Death in the Water

Death in the Water Logo

Description

Death in the Water is an underwater-themed first-person shooter developed by Lighthouse Games Studio. The game places players in the role of a diver armed with a speargun, battling against hordes of sharks in open water. The primary objective is to survive as long as possible while eliminating as many sharks as you can. Set in the mysterious and dangerous Blackwater Bay, the game features a rich narrative involving disappearing ships, ghostly legends, and a variety of marine threats. The sequel, Death in the Water 2, expands on this with a more detailed world, additional weaponry, and a wider variety of enemies, including a giant octopus as the final boss.

Gameplay Videos

Where to Buy Death in the Water

PC

Death in the Water Free Download

Death in the Water Guides & Walkthroughs

Death in the Water Reviews & Reception

steambase.io (72/100): A tense underwater horror survival game with a Mostly Positive rating.

store.steampowered.com (74/100): A challenging open water diving experience with terrifying Great Whites.

steamcommunity.com (60/100): Feels like an old school Xbox 360 arcade game, rough around the edges but nails the atmosphere.

metacritic.com (53/100): A very impressive game from a 2-person studio, but lacks enemy variety and gameplay evolution.

Death in the Water Cheats & Codes

PlayStation

Enter codes at the main menu. Press Square + Circle, wait for chicken sound, then enter the button sequence.

Code Effect
L2, L2, R1, L1 All Tracks
R2, L1, R1, R1 Big Waves
R1, R1, R2, L2 Chicken Mode
R2, R2, L1, L1 Flipped Tracks
R2, L2, R1, R2 God Mode
L1, R1, L1, L2 Infinite Missiles
R1, L1, L2, L2 Infinite Special
L2, R2, L2, R1 Infinite Turbo
R2, R1, R1, L1 Level 2 Boats
L1, R2, L2, L1 Level 3 Boats
L1, L1, L2, L1 RC Boat Mode
L1, R1, R1, R2 Extra Money

PlayStation (Gameshark)

Enter Gameshark codes using a Gameshark device.

Code Effect
D00B32A4 ???? Joker Command
800A86C0 0001 Unlock Hong Kong Level
800A86C2 0001 Unlock The Bayou Level
800A86C6 0001 Unlock Loch Ness Level
800A86CC 0001 Unlock The Amazon Level
800A86CE 0001 Unlock The Log Ride Level
800A86D0 0001 Unlock The Bermuda Triangle Level
8010D828 0005 Enable Big Wave Mode
800AB018 0001 Enable Chicken Mode
800AB010 0001 Enable RC Boat Mode
800B3598 0001 Enable Flipped Tracks
80115048 00FF Max Points in Tournament Mode
80115224 FFFF Dr. Graves Infinite Cash
801152AE 00?? Dr. Graves Boat Level Modifer
80115310 FFFF Sgt. Steel Infinite Cash
8011539A 00?? Sgt. Steel Boat Level Modifer
801153FC FFFF Didjeri Dave Infinite Cash
80115486 00?? Didjeri Dave Boat Level Modifer
801154E8 FFFF Barry & Brad Buft Infinite Cash
80115572 00?? Barry & Brad Buft Boat Level Modifer
801155D4 FFFF The Crotchets Family Infinite Cash
8011565E 00?? The Cratchets Family Boat Level Modifer
801156C0 FFFF Capt. Flintlock Infinite Cash
8011574A 00?? Capt. Flintlock Boat Level Modifer
801157AC FFFF Marvin Meddler Infinite Cash
80115836 00?? Marvin Meddler Boat Level Modifer
80115898 FFFF Number 7 Infinite Cash
80115922 00?? Number 7 Boat Level Modifer
80115984 FFFF Ebony Justice Infinite Cash
80115ADE 00?? Ebony Justice Boat Level Modifer
80114E74 FFFF Agent X Infinite Cash
80114EFE 00?? Agent X Boat Level Modifer
80114F60 FFFF JB Nightstick Infinite Cash
80114FEA 00?? JB Nightstick Boat Level Modifer
8011504C FFFF Kandy, Brandi, & Mandy Infinite Cash
801150D6 00?? Kandy, Brandi, & Mandy Boat Level Modifer
80115138 FFFF Vikki Vein Infinite Cash
801151C2 00?? Vikki Vein Boat Level Modifer
800B37A8 00?? Track Modifer

Death in the Water: A Descent into Aquatic Horror’s Depths

Introduction

In the murky depths of video game history, few genres are as viscerally terrifying as underwater survival horror. Death in the Water (2019), developed by South Africa’s Lighthouse Games Studio, plunges players into a nightmarish abyss where the ocean’s beauty masks unspeakable horrors. Born as a spiritual successor to the studio’s Shark Attack Deathmatch series, Death in the Water carved a niche with its minimalist horde-mode gameplay, later expanding into a fuller narrative experience in Death in the Water 2 (2023). This review argues that the series’ strength lies in its relentless tension and inventive twist on survival mechanics, even as its scope and polish reflect the constraints of an indie studio. A mix of Devil Daggers’ intensity and The Ocean Hunter’s eerie atmosphere, Death in the Water is a flawed but fascinating experiment in maritime dread.


