- Release Year: 2019
- Platforms: PlayStation 4, Windows, Xbox One
- Publisher: Koei Tecmo America Corp., Koei Tecmo Games Co., Ltd.
- Developer: Koei Tecmo Games Co., Ltd., Team Ninja
- Genre: Action, Fighting
- Perspective: Side view
- Game Mode: Online PVP, Single-player
- Gameplay: Fighting
- Setting: Fantasy
- Average Score: 73/100

Description
Dead or Alive 6: Core Fighters is a free-to-play version of the fighting game Dead or Alive 6, offering a limited roster of four playable characters (Kasumi, Hitomi, Bass, and Diego) while excluding the Story Mode. Despite these restrictions, it retains all other gameplay modes, including multiplayer and training, with the option to purchase additional characters and content as DLC. The game features enhanced graphics, new mechanics like the Fatal Rush and Break Gauge, and a more accessible combat system designed to appeal to both newcomers and veteran players.
Dead or Alive 6: Core Fighters Patches & Updates
Dead or Alive 6: Core Fighters Mods
Dead or Alive 6: Core Fighters Guides & Walkthroughs
Dead or Alive 6: Core Fighters Reviews & Reception
metacritic.com (72/100): Dead or Alive 6 is amazing. It’s the best looking fighting game out there, bar none, and has a combat system that is both instantly accessible for newcomers, without feeling condescending, and yet also offering plenty of depth and complexity for experienced fans.
opencritic.com (74/100): DoA 6 proves there’s plenty of depth to this fighter beneath its skimpy outfits, but its story mode is disjointed and its multiplayer features are currently bare.
blastawaythegamereview.com : Dead or Alive 6 is one of the best the franchise has to offer. It’s leagues ahead of Dead or Alive 5: Last Round and it leaves a solid impression when you get the chance to give it a go.
geeksandgamers.com : Dead or Alive 6 hadn’t let us down, and furthermore, they outright trolled the many Western, online video game review outlets that were seeking to see the series move away from its comfort zone.
Dead or Alive 6: Core Fighters Cheats & Codes
CODEX
Install Cheat Engine, double-click the .CT file, select the game process, and activate trainer options by checking boxes or setting values from 0 to 1.
| Code | Effect |
|---|---|
| Infinite Health | Player has infinite health |
| One Hit Kill | Defeat enemies with a single hit |
| Easily Clear Quests | Quests are completed with minimal effort |
| All Costumes Unlockable | All costumes are unlocked and purchasable |
| Gold Pointer | Increases gold or currency |
Steam
Same as CODEX version, but confirmed to work on Steam.
| Code | Effect |
|---|---|
| Infinite Health | Player has infinite health |
| One Hit Kill | Defeat enemies with a single hit |
| Easily Clear Quests | Quests are completed with minimal effort |
| All Costumes Unlockable | All costumes are unlocked and purchasable |
| Gold Pointer | Increases gold or currency |
Dead or Alive 6: Core Fighters: A Comprehensive Review
Introduction
The Dead or Alive series has long been a staple in the fighting game genre, known for its fast-paced combat, intricate counter systems, and a unique blend of martial arts and spectacle. Dead or Alive 6: Core Fighters (DOA6CF) is the free-to-play iteration of the sixth mainline entry, offering a gateway into the series for newcomers while retaining the depth and mechanics that veterans cherish. This review will dissect the game’s development, narrative, gameplay, and legacy, providing an exhaustive analysis of its place in the fighting game landscape.
Development History & Context
The Studio and Vision
Dead or Alive 6: Core Fighters was developed by Team Ninja, a division of Koei Tecmo, and released on March 15, 2019, two weeks after the full game’s launch. The development of DOA6 began in December 2017, with the team aiming to modernize the series while addressing criticisms from previous entries. Director Yohei Shimbori and producer Tom Lee sought to balance the game’s signature accessibility with a renewed focus on esports viability and reduced sexualization of female characters—a controversial shift that sparked debates among fans.
The game was built on a new graphics engine, which also powered other Koei Tecmo titles, allowing for enhanced visual fidelity, dynamic lighting, and improved particle effects. This engine facilitated the introduction of visible damage, slow-motion moments, and enhanced sweat effects, all of which contributed to a more visceral and immersive combat experience.
Technological Constraints and Innovations
One of the most significant challenges faced during development was the balancing act between accessibility and depth. The team introduced several new mechanics, such as the Fatal Rush (a simplified combo system for beginners) and the Break Gauge (a meter that enables powerful counterattacks), to make the game more approachable without sacrificing the series’ trademark complexity.
However, the decision to remove Tag Battle and Team Fight modes in favor of a 1v1 focus was met with mixed reactions. While this allowed the team to refine the core combat, it also limited the game’s multiplayer variety, a point of contention among long-time fans.
The Gaming Landscape at Launch
DOA6 entered a crowded fighting game market in 2019, competing with titles like Tekken 7, Street Fighter V, and Soulcalibur VI. The free-to-play Core Fighters version was a strategic move to attract new players, offering a limited roster of four characters (Kasumi, Hitomi, Bass, and Diego) while allowing players to purchase additional fighters and the full Story Mode as DLC.
The game’s launch was overshadowed by controversies, including the Evo Japan 2019 stream shutdown due to “inappropriate” content featuring gravure idols, which highlighted the series’ ongoing struggle with its sexualized imagery and public perception.
