- Release Year: 2022
- Platforms: Windows
- Publisher: Eldstorm Games
- Developer: Eldstorm Games
- Genre: Horror, Simulation
- Perspective: 1st-person
- Game Mode: Single-player
- Average Score: 71/100

Description
Cursed Exped is a first-person horror simulation game where players take on the role of Emily, a young ghost hunter, or team up with her best friend Sarah to investigate and cleanse cursed items in a haunted house. Armed with tools and an ancient book, players must locate and interact with supernatural entities, perform rituals, and uncover the mysteries of the unknown while navigating the dangers lurking in every corner. The game features procedural elements, ensuring each playthrough is unique, and offers both solo and cooperative multiplayer modes.
Gameplay Videos
Where to Buy Cursed Exped
PC
Cursed Exped Guides & Walkthroughs
Cursed Exped Reviews & Reception
steambase.io (75/100): A triumphant return to form for the series.
completionist.me (67/100): A challenging but rewarding experience.
Cursed Exped: A Hauntingly Ambitious But Flawed Foray into Paranormal Investigation
Introduction: The Allure of the Unknown
Cursed Exped (2022), developed by the obscure indie studio Eldstorm Games, is a first-person horror-simulation hybrid that tasks players with cleansing cursed artifacts in haunted locales. At its core, it’s a game about ritual, tension, and the fragile courage of amateur ghost hunters. Yet, beneath its atmospheric veneer lies a title that struggles to reconcile its ambitious design with its execution.
This review dissects Cursed Exped in its entirety—from its development history to its thematic underpinnings, gameplay mechanics, and legacy. While it may not be a household name, its niche appeal and early-access stumbles make it a fascinating case study in indie horror’s evolving landscape.
Development History & Context: A Ghost in the Machine
The Studio Behind the Curse
Eldstorm Games, the sole developer and publisher of Cursed Exped, is a relatively unknown entity in the gaming industry. With no prior major releases, the studio emerged with a clear vision: to craft a paranormal investigation simulator that blended methodical gameplay with psychological horror. The game’s Steam page and MobyGames listings reveal a small team working within the constraints of Unreal Engine 4 and PhysX, leveraging these tools to create a visually competent but mechanically uneven experience.
Technological Constraints & Early Access Realities
Released on July 10, 2022, Cursed Exped entered Steam’s Early Access program—a double-edged sword. The developers cited quality assurance and community feedback as primary motivations, but the game’s post-launch trajectory suggests a lack of sustained support. The last significant update occurred over three years ago, leaving the title in a state of limbo. This stagnation is reflected in player discussions on Steam, where frustration over minimal communication and unfulfilled promises dominates.
The Gaming Landscape of 2022
Cursed Exped arrived during a boom in horror-simulation hybrids, competing with titles like Phasmophobia (2020) and Visage (2020). Unlike its peers, however, it lacked the polish or multiplayer depth to carve out a distinct identity. The indie horror market was—and remains—saturated, making it difficult for lesser-known titles to gain traction without either viral appeal or relentless post-launch support.
Narrative & Thematic Deep Dive: The Weight of the Supernatural
Plot & Characters: A Tale of Two Ghost Hunters
The game follows Emily, a 20-year-old who stumbles upon her grandmother’s occult manual, and her best friend Sarah, whose personal grief (the loss of her father) fuels her fascination with the paranormal. Their journey begins as a curiosity but quickly spirals into a battle against malevolent forces.
The narrative is minimalist, delivered through environmental storytelling and a cryptic in-game manual. While the premise is intriguing, the execution feels underdeveloped. The characters’ motivations are sketched rather than explored, and the game’s reliance on procedural generation (where each playthrough varies slightly) dilutes any potential for deep storytelling.
Themes: Grief, Ritual, and the Unknown
Cursed Exped grapples with themes of loss, obsession, and the dangers of meddling with forces beyond human comprehension. Sarah’s hope of contacting her deceased father adds a poignant layer, but the game rarely capitalizes on this emotional core. Instead, it prioritizes gameplay mechanics over narrative depth, leaving players with a hollow sense of purpose.
The ritualistic cleansing of cursed items serves as both a gameplay loop and a metaphor for confronting unresolved trauma. Yet, the lack of varied ghost encounters or meaningful progression undermines this thematic potential.
