- Release Year: 2018
- Platforms: Windows
- Publisher: Big Fish Games, Inc.
- Genre: Compilation
- Game Mode: Single-player
- Average Score: 100/100

Description
Danse Macabre: Collection is a compilation of four mystery-adventure games set in the world of performing arts, each blending detective work, hidden object puzzles, and eerie narratives. Players investigate crimes tied to ballet, cabaret, and figure skating, uncovering dark secrets and solving puzzles to expose killers and missing persons. The collection includes Crimson Cabaret, Deadly Deception, The Last Adagio, and Thin Ice, all in their Collector’s Edition versions with bonus content.
Danse Macabre: Collection Reviews & Reception
flyingomelette.com : Danse Macabre looks absolutely fantastic with some of the best hand-drawn art in any game.
store.steampowered.com (100/100): 100% of the 11 user reviews for this game are positive.
steambase.io (100/100): Danse Macabre: The Last Adagio Collector’s Edition has earned a Player Score of 100 / 100.
jayisgames.com : Everything is most definitely beautiful at this ballet, so dive right in!
Danse Macabre: Collection – A Hauntingly Beautiful Compilation of Mystery and Melancholy
Introduction: The Curtain Rises on a Forgotten Gem
The Danse Macabre: Collection is a curated anthology of four Collector’s Edition hidden object puzzle adventure (HOPA) games developed by Eipix Entertainment and published by Big Fish Games. Released in 2018, this compilation bundles together Crimson Cabaret, Deadly Deception, The Last Adagio, and Thin Ice—each a standalone mystery steeped in the eerie, romanticized world of performing arts, murder, and the supernatural. While the Danse Macabre series may not have achieved the mainstream acclaim of contemporaries like Dark Parables or Grim Legends, it carves out a niche for itself through its lush visual design, atmospheric storytelling, and a recurring fascination with the macabre underbelly of artistic ambition.
This review will dissect the Collection in its entirety, exploring its development context, narrative depth, gameplay mechanics, artistic direction, and legacy within the HOPA genre. Though often overshadowed by more prolific series, Danse Macabre deserves recognition for its consistent thematic cohesion, polished presentation, and the way it weaves historical and supernatural elements into a tapestry of tragedy and intrigue.
Development History & Context: The Rise of Eipix and the HOPA Boom
The Studio Behind the Curtain: Eipix Entertainment
Eipix Entertainment, a Serbian game development studio founded in 2009, quickly became a powerhouse in the casual gaming market, particularly within the hidden object puzzle adventure (HOPA) genre. Known for their work on franchises like Hidden Expedition, Final Cut, and Mystery Case Files, Eipix established a reputation for high-quality hand-drawn artwork, intricate puzzle design, and a knack for blending historical settings with supernatural mysteries.
The Danse Macabre series emerged in 2014 with The Last Adagio, marking Eipix’s foray into a thematically unified franchise—one that would explore the darker side of performance art, from ballet to figure skating to opera. The series was exclusively published by Big Fish Games, a dominant force in the casual gaming market, which allowed for multi-platform releases across PC, Mac, and mobile devices (iOS and Android).
Technological and Market Constraints
The Danse Macabre games were developed during a transitional period in the HOPA genre. By the mid-2010s, the market was saturated with hidden object games, many of which followed a formulaic structure:
– A mystery-driven narrative (often involving murder or the supernatural).
– Hidden object scenes (either list-based or silhouette-based).
– Mini-games and puzzles (ranging from logic challenges to inventory-based conundrums).
– Collector’s Editions (offering bonus chapters, concept art, and soundtracks).
Eipix’s challenge was to differentiate Danse Macabre within this crowded space. Their solution? A focus on atmospheric storytelling, strong visual identity, and a recurring theme of “artistic obsession leading to ruin.” The games were built using proprietary engines optimized for 2D animation and interactive environments, allowing for smooth transitions between scenes, detailed character animations, and dynamic lighting effects—a hallmark of Eipix’s work.
