- Release Year: 2024
- Platforms: PlayStation 5, Windows Apps, Windows, Xbox Series
- Publisher: PlayWay S.A., President Studio S.A.
- Developer: President Studio S.A.
- Genre: Simulation
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Cleaning, Narrative, Simulation, Strategic Gameplay, Tool Upgrades
- Setting: Crime Scenes
- Average Score: 90/100

Description
Crime Scene Cleaner is a first-person simulation game where players take on the role of a professional tasked with cleaning up gruesome crime scenes. Set in detailed environments, the game blends strategic cleaning mechanics with tool upgrades and dark humor, as players uncover a narrative through hidden Easter eggs and scattered clues. Balancing eerie atmospheres with unexpectedly relaxing gameplay, it explores the morbid yet intriguing aftermath of criminal activity while revealing secrets buried within each location.
Gameplay Videos
Where to Buy Crime Scene Cleaner
PC
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Crime Scene Cleaner Reviews & Reception
gamesreviews.com (90/100): The title itself is a fascinating juxtaposition.
respawning.co.uk : The visuals in Crime Scene Cleaner play a crucial role in creating a compelling atmosphere.
Crime Scene Cleaner Cheats & Codes
PC (Steam/Non-Steam) – FearLess Revolution Trainer
| Code | Effect |
|---|---|
| All Blood Clean | Instant Blood Cleanup |
| Cleaning Items Always Clean | Cleaning Utensil Never Gets Tainted |
| Full Item Correction | Easy Furniture Placement |
| Unlimited Skill Point | Add Skill Points (Skill Tree) |
| Force Pause | Mission Timer |
| Speedhack | Not specified |
PC (Steam/Non-Steam) – FearLess Revolution Cheat Table
| Code | Effect |
|---|---|
| Instant Blood Cleanup | Instant Blood Cleanup |
| Instant Trash Cleanup | Instant Trash Cleanup |
| Cleaning Utensil Never Gets Tainted | Cleaning Utensil Never Gets Tainted |
| Mission Timer | Mission Timer |
| Perks Controller | Perks Controller |
| Cleaning Sense Controller | Cleaning Sense Controller |
| First Person Controller | First Person Controller |
PC (Steam) – WeMod Trainer
Enter codes at the main menu.
| Code | Effect |
|---|---|
| Set Money Multiplier | Adjusts in-game money earned |
| Set Perk Points | Sets the number of perk points |
| Infinite Garbage Capacity | Garbage bags never fill up |
| Infinite Power Washer Water | Power washer water never runs out |
| Infinite Power Washer Leash Range | Power washer leash range is infinite |
| Infinite Power Washer Effectiveness | Power washer is always effective |
| Instant Brute Force Hack | Hacking is completed instantly |
| Fast Cleaning Speed | Increases cleaning speed |
| Tools Always Clean | Cleaning tools never get dirty |
| Easy Furniture Placement | Furniture placement is simplified |
| Set UV Lamp Range Multiplier | Adjusts UV lamp range |
| Set Cleaning Area Multiplier | Adjusts cleaning area size |
| Max Movement Speed | Increases movement speed to maximum |
| Set Jump Height Multiplier | Adjusts jump height |
PC (Steam) – PLITCH
Use the PLITCH cheats.
| Code | Effect |
|---|---|
| Set Jump Height | Normal Jump Height |
| Set Backward Speed | Normal Backward Speed |
| Set Strafe Speed | Normal Strafe Speed |
| Unlimited Cleaning Tool Durability | Cleaning tools never wear out |
| Add Skill Points (Skill Tree) | Adds skill points |
| Sub Skill points (Skill Tree) | Subtracts skill points |
| Set Forward Speed | Normal Forward Speed |
PC (Steam) – Cheatbook.de
No instructions provided.
| Code | Effect |
|---|---|
| Fast Farming Guide | A guide to optimize routes and use tools efficiently for faster resource gathering |
PC (Steam) – Cyberly
No instructions provided.
| Code | Effect |
|---|---|
| Fast Farming Guide | A guide to optimize routes and use tools efficiently for faster resource gathering |
Crime Scene Cleaner: A Haunting Simulator That Scrubs Beneath the Surface
Introduction
In the crowded landscape of simulation games, few dare to plunge their mops into the moral abyss. Crime Scene Cleaner (President Studio, 2024) does exactly that, transforming a grisly profession into a meditation on desperation, guilt, and the remnants of violence. Emerging from Poland’s indie scene, this first-person procedural cleaner carves a unique niche, blending therapeutic mundanity with narrative gravitas. Its thesis is paradoxical yet profound: in erasing traces of horror, we confront the weight of complicity.
Development History & Context
Studio & Vision: President Studio, a small Polish team, leveraged their partnership with PlayWay S.A.—known for simulation oddities like House Flipper—to craft a game that subverts genre expectations. Director Aleksander Nauka sought to explore “the invisible labor of trauma,” inspired by real-life crime scene cleaners and the psychological toll of their work.
Technological Constraints: Built on Unity, the game faced challenges in rendering dynamic blood physics, dismembered bodies, and interactive debris across sprawling maps. Optimization was critical, especially for Nightmare Mode’s surreal, gravity-defying spaces.
