- Release Year: 2019
- Platforms: Nintendo Switch, PlayStation 5, Stadia, Windows
- Publisher: Limited Run Games, Inc., Mighty Rabbit Studios, Inc., Zeboyd Digital Entertainment, LLC
- Developer: Zeboyd Digital Entertainment, LLC
- Genre: Role-playing (RPG)
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Turn-based combat
- Setting: Fantasy
- Average Score: 85/100

Description
Cthulhu Saves Christmas is a turn-based RPG set in a whimsical fantasy world blending H.P. Lovecraftian eldritch horror with festive holiday themes, where the ancient entity Cthulhu awakens not to destroy but to save Christmas from impending doom, featuring diagonal-down perspective combat, humorous storytelling, and charming references to the season.
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Cthulhu Saves Christmas Reviews & Reception
metacritic.com (83/100): Who knew the holidays with Cthulhu could be so much fun? If you put one game on your Christmas list this year, make it this one.
opencritic.com (88/100): Cthulhu Saves Christmas is a stocking stuffer you’ll want to open!
rpgamer.com : Cthulhu Saves Christmas is a bite-sized adventure worthy of a playthough any time of year.
choicestgames.com : playing a game where he has a starring role in a wholesome holiday like Christmas was too good an opportunity to miss.
Cthulhu Saves Christmas: Review
Introduction
Imagine H.P. Lovecraft’s unspeakable elder god, Cthulhu—the harbinger of cosmic madness—trapped in a festive farce, desperately trying to rescue Santa Claus not out of altruism, but to reclaim his world-ending powers. This audacious premise hooks you from the pixelated opening scene, where a “gift” from Ol’ Saint Nick strips the Great Old One of his eldritch might. Cthulhu Saves Christmas (2019), a prequel to Zeboyd Games’ cult hit Cthulhu Saves the World (2010), transforms horror iconography into holiday hilarity, delivering a compact JRPG that punches far above its indie weight. As a game historian, I’ve seen countless retro throwbacks, but this one’s self-aware satire and streamlined design make it a stocking stuffer for the ages. My thesis: Zeboyd’s pint-sized masterpiece exemplifies how indie developers can revitalize 16-bit RPG tropes with biting humor and clever mechanics, proving brevity is the soul of holiday wit—and earning it a perennial spot in gaming’s festive canon.
Development History & Context
Zeboyd Digital Entertainment, a one-man-show-turned-tiny-team outfit led by programmer/designer Robert Boyd, birthed Cthulhu Saves Christmas amid the indie RPG renaissance of the late 2010s. Boyd, fresh off the ambitious Cosmic Star Heroine (2017)—a sprawling sci-fi epic that exhausted the studio—opted for a leaner project: a 4-5 hour “bite-sized” JRPG developed in under a year using Unity. Artist William Stiernberg and composer Joshua Queen rounded out the core trio, handling pixel visuals and a chiptune-meets-metal soundtrack, respectively. Publishers like Limited Run Games and Mighty Rabbit Studios later handled physical Switch and PS5 runs, capitalizing on the game’s digital buzz.
The era’s technological constraints favored this approach. Unity’s accessibility enabled solo devs like Boyd to mimic SNES-era polish without AAA budgets, echoing the post-Undertale (2015) boom in pixel-art RPGs (Chained Echoes, Sea of Stars). Released December 23, 2019, on PC via Steam and GOG ($9.99, often discounted to $1.49), it dropped during a saturated holiday market dominated by battle royales and live-service giants. Yet, amid Death Stranding‘s narrative heft and Fortnite’s jingle bells, Zeboyd’s vision shone: parody Lovecraft’s mythos (inspired by Call of Cthulhu) while subverting JRPG bloat. No overworld, no shops—just pure, paced absurdity. This context underscores Zeboyd’s savvy: post-Celeste and Hades, players craved quick, replayable indies, and Cthulhu Saves Christmas delivered, spawning ports to Switch (2020, #139 on MobyGames), Stadia, and PS5 (2021).
Narrative & Thematic Deep Dive
At its core, Cthulhu Saves Christmas is a tongue-in-cheek prequel where Cthulhu awakens in R’lyeh on Christmas Eve to a booby-trapped present, sapping his powers. Vowing Santa’s doom, he learns the League of Christmas Evil—folkloric fiends like Krampus, Mari Lwyd, Jack Frost, and a child-eating witch—kidnapped the jolly elf to ruin the holiday with anti-gifts. Crystal Claus (Snow Maiden), Baba Yaga-chan (a pint-sized, chicken-obsessed witch), and Belsnickel (a whip-cracking German Santa analogue) join as reluctant allies, promising power restoration if Cthulhu plays hero.
The plot unfolds over 40 “frozen” days of Christmas Eve, structured around seven-dungeon arcs battling League bosses, interspersed with town interludes. Dialogue is the star: fourth-wall-shattering, pun-drenched zingers lampoon JRPG clichés (“This is just like that one game where the squid guy saves the world!”), holiday tropes (Cthulhu as Mall Santa: disaster), and Lovecraftian irony (tentacles vs. tinsel). A meddlesome Narrator bickers with Cthulhu—”Suddenly, you’re tired!”—forcing meta compliance, while party banter reveals depths: Crystal’s earnest optimism clashes with Cthulhu’s ego, Baba’s chicken fixation yields absurd “chicken power” boosts, and Belsnickel’s sadism softens via “R’lyehtionships.”
