Dead or Alive 5: Last Round

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Description

Dead or Alive 5: Last Round is the final installment in the Dead or Alive 5 series, featuring an enhanced roster of fighters and improved graphics. The game is set in a world where martial arts tournaments are the ultimate test of skill and honor. Players engage in fast-paced, side-scrolling combat with a variety of characters, each with their unique fighting styles and special moves. The game offers both single-player and multiplayer modes, allowing players to compete locally or online. With its anime-inspired visuals and deep combat mechanics, Dead or Alive 5: Last Round delivers an exciting and challenging experience for fighting game enthusiasts.

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Dead or Alive 5: Last Round Guides & Walkthroughs

Dead or Alive 5: Last Round Reviews & Reception

metacritic.com (74/100): It might be decadent, and looking at the screenshots in this review will tell you if it’s a decadence that make you uncomfortable, but the gameplay behind it is rock solid and perfectly precise.

ign.com (70/100): Dead or Alive 5: Last Round offers a decent value to newcomers and will please dedicated DOA fans with the improved visuals and performance and additional content.

cyberpowerpc.com (80/100): Dead or Alive 5: Last Round is the best numbered entry in the long-running fighting game series in terms of raw mechanics.

videochums.com (72/100): Dead or Alive 5: Last Round is the most complete and attractive version of an enjoyable, albeit ostentatious, fighter despite a few minor issues.

opencritic.com (73/100): Dead or Alive 5: Last Round is an equally engaging and challenging proposition as its rivals, a quick tempo test of dexterity and reaction that, at its best, transcends the mildly grotty aspects for which it is best known.

Dead or Alive 5: Last Round Cheats & Codes

PC

At the options menu, press LB + LT + RB + RT.

Code Effect
LB + LT + RB + RT Unlock costumes, Story mode progress, system voices, music, and some movies

Playstation 4

At the options menu, press L1 + L2 + R1 + R2.

Code Effect
L1 + L2 + R1 + R2 Unlock costumes, Story mode progress, system voices, music, and some movies

Xbox 360

At the options menu, press LB + LT + RB + RT.

Code Effect
LB + LT + RB + RT Unlock costumes, Story mode progress, system voices, music, and some movies

Playstation 3

At the options menu, press L1 + L2 + R1 + R2.

Code Effect
L1 + L2 + R1 + R2 Unlock costumes, Story mode progress, system voices, music, and some movies

Xbox One

At the options menu, press LB + LT + RB + RT.

Code Effect
LB + LT + RB + RT Unlock costumes, Story mode progress, system voices, music, and some movies

Dead or Alive 5: Last Round: Review

Introduction

A symphony of fists, fanservice, and fluid combat. Dead or Alive 5: Last Round (2015) stands as the final iteration of Team Ninja’s flagship fighting series, a polished culmination of years of updates, controversies, and technical refinements. Emerging in an era dominated by Street Fighter V and Mortal Kombat X, DOA5LR carved its niche with a blend of accessibility, cinematic spectacle, and unabashed sensuality. This review argues that while the game’s legacy is marred by exploitative monetization and iterative updates, its core mechanics and sheer content richness cement it as a compelling—if flawed—entry in fighting game history.


Development History & Context

A phoenix rising from corporate ashes.

Studio & Vision

Following Tomonobu Itagaki’s departure in 2008, Team Ninja underwent a seismic shift under producer Yosuke Hayashi. DOA5LR marked the studio’s efforts to modernize the series while distancing itself from its controversial past. The team sought to balance the game’s reputation for risqué aesthetics with deeper mechanical complexity, aiming to appeal to both casual players and competitive circles.

Technological Constraints & Innovations

Released during the transitional period between the PlayStation 3/Xbox 360 and PlayStation 4/Xbox One eras, DOA5LR leveraged the newer consoles’ hardware with the Soft Engine, a proprietary tool enhancing character models’ fluidity (notably for “softness” in anatomy and clothing). The PS4 and Xbox One versions boasted 1080p resolution and 60 FPS gameplay, while the PC port—initially lacking online functionality—stripped these features, sparking backlash. The PS3/Xbox 360 versions, meanwhile, served as barebones updates for legacy players.

