kingdom, Sweden, Australia, and more—the game features eight customizable 4WD and 2WD rally vehicles. Players can immerse themselves in modes like Championship, single Rally, Time Trial, and a two-player showdown, while the Rally School mode provides tips from the legendary driver Colin McRae himself. With realistic handling and diverse terrain, it delivers a gritty, competitive rally simulation.

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Colin McRae Rally Reviews & Reception

pixelbandits.org (95/100): Overall, I’m still saying that 1998’s Colin McRae Rally is a masterpiece of late-90s gaming.

mobygames.com (86/100): The varied environments, the different cars available, setup challenges, cheatcodes to enable more cars

thepixelempire.net : Colin McRae Rally presents some lovely scenic touches, usually at points they can be appreciated

grokipedia.com (90/100): Colin McRae Rally was praised for its challenging and immersive rally experience, particularly its handling and sense of speed, earning a 9/10 from IGN for being the most realistic rally game on PlayStation at the time.

Colin McRae Rally Cheats & Codes

PC

Enter one of the following names at the ‘Enter Name’ or ‘Create New Driver Profile’ screen.

Code Effect
DARKSIDE drive all stages at night
BACKAGAIN drive all the tracks backwards
FREEWAY unlock all stages
PASSEDOUT Nicky Grist drives
WHITEOUT race all tracks in fog
PRESSFAST accelerate by tapping keys
CHOIRBOY give Nicky a squeaky voice
SPECIALED custom replay
ROCKETMAN turbo boost
BIGGUNS double power
TURNBACK rear wheel steering
ALIENGOO jelly car mode
LOTTOWIN unlock bonus cars
HIPPO unlock concept car
ALLWHEELS four wheel steering
DELOREAN hover mode
GIANTLEAP low gravity
BORROWERS micro machines mode
ONTHEWALL mirror tracks
XCREDITSX view credits during demo
BEEFCAKE unlock Toyota Celica GT4
INTHECLOUDS unlock secret track
QUARRYVILLE unlock secret track
TROLLEYPARK unlock secret track
WILDAYWORLD unlock secret track
TROLLEY four wheel steering
FORKLIFT rear wheel steering
HELIUMNICK high-pitched co-driver voice
MOREOOMPH turbo boost
BLANCMANGE jelly car mode
BACKSEAT Nicky Grist drives
PEASOUPER foggy tracks
OPENROADS unlock all tracks
SHOEBOXES unlock all cars
MORRISMODE unlock Escort mk1
NUTTYNETS aggressive cars
BOINGBOINGBOING bouncer mode
BOUNCYBOUNCY bouncy collisions
TURNONTHEICE car stereo
GOFASTERSTRIPES faster cars
EATTHIS fireballs in arcade mode
GARYWILDASS unlock Ford Puma
EVILEVO unlock Lancer Road
MINIME unlock Mini Cooper S
WAWEYOURLEFTS mirror tracks
WHEELYBIG monster truck wheels
LETMEWIN open all game options
SHINYBUTTONS shiny cars
CURRYFORME turbo boost

PlayStation 1

Cheat codes can be entered as names, via button sequences, or with a Gameshark/CodeBreaker device.

