- Release Year: 2020
- Platforms: Android, iPad, iPhone, Macintosh, Windows
- Publisher: Childish Things Ltd.
- Developer: Childish Things Ltd., TickTock Games Limited
- Genre: Sports
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Business simulation, Managerial
- Average Score: 68/100

Description
Cricket Captain 2020 is a comprehensive cricket management simulation game that places players in the role of a team captain, offering strategic control over player selection, match tactics, and team management during the disrupted 2020 cricket season. The game faithfully recreates the season as originally intended, featuring authentic elements like rain delays in one-day matches and the introduction of the new 100-ball competition, available across Windows, macOS, iOS, iPadOS, and Android platforms.
Gameplay Videos
Where to Buy Cricket Captain 2020
PC
Cricket Captain 2020 Mods
Cricket Captain 2020 Guides & Walkthroughs
Cricket Captain 2020 Reviews & Reception
wisden.com : Cricket Captain may not have the scope or sheen of Football Manager, and the slightly dated graphics and occasionally jerky shot animation is a reminder of that, but established followers of the series won’t be disappointed.
cricketweb.net : While trying out various modes for this review, the game was an extremely satisfying experience for the cricket nerd in me.
gamepressure.com (68/100): Cricket Captain 2020 is the next installment of the cricket simulator, this time enriched with new and more elaborate modes, taking into account realistic weather conditions.
Cricket Captain 2020: Review
Introduction
In a year when the real-world cricket calendar was decimated by the COVID-19 pandemic, Cricket Captain 2020 emerged as a digital sanctuary for fans starved of live action. As the latest iteration of Childish Things Ltd.’s storied management series, it promised to recreate the 2020 season “as it was originally intended,” complete with rain delays, the inaugural 100-ball competition, and updated global leagues. For over two decades, the Cricket Captain franchise has been the undisputed benchmark for cricket simulation, blending granular statistical depth with accessible strategy. Yet, with annual installments often criticized for incremental updates, the question arises: does Cricket Captain 2020 deliver meaningful innovation or merely repackage familiar mechanics? This review contends that while the game retains its core strengths—a masterclass in tactical authenticity and database fidelity—it subtly refines its systems to deepen immersion, even as it grapples with persistent limitations in presentation and ambition.
Development History & Context
Developed by Childish Things Ltd. with contributions from TickTock Games Limited, Cricket Captain 2020 was released on June 18, 2020, across Windows, macOS, iOS, Android, and iPad. The studio, led by figures like Chris Child and Nigel Stilwell, has prioritized iterative refinement since the series’ inception in 1990, focusing on cricket-specific authenticity over graphical spectacle. Their vision is encapsulated in the Steam store description: to create “the number one cricket management game” by simulating the sport’s nuances through data-driven mechanics.
The 2020 release was uniquely shaped by external pressures. The pandemic’s disruption of real-world cricket allowed the developers to craft a “what-if” season, mirroring the abandoned England domestic schedule and the new The Hundred competition. Technically, the game ran on modest hardware—requiring just a 1.6GHz dual-core processor and 2GB RAM—prioritizing simulation depth over visual fidelity. The 2019 World Cup and Ashes had reinvigorated cricket’s global audience, creating a receptive market for a management title that filled the void left by canceled matches. This context positioned Cricket Captain 2020 not just as a sequel, but as a cultural artifact preserving an imagined season.
Narrative & Thematic Deep Dive
While lacking a traditional plot, Cricket Captain 2020 weaves a narrative through its simulation of cricket’s ecosystem. The player assumes the role of an omnipotent manager, guiding teams through careers, tournaments, and historical scenarios. Dialogue is minimal, confined to match commentary snippets and text-based news reports (e.g., “Surprising move by Jimmy Adams” in a Classic Test Series), which inject personality into proceedings.
Themes revolve around legacy and adaptability. The inclusion of The Hundred competition reflects cricket’s evolving formats, while the ability to switch between domestic leagues (e.g., English counties to Australian state teams) underscores the global nature of the sport. Historical scenarios, like recreating England’s 1990s tours of Pakistan or the West Indies, evoke nostalgia and test the manager’s tactical acumen against iconic eras. The database of over 7,000 players, including every historical international, further amplifies this theme, allowing fans to relive or reimagine cricket’s past.