The Gaming Landscape in 2014-2018
The Danse Macabre series debuted during a golden age for HOPA games, with titles like:
– Dark Parables (Blue Tea Games)
– Grim Legends (Artifex Mundi)
– Mystery Case Files (Big Fish Games)
– The Hidden Expedition (Eipix Entertainment)
These games thrived on digital distribution platforms like Big Fish Games, Steam, and mobile app stores, catering to an audience that preferred narrative-driven, low-stress gaming experiences. The Danse Macabre series fit neatly into this ecosystem, offering self-contained mysteries with just enough supernatural flair to stand out.
However, the series also faced criticism for its linearity and lack of innovation—a common complaint leveled at many HOPA games of the era. While Eipix’s artistic prowess was undeniable, the Danse Macabre games often relied on familiar tropes (ghostly apparitions, jealous lovers, hidden identities) without significantly evolving the genre’s core mechanics.
Narrative & Thematic Deep Dive: A Ballet of Betrayal and Bloodshed
Overarching Themes: The Price of Artistic Obsession
At its core, the Danse Macabre series is a meditation on the destructive power of obsession—particularly within the world of performance art. Each game explores a different facet of this theme:
| Game | Central Theme | Key Conflict |
|---|---|---|
| The Last Adagio | Jealousy and Unrequited Love | A composer’s ghost haunts a theater after burning it down in a fit of rage. |
| Crimson Cabaret | Deception and Hidden Identities | A murder at the Moulin Rouge reveals a web of lies and blackmail. |
| Deadly Deception | Imposter Syndrome & Identity Theft | A ballerina’s death uncovers a conspiracy involving a stolen identity. |
| Thin Ice | Fame, Stalking, and Public Persona | A figure skater’s biggest fan is murdered, revealing a darker threat. |
The series repeatedly asks: What happens when the pursuit of artistic perfection consumes everything else? The answer, invariably, is tragedy, murder, and supernatural retribution.
Character Archetypes and Storytelling Techniques
The Danse Macabre games employ classic mystery tropes, often featuring:
– A Protagonist with a Personal Stake (e.g., a sister missing, a friend kidnapped).
– A Cast of Suspects with Hidden Motives (jealous rivals, blackmailers, grieving parents).
– A Supernatural Twist (ghosts, curses, or otherworldly entities).
– A Historical or Cultural Backdrop (19th-century Paris, Russian aristocracy, Irish folklore).
Dialogue and Voice Acting:
– The games feature fully voiced characters, with Eipix’s in-house team providing performances.
– While the voice acting is competent, it occasionally lacks emotional depth, a common issue in HOPA games.
– The writing tends toward melodrama, with lines like:
“She was the most talented dancer I’d ever seen… and now she’s gone.”
“The theater is cursed—can’t you feel it?”
Standout Narratives: The Last Adagio and Deadly Deception
-
Danse Macabre: The Last Adagio (2014)
- Plot: Your sister, a ballerina, vanishes after her debut performance. You discover the theater is haunted by Gaspar, a composer who burned it down in a fit of jealousy after believing his lover, Marie, had betrayed him.
- Themes: Love, betrayal, and the ghosts of the past.
- Strengths:
- A strong opening hook (missing sister, haunted theater).
- Effective use of flashbacks to reveal Gaspar’s tragic backstory.
- Weaknesses:
- Underdeveloped side characters (most suspects are forgettable).
- Predictable twist (Gaspar’s jealousy is telegraphed early).
-
Danse Macabre: Deadly Deception (2015)
- Plot: A star ballerina, Marion Ashworth, is found dead—but she wasn’t who she claimed to be. The real Marion is missing, and the academy hides dark secrets.
- Themes: Identity theft, institutional corruption, and the pressure of perfection.
- Strengths:
- More complex mystery (the imposter angle adds intrigue).
- Better-paced reveals (the truth about Marion unfolds gradually).
- Weaknesses:
- Some illogical leaps (e.g., why would the imposter stay at the academy after the murder?).
- Underutilized setting (the ballet academy could have been more atmospheric).
