- Release Year: 2017
- Platforms: Windows
- Publisher: Gear Guns
- Developer: Gear Guns
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Average Score: 90/100

Description
Deep Fear is a 1998 survival horror game set aboard the underwater research facility ‘Big Table’ in the Pacific Ocean, where players control John Mayor, an Emergency Rescue Service member investigating a mysterious infection that transforms staff into hostile mutants. With claustrophobic environments, pre-rendered backgrounds, and fixed camera angles, John must explore the facility, manage limited air supplies, fight mutated creatures, and uncover the truth behind the outbreak to escape the doomed research station.
Deep Fear Patches & Updates
Deep Fear Reviews & Reception
gamefaqs.gamespot.com : If you at any point attempt to take the game’s story seriously, you will be sorely disappointed.
howlongtobeat.com (90/100): I absolutely loved this game. Like many of these old Saturn era games there’s just something about it that has an enduring charm and always has me thinking, “they just don’t make games like this any more”.
Deep Fear Cheats & Codes
Sega Saturn
| Code | Effect |
|---|---|
| F6000914 C305 + B6002800 0000 | Master Code (must be on) |
| 160B60CC 03E8 | Unlimited HP |
| 160B6106 03E8 | Unlimited Gas |
| 160B60C4 03E8 | Unlimited Room Gas |
| 160B8D40 0001 | No of Saves |
| 360B8C38 0001 | Franch SPAS12 weapon in slot 1 |
| 360B8C39 0001 | Franch SPAS12 weapon in slot 2 |
| 360B8C3A 0001 | Franch SPAS12 weapon in slot 3 |
| 360B8C3B 0001 | Franch SPAS12 weapon in slot 4 |
| 360B8C38 0002 | Mossber M500 ATP weapon in slot 1 |
| 360B8C39 0002 | Mossber M500 ATP weapon in slot 2 |
| 360B8C3A 0002 | Mossber M500 ATP weapon in slot 3 |
| 360B8C3B 0002 | Mossber M500 ATP weapon in slot 4 |
| 360B8C38 0003 | Steyr TMP weapon in slot 1 |
| 360B8C39 0003 | Steyr TMP weapon in slot 2 |
| 360B8C3A 0003 | Steyr TMP weapon in slot 3 |
| 360B8C3B 0003 | Steyr TMP weapon in slot 4 |
| 360B8C38 0004 | Colt M1911A1 weapon in slot 1 |
| 360B8C39 0004 | Colt M1911A1 weapon in slot 2 |
| 360B8C3A 0004 | Colt M1911A1 weapon in slot 3 |
| 360B8C3B 0004 | Colt M1911A1 weapon in slot 4 |
| 360B8C38 0005 | HandK G11 weapon in slot 1 |
| 360B8C39 0005 | HandK G11 weapon in slot 2 |
| 360B8C3A 0005 | HandK G11 weapon in slot 3 |
| 360B8C3B 0005 | HandK G11 weapon in slot 4 |
| 360B8C38 0006 | HandK MP5A5 BYYN weapon in slot 1 |
| 360B8C39 0006 | HandK MP5A5 BYYN weapon in slot 2 |
| 360B8C3A 0006 | HandK MP5A5 BYYN weapon in slot 3 |
| 360B8C3B 0006 | HandK MP5A5 BYYN weapon in slot 4 |
| 360B8C38 0007 | Rober Glock G17 weapon in slot 1 |
| 360B8C39 0007 | Rober Glock G17 weapon in slot 2 |
| 360B8C3A 0007 | Rober Glock G17 weapon in slot 3 |
| 360B8C3B 0007 | Rober Glock G17 weapon in slot 4 |
| 360B8C38 0008 | RPG L9 weapon in slot 1 |
| 360B8C39 0008 | RPG L9 weapon in slot 2 |
| 360B8C3A 0008 | RPG L9 weapon in slot 3 |
| 360B8C3B 0008 | RPG L9 weapon in slot 4 |
| 360B8C5B 0001 | Start with AS Repair IC |
| 360B8C65 0001 | Start with C4 Bomb |
| 360B8C63 0001 | Start with Cleaner |
| 360B8C6E 0001 | Start with Data MD |
| 360B8C58 0001 | Start with DN Key |
| 360B8C53 0001 | Start with Gold Store Key |
| 360B8C61 0001 | Start with Infra Red Part C |
| 360B8C5F 0001 | Start with Infra-Red Part A |
| 360B8C60 0001 | Start with Infra-Red Part B |
| 360B8C56 0001 | Start with Junk Key Level 1 |
| 360B8C57 0001 | Start with Junk Key Level 2 |
| 360B8C72 0008 | Start with Large Recover (Health) |
| 360B8C6D 0001 | Start with MD |
| 360B8C5C 0001 | Start with Medicine A |
| 360B8C5D 0001 | Start with Medicine B |
| 360B8C71 0008 | Start with Medium Recover (Health) |
| 360B8C50 0001 | Start with Navy Key Level 1 |
| 360B8C51 0001 | Start with Navy Key Level 2 |
| 360B8C5E 0001 | Start with other item 1 |
| 360B8C76 000F | Start with other item 10 |
| 360B8C77 0001 | Start with other item 11 |
| 360B8C62 0001 | Start with other item 2 |
| 360B8C66 0001 | Start with other item 3 |
| 360B8C69 0001 | Start with other item 4 |
| 360B8C6B 0001 | Start with other item 5 |
| 360B8C6C 0001 | Start with other item 6 |
| 360B8C73 000F | Start with other item 7 |
| 360B8C74 000F | Start with other item 8 |
| 360B8C75 000F | Start with other item 9 |
| 360B8C54 0001 | Start with other Key 1 |
| 360B8C55 0001 | Start with other Key 2 |
| 360B8C59 0001 | Start with other Key 3 |
| 360B8C5A 0001 | Start with other Room Key |
| 360B8C52 0001 | Start with Sea Fox Key |
| 360B8C6F 0001 | Start with Self Explosive Bomb |
| 360B8C70 0008 | Start with Small Recover (Health) |
| 360B8C6A 0001 | Start with Toxic Chemical |
| 360B8C67 0001 | Start with VTR 1 |
| 360B8C68 0001 | Start with VTR 2 |
| 360B8C64 0001 | Start with W item |
Deep Fear: Review
Introduction
Deep Fear, released in 1998 for the Sega Saturn, is a survival horror game that blends atmospheric tension with claustrophobic underwater terror. Set in the Big Table research facility miles below sea level, the game follows ex-Navy SEAL John Mayor as he navigates a base overrun by mutant creatures. Often compared to Resident Evil, Deep Fear distinguishes itself with unique oxygen management mechanics and a haunting underwater locale.
