- Release Year: 2020
- Platforms: iPhone, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PS Vita, Windows Apps, Windows, Xbox One, Xbox Series
- Publisher: Qi Caihui Se
- Developer: YEARS
- Genre: Simulation
- Perspective: Fixed
- Game Mode: Single-player
- Setting: Contemporary, North America
- Average Score: 89/100

Description
In ‘Comrade Trump’s Re-election’, players simulate Donald Trump’s bid for re-election in 2020 through a branching dialogue adventure. The game features a press conference where your choices responding to reporter questions lead to various endings. You can answer seriously, dismiss with ‘FAKE NEWS!’, tweet to gain likes, or choose to walk away. With four endings including hidden scenarios, it’s a comedic simulation that explores decision-making under pressure.
Where to Buy Comrade Trump’s Re-election
PC
Comrade Trump’s Re-election: Review
Introduction
In the politically charged landscape of 2020, few titles captured the zeitgeist with the audacious satire of Comrade Trump’s Re-election. Released on September 10, 2020—just weeks before the contentious U.S. presidential election—this Chinese-developed indie game reimagined Donald Trump as “Comrade Trump,” a loyal agent of China tasked with securing re-election while navigating absurd press conferences and social media antics. From its provocative premise to its meme-fueled execution, the game emerged as a cultural phenomenon, blending dark humor, political parody, and interactive choice into a uniquely polarizing experience. This review dissects Comrade Trump’s Re-election not merely as a disposable novelty, but as a fascinating artifact of digital culture, reflecting anxieties about misinformation, nationalism, and the blurring lines between reality and absurdity in the social media age. Its legacy lies in its unapologetic embrace of political farce, proving that even the most niche indie games can resonate as potent commentary on global tensions.
Development History & Context
Comrade Trump’s Re-election emerged from YEARS Studio, a small Chinese indie collective whose prior work was largely obscure. The game was published by 七彩绘色游戏 (Qi Caihui Se) and 拾光创梦 (Shiguang Chuangmeng), leveraging Steam’s global reach to capitalize on the 2020 election frenzy. The developers’ vision was unapologetically satirical, explicitly stating in disclaimers that the game was “for entertainment only” and that any similarities to real-world figures were “purely a coincidence.” This was a savvy legal maneuver, given the game’s contentious premise: portraying Trump as “Comrade Trump” (川建国同志), a meme popular in Chinese state media that accused him of being a clandestine Chinese operative. Technologically, the game was built on Unity, allowing it to run modestly (minimum specs: Windows 7, i3 processor, 2GB RAM, 200MB storage), targeting budget-conscious players and low-end PCs. Its fixed/flip-screen interface and menu-driven systems reflected the constraints of a small team, yet the Unity engine provided flexibility for its visual and narrative ambitions. Released amid the COVID-19 pandemic and heightened U.S.-China tensions, the game arrived in a gaming landscape saturated with election-themed content (e.g., Get Trump’s Taxes, 2016) but distinguished itself by embracing absurdist nationalism, capitalizing on global polarization as both subject and market.
Narrative & Thematic Deep Dive
The narrative thrust is deceptively simple: with three days until the 2020 election, “Comrade Trump” must weather a press conference to secure victory and fulfill a “task assigned by his motherland.” This setup frames the game as a high-stakes farce, where the protagonist’s dual identity—American president and Chinese loyalist—fuels the conflict. The dialogue is the game’s core strength, brimming with meme-rich choices that satirize Trump’s real-life persona. Reporters grill Trump on topics like pandemic response, racial unrest, and foreign policy, offering replies ranging from sober (if evasive) answers to nonsensical outbursts. Choosing “FAKE NEWS!” as a rebuttal becomes a cathartic power fantasy, while absurd options like “golf can find a way to fight the virus” or “replace officials with AI robots” lampoon political absurdity. The tweet system further deepens the satire, forcing players to craft 280-character pronouncements—e.g., “Make China Great Again”—that accrue likes, mirroring real-world performative politics.
Thematically, the game is a layered critique of authoritarianism and misinformation. The “Comrade Trump” persona embodies the Chinese state’s narrative of Trump as a compliant asset, while the choices expose how truth is weaponized through repetition and outrage. The four endings underscore this: a “victory” ending where Trump wins re-election, a “bankruptcy” ending symbolizing political collapse, and two hidden endings—one implying a “true” identity as a Chinese agent, another ending in chaos (e.g., an explosion deemed “art”). These endings are not mere conclusions but reflections of how choice-driven narratives can mirror political instability, where outcomes hinge on performative loyalty rather than substance. The recurring refrain, “This is a hymn of loyalty!” underscores the game’s central irony: blind allegiance, whether to a nation or a leader, breeds both comedy and tragedy.
Gameplay Mechanics & Systems
At its core, Comrade Trump’s Re-election is a text-heavy simulation with minimal traditional mechanics. The primary loop revolves around the press conference, where players select responses to reporter questions, each impacting a “chaos” meter (representing Trump’s rage) and public perception. A “rich questioning system” ensures each playthrough feels unique, with over 96 possible questions unlocking dynamically based on player actions. Choices branch into three categories: conciliatory responses, aggressive rebuffs (including the signature “FAKE NEWS!” shout), or absurd non-sequiturs. The tweet system acts as a secondary layer, requiring players to craft messages that can boost support or trigger events (e.g., promoting KFC to “stay healthy” or investing in India “curry”).
