- Release Year: 2020
- Platforms: Quest, Windows
- Publisher: Resolution Games AB
- Developer: Resolution Games AB
- Genre: Simulation, Strategy, Tactics
- Perspective: 1st-person
- Game Mode: Online Co-op, Single-player
- Gameplay: Business simulation, Managerial, Timed input
- Setting: Fantasy
- Average Score: 87/100
- VR Support: Yes

Description
Cook-Out is a VR cooking simulation game set in a fantasy world, where players step into the chaotic role of a chef preparing sandwiches in a bustling kitchen using motion controls and timed inputs. Developed by Resolution Games AB, it emphasizes cooperative multiplayer gameplay with friends or AI, managerial elements, strategy, and challenging levels including an endless mode, delivering high-stress, fun restaurant management in first-person perspective.
Gameplay Videos
Where to Buy Cook-Out
PC
Cook-Out Guides & Walkthroughs
Cook-Out Reviews & Reception
uploadvr.com : Cook-Out: A Sandwich Tale comes closest to earning a Michelin Star. Or four of them.
metacritic.com (86/100): Generally Favorable Based on 5 Critic Reviews
store.steampowered.com (89/100): This is the kind of social videogame Oculus Quest was made for.
duuro.net : endless possibilities for fun and frivolity with friends and family in virtual reality
Cook-Out: Review
Introduction
Imagine the frantic symphony of a kitchen under siege—not by health inspectors, but by mischievous jesters pilfering patties and thieving raccoons swiping your sliced tomatoes— all viewed through the immersive lens of VR, where your hands become the tools of culinary chaos. Cook-Out: A Sandwich Tale, released in 2020 by Resolution Games, transforms the humble act of sandwich assembly into a multiplayer VR masterpiece that captures the essence of cooperative pandemonium. As a game journalist and historian charting the evolution of VR social gaming, I hail Cook-Out as a landmark title: a whimsical yet ruthlessly addictive evolution of party games like Overcooked, perfectly tailored for virtual reality’s physicality. Its legacy lies in proving that VR’s motion controls aren’t just gimmicks but gateways to joyous, shared hilarity, cementing Resolution Games’ place as VR’s premier architects of multiplayer mayhem.
Development History & Context
Resolution Games AB, a Stockholm-based studio founded in 2016, entered the VR arena with a laser focus on social, accessible experiences that leverage headset motion controls for intuitive fun. Prior hits like Angry Birds VR: Isle of Pigs (2019) and Blaston (2016) showcased their knack for blending competitive and cooperative play, but Cook-Out marked their boldest pivot: a full-fledged managerial simulation rooted in fantasy, developed amid the 2020 Oculus Quest boom. Publisher and developer in one, Resolution self-funded this passion project, drawing from the era’s standalone VR renaissance—where Quest’s wireless freedom democratized high-fidelity experiences without PC tethers.
The vision crystallized around “kitchen chaos in VR,” inspired by classics like Burger Time (1982) and modern sims like Cook, Serve, Delicious! (2012), but reimagined for physicality. Technological constraints shaped its genius: VR’s 6DoF tracking demanded “timed input” mechanics where chopping onions or slinging ketchup feels visceral, not button-mashed. Released initially on Oculus Quest and Rift on September 3, 2020, and SteamVR on April 20, 2021, it navigated the pandemic’s remote-gaming surge, when virtual hangouts became lifelines. The 2020 gaming landscape—dominated by Among Us‘ social deduction and Animal Crossing‘ cozy co-op—provided fertile ground, yet VR’s niche positioned Cook-Out as a pioneer. No sprawling budgets like AAA epics; instead, lean innovation with cross-play support, ensuring broad accessibility. Updates like “Make it Your Way” cosmetics and “House Party” skins reflect ongoing polish, turning a solid launch into a evergreen party staple.
Narrative & Thematic Deep Dive
Cook-Out‘s “Sandwich Tale” unfolds as a loose, progression-driven fable in a fairytale forest cook’s cabin, where enchanted creatures—werewolves craving towering stacks, finicky cats demanding perfect alignment, and ravenous rabbits—form a parade of demanding patrons. There’s no cinematic opus here; the plot is a whimsical escalation of levels across three biomes, from serene glades to stormy wilds, punctuated by boss-like waves of “nasty customers” (jesters obfuscating orders, thieves raiding fridges). Dialogue is sparse but punchy: gruff werewolf growls (“More meat!”), sassy cat purrs (“Off-center? Unacceptable!”), and your AI partner’s quips (“Incoming raccoon—squash it!”) inject personality without overwhelming the action.
Thematically, it masterfully subverts kitchen sim tropes. Where Overcooked stresses realism’s tyranny, Cook-Out embraces fantasy absurdity—potions speed-chopping, grilled bagels fly like frisbees—exploring themes of chaotic harmony and teamwork under pressure. Characters embody archetypes: the loyal AI sous-chef mirrors unreliable real-life partners, forcing adaptation; pests symbolize life’s interruptions, turning defense into a rhythm game. Underlying motifs of restoration (“restore calm to this wild kitchen”) critique modern burnout, positing co-op as catharsis. No deep lore dumps, but unlockable cosmetics (demonic cleavers!) and endless mode extend the tale, rewarding mastery with escalating whimsy. In VR historiography, it’s a parable of digital camaraderie, proving light narratives shine when gameplay sings.