Gameplay Mechanics & Systems
At its core, Cricket Captain 2020 excels as a strategic sandbox. The loop revolves around team selection, tactical deployment, and match management:
- Tactical Depth: Bowlers can be assigned specific line-and-length targets, while batsmen’s aggression is fine-tuned via a meter. The introduction of the Duckworth-Lewis-Stern (DLS) method for rain-affected matches added unprecedented realism, forcing managers to recalibrate run-chases dynamically.
- Match Simulation: Players can simulate matches ball-by-ball or over-by-over, with a detailed match engine that accounts for pitch conditions, player form, and AI adjustments. Spin bowlers’ efficacy in T20s and batsmen’s scoring rates were refined, though occasional AI quirks—like Jofra Archer bowling in the 13th over instead of opening—persist.
- Innovative Formats: The Hundred competition introduced strategic flexibility, allowing bowlers to deliver back-to-back overs and managers to optimize death-bowling specialists like Harry Gurney.
- Career Progression: The ability to switch leagues between countries (e.g., managing an English county then moving to an Indian franchise) offered fresh challenges, though contract systems remained rudimentary compared to real-world auctions.
UI remains functional yet dated, with dense stat screens and jerky 3D animations in the match engine. The “Target Runs Per Over” (T.RPO) indicator, though invaluable, was not intuitive for new players.
World-Building, Art & Sound
The game’s world-building hinges on meticulous recreation of cricket’s global landscape. Domestic leagues in England, Australia, India, and others are updated with real-world structures, while The Hundred’s eight-city teams replicate the competition’s urban-centric ethos. Historical scenarios evoke the sport’s heritage, transporting players to pivotal moments like the 2000 Wisden Trophy.
Visually, Cricket Captain 2020 is pragmatic. Match graphics feature basic 3D models with occasionally stiff animations, prioritizing clarity over flair. Stadiums are recognizable but lack atmosphere, and player faces are generic. Sound design, however, elevates the experience: Jonathan Agnew’s commentary, as per the credits, provides authenticity, with dynamic audio reflecting match tension (e.g., crowd roars during chase targets). The weather system, now more impactful, uses subtle audio cues to signal impending rain, enhancing immersion.
Reception & Legacy
Cricket Captain 2020 launched with mixed reviews. On Steam, 67% of 79 reviews were positive, with praise for its depth and innovations like DLS and The Hundred. Wisden lauded its “utterly believable” simulation, while Cricket Web deemed it “the most complete cricket management experience to date.” Critics, however, highlighted stagnation: the series’ annual update cycle led to accusations of “minor changes” (Cricket Web), and dated graphics drew comparisons to Football Manager’s sheen.
Commercially, the game performed modestly, appealing primarily to cricket’s niche fanbase. Its legacy lies in solidifying the series’ dominance in cricket management. The Hundred’s inclusion set a precedent for incorporating real-world innovations, and the cross-league switching expanded replayability. Yet, the absence of DRS, women’s cricket, and interactive narratives limited its broader impact. Subsequent entries, like Cricket Captain 2023, built upon these foundations but struggled to address core criticisms of conservatism.
Conclusion
Cricket Captain 2020 is a testament to the series’ unwavering commitment to cricket authenticity. It refines established mechanics with meaningful innovations—DLS, The Hundred, and cross-league switching—while preserving the tactical depth that defines the franchise. For its dedicated audience, it remains an indispensable tool for living out managerial fantasies, offering unparalleled statistical granularity and strategic satisfaction. However, its dated presentation, incremental evolution, and niche appeal prevent it from transcending the boundaries of cricket simulation. As a historical artifact, it captures a unique moment in cricket history—the imagined 2020 season—while cementing the Cricket Captain legacy as the sport’s premier management game. Ultimately, it is a triumph of substance over style, a digital cricket pitch where the love of the sport triumphs over graphical polish. For fans, it is essential; for newcomers, it is a niche but rewarding deep dive into cricket’s strategic heart.