- Release Year: 2019
- Platforms: Macintosh, Windows Apps, Windows, Xbox One
- Publisher: Lighthouse Games Studio CC
- Developer: Lighthouse Games Studio CC
- Genre: Action, Simulation
- Perspective: 1st-person
- Gameplay: Shooter, Survival horror
- Setting: Aquatic, Underwater
- Average Score: 64/100

Description
Death in the Water is an underwater-themed first-person shooter developed by Lighthouse Games Studio. The game places players in the role of a diver armed with a speargun, battling against hordes of sharks in open water. The primary objective is to survive as long as possible while eliminating as many sharks as you can. Set in the mysterious and dangerous Blackwater Bay, the game features a rich narrative involving disappearing ships, ghostly legends, and a variety of marine threats. The sequel, Death in the Water 2, expands on this with a more detailed world, additional weaponry, and a wider variety of enemies, including a giant octopus as the final boss.
Gameplay Videos
Where to Buy Death in the Water
PC
Death in the Water Free Download
Death in the Water Guides & Walkthroughs
Death in the Water Reviews & Reception
steambase.io (72/100): A tense underwater horror survival game with a Mostly Positive rating.
store.steampowered.com (74/100): A challenging open water diving experience with terrifying Great Whites.
steamcommunity.com (60/100): Feels like an old school Xbox 360 arcade game, rough around the edges but nails the atmosphere.
metacritic.com (53/100): A very impressive game from a 2-person studio, but lacks enemy variety and gameplay evolution.
Death in the Water Cheats & Codes
PlayStation
Enter codes at the main menu. Press Square + Circle, wait for chicken sound, then enter the button sequence.
| Code | Effect |
|---|---|
| L2, L2, R1, L1 | All Tracks |
| R2, L1, R1, R1 | Big Waves |
| R1, R1, R2, L2 | Chicken Mode |
| R2, R2, L1, L1 | Flipped Tracks |
| R2, L2, R1, R2 | God Mode |
| L1, R1, L1, L2 | Infinite Missiles |
| R1, L1, L2, L2 | Infinite Special |
| L2, R2, L2, R1 | Infinite Turbo |
| R2, R1, R1, L1 | Level 2 Boats |
| L1, R2, L2, L1 | Level 3 Boats |
| L1, L1, L2, L1 | RC Boat Mode |
| L1, R1, R1, R2 | Extra Money |
PlayStation (Gameshark)
Enter Gameshark codes using a Gameshark device.
| Code | Effect |
|---|---|
| D00B32A4 ???? | Joker Command |
| 800A86C0 0001 | Unlock Hong Kong Level |
| 800A86C2 0001 | Unlock The Bayou Level |
| 800A86C6 0001 | Unlock Loch Ness Level |
| 800A86CC 0001 | Unlock The Amazon Level |
| 800A86CE 0001 | Unlock The Log Ride Level |
| 800A86D0 0001 | Unlock The Bermuda Triangle Level |
| 8010D828 0005 | Enable Big Wave Mode |
| 800AB018 0001 | Enable Chicken Mode |
| 800AB010 0001 | Enable RC Boat Mode |
| 800B3598 0001 | Enable Flipped Tracks |
| 80115048 00FF | Max Points in Tournament Mode |
| 80115224 FFFF | Dr. Graves Infinite Cash |
| 801152AE 00?? | Dr. Graves Boat Level Modifer |
| 80115310 FFFF | Sgt. Steel Infinite Cash |
| 8011539A 00?? | Sgt. Steel Boat Level Modifer |
| 801153FC FFFF | Didjeri Dave Infinite Cash |
| 80115486 00?? | Didjeri Dave Boat Level Modifer |
| 801154E8 FFFF | Barry & Brad Buft Infinite Cash |
| 80115572 00?? | Barry & Brad Buft Boat Level Modifer |
| 801155D4 FFFF | The Crotchets Family Infinite Cash |
| 8011565E 00?? | The Cratchets Family Boat Level Modifer |
| 801156C0 FFFF | Capt. Flintlock Infinite Cash |
| 8011574A 00?? | Capt. Flintlock Boat Level Modifer |
| 801157AC FFFF | Marvin Meddler Infinite Cash |
| 80115836 00?? | Marvin Meddler Boat Level Modifer |
| 80115898 FFFF | Number 7 Infinite Cash |
| 80115922 00?? | Number 7 Boat Level Modifer |
| 80115984 FFFF | Ebony Justice Infinite Cash |
| 80115ADE 00?? | Ebony Justice Boat Level Modifer |
| 80114E74 FFFF | Agent X Infinite Cash |
| 80114EFE 00?? | Agent X Boat Level Modifer |
| 80114F60 FFFF | JB Nightstick Infinite Cash |
| 80114FEA 00?? | JB Nightstick Boat Level Modifer |
| 8011504C FFFF | Kandy, Brandi, & Mandy Infinite Cash |
| 801150D6 00?? | Kandy, Brandi, & Mandy Boat Level Modifer |
| 80115138 FFFF | Vikki Vein Infinite Cash |
| 801151C2 00?? | Vikki Vein Boat Level Modifer |
| 800B37A8 00?? | Track Modifer |
Death in the Water: A Descent into Aquatic Horror’s Depths
Introduction
In the murky depths of video game history, few genres are as viscerally terrifying as underwater survival horror. Death in the Water (2019), developed by South Africa’s Lighthouse Games Studio, plunges players into a nightmarish abyss where the ocean’s beauty masks unspeakable horrors. Born as a spiritual successor to the studio’s Shark Attack Deathmatch series, Death in the Water carved a niche with its minimalist horde-mode gameplay, later expanding into a fuller narrative experience in Death in the Water 2 (2023). This review argues that the series’ strength lies in its relentless tension and inventive twist on survival mechanics, even as its scope and polish reflect the constraints of an indie studio. A mix of Devil Daggers’ intensity and The Ocean Hunter’s eerie atmosphere, Death in the Water is a flawed but fascinating experiment in maritime dread.
