- Release Year: 2020
- Platforms: Windows
- Publisher: Lengxiao Hei Yao
- Developer: Lengxiao Hei Yao
- Genre: Adventure
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Graphic adventure
- Setting: Horror

Description
Death Angel Trial is a 2D side-scrolling graphic adventure game set in a horror-themed narrative. Players navigate through an anime/manga-inspired world, controlling characters directly in a side-view perspective. The game is part of the Death Angel series, following the events of Death Angel and preceding Death Angel Nightmare. It offers a chilling experience with a focus on exploration and storytelling, released on Windows in August 2020.
Death Angel Trial Guides & Walkthroughs
Death Angel Trial: A Fleeting Shadow in the RPG Maker Horror Pantheon
Introduction
In the crowded ecosystem of indie horror titles birthed from RPG Maker, Death Angel Trial (2020) exists as a spectral whisper—a $1.99 curio nestled between its predecessor Death Angel (2019) and sequel Death Angel Nightmare (2023). Developed by Lengxiao Hei Yao, this side-scrolling graphic adventure leverages anime aesthetics and minimalist horror tropes, yet leaves little imprint on the genre it inhabits. This review interrogates its ambitions, execution, and ultimate insignificance in a market saturated with pixelated nightmares.
Development History & Context
Studio Vision & Constraints
Lengxiao Hei Yao’s choice of RPG Maker MV—a ubiquitous engine for low-budget narrative games—immediately places Death Angel Trial within a lineage of amateur horror titles like Mad Father and Ib. The 2020 release window coincided with a resurgence of interest in dystopian and psychological horror, amplified by global anxieties during the COVID-19 pandemic. However, the studio’s reliance on stock assets (evident in its 2D anime/manga art) and barebones interface suggests constrained resources, prioritizing accessibility over innovation.
The 2020 Indie Landscape
The game arrived amid a renaissance of Asian indie horror, with titles like Omori and Detention redefining emotional storytelling. By contrast, Death Angel Trial’s muted release—no critic reviews, minimal player engagement—positions it as a footnote, overshadowed by contemporaries with stronger identities.
Narrative & Thematic Deep Dive
Plot & Ambiguity
While official descriptions are scant, the title’s focus on a “trial” implies themes of judgment and moral reckoning—a staple of horror narratives. The protagonist likely navigates a series of supernatural tests, a trope recycled from J-horror classics like Fatal Frame. Dialogue and character development remain enigmatic, though the anime art style suggests a juxtaposition of youthful protagonists against grim, otherworldly forces.
Themes of Absence and Futility
The game’s lack of narrative clarity becomes its unintended meta-theme. Like its spectral antagonists, Death Angel Trial hauntingly evades definition, leaving players with fragments of dread but no catharsis. This ambiguity could be interpreted as a deliberate commentary on existential futility—or simply underdeveloped writing.
Gameplay Mechanics & Systems
Core Loop: Exploration & Obscurity
As a graphic adventure, the game prioritizes environmental interaction over combat. Side-view navigation and 2D scrolling constrain movement to linear pathways, with puzzles likely involving item collection and cryptic triggers. However, the absence of player reviews makes it unclear whether these mechanics feel satisfying or tedious.
UI & Progression
The direct-control interface (a hallmark of RPG Maker templates) offers little innovation. Inventory management and dialogue systems are presumably rudimentary, leaning on genre conventions rather than reinventing them. Character progression, if present, remains opaque—a missed opportunity to deepen engagement.
World-Building, Art & Sound
Visual Design: Anime Horror Uncanny Valley
The anime/manga aesthetic—bright-eyed characters against bleak backdrops—creates an unsettling dissonance. Imagine Higurashi’s iconic juxtaposition of cuteness and brutality, but without the narrative depth to justify it. Environments likely blend repetitive tilesets with occasional flashes of grotesque imagery, relying on shock over substance.
Atmosphere & Sound
While specific details are absent, effective horror often hinges on sound design. If Death Angel Trial follows RPG Maker norms, it employs stock sound effects (creaking doors, distant whispers) and a sparse, looping soundtrack to unsettle players. The success of this approach depends on execution—too generic, and it fades into white noise.
Reception & Legacy
Commercial & Critical Silence
The game’s non-existent MobyScore and absent reviews paint a stark picture: Death Angel Trial slipped through the cracks upon release. Its $1.99 price tag suggests a “disposable” product, competing in a Steam marketplace flooded with similar offerings.
Influence on the Genre
While the Death Angel series has yet to carve a niche, its existence reflects broader trends: the democratization of game development via RPG Maker, and the enduring appeal of bite-sized horror experiences. Death Angel Trial’s legacy lies not in innovation, but in its embodiment of the genre’s hyper-casual underbelly.
Conclusion
Death Angel Trial is less a game than a spectral flicker—a fleeting experiment in anime-infused horror that neither offends nor inspires. Its lack of critical or commercial traction renders it a curious artifact, emblematic of the challenges indie devs face in a saturated market. For completists of RPG Maker oddities, it may warrant a brief glance; for others, it remains an apparition best left unsummoned. Final verdict: A forgettable tremor in indie horror’s endless churn.