Missed Opportunities: Where the Series Could Have Gone Deeper
While the Danse Macabre games excel in visual storytelling, they often fall short in narrative ambition:
– Lack of Player Agency: The protagonist is largely a silent observer, with no meaningful choices.
– Repetitive Structure: Each game follows the same beats (introduce mystery → gather clues → confront villain).
– Shallow Exploration of Themes: The series hints at deeper ideas (e.g., the exploitation of artists, the cost of fame) but rarely delves beneath the surface.
Gameplay Mechanics & Systems: The Hidden Object Formula, Refined
Core Gameplay Loop: Find, Solve, Progress
The Danse Macabre games adhere to the standard HOPA template:
1. Exploration: Navigate hand-drawn environments (theaters, ballrooms, gardens) to find clues.
2. Hidden Object Scenes (HOS):
– List-based: Find items from a written list.
– Silhouette-based: Match objects to their shadows.
– Interactive: Some items trigger mini-puzzles.
3. Puzzles & Mini-Games:
– Inventory-based (e.g., combining items to unlock doors).
– Logic puzzles (e.g., memory games, jigsaw puzzles, lock-picking).
4. Dialogue & Investigation: Interrogate suspects to uncover motives.
Innovations and Flaws
| Mechanic | Execution | Strengths | Weaknesses |
|---|---|---|---|
| Hidden Object Scenes | Polished | – Beautifully detailed. – Some interactive elements. |
– Often too easy (items are brightly colored). – Repetitive (same types of scenes in every game). |
| Puzzle Design | Mixed | – Variety (memory games, mazes, alchemy). – Optional difficulty (skip button available). |
– Overused tropes (e.g., “rotate the gears” puzzles). – Some illogical solutions (e.g., arbitrary symbol-matching). |
| Inventory System | Functional | – Intuitive (drag-and-drop mechanics). – Hints available. |
– Limited creativity (most puzzles have one obvious solution). |
| Hint & Skip Systems | Well-Balanced | – Rechargeable hint button. – Skip option for puzzles. |
– Too forgiving (reduces challenge for veterans). |
| Bonus Content (CE) | Generous | – Extra chapters (expand lore). – Concept art, soundtracks, wallpapers. |
– Often feels tacked-on (bonus chapters sometimes lack polish). |
UI and Accessibility
- Clean, intuitive interface (inventory at the bottom, map in the corner).
- Customizable difficulty (adjust hint recharge time, puzzle skip availability).
- Interactive map (allows fast travel between locations).
- Morphing objects & collectibles (optional side quests for completionists).
The Biggest Flaw: Lack of Replayability
- No branching paths or multiple endings.
- Achievements are *one-and-done (e.g., “skip all puzzles” vs. “solve all puzzles” cannot both be earned in a single playthrough).*
- No New Game+ mode.
World-Building, Art & Sound: A Gothic Masterpiece
Visual Design: A Feast for the Eyes
Eipix’s artistic prowess is the standout feature of the Danse Macabre series. The games boast:
– Hand-drawn, high-resolution backgrounds (rich in detail, from ornate theaters to snow-covered gardens).
– Dynamic lighting and particle effects (flickering candles, falling snow, ghostly apparitions).
– Expressive character animations (facially animated NPCs, fluid movement).
Notable Artistic Choices:
– Gothic and Romantic Influences: The games draw from 19th-century aesthetics, with opulent ballrooms, decaying theaters, and eerie moonlight scenes.
– Color Palette: Heavy use of deep reds, blues, and blacks, reinforcing the melancholic, mysterious tone.
– Character Design: Characters are stylized but grounded, avoiding the uncanny valley that plagues some HOPA games.
Sound Design & Music: Haunting Melodies
- Orchestral Scores: Each game features original compositions that blend classical, romantic, and gothic themes.
- Ambient Sounds: Creaking floorboards, distant whispers, and howling wind enhance immersion.
- Voice Acting: While serviceable, the performances lack emotional range in some instances.
Atmosphere: The True Star of the Show
The Danse Macabre games excel in creating mood:
– The Last Adagio’s haunted theater feels cloaked in sorrow.
