Cursed House 5

Cursed House 5 Logo

Description

Cursed House 5 is a first-person puzzle game set in a once-magnificent mansion now overrun by evil spirits. Players must explore this haunted fantasy setting, using point-and-select navigation to solve over 115 tile-matching puzzles. The goal is to collect mysterious coins scattered throughout the house to recharge a depleted amulet, the only weapon capable of banishing the spirits and restoring the home to its former beauty. The game features clever match-3 twists, solitaire deals, and other bonus games to challenge players’ skills.

Gameplay Videos

Where to Buy Cursed House 5

PC

Guides & Walkthroughs

Cursed House 5: A Requiem for a Restored Mansion

Introduction

In the vast, often overlooked catacombs of the casual games market, where franchises are churned out with a regularity that borders on the industrial, a title emerges not as a revolution, but as a perfectly polished cog in a well-oiled machine. Cursed House 5, released on October 17, 2018, by the prolific FRH Games and published by astragon Sales & Services GmbH, represents the absolute apex of a very specific craft. It is a game that makes no pretensions towards grandeur; it is a match-3 puzzle title designed with a singular, comforting purpose. This review posits that Cursed House 5 is a masterclass in executing a proven formula with such precision and added nuance that it becomes the definitive entry in its long-running series, a touchstone for a genre that thrives on familiar pleasures, and a fascinating case study in the economics and design of the modern casual game.

Development History & Context

To understand Cursed House 5 is to understand the ecosystem that birthed it. By 2018, the casual games market, particularly on PC, was a mature and fiercely competitive landscape dominated by digital storefronts like Big Fish Games, WildTangent, and GameHouse. Studios like FRH Games operated with a remarkable efficiency, producing numerous titles annually within established franchises such as Cursed House, Laruaville, and Spellarium.

The development philosophy was not one of technological breakthrough but of iterative refinement. The first Cursed House game emerged in 2011, establishing a simple, potent formula: a light supernatural narrative wrapper around a core of match-3 gameplay. Each subsequent release would slightly expand the scope, adding levels, new minigame types, and visual polish. Cursed House 5 arrived in a year that saw the release of its direct predecessor, Cursed House 4, indicating a production pipeline capable of multiple annual releases.

The technological constraints were those of maximum accessibility. The game required a mere 1.6 GHz processor, 8 GB of RAM, and DirectX 8.1 compatibility—specifications that were modest even for 2018, ensuring it could run on virtually any Windows machine, from a modern gaming rig to an aging family desktop. This was not a game pushing boundaries; it was a game ensuring it could be played by anyone, anywhere, a crucial tenet of its commercial design. The business model was straightforward: a one-time commercial purchase, often available for a few dollars or as part of a vast subscription service like GameFools On Demand.

Narrative & Thematic Deep Dive

The narrative of Cursed House 5 is a sliver of gothic fantasy, a premise just substantial enough to justify the gameplay but thin enough to never get in the way. The player is tasked with confronting a “once magnificent home that has become the domain of evil spirits.” These entities fear only one thing: the power of a depleted Amulet. The player’s quest is to collect “mysterious coins” scattered throughout the mansion to recharge this amulet and “banish the spirits once and for all.”

There are no named characters, no deep lore, and no branching dialogue trees. The narrative exists purely as environmental motivation. The “story” is the progression: you clear a level (a room), you earn a coin, and you slowly see the mansion restored from a state of haunted decay to its former beauty. This restoration is the core thematic drive. It taps into a powerful sense of order and catharsis—the act of cleansing chaos and returning things to their rightful, pristine state. It’s a theme perfectly mirrored by the gameplay of matching and eliminating chaotic tiles to create order and progress.

The dialogue is minimal, likely limited to menu text and brief inter-level prompts urging the player onward. The depth here is not in the text but in the implied fantasy: the player is a lone, powerful exorcist, methodically and peacefully reclaiming a space from darkness through the focused application of logic and skill. It is a power fantasy of purification, executed not with a sword, but with a mouse.

Gameplay Mechanics & Systems

At its heart, Cursed House 5 is a “Tile matching puzzle” game played from a “1st-person” perspective with a “Fixed / flip-screen” visual style and a “Point and select” interface. This means the player navigates a pre-rendered mansion, clicking to move between rooms, each of which contains a puzzle to solve.

