Crazy Scientist

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Description

Crazy Scientist is a side-view platform action game where players navigate through a series of levels as a mad scientist, collecting vials to progress while overcoming obstacles and enemies. The game features direct control mechanics, a fixed/flip-screen visual style, and a retro-inspired design with increasing difficulty across its 12 levels.

Where to Buy Crazy Scientist

PC

Crazy Scientist Guides & Walkthroughs

Crazy Scientist Reviews & Reception

steambase.io (33/100): Crazy Scientist has earned a Player Score of 33 / 100.

store.steampowered.com (37/100): All Reviews: Mostly Negative (37% of 66).

raijin.gg (33/100): Steam review score 33% Mostly negative (120).

datahumble.com (33/100): Reviews 120.0 33.33%.

Crazy Scientist: A Retrospective on a Forgotten Platformer

Introduction

In the vast, ever-expanding landscape of indie games, Crazy Scientist (2017) stands as a curious artifact—a title that slipped through the cracks of mainstream attention yet embodies the spirit of retro-inspired platforming. Developed by Vyacheslav Shilikhin and published by Droid Riot Studio, this 2D side-scrolling adventure tasks players with navigating a series of labyrinthine levels as a mad scientist collecting vials. While its premise is simple, its execution and reception reveal deeper truths about the indie game ecosystem, the challenges of standing out in a crowded market, and the enduring appeal of classic gameplay mechanics.

This review will dissect Crazy Scientist across multiple dimensions: its development history, narrative and thematic elements, gameplay mechanics, artistic and auditory design, critical reception, and its legacy in the broader context of video game history. By the end, we will determine whether this overlooked title deserves a second look or if it is best left as a footnote in the annals of indie gaming.


Development History & Context

The Studio and Creator’s Vision

Crazy Scientist was developed by Vyacheslav Shilikhin, an indie developer whose portfolio includes a mix of casual and adventure games. The game was published by Droid Riot Studio, a small publisher known for its focus on accessible, family-friendly titles. The collaboration between Shilikhin and Droid Riot reflects a broader trend in the indie scene during the mid-2010s, where solo developers or small teams partnered with niche publishers to bring their visions to market.

The game’s development appears to have been relatively straightforward, with a clear vision from the outset: to create a simple, intuitive 2D platformer with retro-inspired mechanics and vibrant, cartoonish visuals. The influence of classic platformers like Super Mario Bros. and Sonic the Hedgehog is evident, but Crazy Scientist carves its own identity through its quirky premise and lighthearted tone.

Technological Constraints and Era

Released in September 2017, Crazy Scientist arrived during a period of significant evolution in the indie game landscape. The mid-2010s saw the rise of platforms like Steam Direct, which democratized game distribution but also flooded the market with titles of varying quality. For a game like Crazy Scientist, which lacked the marketing muscle of larger studios, standing out became an uphill battle.

Technologically, the game is unassuming. It runs on modest hardware, with minimum system requirements that include a 1.2 GHz processor and 1 GB of RAM. This accessibility aligns with its casual, family-friendly appeal, ensuring that it could reach a broad audience without demanding high-end PCs. The fixed/flip-screen perspective and side-view gameplay are reminiscent of early platformers, reinforcing its retro aesthetic.

The Gaming Landscape in 2017

The year 2017 was a banner year for indie games, with titles like Cuphead, Hollow Knight, and Stardew Valley dominating conversations. These games set high bars for artistic innovation, gameplay depth, and narrative complexity. In this context, Crazy Scientist’s simplicity could be seen as both a strength and a weakness. While it offered an unpretentious, pick-up-and-play experience, it lacked the polish and ambition of its more celebrated peers.

The platformer genre itself was experiencing a renaissance, with games like Celeste and Shovel Knight redefining what indie platformers could achieve. Crazy Scientist, by contrast, leaned into nostalgia without pushing boundaries, making it a comfortable but forgettable entry in the genre.


