- Release Year: 2002
- Platforms: Windows
- Publisher: Electronic Arts, Inc.
- Genre: Special edition
- Perspective: Third-person
- Game Mode: Single-player
- Average Score: 84/100

Description
Command & Conquer: Renegade is a 2002 first- and third-person shooter developed by Westwood Studios, set in the Command & Conquer universe during the final days of the First Tiberium War. Players assume the role of GDI commando Captain Nick ‘Havoc’ Parker, tasked with rescuing three kidnapped Tiberium research specialists from the Brotherhood of Nod. The game spans global locations with varied environments, blending infantry combat with vehicular warfare, while uncovering Nod’s secret Project Re-Genesis—a Tiberium-fueled super-soldier initiative. Featuring both single-player missions and multiplayer modes, it emphasizes objective-based gameplay, customizable weapon loadouts, and destructible environments.
Gameplay Videos
Where to Buy Command & Conquer: Renegade
PC
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Command & Conquer: Renegade Reviews & Reception
metacritic.com (90/100): The world of first-person shooters is so crowded that in order to stand above the crowd you need to at least have outstanding graphics, and Renegade fits that bill.
metacritic.com (90/100): One of the most original takes on a first person shooter to come along in quite a while. The game’s clever blend of shooter and real time strategy almost warrant dubbing CCR a Real Time Shooter Strategy.
metacritic.com (90/100): Renegade has its assorted other problems, like Gump-level enemy A.I. and somewhat silly mechanics (destroying a building’s master terminal disables the entire building), but the sheer fun of blasting your way through Nod’s defenses and just being a badass makes up for a lot.
metacritic.com (90/100): Only two other games, “Half-life” and “Deus Ex” have given me the same Buzz as completing Renegade has.
metacritic.com (83/100): As the novelty wears off the C&C setting begins to dissolve, you’re left with a decent FPS that quickly becomes as easy to put down as it was to pick up.
metacritic.com (83/100): Probably the only other thing that bugs me is the map restrictions. There are a lot of small rocks and other areas that you aren’t allowed to scale, climb, or jump over and end up hitting this invisible wall.
metacritic.com (80/100): Imagine a long-time Trekkie’s glee at being given the opportunity to walk around the original 60s set with the cast; Renegade is the virtual equivalent for the C&C fan.
metacritic.com (80/100): The detail and immersion of these environments is such a pleasant surprise that it may take even a seasoned player a while to realize that the single-player missions are rather linear, and that the artificial intelligence of the enemy troops is a little…lacking.
metacritic.com (80/100): It lacks the finer subtitles that recent FPS such as “MoH: Allied Assault” and “Wolfenstein” both have. However Westwood have done a fantastic job of recreating the C&C universe in the first-person perspective.
metacritic.com (80/100): As a first-person shooter, it doesn’t quite reach the level of a “Quake” or “Half-Life,” but neither is the correct measuring stick, since the gameplay here falls somewhere in between the two.
monstercritic.com (83/100): Probably the only other thing that bugs me is the map restrictions. There are a lot of small rocks and other areas that you aren’t allowed to scale, climb, or jump over and end up hitting this invisible wall.
imdb.com (70/100): Whilst this won’t revolutionize gaming, it will certainly entertain the fans of the franchise.
mobygames.com (72/100): The game is a must have for C&C fans.
Command & Conquer: Renegade Cheats & Codes
PC
Start the game with ‘-console cheatcc’ parameter in the command line, and you’ll be able to bring up the console with [~] key. Type the following cheat codes /commands in the console during the game:
| Code | Effect |
|---|---|
| extras fnkqrrm | Enable extras cheat |
| gameover | End current game (host only) |
| kick | Kick and ban a user from the game (WOL server only) |
| admin_message (message) | Send admin message to all clients (host only) |
| message (message) | Sends chat message to all clients (host only) |
| display fps | Toggle framerate |
| game_info | View game in progress info in console window |
| allguns | All guns |
| fps | Toggle framerate display |
| player_info | View player info in console window |
| quit | End game and quit to Desktop (dedicated server only) |
| quit_slave slavename | Shutdown slave server (dedicated master server only) |
| restart | Quit to desktop and restart process (dedicated server only) |
| screen_uv_bias | Toggle half pixel bias in screen text |
| set_bw_budget_out [bps value] | Set total bandwidth budget out |
| net_update_rate | Set max net update think rate (times per second) |
| iamtheman | ? |
Command & Conquer: Renegade
Command & Conquer: Renegade, released in 2002, stands as a unique and ambitious entry in the Command & Conquer series. Developed by Westwood Studios and published by EA Games, Renegade diverged from the series’ traditional real-time strategy (RTS) roots to offer a first-person shooter (FPS) experience set within the Tiberium universe. This shift in genre was both a bold experiment and a testament to the studio’s willingness to innovate. However, the game’s reception was mixed, with critics praising its multiplayer mode while noting significant flaws in its single-player campaign. Despite these criticisms, Renegade remains a notable entry in the series, offering a fresh perspective on the Tiberium Wars.
Development History & Context
Westwood Studios, the creative force behind the Command & Conquer series, had established a strong reputation for innovative gameplay and engaging narratives. The studio’s decision to develop Renegade as an FPS was driven by a desire to explore new genres and expand the series’ appeal. The game’s development was marked by significant challenges, including the need to create a new engine capable of supporting real-world physics and seamless transitions between indoor and outdoor environments. The “Renegade engine,” later known as the Westwood 3D engine, was developed in-house to meet these requirements. This engine would go on to influence future Westwood titles, including Command & Conquer: Generals and The Lord of the Rings: The Battle for Middle-earth.