The Core Loop: The primary gameplay is the match-3 puzzle. The game boasts 115 levels (though the Steam version curiously lists 90, suggesting possible post-release content or version differences), each a self-contained board where players must match three or more identical gems or tokens to clear them. The objectives are standard for the genre: clear a certain number of specific tiles, clear all the background, or achieve a target score. The advertised “clever and challenging match 3 twists” likely include obstacles like locked tiles, ice layers, and immovable stones that require strategic matching to break through.

Progression Systems: Victory in these puzzles rewards the player with the crucial “mysterious coins.” These coins are the key resource, functioning as both the narrative MacGuffin and the primary progression currency. They are used to “charge the amulet,” which in practice means unlocking new areas of the mansion and accessing the game’s secondary modes.

Bonus Content & Variety: Where Cursed House 5 arguably justifies its sequel status is in the robust suite of bonus games. Interspersed throughout the experience are:
* 25 hands of Spirited Solitaire: A classic card game variant.
* 10 Hidden Object scenes: Where players must find a list of items within a cluttered scene.
* 10 Spot the Difference scenes: Challenging players to identify changes between two nearly identical images.

This variety is crucial. It prevents the match-3 gameplay from becoming monotonous, offering distinct cognitive challenges that appeal to different facets of the casual audience. The Steam description highlights that this entry introduced a new “bonus system” that would become a series staple, indicating Cursed House 5 was a pivotal iteration in system design for the developers.

UI/UX: The interface is designed for clarity and ease of use. Large, recognizable icons, clear objective trackers, and intuitive mouse controls are paramount. This is a game built for relaxation and effortless engagement, not complex system mastery.

World-Building, Art & Sound

The world of Cursed House 5 is its titular mansion. The art direction leans into a safe, PG-level gothic fantasy. Expect cobwebs, dusty candelabras, ornate picture frames, and faded grandeur. It’s creepy in the way a Halloween store is creepy—atmospheric but never genuinely frightening. The “Fantasy” setting allows for a visually interesting blend of earthly decay and supernatural glow, often seen in the gems on the match-3 boards or the eerie aura surrounding the amulet.

The shift from a cursed state to a “restored” state is the primary environmental storytelling device. As players progress, the pre-rendered backgrounds likely change, with colors becoming brighter, dust clearing, and light flooding back into rooms. This visual reward is a powerful incentive, making the player’s progress tangibly visible.

Sound design serves to reinforce the atmosphere. A muted, haunting melody likely plays in the background, punctuated by satisfying audio cues for successful matches, coin collection, and menu navigation. The sound is functional and atmospheric, designed to immerse the player without ever becoming intrusive or distracting from the core puzzle-solving loop. The experience is one of quiet, spooky concentration.

Reception & Legacy

Documenting the critical reception of a title like Cursed House 5 is challenging. As a niche entry in a hyper-specific genre, it flew far under the radar of mainstream gaming press. At the time of writing, aggregator sites like MobyGames and Metacritic list no critic reviews and no user scores. Its reception must be measured in different metrics: commercial longevity and iterative influence.

The very existence of Cursed House 7 (2021), Cursed House 8 (2022), and beyond up to Cursed House 15 is the most telling review. The franchise continued and expanded, a clear sign that Cursed House 5 and its brethren were commercially successful within their target market. Its legacy is not one of inspiring copycats—the match-3 genre was already well-established—but of perfecting a template.

Its introduction of a structured bonus system became a series standard, demonstrating its internal impact. Furthermore, its bundling in massive collections (e.g., a 15-game bundle on Steam) signifies its value as part of a vast content library for subscription services. Its legacy is that of a reliable, high-quality workhorse in a genre built on consistency. It influenced the business strategies of casual game developers more than it influenced game design as a whole.

Conclusion

Cursed House 5 is not a great game in the traditional sense of pioneering mechanics, delivering a profound narrative, or achieving artistic brilliance. It is, however, an excellent game within the strict confines of its genre and purpose. It represents the culmination of a seven-year development cycle for the series, honing the formula to a razor’s edge. The addition of a significant amount of varied bonus content—Solitaire, Hidden Object, and Spot the Difference—around a solid core of 115 match-3 levels offers tremendous value for its audience.

It stands as a definitive artifact of late-2010s casual game development: accessible, reliable, and expertly crafted to provide a specific, comforting experience. For players seeking a thoughtful, spooky-themed puzzle experience with palpable progression and plenty of content, Cursed House 5 is arguably the peak of its particular haunted hill. In the grand tapestry of video game history, it is a small but perfectly formed thread, demonstrating that sometimes, the highest achievement is not innovation, but impeccable execution.

Scroll to Top