– Crimson Cabaret’s Moulin Rouge is vibrant yet sinister.
– Thin Ice’s frozen skating rink is beautiful but isolating.
However, the linear level design sometimes undermines immersion—players are funneled through environments rather than encouraged to explore freely.
Reception & Legacy: A Cult Classic in the Making?
Critical Reception: Praised for Style, Criticized for Substance
The Danse Macabre series received mixed-to-positive reviews from critics and players:
| Aspect | Praise | Criticism |
|---|---|---|
| Visuals | “Stunning hand-drawn art.” “Some of the best backgrounds in the genre.” |
– |
| Music & Sound | “Hauntingly beautiful soundtrack.” “Great ambient effects.” |
“Voice acting can be stiff.” |
| Storytelling | “Engaging mysteries.” “Strong thematic cohesion.” |
“Predictable plots.” “Underdeveloped characters.” |
| Gameplay | “Polished puzzles.” “Good variety in mini-games.” |
“Too easy.” “Repetitive HOS.” |
| Replay Value | “Bonus content is nice.” | “No reason to replay.” |
Steam Reception (The Last Adagio CE):
– 100% Positive (11 reviews) – Players praised the art, music, and atmosphere, though some noted the short length.
Commercial Performance & Market Impact
- The series was successful within the casual gaming market, particularly on Big Fish Games and mobile platforms.
- However, it never achieved the mainstream recognition of franchises like Dark Parables or Mystery Case Files.
- The Collector’s Editions were a strong selling point, offering bonus chapters and extras that appealed to completionists.
Legacy & Influence
While Danse Macabre didn’t revolutionize the HOPA genre, it refined existing tropes and demonstrated Eipix’s mastery of atmospheric storytelling. Its influence can be seen in later games that blend historical settings with supernatural mysteries, such as:
– Grim Legends: The Forsaken Bride
– Dark Parables: The Swan Princess
– Mystery Trackers: The Void
The series also proved that a strong visual identity could elevate even a formulaic narrative, a lesson that newer HOPA games continue to embrace.
Conclusion: A Flawed but Enchanting Performance
The Danse Macabre: Collection is not a revolutionary entry in the HOPA genre, but it is a masterclass in atmospheric storytelling and visual design. Eipix Entertainment crafted a series that looks and sounds magnificent, even if its narrative and gameplay occasionally stumble into familiarity.
Final Verdict: 7.5/10 – A Must-Play for HOPA Enthusiasts
Pros:
✅ Gorgeous hand-drawn art and animations.
✅ Hauntingly beautiful soundtracks.
✅ Strong thematic cohesion (obsession, betrayal, artistry).
✅ Polished, accessible gameplay.
Cons:
❌ Predictable, formulaic storytelling.
❌ Underdeveloped characters and side plots.
❌ Lack of replayability or meaningful choices.
❌ Some puzzles feel recycled from other HOPA games.
Who Should Play This?
- Fans of hidden object puzzle adventures who prioritize atmosphere and aesthetics.
- Lovers of gothic mysteries with a theatrical or artistic twist.
- Casual gamers looking for a relaxing yet engaging experience.
Who Should Skip It?
- Players seeking deep narrative complexity or branching paths.
- Those who dislike repetitive HOPA mechanics.
- Gamers who prefer action or high-stakes gameplay.
Final Thoughts: A Dance Worth Watching, If Not Perfectly Executed
The Danse Macabre: Collection is like a beautifully staged ballet—visually stunning, emotionally resonant in moments, but ultimately constrained by its own traditions. It doesn’t reinvent the wheel, but it polishes it to a mirror shine, offering an experience that is elegant, eerie, and deeply immersive.
For fans of the genre, this collection is a treasure trove of gothic charm. For everyone else, it’s a reminder of how powerful atmosphere and artistry can be—even in a game that plays it safe.
Final Score: ★★★★☆ (4/5) – A Hauntingly Beautiful, If Familiar, Masterpiece.
Would you like a deeper dive into any specific game in the series? Or perhaps a comparison to other HOPA franchises? Let me know in the comments!