Narrative & Thematic Deep Dive

Plot and Characters

Crazy Scientist’s narrative is minimalist, focusing on gameplay over storytelling. The premise is straightforward: players assume the role of a mad scientist navigating a series of levels to collect vials. The scientist’s motivations are left ambiguous—are they gathering ingredients for a grand experiment, or simply indulging in a whimsical quest? The lack of deeper narrative context is both a limitation and a deliberate choice, allowing the gameplay to take center stage.

The characters in Crazy Scientist are similarly underdeveloped. The protagonist is a silent, faceless scientist, and the enemies—generic foes that populate the levels—serve as obstacles rather than meaningful antagonists. This absence of character depth is not necessarily a flaw, as the game’s charm lies in its simplicity. However, it does little to elevate the experience beyond a mechanical exercise.

Dialogue and Themes

Given the game’s minimalist approach to storytelling, dialogue is virtually nonexistent. The few textual cues that appear are functional, guiding players toward their objectives without adding layers of personality or humor. This sparseness reinforces the game’s focus on gameplay but also contributes to its lack of memorability.

Thematically, Crazy Scientist taps into the archetype of the “mad scientist,” a trope rich with potential for satire, horror, or comedy. However, the game does not explore this theme with any depth. The scientist’s “madness” is reduced to a quirky aesthetic rather than a commentary on obsession, ethics, or the consequences of unchecked experimentation. This missed opportunity is emblematic of the game’s broader limitations—it hints at interesting ideas but fails to develop them.


Gameplay Mechanics & Systems

Core Gameplay Loop

At its heart, Crazy Scientist is a classic 2D platformer with a straightforward objective: collect all the vials in each level while defeating enemies and navigating obstacles. The gameplay loop is repetitive but satisfying in its simplicity. Players move from left to right (or occasionally vertically), jumping over pits, avoiding hazards, and tossing “chemical balls” to dispatch foes.

The controls are intuitive, with arrow keys for movement and a single button for jumping and attacking. This simplicity makes the game accessible to players of all ages, aligning with its family-friendly marketing. However, the lack of complexity may leave experienced gamers craving more depth.

Combat and Character Progression

Combat in Crazy Scientist is basic but functional. The scientist’s primary weapon is the chemical ball, a projectile that can be thrown at enemies. The physics of these projectiles are straightforward, with no advanced mechanics like charging shots or elemental effects. Enemies, likewise, follow predictable patterns, making combat more about timing and positioning than strategy.

Character progression is nonexistent. There are no upgrades, unlockable abilities, or skill trees. The scientist’s capabilities remain static throughout the game, which reinforces the retro feel but also limits long-term engagement. Players who enjoy the thrill of unlocking new abilities or customizing their characters will find little to sink their teeth into here.

Level Design and Difficulty

The game’s levels are designed with increasing difficulty, introducing new obstacles and enemy types as players progress. Early levels are forgiving, with wide platforms and sparse enemies, while later stages demand precision jumping and quick reflexes. The fixed/flip-screen perspective means that levels are contained within single screens, requiring players to navigate each section carefully before proceeding.

The difficulty curve is well-paced for casual players but may feel too gentle for veterans of the genre. The lack of checkpoints or save points within levels can lead to frustration, particularly in later stages where a single mistake can send players back to the beginning. This design choice harkens back to the punishing difficulty of early platformers but may alienate modern audiences accustomed to more forgiving mechanics.

UI and Innovations

The user interface in Crazy Scientist is clean and functional, with a minimalist HUD that displays the player’s health and vial count. The lack of clutter keeps the focus on the gameplay, but it also means that there are few opportunities for creative UI design or immersive feedback.

In terms of innovation, Crazy Scientist does little to push the boundaries of the platformer genre. Its mechanics are tried-and-true, borrowing heavily from classics without adding significant twists. This conservatism is not inherently bad—many players enjoy the comfort of familiar gameplay—but it does little to distinguish the game in a crowded market.