Character progression is non-traditional, focusing on unlocking achievements tied to choices (e.g., “FAKE NEWS!” for using the meme rebuttal, “Narcissism” for claiming “beautiful hair”). The UI favors simplicity, with clean menu structures for selecting responses and tweets, though user feedback noted minor issues like abrupt blackouts after certain lines. The lack of a skip button drew criticism for repeat playthroughs, but the 60 Steam achievements incentivize multiple runs to uncover all endings. While combat is absent, the “combat” is rhetorical: each choice is a weapon in a war of perception. The system’s brilliance lies in its accessibility—no complex controls—yet its depth emerges from the emergent narratives born of absurd combinations, making it a “strategy RPG” in spirit, if not in execution.
World-Building, Art & Sound
The game’s world-building is intentionally parodic, presenting a cartoonish North America where political realities are hyperbolized into satire. The contemporary setting is rendered through a lens of absurdist nationalism: the White House press conference becomes a stage for geopolitical farce, while tweets and decisions ripple into global consequences (e.g., building a “Great Wall” or disbanding NATO). This fictional universe leans into the “Comrade Trump” meme, creating a conspiratorial undertone where loyalty to China is the ultimate truth.
Visually, the art direction is a triumph of low-budget charm. The 2D sprites and environments employ a bright, saturated palette and exaggerated chibi-style proportions, evoking visual novels like Ace Attorney but with a distinct, homemade flair. Trump’s design—blond hair, red tie, and exaggerated expressions—mocks his public image, while reporters are generic caricatures. The art’s humor is tactile; chaotic moments like explosions or declarations of war are rendered with playful simplicity, reinforcing the game’s tone.
Sound design, however, remains the least documented aspect. While Unity allows for voice acting and music, sources note only that the game supports English and Simplified Chinese audio. Presumably, minimal sound effects punctuate key moments (e.g., a “ding” for a tweet like), and the soundtrack likely loops cheerful, upbeat melodies to offset the dark themes. The silence in technical details suggests the audio serves as functional support rather than a standout feature, letting the text and visuals drive the experience.
Reception & Legacy
Comrade Trump’s Re-election defied expectations by achieving surprising commercial and critical traction. On Steam, it garnered “Very Positive” reviews from 1,166 users, with 89% approval—a rare feat for a $2.99 title. Players praised its “brainstorming” plot, “cute” art, and meme-driven humor, though some criticized its brevity (estimated playtime: 1–2 hours) and minor bugs (e.g., occasional blackouts). Commercially, GameRebellion estimates 43k units sold, buoyed by a 60% launch discount and inclusion in budget bundles. Notably, its reception in China was muted; the game’s Weibo buzz reflected niche interest, as Chinese gamers—657 million strong per industry reports—tended toward domestically developed titles.
Critically, the game flew under mainstream radar. Metacritic lists no critic reviews, highlighting how indie satire often escapes traditional journalism. Yet its legacy is potent. The game became a touchstone for meme-centric political satire, influencing how players perceive the gamification of real-world politics. Its ending-driven structure anticipated trends in visual novels like Doki Doki Literature Club (2017), where meta-commentary on narrative tropes drives engagement. Culturally, it immortalized the “Comrade Trump” meme, demonstrating how indie games can amplify geopolitical narratives. While unlikely to spawn sequels, its spirit endures in titles like (Fantasia Sango 5, 2018) and (Huanxiang Sanguozhi, 2003), which blend history with absurdism. Most enduringly, it stands as a cautionary artifact: a game where satire and misinformation blur, reminding players that in the digital arena, “FAKE NEWS!” can feel like a victory.
Conclusion
Comrade Trump’s Re-election is a masterclass in satirical brevity, a compact experience that punches far above its weight. As a product of YEARS Studio’s audacious vision, it leverages choice-driven gameplay and meme-rich humor to dissect the absurdity of modern politics, transforming a niche premise into a resonant cultural commentary. Its strengths—irreverent writing, accessible systems, and layered themes—far outweigh its flaws, such as repetitive playthroughs or technical roughness. In the pantheon of political games, it occupies a unique space: not a serious simulation like Democracy (2005), but a playful provocation that questions how loyalty, truth, and performance intersect in the internet age.
Verdict: Comrade Trump’s Re-election is not a masterpiece of mechanics or art, but it is an essential piece of digital history. It captures a moment—2020’s election chaos, U.S.-China tensions, meme culture’s ascendance—with unflinching satire and infectious wit. For players seeking a quick, thought-provoking diversion, it remains a hymn of loyalty to the art of absurdity. For historians, it is a vital artifact of how video games became arenas for geopolitical parody. In the end, the game’s greatest achievement is its realization: in a world of “FAKE NEWS!” and performative loyalty, the only true victory is the laughter it provokes.