Thematically, it’s a brilliant subversion. Lovecraft’s insignificance-before-cosmic-horror flips into anti-hero redemption: Cthulhu “catches the Christmas spirit” against his will, learning goodwill amid insanity-inflicting attacks. Themes of reluctant heroism echo How the Grinch Stole Christmas, blended with Persona-esque social sims (town dates yield gear, not just links). Dark edges—blood pools, skull piles, child-eating witches—nod to ESRB T-rating violence, but humor sanitizes them. Multi-cultural villains (Welsh Mari Lwyd, Slavic Baba Yaga) enrich the fantasy setting, critiquing holiday monoculture. Replayability shines: miss events first time? New Game+ unlocks more, ensuring exhaustive laughs.
Gameplay Mechanics & Systems
Cthulhu Saves Christmas distills JRPG essence into elegant loops: dungeon crawl → boss → town sim → repeat. Exploration is diagonal-down pixel maps with a “danger meter” triggering random encounters (10 per dungeon mandatory for EXP bonus; post-clear, free roam or manual fights via menu). No grinding tedium—post-battle auto-heals/items restore, emphasizing strategy.
Combat innovates on Zeboyd’s formula (Cosmic Star Heroine, Cthulhu Saves the World): turn-based with visible order meter. Each of four characters equips 4 fixed abilities (attacks, heals, buffs) + 3 random from pool per battle/recharge (Guard resets all, draws new randoms). Hyper mode (filling bars) amps attacks (e.g., row-to-all-enemies). Cthulhu’s insanity weakens foes; Crystal heals; Baba stacks chicken power for nukes; Belsnickel debuffs/earth damage. Unite attacks (party pairs) devastate, scaling with charge. Three difficulties (adjustable anytime) scale enemy HP mainly—easy breezes (bosses trivial), normal drags late-game (thousands HP vs. 200-damage hits).
Progression ties to R’lyehtionships: daily town choices (map cursor: Cthulhu sprite) grant gear, no shops/currency. UI is crisp—1080p-optimized, Steam Achievements (16), cloud saves—but random abilities frustrate optimization, and chicken mechanics lack tutorials. Flaws: late spikiness (HP bloat), linearity (no secrets initially). Strengths: puzzle-like turns (prioritize recharge), 4-8 hour pacing avoids bloat. Portable Switch perfection.
World-Building, Art & Sound
The world fuses R’lyeh’s abyss with North Pole whimsy: frozen tundras, witch caverns (blood urns, chained skeletons), Krampus lairs. Dungeons evoke 16-bit SNES (Chrono Trigger): detailed parallax backgrounds, thematic (sleighing skeletons, festive horrors). No overworld/towns—map-sim suffices, immersive via vignette events (Cthulhu ice-skating: chaos).
Stiernberg’s pixel art dazzles: fluid animations (tentacle lashes, chicken summons), expressive portraits (Cthulhu’s perpetual scowl). Enemies pop—nightmare reindeer, possessed snowmen—with cultural flair.
Queen’s soundtrack elevates: chiptune rock battles (wailing solos), remixed carols (Carol of the Bels—haunting Mannheim Steamroller vibes; louder variant rocks). Town jazz/funk contrasts eldritch dread, immersive holiday menace. SFX (tentacle squelches, jingle bells) amplify satire, crafting cozy-yet-creepy atmosphere.
Reception & Legacy
Launch reception was rapturous: MobyGames 8.1 (#1,635/26K), 84% critics (90% peaks: RPGFan, Cultured Vultures), Steam 90% (273 reviews). Switch ports aced (85% avg), Metacritic 83, OpenCritic 88. Praises: “hysterically funny” (RPGFan), “cozy Christmas RPG” (Geek to Geek), “brilliant writing” (RPGamer). Critiques: brevity (“too short,” Hey Poor Player 70%), late drags (NodeGamers 80%).
Commercially modest (indie budget, $10 price), but enduring: bundles with Zeboyd catalog, physical editions, holiday replays. Legacy: solidified Cthulhu duology’s cult status, influenced bite-sized satires (Cassette Beasts). Zeboyd iterated (NG+), inspiring retro-JRPG wave. No direct sequels, but trilogy teases persist. In history, it’s indie efficiency incarnate—Lovecraft holiday special amid 2020’s chaos.
Conclusion
Cthulhu Saves Christmas masterfully marries Lovecraft parody, JRPG homage, and yuletide joy into a 5-hour gem: uproarious script, tactical combat, stunning retro aesthetics. Minor flaws—HP padding, opacity—pale against strengths, rewarding replays. Zeboyd proves small teams yield big laughs, securing its place as gaming’s ultimate anti-Grinch: a tentacled savior for holiday RPG droughts. Verdict: Essential 9/10. Ph’nglui mglw’nafh Santa wgah’nagl fhtagn—play it yearly.