- Release Year: 2024
- Platforms: Nintendo Switch, Windows
- Publisher: Parallel Studio
- Developer: Parallel Studio
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Puzzle elements
- Setting: Fantasy
- Average Score: 56/100

Description
Dark Days is a first-person horror game set in a creepy motel where players must escape while being stalked by a masked assailant. The game blends thriller and fantasy elements, featuring puzzle-solving and direct control mechanics, though it has been criticized for its poor visuals, controls, and derivative concept reminiscent of Slenderman.
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Dark Days Reviews & Reception
eshopperreviews.com : Dark Days is a First-Person Horror game where players find themselves trying to escape a creepy motel while being stalked by a masked stalker. This game does a decent job with the horror, but fails at just about everything else, with ugly visuals, terrible controls, poor game design, and a concept that borrows heavily from Slenderman.
store.steampowered.com (70/100): Dark Days does a lot of things right and provides an interesting world full of thrills and mystery to keep you uncovering secrets until the end.
mobygames.com (42/100): A Psychological Creepy Horror Game
steamcommunity.com : I think the developer done a good job on this remastered version for pc. I enjoyed my playthrough of the game.
Dark Days: A Hauntingly Flawed Horror Experience
Introduction
Dark Days is a first-person horror game that attempts to blend psychological terror with a narrative-driven escape room experience. Originally released as a VR title in 2016 and later remastered for PC and Nintendo Switch in 2024, the game promises an atmospheric journey through a creepy motel and haunted desert, inspired by classics like Twin Peaks and The X-Files. However, despite its ambitious premise, Dark Days stumbles in execution, delivering a mixed bag of chilling moments and frustrating design choices.
Development History & Context
Developed by Parallel Studio, the team behind White Night and Under the Waves, Dark Days began as a VR project for mobile headsets before being remastered for modern platforms. The studio’s vision was to create a psychological horror experience with a strong narrative focus, blending point-and-click adventure mechanics with escape room-style puzzles. The game’s development reflects a shift in the indie horror landscape, where atmospheric storytelling and immersive environments are prioritized over traditional gameplay mechanics.
The 2024 remaster aimed to bring the game to a wider audience, but it retains much of its original design, including its low-poly visuals and stiff animations. The game’s budget constraints are evident, and while it benefits from a strong audio design and eerie atmosphere, its technical limitations hold it back from being a standout horror experience.
Narrative & Thematic Deep Dive
Dark Days follows Jade, a writer grappling with personal demons who finds herself trapped in a surreal nightmare after checking into a motel in Death Valley. The game’s narrative is heavily inspired by Twin Peaks, with its dreamlike sequences, cryptic dialogue, and unsettling environments. The story unfolds through first-person narration, which attempts to immerse players in Jade’s psychological turmoil but often falls flat due to weak writing and unengaging delivery.
The game’s central antagonist is a masked figure that stalks Jade, operating on Slenderman-like rules—looking directly at it triggers a chase sequence. This mechanic, while effective in creating tension, feels derivative and overused. The game’s themes of isolation, trauma, and the blurred line between reality and hallucination are compelling but underdeveloped, leaving players with more questions than answers.
Gameplay Mechanics & Systems
Dark Days is a first-person point-and-click adventure with puzzle elements. Players explore the motel and surrounding areas, solving randomized puzzles and uncovering secret tapes that provide lore and backstory. The game’s core loop involves:
– Exploration: Navigating the motel and desert, searching for clues and interactable objects.
– Puzzle-Solving: Completing environmental puzzles, some of which are randomized to encourage replayability.
– Stealth & Survival: Avoiding the masked stalker, who appears unpredictably and forces players to hide or flee.
Unfortunately, the gameplay is marred by several issues:
– Clunky Controls: The game’s control scheme is unintuitive, with critical actions like ducking or hiding poorly explained.
– Finicky Interactions: Interacting with objects requires precise cursor placement, leading to frustration.
– Over-Reliance on Jump Scares: While effective in short bursts, the game’s reliance on sudden scares grows tiresome.
– Short Length: The game can be completed in under two hours, though its low price point ($7.99 on Steam, $1.99 on Nintendo Switch) somewhat justifies this.
World-Building, Art & Sound
Dark Days excels in creating an oppressive, unsettling atmosphere. The motel’s decor is deliberately off-putting, with eerie lighting, distorted textures, and a pervasive sense of dread. The game’s visual style is reminiscent of early 2000s horror, with a sepia-tinted haze that enhances its surreal tone. However, the low-poly character models and stiff animations detract from the immersion, making the game feel dated even by indie standards.
The sound design is one of the game’s strongest aspects. The masked stalker’s distorted movements, ambient noises, and sudden audio cues contribute significantly to the horror experience. The voice acting, while not exceptional, fits the game’s tone, though Jade’s narration often feels overly critical and detached.
Reception & Legacy
Dark Days received a 42% critic score on MobyGames, with reviewers praising its atmosphere but criticizing its gameplay and technical shortcomings. The game’s reception highlights a common issue in indie horror: strong conceptual ideas often struggle with execution due to budget constraints.
The game’s legacy is likely to be modest. While it offers a unique blend of narrative horror and escape room mechanics, its flaws prevent it from standing out in a crowded genre. It may find a niche audience among horror enthusiasts willing to overlook its shortcomings, but it is unlikely to be remembered as a classic.
Conclusion
Dark Days is a game of missed potential. Its eerie atmosphere and psychological horror elements are compelling, but they are undermined by clunky controls, derivative mechanics, and a lack of polish. For horror fans seeking a short, atmospheric experience, it may be worth a playthrough—especially at its budget price—but those looking for a refined or innovative horror game should look elsewhere.
Final Verdict: 5/10 – A chilling but flawed horror experiment.
Key Takeaways:
– Strengths: Strong atmosphere, effective sound design, intriguing narrative premise.
– Weaknesses: Clunky controls, derivative mechanics, short length, technical limitations.
– Recommended For: Horror fans with patience for janky design; those seeking a quick, atmospheric experience.
– Alternatives: Layers of Fear, Amnesia: The Dark Descent, P.T. (for psychological horror); Outlast (for survival horror).
Dark Days is a reminder that even the most promising horror concepts can falter without tight execution. While it delivers scares, it ultimately feels like a shadow of what it could have been.