Code Effect
SHOEBOXES All Cars
BUTTONBASH Better Accelerator
GHOSTRIDER Disable collision detection
WHITEBUNNY England Mode / Right Side Driver
SILKYSMOOTH Faster Frame Rate / 60fps mode
PEASOUPER Foggy Tracks
TROLLEY Four Wheel Drive / 4 Wheel Steering
BLANCMANGE Green Jello Car / Green Jelly Car
HOVERCRAFT Hover Mode
MAGFLOAT Loose Steering / wavy car
MOONWALK Low Gravity
TINFOILED Metal Mode / chrome car
BACKSEAT Nicky Grist Driving
NIGHTRIDER Night Racing / all tracks at night
OPENROADS Open All Tracks / Unlock All Tracks
KITCAR Press select to turbo-jump / Turbo Boost
FORKLIFT Rear Wheel Drive / Rear Wheel Steer
SKCART Reversed Tracks
DIDDYCARS Small Cars / micro machines
HELIUMNECK Squeeky Voice Mode / Squeaky-Voiced Co-Driver
MORE00MPH Turbo Mode
DIRECTORCUT View Replay / different replay cameras
DARKSIDE drive all stages at night / Night tracks
CHOIRBOY give Nicky a squeaky voice / Nicky Grist has high pitched voice
DELOREAN Hover mode
GIANTLEAP Low gravity
BORROWERS Micro Machines mode
ONTHEWALL Mirror tracks
XCREDITSX View credits during demo
PASSEDOUT Nicky Grist drives
FREEWAY unlock all stages
BEEFCAKE Toyota Celica GT4
ALIENGOO Green jelly car / jelly car mode
SPECIALED Custom replay
BIGGUNS Double power / Increased Power
ALLWHEELS Four wheel steering
TURNBACK Rear wheel steering
PRESSFAST Tap keys to accelerate
ROCKETMAN Turbo boost
INTHECLOUDS Secret track
QUARRYVILLE Secret track
TROLLEYPARK Secret track
WILDAYWORLD Secret track
HIPPO Concept car
LOTTOWIN Bonus cars
WHEELYBIG Monster Truck Wheels
LETMEWIN Open All Game Options
MORRISMODE Escort mk1
NUTTYNETS Aggressive Cars
BOINGBOINGBOING Bouncer Mode
BOUNCYBOUNCY Bouncy Collisions
TURNONTHEICE Car Stereo
GOFASTERSTRIPES Faster Cars
EATTHIS Fireballs in Arcade Mode
GARYWILDASS Ford Puma
EVILEVO Lancer Road
MINIME Mini Cooper S
WAWEYOURLEFTS Mirrored Tracks
SHINYBUTTONS Shiny Cars
CURRYFORME Turbo boost
MOREOOMPH Turbo boost / Double Engine Power
Triangle + Square + O (x6), L1 + L2 + R1 + R2 (x6) Pursuit Mode (Pause game first)
80010098 FFFF All Tracks, Cars and Difficulties Unlocked
D007B414 07B8
800C6548 0000
Lap Timer Stopped (Always Win)
D0075648 0714
800C64A4 003C
Unlimited Repair & Setup Time
80010358 AAAA
8001035A AAAA
Perfect Score/Always Win
D00D50B4 0100
800D50B4 0101
Intermediate Difficulty Enabled
D00D50E8 0100
800D50E8 0101
Expert Difficulty Enabled
D0085828 0024
800D5348 0101
Novice Basic Loop Complete
D0085828 0024
800D537C 0101
Novice Simple Stage Complete
D0085828 0024
800D55A8 0101
Intermediate Loop Complete
D0085828 0024
800D55DC 0101
Intermediate Figure of 8 Complete
D0085828 0024
800D5610 0101
Intermediate Stage Complete
D0085828 0024
800D5644 0101
Intermediate Wet Stage Complete
D0085828 0024
800D583C 0101
Expert Loop Complete
D0085828 0024
800D5870 0101
Expert Figure of 8 Complete
D0085828 0024
800D58A4 0101
Expert Stage Complete
D0085828 0024
800D58D8 0101
Expert Wet Stage Complete
D0085828 0024
800D590C 0101
Expert Night Stage Complete

Colin McRae Rally: Review

The Digital Asphalt Where Rally Simulation Was Forged

Introduction

In the annals of racing history, few titles command as much reverence as Codemasters’ Colin McRae Rally. Released in 1998, this game didn’t just simulate rally driving—it became the standard by which all future rally sims would be judged. Named after the legendary 1995 World Rally Champion, the game fused arcade immediacy with simulation-grade physics, a daring balance few dared attempt. This review examines how Colin McRae Rally transcended its era’s technical constraints to create a legacy that reshaped racing games. Its thesis? That this game was the crucible in which modern rally simulation was smelted, combining authenticity, innovation, and an almost spiritual connection to the sport it depicted.

Development History & Context

Studio Vision & Technological Constraints
Codemasters, a UK studio renowned for TOCA Touring Car Championship, aimed to create a rally experience that bridged the gap between arcade fun and hardcore simulation. Inspired by Sega Rally Championship’s tactile handling and V-Rally’s stage variety, the team faced the limitations of PlayStation hardware: 32-bit processing, 2MB of RAM, and a 30 FPS cap. For the PC version, developers leveraged emerging 3D accelerators like the 3dfx Voodoo for enhanced visuals but still wrestled with polygon counts and draw distances.

The 1998 Gaming Landscape
Racing games in the late ’90s leaned heavily into arcade aesthetics (Need for Speed) or austere simulation (Gran Turismo). Rally titles, like V-Rally, prioritized head-to-head racing over authenticity. Codemasters dared to ask: What if a game mirrored the lonely, time-trial essence of real rallying? Partnering with McRae and co-driver Nicky Grist—who provided technical feedback and voiced in-game tutorials—they crafted a game that embraced the sport’s solitary intensity. The result was a risk: no AI opponents on-track, just the player, their car, and the clock.

