- Release Year: 2018
- Platforms: Linux, Macintosh, Windows
- Publisher: Kedronic UAB
- Developer: Kedronic UAB
- Genre: Educational
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Gameplay: Coloring, logic, Math
- Setting: Educational
- Average Score: 100/100

Description
Color by Numbers: Flowers is an educational and relaxing game where players fill in numbered sections of floral-themed illustrations with corresponding colors to reveal vibrant artwork. Designed for all ages, the game combines creativity with simple math and color-matching skills, offering a soothing and engaging experience for those who enjoy art and puzzle-solving.
Where to Buy Color by Numbers: Flowers
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Color by Numbers: Flowers Reviews & Reception
steambase.io (100/100): Color by Numbers – Flowers has earned a Player Score of 100 / 100.
Color by Numbers: Flowers – A Comprehensive Review
Introduction
In the vast landscape of educational games, Color by Numbers: Flowers (2018) stands as a quiet yet purposeful entry, blending the timeless appeal of coloring books with the structured learning of arithmetic and pattern recognition. Developed by Kedronic UAB, this digital adaptation of the classic “paint-by-numbers” concept targets young children, offering a gentle introduction to numbers, shapes, and basic math through the lens of floral imagery. While it may lack the narrative depth or mechanical complexity of mainstream titles, its simplicity is its strength—a focused, accessible tool for early childhood education.
This review will dissect Color by Numbers: Flowers across its development context, educational design, gameplay mechanics, and cultural impact, arguing that it exemplifies how minimalist game design can serve as an effective pedagogical aid when aligned with developmental psychology.
Development History & Context
The Studio: Kedronic UAB
Kedronic UAB, a Lithuanian developer, specializes in educational software for children, with a portfolio heavily skewed toward interactive coloring books and early learning tools. Their Color by Numbers series—comprising titles like Dinosaurs, Halloween, and Christmas—follows a templated approach, repurposing the same core mechanics with themed visuals. Flowers is no exception, leveraging the Unity engine to ensure cross-platform compatibility (Windows, macOS, Linux) and a lightweight footprint suitable for low-end devices.
The studio’s philosophy prioritizes accessibility and ease of use, catering to preschool and early elementary audiences. This is evident in the game’s intuitive UI, which requires no prior gaming literacy, and its emphasis on error-free progression (e.g., incorrect selections are gently corrected).
Technological Constraints & Design Choices
Released in 2018, Color by Numbers: Flowers reflects the era’s shift toward digital education tools, particularly in the wake of tablet and PC-based learning. The Unity engine’s flexibility allowed Kedronic to deploy the game across desktop and mobile platforms without significant overhead, though the lack of touchscreen optimization (despite its potential for younger users) is a notable omission.
The game’s minimal system requirements (2GB RAM, DirectX 10) underscore its target demographic: households and schools with modest hardware. This deliberate simplicity extends to its visual and auditory design, which avoids overwhelming stimuli in favor of clear, high-contrast imagery and soothing background music.
The Educational Gaming Landscape
At the time of its release, the educational gaming market was saturated with titles like Endless Alphabet and Toca Nature, which emphasized open-ended play. Color by Numbers: Flowers carves a niche by adhering to a structured, goal-oriented approach—coloring by numbers, letters, or shapes—while still fostering creativity through customizable palettes. Its direct competitors include Paint by Numbers (2021) and Art by Numbers (2019), though Kedronic’s series distinguishes itself with its thematic variety and multi-lingual support (English, French, German, Spanish, Russian).
Narrative & Thematic Deep Dive
The Absence of Plot
Color by Numbers: Flowers eschews traditional narrative in favor of a purely mechanical experience. There are no characters, dialogue, or overarching story; instead, the “narrative” emerges from the child’s interaction with the coloring process. Each completed image—a daffodil, sunflower, or tulip—serves as a micro-reward, reinforcing the connection between effort and visual payoff.
Themes: Creativity Within Structure
The game’s central theme is the balance between guidance and self-expression. While the paint-by-numbers framework imposes rules (e.g., “color section 3 red”), the ability to customize colors subverts this rigidity, allowing children to experiment. This mirrors developmental theories like Vygotsky’s “scaffolding,” where structured activities gradually give way to independent creativity.
The floral motif is more than aesthetic—it taps into universal associations of growth, beauty, and renewal, making the subject matter inherently engaging for young minds. The game’s promotional material even encourages imaginative play, suggesting children “draw a red daffodil or a blue sunflower,” framing the experience as a fantasy.
