- Release Year: 2017
- Platforms: PlayStation 4, Windows, Xbox One
- Publisher: Maximum Games, LLC
- Developer: IllFonic LLC, Psyop Games
- Genre: Action
- Perspective: 1st-person
- Game Mode: Online PVP, Single-player
- Gameplay: Shooter
- Setting: Fantasy, Post-apocalyptic
- Average Score: 46/100

Description
Dead Alliance is a first-person shooter set in a post-apocalyptic, zombie-infested world. Players navigate through a fantasy landscape, battling hordes of undead and surviving in a harsh, desolate environment. The game emphasizes multiplayer action, allowing players to team up with friends to tackle the challenges of this unforgiving world. Despite mixed reviews, it offers a unique blend of survival and combat mechanics.
Gameplay Videos
Dead Alliance Cracks & Fixes
Dead Alliance Reviews & Reception
metacritic.com (55/100): Dead Alliance doesn’t offer what it has promised, with technical problems and a lack of innovation.
metacritic.com (50/100): Despite its problems, Dead Alliance may be worth a shot for keen online gamers.
metacritic.com (50/100): A competitive shooter where you can test your reflexes if you overlook technical and visual impairments.
metacritic.com (45/100): Digging through the bugs and shallow gameplay is just not worth it.
metacritic.com (40/100): Dead Alliance pitifully falls due to too many technical problems that make it practically unplayable.
metacritic.com (30/100): This is a very bland shooter with awful execution and a myriad of issues.
metacritic.com (30/100): A dwindling player base, poor gameplay, and bugs make this just another disappointment.
opencritic.com (50/100): Dead Alliance has an interesting proposal but fails from the very beginning.
opencritic.com (20/100): A painfully generic, often broken online shooter that’s begging to be put in the ground.
opencritic.com (55/100): For all of its promise, Dead Alliance falls frustratingly short of its full potential.
opencritic.com (40/100): The current final product is a broken mess that should stay dead.
opencritic.com (60/100): It implements a MOBA-like system into a zombie shooter mold, providing a unique experience.
opencritic.com (50/100): A competitive shooter where you can test your reflexes if you overlook technical and visual impairments.
opencritic.com (30/100): A cool concept can’t save Dead Alliance from being dead on arrival.
opencritic.com (50/100): Dead Alliance may be worth a shot for keen online gamers who haven’t tired of the zombie genre.
monstercritic.com (60/100): It implements a MOBA-like system into a zombie shooter mold, providing a unique experience.
monstercritic.com (55/100): For all of its promise, Dead Alliance falls frustratingly short of its full potential.
Dead Alliance Cheats & Codes
Xbox One
| Code | Effect |
|---|---|
| RIGHT, LEFT, UP, UP, DOWN, DOWN, X, X, A, A, Y, Y, LB, LT, RB, RT | GOD MODE AND UNLIMITED AMMO FOR OFFLINE AGAINST BOTS |
| LEFT, UP, RIGHT, LB, LT, A, A, X, X | God mode against offline bots |
Dead Alliance: Review
Introduction
In the overcrowded necropolis of zombie shooters, Dead Alliance (2017) dared to ask: What if the undead weren’t just cannon fodder but tools of war? Developed by IllFonic and Psyop Games, this multiplayer-focused FPS promised a fresh twist on post-apocalyptic combat by letting players weaponize hordes of zombies against human foes. While its premise was tantalizing, the execution—marred by technical shortcomings and half-baked systems—left it rotting in the bargain bin of gaming history. This review dissects Dead Alliance’s rise and fall, exploring how a game with bold ideas became a cautionary tale of unmet potential.
Development History & Context
Studio Ambitions and Challenges
IllFonic, known for Friday the 13th: The Game and Nexuiz, partnered with Psyop Games to create a competitive shooter that blended MOBA-like strategy with zombie chaos. Creative director Christian Cantamessa (of Red Dead Redemption fame) and design director Rocco Scandizzo aimed to capitalize on the late-2010s zombie craze while innovating within the FPS genre. Built on Unreal Engine 4, Dead Alliance targeted a market saturated with titles like Call of Duty: Zombies and Left 4 Dead, but sought differentiation through its “zombies as weapons” mechanics.