Gameplay Mechanics & Systems
At its core, Cook-Out loops through a deceptively simple yet brutally addictive cycle: read order → gather/chop/grill ingredients → assemble sandwich → serve/defend → repeat, scaled for 1-4 players. Motion controls elevate this—your hands grasp knives for rhythmic chops (feedback haptics mimic blade resistance), flip grills with wrist flicks, and lob projectiles at pests. UI is minimalist genius: floating order holograms project above plates, color-coded for quick scans; a radial menu summons potions without breaking flow. Progression tiers via stars per level (three stages each), unlocking biomes and cosmetics, with AI scaling seamlessly for solo play (though multiplayer’s shouting chaos is peak).
Innovations abound: customer-specific twists (werewolf mega-stacks demand attrition warfare; cats enforce pixel-perfect stacking) add replayability, while pest defense introduces light combat—smack raccoons mid-prep without pausing timers. Flaws? Solo AI can feel scripted, occasionally hoarding ingredients, and later levels spike difficulty abruptly (potion reliance mitigates but feels crutched). No deep character builds, but chef customization (skins, knives) personalizes runs. Endless mode post-campaign offers procedural escalation, leaderboards fueling competition. Bugs are rare post-patches, though early Quest versions had minor tracking hiccups. Overall, it’s VR’s finest timed-input sim—physicality turns mundane tasks into muscle memory mastery, outshining flatscreen peers.
| Mechanic | Strengths | Weaknesses |
|---|---|---|
| Core Loop | Intuitive VR gestures; escalating chaos | Predictable escalation |
| Co-op | Cross-play perfection; voice comms shine | AI solo limits hilarity |
| Defense | Fluid integration; haptic satisfaction | Repetitive pests |
| UI/Progression | Holographic clarity; star-gated unlocks | Potion economy feels gated |
| Controls | 6DoF naturalism; adjustable heights | Rare desync in 4-player |
World-Building, Art & Sound
Nestled in a storybook forest cabin, Cook-Out‘s world pulses with handcrafted charm: glowing mushrooms frame counters, fireflies dance amid steam, thunderstorms batter windows for atmospheric peril. Visual direction marries cartoony fantasy—vibrant fur on werewolves, iridescent thief hides—with hyper-detailed food (juicy tomatoes splatter realistically). Art style evokes Overcooked‘s exaggeration but VR-optimized: low-poly models prevent pop-in, dynamic lighting casts flickering shadows from grills. Atmosphere builds tension organically—serene starts devolve into frenzied sieges, rain-slicked floors adding slip-and-slide peril.
Sound design is symphonic chaos: sizzling grills, crunching chops, and clattering plates form a tactile orchestra, amplified by spatial audio (thieves skitter from behind!). Creature voiceovers—gravelly howls, impish giggles—layer personality; upbeat folk-electronica OST swells with urgency, muting for co-op banter. These elements synergize: visuals immerse, audio heightens frenzy, forging an experience where the cabin feels alive, endangered, and utterly enchanting. In VR’s pantheon, it’s a masterclass in cozy catastrophe.
Reception & Legacy
Launch reception was rapturous: MobyGames aggregates 90% (TheGamer’s 100% Quest review: “Resolution Games’ has cooked up something special… fun and inviting for any wannabe chef”; Gameplay’s 79% Windows: “Geinige aanrader [fun recommendation] om samen met een paar anderen in te duiken”). Steam’s 89% Very Positive (166 reviews) echoes this, with UploadVR calling it “Resolution’s Best Game Yet… a tasty Overcooked tribute.” Awards like UploadVR 2020 crowned it multiplayer champ. Commercially, $9.99-$19.99 pricing fueled 15-16 Moby collectors; Steam bundles boosted visibility.
Reputation evolved glowingly—patches refined mechanics, updates added endless replayability—positioning it as VR’s enduring party staple amid Quest 2’s 2021 surge. Influence ripples: inspired VR cooking wave (One-Armed Cook, Ready, Set, Cook!), popularized “social VR” for non-horror crowds, and validated motion sims pre-Demeo. In industry terms, it bridged standalone VR’s gap to mainstream co-op, paving for Population: One‘s evolutions. No controversy, just quiet legend-building.
Conclusion
Cook-Out: A Sandwich Tale distills VR’s promise into a chaotic feast: masterful mechanics, enchanting world, and co-op catharsis that outlives one-offs. From fairytale cabin to endless frenzy, it redeems cooking sims with physical joy, minor solo quirks notwithstanding. Verdict: A modern classic securing Resolution Games’ throne in VR multiplayer history—essential for Quest owners, a blueprint for social sims. Score: 9.5/10. Grab aprons; history awaits your flip.