Development History & Context

Lighthouse Games Studio: From Sharks to Stranding

Founded in the late 2010s, Lighthouse Games Studio emerged from South Africa’s burgeoning indie scene. Their early work, Shark Attack Deathmatch (2015), was a multiplayer-focused title that pit divers against AI-controlled sharks. While modest in scope, it laid the groundwork for Death in the Water, refining underwater combat and locomotion—no small feat given Unity Engine’s limitations for fluid dynamics.

By 2019, the studio shifted focus to a single-player experience, leveraging their expertise in marine terror. The original Death in the Water was a budget-friendly wave shooter, designed to prioritize tension over complexity. Its 2023 sequel, however, reflected Lighthouse’s ambition: a campaign-driven narrative, expanded weaponry, and deeper lore, funded partly by the cult success of the first game.

Technological Constraints and Innovations

Built in Unity, Death in the Water struggles with texture pop-in and occasional frame-rate dips, yet its minimalist art style (think murky blues and oppressive shadows) compensates. The sequel’s upgraded engine allowed for larger environments, like Blackwater Bay’s ship graveyards, but retained the claustrophobic feel that defines the series.

The 2019 Gaming Landscape

Released amid a resurgence of retro-inspired shooters (DUSK, Amid Evil), Death in the Water stood out by merging survival horror with arcade action. Its timing was fortuitous: the success of Subnautica (2018) had rekindled interest in aquatic settings, while Devil Daggers proved minimalist horde modes could captivate audiences.


Narrative & Thematic Deep Dive

Plot and Characters: From Simplicity to Mythos

The first game’s narrative is skeletal: a diver battles endless waves of great white sharks in open water, surviving as long as possible. Storytelling takes a backseat to gameplay, with environmental cues (sunken ships, skeletal remains) hinting at a broader catastrophe.

Death in the Water 2 introduces a lore-rich campaign. Players assume the role of a bounty hunter exploring Blackwater Bay, a region plagued by vanished ships, ghostly sirens, and rumors of a colossal octopus dubbed “Death.” The plot weaves conspiracy threads—a government cover-up, an ancient entity manipulating marine life—but its strength lies in atmospheric worldbuilding rather than dialogue.

Themes: Humanity vs. the Abyss

Both games explore humanity’s fragility against nature’s indifference. The first game’s ceaseless shark assaults evoke futility, while the sequel delves into cosmic horror: Death, the final boss, is an eldritch leviathan controlling aquatic life. The ocean itself becomes a character—a “Pandora’s box of horrors” where light fractures into paranoia.


Gameplay Mechanics & Systems

Core Loop: Survival at Any Depth

  • DITW1 (2019): A speargun and sheer desperation. Players fend off escalating shark waves, managing oxygen (absent here) and dodging lunges. The UI is barebones: a health bar and kill counter. It’s repetitive but tense, relying on precise aiming and spatial awareness.
  • DITW2 (2023): Adds RPG-lite progression. Tokens dropped by enemies unlock weapons like the Kraken shotgun (a short-range powerhouse) and Poseidon harpoon (a sniper analogue). Missions involve scavenging wrecks or fleeing Death’s tentacles, though objectives often boil down to “kill everything.”

Combat and Innovation

  • Enemy Variety: From lionfish (slow but venomous) to mermaids hurling spears, encounters demand adaptability. Death’s Flunky Boss design—using minions to drain its health—is a highlight.
  • Oxygen Management: A constant threat in the sequel. Running out triggers a Non-Standard Game Over, incentivizing careful exploration.
  • Flaws: Weapon balancing is uneven (the Hellfire minigun trivializes fights), and the first game’s lack of progression limits longevity.

World-Building, Art & Sound

Visual Design: Beauty in Desolation

The first game’s open ocean is hauntingly barren, a void where sharks materialize like nightmares. The sequel’s Blackwater Bay brims with detail: rusted submarines, coral-encrusted ruins, and the Derelict Graveyard—a field of wrecked ships that doubles as a labyrinthine battleground. Lighting is pivotal; flashlight beams slice through darkness, revealing threats milliseconds before they strike.

Sound Design: The Ocean’s Scream

  • Ambience: Crushing pressure, distant whale calls, and the thump of a lurking BT (reminiscent of Silent Hill’s radio static).
  • Music: Drones swell during boss fights, while scare chords punctuate ambushes. The lack of a traditional soundtrack amplifies isolation.

Reception & Legacy

Critical and Commercial Impact

Death in the Water (2019) flew under the radar, praised by niche audiences for its intensity but criticized for repetitive gameplay. The sequel fared better, with reviewers noting its “ambitious if janky” scope (TV Tropes). Neither title achieved mainstream success, but their cult following spurred Lighthouse to secure funding for future projects.

Influence on the Genre

The series’ blend of horde mechanics and underwater horror has inspired indies like Iron Lung (2022), while its asynchronous storytelling echoes Dark Souls’ environmental narrative.


Conclusion

Death in the Water is a diamond in the rough—flawed, yes, but glinting with promise. Its first installment is a tightly wound scream of desperation; its sequel, a sprawling ode to oceanic dread. While lacking the polish of AAA counterparts, the series excels at transforming the ocean’s majesty into a tableau of terror. For horror aficionados and masochistic completionists alike, Death in the Water is worth braving the depths. In the pantheon of aquatic horror games, it may not be Subnautica, but it’s a worthy—and far bloodier—companion.

Final Verdict: A compelling niche title that marries survival horror’s tension with arcade shooting’s immediacy. Best played with headphones—and a nearby stress ball.

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