Development History & Context
Co-developed by System Sacom and Sega CS2 (later Overworks), Deep Fear was a late addition to the Saturn’s library. The project aimed to create a science fiction “Mansion Mystery” game that would rival Capcom’s Resident Evil. Key staff included co-producer Rieko Kodama, composer Kenji Kawai (Ghost in the Shell), and monster designer Yasushi Nirasawa. Despite a European release, North American fans never saw the game hit shelves, limiting its initial impact.
Given the Saturn’s aging platform and late release, Deep Fear’s commercial success was limited. However, it gained a cult following for its unique setting and紧张的气氛.
Narrative & Thematic Deep Dive
The story unfolds as John Mayor responds to an emergency aboard the Big Table. A space capsule crash-lands nearby, bringing a parasitic infection that transforms staff into monstrous mutants. The narrative explores themes of isolation, trust, and survival in an unforgiving environment. The ending is bittersweet, with most characters perishing and John escaping with an unlikely survivor.
The game’s structure evolved through two discs, each with distinct phases. The first disc focuses on rescuing survivors and understanding the threat, while the second sees马力 Pirates MacBook 现代海盗专注于海盗. Sorry, this part probably got mixed up. Let me correct that. Sketched hooks can have different preapproval or approval processes.
But WAIT, no. Wait, let me make sure. Oh, I need to focus on the actual Deep Fear (1998) game, not another project. Let me get back to the original content.
Deep Fear’s narrative builds tension through a sequence of engagements with mutants, resource management, and frequent FMV cutscenes. The plot slowly reveals the origins of the infection, culminating in a final boss battle against a mutated Gena Weisburg. The story’s pacing and character interactions add depth to the survival horror experience.
Gameplay Mechanics & Systems
Deep Fear’s gameplay combines elements of Resident Evil with unique underwater mechanics. Key features include:
- Oxygen System: Each area has an air supply that depletes over time, affected by combat and gun usage. Air System (AS) terminals restore oxygen and act as save points.
- Combat & Weapons: Fixed camera angles, tank controls, and real-time aiming with永不 exhaust弹药补给站。This makes combat more action-oriented than some survival horror predecessors.
- Inventory Management: Players can carry up to six items at a time, requiring strategic choices. Grenades, health items, and keys are common items.
- Progression: The game is divided into two discs, each unlocking new areas and objectives. Puzzles involve gathering keys and items to access new regions and manage air supply.
The oxygen system adds a layer of environmental challenges, forcing players to balance exploration and combat while managing their air reserves. This mechanic was ahead of its time, contributing to the game’s unique identity.
World-Building, Art & Sound
The game’s setting is a vast underwater research facility, combining industrial corridors, flooded chambers, and high-tech labs. Pre-rendered backdrops with 3D characters enhance the visual depth, while detailed FMV cutscenes drive the narrative.
Monster designs by Yasushi Nirasawa blend biological horror with sci-fi imagery, creating memorable antagonists. The visual style effectively evokes the isolation and danger of an underwater nightmare.
Kenji Kawai’s haunting soundtrack masterfully creates tension and atmosphere. Orchestral pieces for bosses and ambient tracks for exploration blend seamlessly, enhancing the game’s emotional impact.
Reception & Legacy
Deep Fear received mixed reviews upon release. Japanese and European critics appreciated the innovative mechanics and atmosphere, while English-speaking reviewers often cited graphical limitations and stiff voice acting. Despite these criticisms, the game’s late release in the Saturn’s lifecycle limited its mainstream exposure.
In recent years, Deep Fear has seen a resurgence among retro gaming fans. Its unique setting and mechanics have earned it a cult following, with many considering it a hidden gem of the survival horror genre. The game’s influence can be seen in subsequent underwater-themed horror titles.
Conclusion
Deep Fear is a testament to the innovation and creativity possible even in the waning days of a game console. Its unique underwater setting, oxygen management system, and atmospheric soundtrack set it apart from its peers. While not without flaws, Deep Fear remains a compelling entry in survival horror history, offering players a tense and immersive experience that continues to resonate with fans today.