Narrative & Thematic Deep Dive

The Illusion of Story in a Sandbox of Speed
Colin McRae Rally lacks a traditional narrative, but its themes emerge through structure and design. The Championship mode casts players as McRae’s protégé, progressing from novice F2 cars to expert-class 4WD monsters. The absence of rivals on-track reinforces rallying’s psychological core: a battle against terrain, weather, and self-doubt. Grist’s voice—crisply calling out turns like “sharp left in 50 meters”—becomes a narrative device, a lifeline in the cacophony of engine roars and screeching tires. The game’s Rally School, narrated by McRae himself, functions as a hero’s journey, transforming rookies into seasoned drivers through mastering weight transfer, handbrake drifts, and damage control.

Gameplay Mechanics & Systems

Core Loop: Precision Over Spectacle
The game’s genius lies in its restraint. Players choose from three modes:
Championship: A season spanning eight rallies (52 stages), unlocking cars and locales.
Time Trial/Single Rally: Practice or compete on unlocked stages.
Rally School: Tutorials teaching braking points and surface handling.

Physics & Damage: The Cost of Hubris
Cars handle uniquely: FWD novices understeer, while 4WD beasts like the Subaru Impreza WRC demand throttle finesse. Collisions inflict real-time damage—bent suspensions slow cornering, engine wear saps power. Between stages, a 60-minute repair budget forces strategic triage: Do you fix brakes or gamble with a grinding gearbox?

Innovations & Flaws
The game pioneered:
Dynamic Co-Driver Calls: Grist’s pacenotes adapt to player speed.
Surface Deformation: Tires leave ruts in mud; snow compacts under repeated runs.
Yet flaws linger: PlayStation load times (up to 20 seconds between stages), simplistic opponent AI in Championship standings, and a steep learning curve that alienated casual players.

World-Building, Art & Sound

Visuals: Austere but Atmospheric
For 1998, environments were detailed but constrained by hardware. Greece’s dusty trails and Sweden’s snow-blasted forests used palette swaps and low-res textures, yet clever lighting (like Monte Carlo’s nocturnal stages) heightened immersion. The PC version’s optional 800×600 resolution and anti-aliasing smoothed jagged edges, but the true artistry lay in vehicle models—12 laser-scanned cars, from the Lancia Delta Integrale’s boxy frame to the Ford RS200’s aggressive curves.

Sound Design: The Roar of Authenticity
Engine notes distinguished each car: the Subaru’s growl versus the SEAT Ibiza’s whine. Environmental sounds—gravel pinging the undercarriage, rain hammering the roof—grounded players in the moment. Grist’s pacenotes, recorded with studio clarity, remain a benchmark for rally games. The absence of a soundtrack was deliberate, amplifying the raw, mechanical symphony of rallying.

Reception & Legacy

Critical & Commercial Triumph
Upon release, European critics hailed it as revolutionary. Edge awarded 9/10, praising its “authentic simulation,” while Computer and Video Games called it “the most intensely enjoyable driving game.” PlayStation sales topped 2 million by 2000; globally, it surpassed 4 million by 2002. However, its U.S. launch in 2000 faced backlash for dated visuals compared to Gran Turismo 2, earning a lukewarm 6.7/10 from IGN.

Industry Impact
The game’s DNA permeates racing:
– It birthed a franchise (Colin McRae Rally 2.0, Dirt Rally) and influenced Forza Horizon’s off-road segments.
– Modern sims like WRC Generations owe their co-driver systems and damage models to Codemasters’ groundwork.
– Its commercial success cemented Codemasters as a racing titan, leading to EA’s 2021 acquisition and the EA Sports WRC series.

Conclusion

Colin McRae Rally is more than a relic—it’s a monument to design bravery. It forsakes arcade spectacle for the meditative rigor of rallying, where every turn is a gamble against physics and fate. While technical limitations aged its visuals and U.S. delays dulled its impact, its core innovations—realistic handling, dynamic damage, the symbiotic co-driver—remain industry pillars. For historians, it’s a watershed; for players, it’s a masterclass in tension and triumph. In rally’s pantheon, McRae’s digital avatar still races, reminding us that true greatness isn’t just built to last—it’s built to inspire.

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