Das große Big Fish Abenteuer Wimmelbild-Paket 2

Das große Big Fish Abenteuer Wimmelbild-Paket 2 Logo

Description

Das große Big Fish Abenteuer Wimmelbild-Paket 2 is a retail compilation released in 2020 for Windows, featuring eight hidden object adventure games from Big Fish Games, including Dreampath: The Curse of Swamps, Chimeras: Cursed and Forgotten, Phantasmat: The Dread of Oakville, Sable Maze: Soul Catcher, Hidden Expedition: The Fountain of Youth, Edge of Reality: Lethal Predictions, Beyond: Light Advent, and Haunted Hotel: Death Sentence, all centered around supernatural mysteries, curses, hauntings, and exploratory quests in eerie, fantastical settings.

Das große Big Fish Abenteuer Wimmelbild-Paket 2: Review

Introduction

Imagine sifting through a cluttered attic of forgotten mysteries, where each dusty box reveals a portal to cursed swamps, haunted hotels, and eternal fountains—welcome to Das große Big Fish Abenteuer Wimmelbild-Paket 2, a 2020 retail compilation that bundles eight hidden object adventures from the prolific Big Fish Games catalog. As a cornerstone of the casual gaming boom in the late 2010s, this DVD-ROM collection from astragon Entertainment GmbH revives a golden era of point-and-click escapism tailored for the German market. Its legacy lies in democratizing high-volume, story-driven hidden object games (Wimmelbildspiele), offering over 40 hours of content for patient seekers of the obscure. My thesis: This Paket isn’t just a budget bundle; it’s a meticulously curated anthology that exemplifies the enduring appeal of the hidden object genre, blending supernatural intrigue with accessible puzzle-solving, though it bears the hallmarks of formulaic casual design in an era shifting toward mobile free-to-play.

Development History & Context

Astragon Entertainment GmbH, a German publisher known for simulation titles like Bus Simulator and niche compilations, spearheaded this release on January 23, 2020, for Windows 7/8/10 as a commercial DVD-ROM product rated PEGI 16. While individual games hail from Big Fish Games’ vast library—developers like Elephant Games, Ersch & Wisdom, and Big Fish itself—the Paket itself lacks named creators, emphasizing astragon’s role as aggregator. Big Fish, founded in 2002, revolutionized casual gaming with browser and downloadable titles, peaking in the 2010s with series like Hidden Expedition, Haunted Hotel, and Chimeras, often produced by Eastern European studios for quick iteration.

The vision was clear: capitalize on the Wimmelbild craze in Germany, where physical compilations (e.g., Das große Mystery Wimmelbild-Paket series from 2011 onward) thrived amid a landscape dominated by Steam’s rise and mobile dominance. Technological constraints were minimal—low-spec requirements (1 GHz CPU, 512 MB RAM proxies from similar titles) ensured compatibility with aging PCs, reflecting casual gaming’s ethos of broad accessibility over graphical spectacle. Released during the early COVID-19 lockdowns, it tapped into a surge in homebound entertainment, but faced headwinds from free Big Fish apps and Epic/Steam sales. In context, this Paket bridges the gap between digital downloads and tangible retail, part of astragon’s lineage including Paket 1 (2019) and Paket 3 (2020), underscoring a niche but resilient European market for €20 boxed sets amid the death of mid-tier PC retail.

Narrative & Thematic Deep Dive

As a compilation, Das große Big Fish Abenteuer Wimmelbild-Paket 2 eschews a unified plot for eight self-contained tales, each a first-person hidden object adventure (HOG) steeped in supernatural melodrama. Localizations like Dreampath 2: Der Fluch des Moors (swamp curses plaguing a family) and Chimeras 03: Verflucht und Vergessen (mythical beasts cursing innocents) dominate, with protagonists as archetypal investigators unraveling generational traumas.

Core Narratives Unpacked:
Dreampath: The Curse of Swamps/Der Fluch des Moors: A sister’s quest through dream-realms to lift a moorland hex, blending folklore with psychological horror.
Chimeras: Cursed and Forgotten: Orphaned children battle chimeric monsters born of forgotten sins, exploring abandonment and hybrid monstrosities.
Phantasmat: The Dread of Oakville/Der Schrecken von Oakville: A ghostly town traps souls in eternal dread, delving into communal guilt and spectral vengeance.
Sable Maze: Soul Catcher/Der Seelenfänger: Kidnapped souls demand rescue from a labyrinthine trapper, thematizing loss and ethereal captivity.
Hidden Expedition: The Fountain of Youth/Die Quelle der ewigen Jugend: An explorer hunts Ponce de León’s fountain amid rival factions, mythologizing immortality’s cost (PEGI 16 violence noted).
Edge of Reality: Lethal Predictions/Tödliche Vorhersagen: Prophetic visions foretell doom, questioning fate vs. free will in a precognitive thriller.
Beyond: Light Advent/Am Anfang war das Licht: A light-wielding hero combats primordial darkness, echoing biblical creation myths.
Haunted Hotel: Death Sentence/Zum Tode verurteilt: Trapped in a killer-infested inn, survival hinges on uncovering a death-row conspiracy.

