- Release Year: 2021
- Platforms: Nintendo Switch, PlayStation 4, Windows
- Publisher: BEEP Game Goods Tsūhan, ININ Games, Softdistribution
- Developer: Rocket-Engine Co., Ltd.
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Arcade, Shooter
- Setting: Fantasy
- Average Score: 80/100

Description
Cotton Reboot! revives the classic arcade shooter Fantastic Night Dreams: Cotton, starring the candy-loving witch protagonist in a fantasy setting filled with side-scrolling action. This remake offers two play styles: a direct port of the enhanced Sharp X68000 version with extra levels and improved gameplay, or a modernized edition featuring updated graphics, sound, and anime-style visuals for arcade shooter fans.
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Cotton Reboot! Reviews & Reception
metacritic.com (81/100): Cotton Reboot does a fantastic job of bringing Cotton and cute ’em ups to a new generation of players with its excellent gameplay, gorgeous visuals, and great soundtrack.
nintendolife.com : It’s superb fun, spatially well defined with a nice balance of risk and reward.
opencritic.com (76/100): Cotton Reboot! is a fantastic re-imagining of a classic side-scrolling shooter.
catwithmonocle.com (85/100): Cotton Reboot is the best version of the classic shoot-‘em-up while also keeping its charming ‘90s anime style intact.
Cotton Reboot!: Review
Introduction
Imagine a world where saving humanity from demonic hordes is merely a side quest to scoring an endless supply of fairy candy—this whimsical premise hooked Japanese arcade-goers in 1991 with Fantastic Night Dreams: Cotton, birthing one of the shoot ’em up (shmup) genre’s earliest “cute ’em ups.” Three decades later, Cotton Reboot! swoops in on Nintendo Switch, PlayStation 4, and PC like a broomstick-riding witch, resurrecting this cult classic via a pixel-perfect port of its superior Sharp X68000 version and a dazzling HD Arrange mode. As a game historian, I’ve pored over dusty arcade cabinets and rare imports, and this package doesn’t just preserve history; it enchants it anew. My thesis: Cotton Reboot! is a triumphant dual-disc tribute that balances reverence for shmup’s arcade roots with modern scoring depth and visual splendor, cementing Cotton’s legacy as an accessible gateway to the genre’s chaotic joy while inviting score-chasers to endless mastery.
Development History & Context
Launched amid Japan’s early ’90s arcade boom, the original Cotton emerged from Success Corporation, a studio known for quirky titles like the 3D rail-shooters Cotton Boomerang and Panorama Cotton. The 1991 arcade debut was modest, but its 1993 Sharp X68000 port—featuring enhanced sprites, an extra stage, and refined mechanics—elevated it to holy grail status among retro collectors, thanks to the X68000’s superior hardware rivaling arcade PCBs. Technological constraints of the era, like limited sprite scaling and color palettes, forced clever compromises: enemies dropped “gems” as scoring currency, blending risk-reward with power-up systems in a pre-bullet-hell landscape dominated by R-Type and Gradius.
Fast-forward to 2019: Japanese retailer BEEP, famed for floppy-disk re-releases like Valis Leznalt, announced Cotton Reboot! as a labor of love. Rocket-Engine Co., Ltd. handled development, with director Isamu Kondō, main programmer Noboru Nishizawa, and all visual design by Hideki Tamura of Studio Neon. BEEP’s Masakuni Kobayashi executive-produced, while ININ Games brought Western physical/digital releases in July 2021 (Japan launch: Feb 25). The vision? Dual fidelity: a straight X68000 emulation (with CRT filters and adjustable lives) and an Arrange mode rebuilt for widescreen HD, remixed soundtrack, and new mechanics like “Jewel Fever.” An April 2021 update added Cotton 2 characters Appli (rival witch) and Needle (talking hat familiar) as free DLC, boosting replayability. Amid a shmup renaissance (Darius Cozmic Collection, Espgaluda II), Cotton Reboot! arrived as physical limited editions sold out, reflecting booming demand for “enhanced remakes” in a market starved of Western-localized Japanese obscurities.
Narrative & Thematic Deep Dive
At its core, Cotton Reboot! is a sugar-rush fairy tale wrapped in demonic whimsy, starring Nata de Cotton—a hot-headed, immature redheaded witch whose broomstick quests are fueled not by heroism, but gluttonous cravings for “Willow” candy from fairies. The plot unfolds via charming ’90s anime cutscenes: A darkness engulfs the world, fairies flee demons, and bikini-clad sidekick Silk bribes Cotton with sweets. “If you defeat the bosses, Willow candy is yours!” seals the deal. Cotton’s indifference to apocalypse—prioritizing confections over salvation—subverts shmup tropes, transforming rote enemy-blasting into a comedic candy heist.
Characters shine through expressive portraits and voiceovers (new to Reboot). Cotton’s brash overreactions (“I’m not doing this for you, it’s for the candy!”) contrast Silk’s earnest pleas, unlocking as a playable agile alternative post-clear. Update DLC introduces Appli (Pumpkin, rival witch with pumpkin bombs) and Needle (hat familiar with homing attacks), nodding to series lore without bloating the story. Dialogue is sparse but punchy—post-boss banter like “TEA TIME!” bonuses (catch falling items for 2M points) adds absurdity.