Educational Underpinnings
The game’s three core modes—coloring by numbers, shapes, and letters—align with early childhood education standards:
1. Numerical Recognition: Simple addition/subtraction problems (e.g., “2 + 1 = ?”) gate access to certain colors, reinforcing arithmetic.
2. Geometric Literacy: Distinguishing squares, circles, and triangles builds spatial reasoning.
3. Alphabetic Awareness: Coloring by letters aids pre-reading skills, particularly for children transitioning to formal schooling.
The adaptive difficulty—simpler images for preschoolers, complex ones for older children—ensures scalability, though the lack of a progression system (e.g., unlockable flowers) limits long-term engagement.
Gameplay Mechanics & Systems
Core Loop: Coloring as Play
The gameplay is straightforward:
1. Select a floral image from the gallery.
2. Choose a coloring mode (numbers, shapes, letters, or arithmetic).
3. Fill in sections by matching symbols to the legend.
4. Customize colors via an optional palette.
5. Save or print the finished artwork.
This loop is repetitive by design, leveraging the inherent satisfaction of completion. The absence of failure states (incorrect selections are auto-corrected) ensures frustration-free play, though it may reduce the sense of achievement for some children.
Innovative Features
- Dynamic Color Customization: Holding a paint jar opens a palette, allowing children to override default colors. This feature transforms the game from a rigid exercise into a creative sandbox.
- Autosave: Progress is preserved upon exiting, accommodating short attention spans.
- Multi-Modal Learning: The inclusion of shapes and letters alongside numbers caters to diverse learning styles (visual, kinesthetic, linguistic).
Flaws & Omissions
- Lack of Progression: No rewards, unlocks, or narrative context to motivate repeated play.
- Limited Interactivity: Beyond coloring, there are no mini-games or exploratory elements to vary the experience.
- No Multiplayer/Co-op: Missed opportunity for collaborative learning (e.g., parent-child coloring sessions).
World-Building, Art & Sound
Visual Design: Clarity Over Complexity
The art style is deliberately simplistic, with bold outlines and flat colors to ensure readability. Floral images are rendered in a semi-realistic style, avoiding the cartoonish aesthetic of many children’s games. This choice lends the artwork a sense of authenticity, making the final product feel like a “real” painting.
The UI is equally minimalist, with large, touch-friendly buttons (despite the lack of touchscreen support) and a pastel color scheme that avoids sensory overload.
Sound Design: Subtle Reinforcement
The audio is understated but effective:
– Background Music: Soft, looped melodies that avoid distraction.
– Sound Effects: Gentle chimes upon correct selections, reinforcing positive feedback.
– Voiceovers: None, relying on visual cues to guide the player.
The absence of spoken instructions is a double-edged sword—it makes the game language-neutral but may require adult guidance for younger children.
Reception & Legacy
Critical & Commercial Reception
Color by Numbers: Flowers has received little critical attention, with no professional reviews on platforms like Metacritic or OpenCritic. User reception on Steam is overwhelmingly positive (100% approval from 2 reviews), though the sample size is negligible. The game’s niche appeal—educational software for young children—likely explains its lack of mainstream visibility.
Cultural Impact & Influence
While Color by Numbers: Flowers is unlikely to be remembered as a landmark title, it exemplifies the democratization of educational tools through digital platforms. Its design principles—accessibility, error-free learning, and customization—have been adopted by subsequent titles in the genre, such as Paint by Numbers (2021).
The game’s legacy lies in its role as a transitional object, bridging traditional coloring books and digital play. For parents and educators, it offers a low-cost, low-risk introduction to screen-based learning.
Conclusion: A Modest Masterpiece of Educational Design
Color by Numbers: Flowers is not a game in the traditional sense—it is a digital worksheet, a tool disguised as play. Its brilliance lies in its restraint: by stripping away extraneous mechanics, it focuses entirely on its pedagogical goals. The result is a product that is neither revolutionary nor flawed, but effective.
Final Verdict: 7.5/10 – A well-crafted educational aid that succeeds within its narrow scope, though it lacks the depth to sustain long-term engagement.
For its target audience—children aged 3–8—it is a valuable resource, particularly for parents seeking screen time with tangible learning outcomes. For older gamers or those expecting a narrative-driven experience, it will feel rudimentary. Yet, in its simplicity, Color by Numbers: Flowers achieves what many educational games strive for: making learning feel like play.
Recommendation: Ideal for classrooms, homeschooling, or casual playtime, but best enjoyed in short bursts. Pair it with physical coloring activities to maximize its potential.