World-Building, Art & Sound

Setting and Atmosphere

Crazy Scientist’s world is a colorful, cartoonish landscape filled with whimsical laboratories, lush forests, and surreal environments. The game’s art style is its strongest asset, with vibrant, hand-drawn visuals that evoke a sense of childlike wonder. The levels are varied, each with its own distinct theme, from underground caverns to floating islands.

The atmosphere is lighthearted and playful, befitting the game’s family-friendly appeal. However, the lack of narrative context means that the world feels more like a series of disconnected stages than a cohesive universe. There is no overarching lore or environmental storytelling to tie the levels together, which diminishes the sense of immersion.

Visual Direction

The visual direction in Crazy Scientist is charming and effective. The character designs are simple but expressive, and the backgrounds are richly detailed, with plenty of visual flourishes to reward observant players. The animation is smooth, and the scientist’s movements feel responsive and weighty.

The game’s retro aesthetic is reinforced by its pixel-art-inspired visuals, though it avoids the overly nostalgic trappings of some indie titles. Instead, it strikes a balance between modern polish and classic sensibilities, making it visually appealing without feeling derivative.

Sound Design and Music

The sound design in Crazy Scientist is functional but unremarkable. The sound effects—jumps, attacks, and enemy deaths—are clear and serviceable, but they lack the personality and flair that could elevate the experience. The music, likewise, is pleasant but forgettable, serving as a backdrop rather than a memorable component of the gameplay.

A stronger auditory identity could have enhanced the game’s atmosphere, particularly in a title that relies so heavily on its visual and mechanical appeal. The absence of standout sound design is another missed opportunity to create a more immersive experience.


Reception & Legacy

Critical and Commercial Reception

Crazy Scientist received a lukewarm reception upon release, with a “Mostly Negative” rating on Steam based on 66 user reviews (as of 2026). Critics and players alike praised its charming visuals and accessible gameplay but criticized its lack of depth, repetitive mechanics, and absence of innovation. The game’s simplicity, while appealing to casual players, left many feeling that it was too shallow to justify its price point.

Commercially, Crazy Scientist struggled to find an audience. With approximately 4,000 units sold and a player base that quickly dwindled after launch, it failed to make a significant impact in the competitive indie market. Its lack of marketing and the oversaturated nature of the platformer genre contributed to its obscurity.

Evolution of Reputation

In the years since its release, Crazy Scientist has not undergone a significant reassessment. It remains a niche title, occasionally rediscovered by players seeking retro-inspired platformers but rarely discussed in broader gaming circles. Its legacy is one of quiet obscurity—a game that delivered on its modest promises but failed to leave a lasting impression.

Influence on Subsequent Games

Crazy Scientist’s influence on subsequent games is minimal. While it may have inspired other indie developers to explore retro platforming mechanics, its lack of innovation means that it did not contribute meaningfully to the evolution of the genre. Games like Celeste and Shovel Knight continued to push the boundaries of what indie platformers could achieve, leaving Crazy Scientist as a footnote rather than a trendsetter.


Conclusion

Crazy Scientist is a game that knows exactly what it is: a simple, intuitive 2D platformer with charming visuals and accessible gameplay. It succeeds in delivering a nostalgic, family-friendly experience but fails to transcend its limitations. The lack of narrative depth, character development, and mechanical innovation relegates it to the realm of forgettable indie titles.

For players seeking a straightforward, no-frills platformer, Crazy Scientist offers a pleasant diversion. Its vibrant art style and easy-to-learn controls make it an appealing choice for younger audiences or those looking for a casual gaming experience. However, for those who crave depth, challenge, or innovation, it falls short.

In the grand tapestry of video game history, Crazy Scientist is a minor thread—a game that achieved its modest goals but never aspired to greatness. It is neither a masterpiece nor a disaster, but a competent, if unremarkable, entry in the platformer genre. Its legacy is one of quiet competence, a reminder that not every game needs to revolutionize its genre to provide a few hours of enjoyment.

Final Verdict: 6/10 – A charming but forgettable platformer that delivers on its promises but fails to leave a lasting impression.

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