Thematically, it’s peak “cute ’em up”: Gothic horror (ghouls, reapers, pig bosses) mashed with kawaii charm. Themes of gluttony-as-motivation critique arcade greed (max score for candy), while female protagonists (witch + fairies) prefigure Touhou Project‘s doujin explosion. Cutscenes retain original script, untouched for authenticity, with HD redraws preserving ’90s anime flair—static yet emotive, like early Ranma ½. No deep lore, but it evokes escapist joy: In a darkening world, Cotton’s candy quest reminds us gaming’s magic lies in simple, selfish thrills.
Gameplay Mechanics & Systems
Cotton Reboot! deconstructs shmup loops into gem-juggling mastery, offering two distinct flavors across modes (Story, Caravan/Time Attack) with adjustable difficulties, unlimited continues, and online leaderboards.
Core Loop (X68000 Mode): Horizontal side-scroller across 7 stages (X68000 exclusive finale). Rescue fairies (up to 6) for orbiting firepower/ground attacks à la Gradius. Enemies drop yellow gems (10K points base); shoot to cycle colors (orange: EXP boost; blue/red: lightning/fire spells). Gems fall off-screen, demanding risky positioning. EXP bar levels shot power (pellets → lasers). Spells (tap/hold for dual modes: blue shield vs. piercing bolt) clear screens. Death halves power, scatters fairies—survival snowballs strength.
Arrange Mode Overhaul: Frenetic evolution. Constant fire starts, gems float (easier grabs), widescreen chaos amps enemies/bullets. Shot splits on gems (twin lasers), passes through for piercing. New green/purple spells (boulders/mushrooms) + bomb levels (3 tiers via color-matching). Jewel Fever: Survival fills multiplier gauge; activate for timed score explosion (enemies → mega-points). Black Crystals (over-shot gems, 10K+ chaining) demand precision—purple hold sucks them in. Fairies auto-target; Silk swaps post-clear.
UI/Systems: Clean HUD (EXP, Fever multiplier, bombs). Caravan (2/5-min score rush) tests chains. Flaws: Arrange clutter obscures bullets (e.g., lava stage), gem-shooting blinds foes. Replay shines via 1CC clears, high-score chasing—Tea Time bonuses reward patterns. Patch-fixed visibility/bugs. Innovative yet flawed: Cathartic chaos rewards aggression, but newcomers overwhelm; vets crave more (no palettes, boss rushes).
| Mechanic | X68000 | Arrange |
|---|---|---|
| Gems | Fall off-screen | Float, chainable |
| Spells | Blue/Red (2) | +Green/Purple (6 total) |
| Scoring | Basic chaining | Fever + Black Crystals |
| Difficulty | Measured patterns | Bullet-hell lite frenzy |
World-Building, Art & Sound
Cotton’s fantasy realm blends Halloween whimsy with nightmarish flair: Twinkling lakes under evil moons, haunted forests, lava tombs, meandering caverns. X68000’s pixel art—vibrant palettes, detailed bosses (floating statue heads, hooded reapers)—evokes ’90s mastery, CRT filter enhancing scanlines. Arrange’s HD hand-drawn sprites explode in 16:9: Fluid animations, layered parallax (silhouetted houses), chunky yet fluid chaos. Minor gripes: Foreground effects hide bullets; fairy pickups blend.
Soundtrack duality delights: X68000’s chiptune bops (buoyant, seductive) vs. Arrange’s orchestral remix (Shinji Hosoe et al., stereo-enhanced). Catchy loops tug heartstrings—dazzling eyes/ears synergy. Effects pop (spell whooshes, gem tinkles); new VO adds personality. Atmosphere? Pure escapism: Cute horrors amplify “cathartic crazy,” powering addictive runs.
Reception & Legacy
Launch critics averaged 78-81% (MobyGames 7.6/10, Metacritic 81 Switch). Praises: “Fantastic shooter” (Retro Gamer 85%), “template for shmups” (Video Chums 81%), Arrange’s “modern heights” (Hey Poor Player 80%). Visuals/sound bewitched (Tech-Gaming: “No signs of aging”); forgiving access (Siliconera: “Any skill level”). Critiques: Short (30-60 mins), visibility woes (4Players 83%: “Bullets invisible in Fever”), light content (NoobFeed 55%, TigerChainsaw 65%).
Commercially niche but fervent—physicals sold out, 17 Moby collectors. Legacy: Pioneered “cute ’em ups” (Fantasy Zone predates, but Cotton’s witches endure). Influenced Gunbird, Touhou; series spanned 10+ titles (Pachinko oddity 2003). Reboot sparked 2021 wave (Cotton Rock’n’Roll, Guardian Force Tribute), Western debut unlocking imports. As historian, it’s vital: Democratizes X68000 rarity, inspires remakes (Mushihimesama).
Conclusion
Cotton Reboot! alchemizes arcade nostalgia into HD euphoria, its X68000 fidelity and Arrange innovations a masterclass in evolution without erasure. Narrative whimsy, gem-deep mechanics, and bewitching aesthetics deliver chaotic catharsis—flaws like clutter pale against addictive highs. In shmup history, it claims top “cute ’em up” tier, a definitive verdict: Essential for genre fans, approachable entry for newcomers. Fly high, Cotton—your candy quest reboots a legacy sweeter than Willow itself. Score: 9/10