Narrative & Thematic Deep Dive
Plot Overview
Dead or Alive 6 continues the saga of the Mugen Tenshin ninja clan and the DOATEC corporation, with the sinister MIST organization serving as the primary antagonist. The story revolves around Kasumi, a runaway ninja, and Helena Douglas, the reformed leader of DOATEC, as they uncover a conspiracy involving Honoka, a young woman with mysterious powers tied to the resurrected Raidou, a legendary ninja.
The narrative is disjointed and lacks cohesion, a common criticism among reviewers. While it introduces compelling new characters like NiCO (a MIST scientist with a tragic backstory) and Diego (a street fighter from New York), the story often feels rushed and underdeveloped, serving more as a vehicle for combat rather than a deep, engaging plot.
Character Arcs and Themes
- Kasumi: Her journey as a fugitive ninja is central to the plot, but her character arc feels repetitive, echoing themes from previous games.
- Helena Douglas: Her role as a protector of Honoka adds emotional weight, but her interactions with Kokoro (her half-sister) are underutilized.
- NiCO: A standout addition, her motivations—resurrecting her father and defying MIST—add depth to the otherwise shallow narrative.
- Diego: Designed to appeal to Western audiences, his backstory (fighting to fund his mother’s medical treatment) is compelling but underdeveloped in execution.
The game’s themes of family, betrayal, and redemption are present but lack the emotional resonance of other fighting game narratives like Tekken or Mortal Kombat.
Gameplay Mechanics & Systems
Core Combat
Dead or Alive 6 retains the series’ triangle system (strikes, throws, holds) while introducing new mechanics:
- Fatal Rush: A beginner-friendly combo system that simplifies inputs for newcomers.
- Break Gauge: A meter that fills as players attack, enabling Break Blows (powerful, unblockable attacks) and Break Holds (counterattacks that reverse opponents).
- Ground Bounce System: Enhanced juggle mechanics allow for longer, more dynamic combos.
The combat is fluid and responsive, with a strong emphasis on counterplay and mind games. However, the lack of online lobbies at launch and barebones multiplayer features were significant drawbacks, though later updates addressed some of these issues.
Game Modes
- DOA Quest: A 100-mission tutorial that teaches players the fundamentals of combat, offering rewards like costumes and customization options.
- Story Mode: A linear, cinematic experience that suffers from poor pacing and underwhelming cutscenes.
- Versus & Arcade: Standard fighting game modes with limited replayability.
- Online Play: Initially ranked matches only, with private lobbies added post-launch.
Character Progression and Customization
DOA6 introduced costume customization, a first for the series, allowing players to mix and match outfits. However, the monetization model was criticized for its aggressive DLC strategy, with the Season Pass costing more than the base game and offering 62 costumes alongside two new characters (Mai Shiranui and Kula Diamond).
World-Building, Art & Sound
Visual Design
The game’s art direction is a mix of anime-inspired aesthetics and realistic combat effects. The new engine allows for dynamic lighting, detailed character models, and environmental interactions, such as clothing damage and bruises that appear during fights.
- Stages: The arenas are visually stunning, with interactive elements (e.g., destructible objects, multi-tiered platforms).
- Character Models: The female characters are highly detailed, though the reduced sexualization was a point of contention among fans.
Sound Design
The soundtrack is a mix of electronic and orchestral tracks, with stage-specific themes that enhance the atmosphere. The voice acting is strong, particularly for characters like Kasumi and Helena, though some newcomers (e.g., Diego) suffer from stiff delivery.
Reception & Legacy
Critical Reception
Dead or Alive 6 received mixed reviews, with critics praising its combat mechanics and accessibility but criticizing its story mode and multiplayer limitations.
- IGN (7.7/10): “DoA 6 proves there’s plenty of depth to this fighter beneath its skimpy outfits, but its story mode is disjointed and its multiplayer features are currently bare.”
- GameSpot (7/10): “Despite some missteps, DOA6 is a fun, engaging fighter with great-feeling, easy-to-pick-up combat.”
- Game Informer (6.75/10): “The awful story mode does it no favors, and the barebones online puts a damper on what could have been a second wind for the series.”
Commercial Performance
- 350,000 units shipped in the first month.
- 3 million downloads for Core Fighters by April 2020.
- Nominated for “Best Fighting Game” at the Game Critics Awards and The Game Awards 2019.
Legacy and Influence
DOA6 marked a shift in direction for the series, with Team Ninja attempting to rebrand the franchise as an esports title. However, the lack of post-launch support (content updates ceased in 2020) and controversies surrounding monetization have left the game’s legacy mixed.
Conclusion
Dead or Alive 6: Core Fighters is a flawed but enjoyable entry in the series. It excels in combat mechanics and accessibility but struggles with narrative cohesion and multiplayer features. The free-to-play model is a double-edged sword, offering a low barrier to entry while heavily monetizing additional content.
Final Verdict: 7.5/10 – A solid fighting game with great gameplay but held back by its story and monetization.
For newcomers, Core Fighters is a great way to experience the series, but veterans may find the lack of content and repetitive story disappointing. Despite its flaws, DOA6 remains a worthy addition to the fighting game genre, though it falls short of its full potential.