The technological constraints of the era posed additional hurdles. The game’s development was plagued by delays, with Westwood Studios even creating a comedic video featuring the game’s protagonist, Havoc, to humorously address the repeated postponements. Despite these setbacks, the studio remained committed to delivering a high-quality product. The gaming landscape at the time was dominated by traditional FPS titles like Half-Life and Quake, making Renegade’s blend of RTS and FPS mechanics a unique proposition.
Narrative & Thematic Deep Dive
Renegade’s narrative is set during the final days of the First Tiberium War, as depicted in the original Command & Conquer. The player assumes the role of GDI commando Captain Nick “Havoc” Parker, tasked with rescuing GDI’s top Tiberium research specialists, who have been abducted by the Brotherhood of Nod. The story unfolds across a series of missions that take Havoc to various locations around the world, each with its own unique challenges and enemies.
The game’s themes revolve around the consequences of war and the ethical implications of genetic enhancement. The Brotherhood of Nod’s “Project Re-Genesis” aims to create genetically enhanced super-soldiers using Tiberium, raising questions about the morality of such advancements. The narrative also explores the personal journey of Havoc, who must confront his own demons while fighting against the forces of Nod. The dialogue and character interactions are designed to be engaging and humorous, with Havoc’s loose-cannon personality adding a layer of charm to the story.
The game’s missions are categorized into primary, secondary, and tertiary objectives, each contributing to the overall narrative and gameplay experience. Primary objectives are crucial for mission success, while secondary and tertiary objectives offer additional challenges and rewards. The Electronic Video Assistant (EVA) provides mission updates and logs, ensuring that players are always aware of their current status and objectives.
Gameplay Mechanics & Systems
Renegade offers a unique blend of FPS and RTS mechanics, allowing players to experience the Tiberium Wars from a new perspective. The game features a 12-mission campaign, with players able to switch between first-person and third-person perspectives at any time. This flexibility adds depth to the gameplay, allowing players to choose their preferred style of play.
The game’s arsenal includes a variety of weapons, each with unique effectiveness against different enemies. Players can plant C4 charges on targets and set up beacons to launch ion cannon beams, adding strategic depth to combat. The game also features drivable vehicles, allowing players to take control of both GDI and Nod units. Armor can be picked up to protect the player from damage, and the game’s physics engine allows for realistic interactions with the environment.
The multiplayer mode, known as “Command and Conquer Mode,” divides players into GDI and Nod teams. Each team starts with its own base, and players can independently purchase vehicles and advanced character classes to destroy the enemy base and defend their own. The mode encourages teamwork and coordinated assaults, with players earning points for damaging and destroying enemy units and structures. The ‘endgame beacon’ option allows for a quick victory if a team’s superweapon beacon is successfully planted and detonated in the enemy’s base.
World-Building, Art & Sound
Renegade’s world-building is a testament to Westwood Studios’ attention to detail. The game’s setting is a faithful recreation of the Tiberium universe, with familiar units, iconic buildings, and characteristic technologies transferred into 3D space. The game’s environments are diverse, ranging from snowy alpine backcountry to French villages, each rendered with impressive detail. The use of motion-captured animation ensures that characters move realistically, adding to the game’s immersion.
The game’s sound design is equally impressive, with a soundtrack composed by Frank Klepacki that captures the essence of the Command & Conquer series. The music is dynamic, adapting to the intensity of the gameplay and enhancing the overall experience. The voice acting is top-notch, with characters delivering their lines with conviction and humor. The game’s sound effects are realistic, from the clanking of armor to the explosions of vehicles, immersing players in the world of the Tiberium Wars.
Reception & Legacy
Command & Conquer: Renegade received generally favorable reviews from critics, with an aggregate score of 75% on both GameRankings and Metacritic. The game was praised for its innovative blend of FPS and RTS mechanics, as well as its impressive multiplayer mode. However, critics noted that the single-player campaign was repetitive and lacked the depth of other FPS titles of the time. The game’s AI was also criticized for being simplistic and predictable, with enemies often running towards the player in a straightforward manner.
Despite these criticisms, Renegade’s multiplayer mode was a standout feature. The Gamers’ Temple praised the game’s multiplayer support, noting that it encouraged teamwork and coordinated assaults. The game was also nominated for “Outstanding Achievement in Online Gameplay” at the 6th Annual Interactive Achievement Awards, highlighting its impact on the genre.
Renegade’s legacy is marked by its attempt to expand the Command & Conquer series into new genres. The game’s innovative blend of FPS and RTS mechanics laid the groundwork for future titles, and its multiplayer mode remains a highlight of the series. The game’s source code was released in February 2025, allowing fans to continue developing and improving the game. Renegade X, a fan-made remake of the game, continues to receive updates and additions, ensuring that the game’s legacy lives on.
Conclusion
Command & Conquer: Renegade is a bold experiment in the Command & Conquer series, offering a unique blend of FPS and RTS mechanics. While the game’s single-player campaign may be lacking in depth, its multiplayer mode remains a standout feature. The game’s world-building, art, and sound design are impressive, immersing players in the world of the Tiberium Wars. Despite its flaws, Renegade remains a notable entry in the series, showcasing Westwood Studios’ willingness to innovate and push the boundaries of the genre. The game’s legacy continues to inspire fans and developers alike, ensuring that its impact on the industry will be felt for years to come. Renegade’s place in video game history is secure, not just as a curiosity, but as a testament to the creative spirit of its developers and the enduring appeal of the Command & Conquer series.