Technological and Market Constraints
Released in August 2017, Dead Alliance faced fierce competition from AAA juggernauts and indie darlings alike. The game’s reliance on multiplayer-only engagement (with a barren single-player mode sold separately) clashed with player expectations for robust offline content. Technical constraints, including server instability and underwhelming AI pathfinding for zombie hordes, further hampered its appeal. By 2022, dwindling player counts led to its delisting—a quiet death for a game that once touted “strategic control” as its selling point.
Narrative & Thematic Deep Dive
A Barebones Apocalypse
Dead Alliance’s narrative is skeletal: 50 years after a zombie outbreak, surviving factions battle over militarized city-states. Dialogue is nonexistent, and characters lack defined motivations beyond “shoot or be shot.” The setting—derelict bases and fog-choked wastelands—evokes a generic post-apocalyptic vibe, devoid of the environmental storytelling that defines classics like The Last of Us.
Themes of Desperation and Betrayal
Beneath its shallow plot lies a thematic undercurrent of resource scarcity and moral decay. The game’s focus on turning zombies into tools mirrors humanity’s willingness to weaponize anything for survival. However, these themes are never explored beyond surface-level Loading screen quotes like “Use the dead… or join them.”
Gameplay Mechanics & Systems
Core Loop: Zombies as Tools, Not Foes
Dead Alliance’s defining feature is its “zMods”—pheromone grenades, lures, and traps that manipulate zombies to attack opponents. In theory, this creates dynamic skirmishes where players bait enemies into hordes or clear paths with zombie-distracting gadgets. In practice, however, zombies often feel like an afterthought. Their AI is erratic, and their impact on matches is negligible compared to traditional gunplay.
Class System and Progression Grind
The game offers three classes (Light, Medium, Heavy), each with limited weapon options. Unlocking attachments and perks requires grinding matches for in-game currency—a tedious process criticized by players. One Steam reviewer noted spending “3 hours just to try out one new attachment,” highlighting the unrewarding progression.
Technical Flaws
Critics universally panned the clunky controls, with MAN!AC calling the aiming “halbgarer” (half-baked). Rubber-banding lag, unbalanced spawn points, and a lack of crouch or vault mechanics further eroded the experience. The single-player mode, sold as DLC, was dismissed as a “basic survival mode” with AI opponents that “barely move” (Checkpoint Gaming).
World-Building, Art & Sound
Aesthetic Anonymity
Dead Alliance’s visuals are functional but forgettable. Maps like “Quarantine Zone” and “Outpost” blend military grays with generic decay, lacking the personality of Dying Light’s urban sprawl or Days Gone’s atmospheric wilderness. Zombie designs are similarly uninspired, recycling lumbering models with minimal variety.
Sound Design: Serviceable, Not Striking
Gunshots and zombie groans meet baseline expectations, but the audio lacks punch. The absence of a memorable soundtrack or impactful voice acting (boredom drips from the announcer’s lines) fails to elevate tension.
Reception & Legacy
Critical and Commercial Failure
With a Metascore of 43 and Steam rating of “Mostly Negative,” Dead Alliance flopped hard. Critics praised its novel concepts but lambasted its execution: 411mania.com called it a “shame” that “a bit more polish” could’ve salvaged. Sales were dismal, with peak concurrent Steam players barely reaching 37.
Flickers of Influence
While Dead Alliance itself faded, its “zombie manipulation” mechanic resonated in later titles. Back 4 Blood’s “Ridden” mutations and Hunt: Showdown’s environmental traps echo its ambition—though executed with far more finesse.
Conclusion
Dead Alliance is a textbook example of squandered potential. Its core idea—a strategic FPS where zombies are weapons, not just enemies—could have redefined the genre. Instead, rushed development, technical missteps, and a lack of content left it as a footnote in gaming history. For completists of zombie oddities, it’s a curiosity worth dusting off during a sale. For most players, however, Dead Alliance is best left buried.
Final Verdict: A fascinating misfire—innovative in concept, inept in execution. 2/5 stars.