Development History & Context
Lighthouse Games Studio: From Sharks to Stranding
Founded in the late 2010s, Lighthouse Games Studio emerged from South Africa’s burgeoning indie scene. Their early work, Shark Attack Deathmatch (2015), was a multiplayer-focused title that pit divers against AI-controlled sharks. While modest in scope, it laid the groundwork for Death in the Water, refining underwater combat and locomotion—no small feat given Unity Engine’s limitations for fluid dynamics.
By 2019, the studio shifted focus to a single-player experience, leveraging their expertise in marine terror. The original Death in the Water was a budget-friendly wave shooter, designed to prioritize tension over complexity. Its 2023 sequel, however, reflected Lighthouse’s ambition: a campaign-driven narrative, expanded weaponry, and deeper lore, funded partly by the cult success of the first game.
Technological Constraints and Innovations
Built in Unity, Death in the Water struggles with texture pop-in and occasional frame-rate dips, yet its minimalist art style (think murky blues and oppressive shadows) compensates. The sequel’s upgraded engine allowed for larger environments, like Blackwater Bay’s ship graveyards, but retained the claustrophobic feel that defines the series.
The 2019 Gaming Landscape
Released amid a resurgence of retro-inspired shooters (DUSK, Amid Evil), Death in the Water stood out by merging survival horror with arcade action. Its timing was fortuitous: the success of Subnautica (2018) had rekindled interest in aquatic settings, while Devil Daggers proved minimalist horde modes could captivate audiences.
Narrative & Thematic Deep Dive
Plot and Characters: From Simplicity to Mythos
The first game’s narrative is skeletal: a diver battles endless waves of great white sharks in open water, surviving as long as possible. Storytelling takes a backseat to gameplay, with environmental cues (sunken ships, skeletal remains) hinting at a broader catastrophe.
Death in the Water 2 introduces a lore-rich campaign. Players assume the role of a bounty hunter exploring Blackwater Bay, a region plagued by vanished ships, ghostly sirens, and rumors of a colossal octopus dubbed “Death.” The plot weaves conspiracy threads—a government cover-up, an ancient entity manipulating marine life—but its strength lies in atmospheric worldbuilding rather than dialogue.
Themes: Humanity vs. the Abyss
Both games explore humanity’s fragility against nature’s indifference. The first game’s ceaseless shark assaults evoke futility, while the sequel delves into cosmic horror: Death, the final boss, is an eldritch leviathan controlling aquatic life. The ocean itself becomes a character—a “Pandora’s box of horrors” where light fractures into paranoia.
Gameplay Mechanics & Systems
Core Loop: Survival at Any Depth
- DITW1 (2019): A speargun and sheer desperation. Players fend off escalating shark waves, managing oxygen (absent here) and dodging lunges. The UI is barebones: a health bar and kill counter. It’s repetitive but tense, relying on precise aiming and spatial awareness.
- DITW2 (2023): Adds RPG-lite progression. Tokens dropped by enemies unlock weapons like the Kraken shotgun (a short-range powerhouse) and Poseidon harpoon (a sniper analogue). Missions involve scavenging wrecks or fleeing Death’s tentacles, though objectives often boil down to “kill everything.”
Combat and Innovation
- Enemy Variety: From lionfish (slow but venomous) to mermaids hurling spears, encounters demand adaptability. Death’s Flunky Boss design—using minions to drain its health—is a highlight.
- Oxygen Management: A constant threat in the sequel. Running out triggers a Non-Standard Game Over, incentivizing careful exploration.
- Flaws: Weapon balancing is uneven (the Hellfire minigun trivializes fights), and the first game’s lack of progression limits longevity.
World-Building, Art & Sound
Visual Design: Beauty in Desolation
The first game’s open ocean is hauntingly barren, a void where sharks materialize like nightmares. The sequel’s Blackwater Bay brims with detail: rusted submarines, coral-encrusted ruins, and the Derelict Graveyard—a field of wrecked ships that doubles as a labyrinthine battleground. Lighting is pivotal; flashlight beams slice through darkness, revealing threats milliseconds before they strike.
Sound Design: The Ocean’s Scream
- Ambience: Crushing pressure, distant whale calls, and the thump of a lurking BT (reminiscent of Silent Hill’s radio static).
- Music: Drones swell during boss fights, while scare chords punctuate ambushes. The lack of a traditional soundtrack amplifies isolation.
Reception & Legacy
Critical and Commercial Impact
Death in the Water (2019) flew under the radar, praised by niche audiences for its intensity but criticized for repetitive gameplay. The sequel fared better, with reviewers noting its “ambitious if janky” scope (TV Tropes). Neither title achieved mainstream success, but their cult following spurred Lighthouse to secure funding for future projects.
Influence on the Genre
The series’ blend of horde mechanics and underwater horror has inspired indies like Iron Lung (2022), while its asynchronous storytelling echoes Dark Souls’ environmental narrative.
Conclusion
Death in the Water is a diamond in the rough—flawed, yes, but glinting with promise. Its first installment is a tightly wound scream of desperation; its sequel, a sprawling ode to oceanic dread. While lacking the polish of AAA counterparts, the series excels at transforming the ocean’s majesty into a tableau of terror. For horror aficionados and masochistic completionists alike, Death in the Water is worth braving the depths. In the pantheon of aquatic horror games, it may not be Subnautica, but it’s a worthy—and far bloodier—companion.
Final Verdict: A compelling niche title that marries survival horror’s tension with arcade shooting’s immediacy. Best played with headphones—and a nearby stress ball.