Characters are functional archetypes—resilient heroines, enigmatic elders, monstrous antagonists—with dialogue limited to voiced cutscenes and subtitles (English audio, German text). Themes recur: curses as metaphors for inherited trauma, the supernatural punishing human hubris, and redemption through observation. Dialogue is expository, prioritizing plot propulsion over wit, yet the anthology’s breadth reveals genre evolution—from straightforward ghost hunts to philosophically tinged prophecies—cementing Wimmelbild as narrative vessels for bite-sized gothic tales.

Gameplay Mechanics & Systems

At its heart, the Paket delivers the quintessential HOG loop: explore hand-drawn scenes, scour for hidden objects (lists or silhouettes), assemble inventories for environmental interactions, and tackle mini-puzzles. No combat or progression trees; instead, casual-friendly systems like hint meters (recharging slowly), morphing objects for bonuses, and multiple difficulty modes (casual/regular) ensure low barriers.

Deconstructed Loops:
Hidden Object Scenes: Core 80% of playtime—densely packed, thematic tableaux (e.g., foggy moors in Dreampath) with 20-30 items. Innovative twists include interactive clutter (move objects) and zoned searches; flaws: repetitive lists foster pixel-hunting fatigue.
Puzzles & Mini-Games: Variety shines—jigsaws, match-3, pattern locks (e.g., prophetic visions in Edge of Reality). Progression is linear, gated by HOG rewards, with skippable timers.
UI & Progression: Clean radial menus, auto-inventory, chapter maps. No meta-progression across games; each title ~4-6 hours. Strengths: Seamless scene transitions, collectibles for replay. Flaws: Dated point-and-click (no controller support), occasional misclicks in cluttered art.
Innovations/Flaws: Series staples like “parchment puzzles” (folding scenes) add flair, but formulaic structure—HOG > puzzle > cutscene—feels rote by 2020 standards. PEGI 16 elements (e.g., violence in Hidden Expedition) add edge without depth.

Overall, mechanics prioritize zen-like discovery over challenge, ideal for episodic play but testing endurance across 8 titles.

World-Building, Art & Sound

The Paket’s strength lies in its vignette worlds: cursed moors, soul-trapping mazes, prophetic edges—each game a bespoke diorama of gothic whimsy. Art direction excels in 2D hand-painted scenes, bursting with detail (e.g., Oakville’s fog-shrouded dread evokes Silent Hill lite), fostering immersion via parallax scrolling and dynamic lighting. Atmosphere builds through decay motifs—overgrown ruins, flickering phantoms—contributing to escapism.

Sound design complements: orchestral swells for revelations, creaking ambiance for tension, and full voice acting (English with German subs) lending gravitas. No dynamic OST per se, but looping tracks enhance mood without overpowering. Collectively, these elements elevate budget HOGs to atmospheric experiences, where visuals invite lingering gazes and audio underscores thematic unease, making the compilation a visual/audio feast for genre purists.

Reception & Legacy

Launch reception was muted—no MobyGames critic/player reviews (n/a score), reflecting its niche retail status amid digital saturation. Commercial viability shone in German budget channels (e.g., €19.99 listings on Geizhals/Amazon), buoyed by astragon’s brand and Big Fish’s IP draw. No sales figures, but its place in a sprawling ecosystem (Mystery Wimmelbild-Pakets 1-10, Big Fish Paket 1-15) suggests steady volume sales, especially pre-pandemic.

Reputation evolved modestly: AVSN.de notes compatibility acclaim, Gamewijzer highlights PEGI variances (7-16 per title). Influence is subtle—perpetuating physical HOG anthologies amid mobile exodus, inspiring bundles like Best of Wimmelbild. In industry terms, it preserves casual PC gaming’s tail-end, bridging Big Fish’s download empire to boxed nostalgia, impacting European localization trends but little beyond.

Conclusion

Das große Big Fish Abenteuer Wimmelbild-Paket 2 masterfully compiles eight supernatural HOG gems, delivering exhaustive narratives, polished mechanics, and evocative art in a casual package unmatched for value. While formulaic and review-light, its depth rewards dedicated players, cementing its place as a vital artifact in hidden object history—a testament to Big Fish’s legacy amid gaming’s mainstream shift. Verdict: Essential for genre historians and cozy puzzlers; 8.5/10—a swampy curse worth breaking.

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