The 2015 Fighting Game Landscape

In a market saturated with hyper-competitive titles like Ultra Street Fighter IV and narrative-driven fighters like Mortal Kombat X, DOA5LR positioned itself as a middle ground: approachable yet nuanced, flashy yet substantive. Its free-to-play “Core Fighters” model, offering four base characters with paid expansions, reflected the industry’s growing shift toward live-service monetization.


Narrative & Thematic Deep Dive

Soap opera theatrics meet martial arts mysticism.

Plot & Characters

DOA5LR weaves a convoluted tapestry of revenge, cloning conspiracies, and corporate intrigue. The story follows Kasumi, a fugitive ninja hunting her clone Alpha-152, while Helena Douglas rebuilds the DOATEC conglomerate amidst shadowy schemes by antagonist Victor Donovan. Newcomers like Honoka—a schoolgirl with unexplained superhuman abilities—add minimal narrative depth but capitalize on anime-inspired tropes.

Themes & Dialogue

The game’s writing oscillates between self-serious melodrama and campy humor. Cutscenes revel in exaggerated betrayals and cryptic monologues, while quips mid-fight (“I’ll show you my killer move!”) lean into cheese. Themes of identity (clones, aliases) and redemption are undercut by a pervasive focus on rivalry, often reducing female characters to archetypes (the vengeful assassin, the naive ingenue).


Gameplay Mechanics & Systems

A dance of counters, combos, and crumbling environments.

Core Combat Loop

At its heart, DOA5LR employs the Triangle System: strikes beat throws, throws beat holds (counters), and holds beat strikes. This rock-paper-scissors foundation encourages mind games and adaptability. New mechanics like Power Blows—cinematic, stage-transitioning attacks—and Critical Bursts (stun-openers) add layers of strategic depth.

Character Progression & Roster

With 34 fighters (including Virtua Fighter’s Akira Yuki and Fatal Fury’s Mai Shiranui via DLC), the roster offers diverse playstyles, from Hitomi’s karate to Rig’s taekwondo. However, clones like Kasumi/Phase-4 and homogenized move sets dilute uniqueness. Unlockables are scant; most content, including 400+ costumes, is gated behind DLC—a point of criticism.

Modes & Online Play

  • Story Mode: A disjointed but visually thrilling series of fights linked by cutscenes.
  • Survival/Time Attack: Arcade-style endurance challenges.
  • Online: Robust lobby systems on consoles, though the PC version’s delayed multiplayer (added post-launch) fractured its community.

World-Building, Art & Sound

A global tour of destruction and eye candy.

Visual Design & Stages

Stages like Tiger Showdown (a neon-lit rooftop) and Attack on Titan (a free DLC coliseum) exemplify the game’s dynamic environments. Danger Zones—interactive hazards like exploding cars—reward positional play. Character models are meticulously detailed, though criticized for hypersexualized designs (e.g., “bouncing” physics prioritized over anatomical realism).

Sound Design & Music

The soundtrack blends electric guitar riffs with traditional Japanese instrumentation, enhancing the game’s high-energy tone. Voice acting varies wildly—Kasumi’s stoicism contrasts with Zack’s buffoonery—but suits the exaggerated tone.


Reception & Legacy

Praise and pitfalls in equal measure.

Critical & Commercial Response

  • Metacritic: 74/100 (PS4), 69/100 (PC).
  • Praise centered on accessible yet deep combat, while criticism targeted aggressive DLC practices (e.g., $300+ in costume packs) and minimal innovation over DOA5 Ultimate.
  • The “Core Fighters” model drove 12 million downloads by 2019, proving its commercial viability despite backlash.

Industry Influence

DOA5LR’s success solidified Team Ninja’s post-Itagaki identity, paving the way for Dead or Alive 6 (2019). Its monetization tactics foreshadowed industry trends, while its mechanical refinements influenced hybrid fighters like Soulcalibur VI.


Conclusion

A flawed masterpiece of spectacle and substance.
Dead or Alive 5: Last Round is a paradoxical title: a fighter celebrated for its mechanical polish yet overshadowed by its own excesses. While its DLC fatigue and narrative shortcomings frustrate, its visceral combat and sheer content volume offer undeniable value. For better or worse, DOA5LR remains a testament to Team Ninja’s resilience—a game that punches above its weight, even as it stumbles over its own legacy.

Final Verdict: A definitive yet divisive chapter in fighting game history, best enjoyed by those who embrace its chaos without apology.

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