Gaming Landscape: At release, Crime Scene Cleaner entered a market saturated with “zen” simulators (PowerWash Simulator) and dark comedies (Viscera Cleanup Detail). Yet it stood apart by weaving a serialized narrative into its core loop, bridging the gap between procedural busywork and character-driven drama.
Narrative & Thematic Deep Dive
Plot & Characters: Players embody Mr. Kovalsky, a high school janitor drowning in debt from his daughter Elena’s cancer treatment. Desperation drags him into the orbit of Big Jim, a Faux Affably Evil crime lord who hires him to sanitize murder scenes. Each job—from mob hits to cult massacres—unfolds via emails, environmental storytelling, and Kovalsky’s sardonic monologues. The climax reveals Jim’s paranoid massacre of Kovalsky’s friend Tyler, leading to a bittersweet ending: Elena survives, but Kovalsky’s soul is stained.
Themes:
– Paternal Sacrifice: Kovalsky’s moral compromises mirror Breaking Bad’s Walter White, framing crime as a perverse act of love.
– Complicity & Guilt: Cleaning isn’t just a job—it’s passive participation. Nightmare Mode weaponizes this, manifesting Kovalsky’s trauma as surreal, blood-drenched dreamscapes haunted by the specter of “Wikid One,” a metaphorical devil.
– Class Struggle: The game critiques economic desperation, contrasting Jim’s opulent hideouts with Kovalsky’s dilapidated home.
Dialogue & Subtext: Kovalsky’s dark humor (“No jumpscares—let’s keep it that way”) masks vulnerability, while cryptic tapes (e.g., a mobster’s botched Russian roulette) satirize crime genre tropes.
Gameplay Mechanics & Systems
Core Loop:
1. Assessment: Survey crime scenes (e.g., a mansion drenched in blood, a museum hosting a Squid Game-style death match).
2. Cleaning: Use upgradable tools (mops, UV lamps, ozone generators) to scrub blood, bag bodies, and restore furniture.
3. Looting: Steal cash, drugs, and jewelry for skill points, mechanically rewarding moral erosion.
4. Upgrades: Unlock dual-wielded sponges, portable black hole trash cans, and laser pressure washers via skill trees.
Systems Analysis:
– UI & Feedback: The “Cleaner Sense” (Q key) highlights objectives but vanishes in True Cleaner Mode, demanding photographic memory.
– Innovations: The Ozonator—a chatty, customizable device—doubles as comic relief and a lore dispenser.
– Flaws: Repetition creeps in during later levels, and the physics engine sometimes trivializes tension (e.g., floating furniture in zero-gravity Nightmare stages).
Progression: Optional objectives (e.g., scoring basketball hoops to unlock Gossip Show Easter eggs) and Nightmare/True Cleaner modes extend replayability, offering cosmetics like a golden “Bogato” mop or a pimp-themed truck.
World-Building, Art & Sound
Setting & Atmosphere: Maps are meticulously crafted psychological spaces. The “Short Circuit” level—a “haunted” smart house—subverts expectations: hacking-induced scares mask a genuine cat poltergeist, bluring reality and superstition. Nightmare Mode twists locales into Lynchian nightmares (e.g., an Italian restaurant overrun by Five Nights at Freddy’s-style animatronics).
Visual Design: Stark contrasts define the art—gory realism in daylight scenes, grotesque surrealism after dark. The UV lamp reveals hidden bloodstains as sickly blue trails, a brilliant metaphor for lingering guilt.
Sound Design:
– Voice Acting: Kovalsky’s weary, deadpan delivery channels Disco Elysium’s introspection, while Big Jim’s ambiguous accent amplifies menace.
– Music: Diegetic cassette tapes feature original lo-fi tracks (“Dirty Deeds Done Dirt Cheap”), contrasting with eerie ambient noise in Nightmare stages.
Reception & Legacy
Critical Reception: Lauded for its audacity (82% MobyScore), critics praised the narrative’s emotional heft and systemic depth. Thumb Culture awarded it a rare 10/10, calling it “Viscera Cleanup Detail with a soul.” Detractors cited repetitive late-game missions (Phenixx Gaming) and undercooked stealth elements.
Commercial Impact: Sold over 1 million copies by late 2025, spawning a planned “Act 2” DLC. Its success cemented PlayWay’s reputation for risky simulators.
Legacy: Crime Scene Cleaner redefined “dirty work” games, influencing titles like The Finals’ environmental storytelling and DREDGE’s moral ambiguity. The “Cleaner Sense” mechanic has been modded into indie horror games, proving its UI innovations endure.
Conclusion
Crime Scene Cleaner is more than a simulation—it’s a gutter-level gaze into capitalism’s underbelly, wrapped in dark humor and systemic brilliance. While occasional repetition and narrative predictability mar its polish, the game earns its place as a cult classic. It doesn’t just clean crime scenes; it scrubs away the player’s innocence, leaving behind stains no UV light can erase. For those willing to wade into its bloodied waters, it’s an unforgettable descent into the cost of survival. 8.5/10 – “A flawed masterpiece that mops up the competition.”