Gameplay Mechanics & Systems: A Ritual of Repetition
Core Gameplay Loop: Investigation & Cleansing
Players assume the role of Emily (or Emily and Sarah in co-op) as they:
1. Explore a haunted house using tools like EMF readers and spirit boxes.
2. Locate cursed items by interpreting environmental clues.
3. Perform rituals to cleanse objects, all while evading a relentless ghost.
The loop is simple but repetitive. The game’s procedural elements (randomized item placements, ghost behavior) attempt to inject replayability, but the lack of variety in objectives or enemy types renders sessions predictable.
Combat & Survival: The Illusion of Agency
Cursed Exped is not a combat-heavy game. Players cannot fight the ghost directly; survival hinges on stealth, quick thinking, and ritual precision. However, the ghost’s AI is erratic—sometimes passive, other times aggressively overpowered—leading to frustration rather than tension.
UI & Progression: A Clunky Grimoire
The in-game manual (a digital grimoire) is the player’s primary guide, but its organization is confusing. Critical information is buried in dense text, and the lack of intuitive tooltips exacerbates the learning curve. Progression is tied to cleansing items, but rewards are minimal, offering little incentive beyond completionism.
Multiplayer: A Missed Opportunity
Co-op mode allows a second player to control Sarah, but the experience is largely identical to solo play. The lack of distinct roles or synergistic mechanics makes multiplayer feel like a tacked-on feature rather than a core design pillar.
World-Building, Art & Sound: Atmosphere Over Substance
Setting & Atmosphere: A Haunted House Template
The game’s single haunted house (with DLC adding the Thompson Family residence) is competently designed but lacks personality. The environments are generic—creaking floorboards, flickering lights, and eerie whispers—relying on horror tropes rather than innovation.
Visual Direction: Unreal Engine’s Double-Edged Sword
Unreal Engine 4 lends Cursed Exped a polished sheen, but the art direction is unremarkable. Textures are serviceable, lighting is moody, and animations are stiff. The ghost’s design is effectively unsettling, but its repetitive behavior dulls the impact.
Sound Design: The Unsung Hero
The game’s strongest asset is its audio design. Ambient noises, distant whispers, and sudden crescendos of supernatural activity create genuine unease. The sound of the ghost’s approach—a guttural, wet gasp—is particularly chilling. However, the lack of dynamic audio cues (e.g., voice lines, environmental reactions) limits immersion.
Reception & Legacy: A Cursed Launch
Critical & Commercial Reception
Cursed Exped received mixed reviews on Steam (47% positive from 19 reviews) and a Steambase Player Score of 75/100. Critics and players alike praised its atmosphere but criticized its repetitiveness, lack of content, and post-launch neglect.
Community Backlash & Abandonment
Steam discussions reveal a player base that felt abandoned. Promises of DLC (the Thompson Family add-on) and additional houses went unfulfilled, and communication from Eldstorm Games dried up. The game’s last update was over three years ago, leaving it in a state of indefinite early access.
Influence & Industry Impact
Cursed Exped has had negligible influence on the horror genre. It neither innovated nor iterated meaningfully on existing formulas. Its legacy, if any, is as a cautionary tale about the perils of early access without a clear roadmap.
Conclusion: A Ghost of What Could Have Been
Cursed Exped is a game of unfulfilled potential. Its premise—a methodical, ritualistic approach to ghost hunting—is compelling, but its execution is hamstrung by repetitive gameplay, underdeveloped mechanics, and a lack of post-launch support. The atmosphere is effective, the sound design is stellar, but these strengths cannot compensate for the game’s glaring weaknesses.
Final Verdict: 5.5/10 – A Hauntingly Mediocre Experience
For horror enthusiasts starved for fresh experiences, Cursed Exped offers a fleeting thrill. But as a complete package, it fails to justify its price or time investment. Had Eldstorm Games committed to iterative updates and expanded content, this could have been a cult classic. Instead, it remains a cursed relic—a reminder of what happens when ambition outpaces execution.
Recommendation: Only for die-hard horror fans willing to overlook its flaws. Wait for a deep discount or hope for an unlikely revival. Otherwise, Phasmophobia and Visage offer superior alternatives.
Post-Script: The Thompson Family DLC
The sole DLC, The Thompson Family (October 2022), adds a new house but does little to address the base game’s issues. It’s a minor expansion that feels like a missed opportunity to reinvigorate the experience.
Cursed Exped is not a bad game—it’s an incomplete one. And in the fast-moving world of indie horror, incompleteness is a curse far worse than any ghost.